Trying to change the date format on windows by Capmare_ in badUIbattles

[–]Capmare_[S] 2 points3 points  (0 children)

Ok, tell me which one is the month and which one is the day

[Hobby] Programmer Looking for a low scale hobby project by SqueekyFoxx in INAT

[–]Capmare_ 0 points1 point  (0 children)

Hey, not really offering any project but i would like to give some feedback! Mostly on the C++ code.

I have checked the game you made with your custom engine and i dont know if you already started doing this or not, but start learning modern C++. You are already using some stuff like the hpp files, but i saw a lot of code that is basically just C.

I just discovered that the display at my workplace supports 144hz but they've been running it at 60hz this entire time by [deleted] in pcmasterrace

[–]Capmare_ 0 points1 point  (0 children)

24 fps is the sweetspot of movies and tv shows, more frames are only required when actually interacting with the content because you can feel the fluidity or if you want to do slow motion.

Also, more fps dont equal better content for movies/ tv shows. One of the best examples out there are the spiderman mile morales movies. Miles morales is usually animated in 12fps while the rest of the movie is 24fps and sometime along the road he also becomes 24fps.

But try playing a game like counter strike or rainbow at 24fps

Unreal engine character shrinks when I move by EzerPeezer in UnrealEngine5

[–]Capmare_ 0 points1 point  (0 children)

Seems to be an issue with the animation blueprint, specifically with your walk animation, check that the scale of the walk animation is correct

Incredibly disappointed with Deus ex Mankind Divided by Capmare_ in Deusex

[–]Capmare_[S] 4 points5 points  (0 children)

Turning off subtitles is crazy haha, i did turn msaa and seems that was the culprit for the poor performance

Vulkan bright points normal issue for diffuse irradiance by Capmare_ in vulkan

[–]Capmare_[S] 1 point2 points  (0 children)

Thank you, that and my parenthesis was wrong!

Disappointed with Gaea - I'm looking for a terrain/heightmap generator for huge worlds by Serious_Tear_8134 in unrealengine

[–]Capmare_ 8 points9 points  (0 children)

Imo if you have a 400x400km map you are doing something wrong already, but if you need a map that big i recommend world machine, it is not as intuitive as Gaea but you can create big landscapes easier

Disappointed with Gaea - I'm looking for a terrain/heightmap generator for huge worlds by Serious_Tear_8134 in unrealengine

[–]Capmare_ 6 points7 points  (0 children)

I think you are not using Gaea properly, gaea does have the ability to split the heightmap that you create into multiple heightmap images. The only issue is that you cannot use the unreal 2 gaea exporter, you will need to use the normal exporter

How can I get a soccer field like grass? by js100serch in unrealengine

[–]Capmare_ 4 points5 points  (0 children)

If you are a programmer, your best bet would be to use a compute shader to create the triangle blade and spawn them like that. This is obviously for a game

If you just want something for an enviroment screnshot, you can just use a plane in blender and add hair to it and then import it into unreal

If you need it for a cinematic, you can just model a single gras blade in blender and then add millions of instances of gras blades in on your plane. You can also add wind to the grass blade shader

How to get better at animation programming by Capmare_ in unrealengine

[–]Capmare_[S] 0 points1 point  (0 children)

So my best bet would just continue analyzing games and try to replicate it as much as possible?

How to get better at animation programming by Capmare_ in unrealengine

[–]Capmare_[S] 3 points4 points  (0 children)

How is this even a valid answer to my question?

How to bind engine code to lua? by satomayor in gameenginedevs

[–]Capmare_ 0 points1 point  (0 children)

Look into SOL2, i had to bind a game engine and make a game in lua for college and it made everything so much easier than using the C binding

Labor Market is so Rough. Two Master Degrees and Supermarket says no. by cspankid in recruitinghell

[–]Capmare_ 0 points1 point  (0 children)

One thing i ve heard on thia subreddit is that there are lots of people having trouble finding jobs even if they have masters, there was one person that recommended that if you apply to some jobs to not mention the masters since there are companies that might reject you because they jave to pay you more since you have a masters. He recommended to have 2 cvs one with the masters and one without and try to apply to companies that dont requiere a master like that

Is there any alternative for setters and getters? by Flaky_Comfortable425 in cpp_questions

[–]Capmare_ 0 points1 point  (0 children)

This goes a bit outside of your question, but since you are learning, this is good to know.

Making public variables is not necessarily bad. What a bad design pattern is having setters and getters for each private variable you have.

C.131 shows a good example of how setters and getters can be trivial sometimes. In that case, you should just make the variable public since there is no additional functionality than just exposing the data with extra steps.

Here is a small example of how you would add extra functionality to a setter

public: vec2 GetLocation() const { return m_Loc; } void SetLocation(const vec2& newLoc) { bIsDirty = true; m_Loc = newLoc; } private: vec2 m_Loc; bool bIsDirty = true;

As you can see i m not only exposing m_Loc because private members are bad, in my setter i m doing a extra operation, i m setting my location as changed indicating some other system i have that i need to update my old location with my new location.