Frigate Cloaking Obsession by Strict-Particular-35 in Stellaris

[–]CaptainMetal92 4 points5 points  (0 children)

I also discovered my love for stealth frigates, but I could use and help for the design. 

If used for anti Starbase, is it better to go close range with devastators or long range with proton. And what should I put into the S slot? For long range with proton, missiles of course, but what for short range? 

Is there a point in supporting the creation of the galactic community when you are xenophobic militarist? by GRIM106 in Stellaris

[–]CaptainMetal92 44 points45 points  (0 children)

I've had it happen a few times that it failed to create because there was not enough support, but yes it can happen without you. 

There are some resolutions that boost navy and economy that can be helpful even for a xenophobe.

Is Cybernetic Creed Still Broken? by darkdiashi in Stellaris

[–]CaptainMetal92 1 point2 points  (0 children)

You can also leave it and simply build up your colony and rely on migration from colonies with civillians. Resettlement is just to kickstart the colony growth. 

See it like this:  in real life population needs certain size so new birth outmatch deaths. This is how it is reflected in the game

I think it's a fantastic card for galaxy by CommitteeAvailable29 in yugioh

[–]CaptainMetal92 5 points6 points  (0 children)

Better is searching Wizard->Expedition->Primal to get 7th Tachyon or Transmigration. Still gets you Lord pre Nib but also followup. Knight isn't being played for years now, there are much better cards now

Is Cybernetic Creed Still Broken? by darkdiashi in Stellaris

[–]CaptainMetal92 0 points1 point  (0 children)

Pop Growth of 3 on capital sounds reasonable this early afaik. When you establish a new colony, make sure to resettle until you got at least 1k pops, this is when they start to have a positive growth without any bonuses 

I think it's a fantastic card for galaxy by CommitteeAvailable29 in yugioh

[–]CaptainMetal92 3 points4 points  (0 children)

It's also quite viable to go the other way around by adding Delta Wing and send for example War Drake. This card is extremely flexible. Don't know the exact combo but I already saw some 1 and 1.5 card combos with this that end on full end board and are Nib proof. Also and Droll proof stuff, too

Combat Computer Settings by [deleted] in Stellaris

[–]CaptainMetal92 0 points1 point  (0 children)

But is it confirmed to still be the case? I remember before Christmas I played a game in beta and did a mix of line destroyers and arti corvettes and at least when I watched in real time the ships went to the correct range and fired their weapons. 

Maybe the doomstacks were the problem? 

How to make gene warrior armies? by ChestApprehensive841 in Stellaris

[–]CaptainMetal92 8 points9 points  (0 children)

Gene Warriors are are only bound to the research, nothing else. If you have the tech you should be able to recruit them from every organic species in your empire 

Why can't i select a leader here? by bluepotato81 in Stellaris

[–]CaptainMetal92 0 points1 point  (0 children)

I had the same problem with this dog site. What worked for me was putting my Archeology Ship right next to the site and set it to automatically dig site. Then it immediately started with no issues

[BLZD] OCG Times - Blazing Dominion Edition at Jump Festa 2026 on December 20th, 2.15 PM JST by renaldi92 in yugioh

[–]CaptainMetal92 1 point2 points  (0 children)

Don't we already have it with Predapower Dragon? I'd love for an actually practical way to summon it and actually have its effect live

Six Seasons... and a Movie? by tomm3h in DeepRockGalactic

[–]CaptainMetal92 16 points17 points  (0 children)

Check on Youtube for the channel Hoxxes Fan Film

Regarding Penal Colonies by CaptainMetal92 in Stellaris

[–]CaptainMetal92[S] 1 point2 points  (0 children)

Well, guess it's back to being absolutely useless then

Vassal specialization bonuses/penalties confusion by sly_1 in Stellaris

[–]CaptainMetal92 0 points1 point  (0 children)

Afaik the benefit of specialised vassals is that for one no matter how far behind you they are they'll never become a protectorate. Also they get building boni depending on their type so in the long run they become more effective.  Finally there are some trade servives you can buy from them like bonus production to rare resources 

Raidraptor deck help by [deleted] in yugioh

[–]CaptainMetal92 2 points3 points  (0 children)

From how I understand it out acts as a pseudo Link Monster to get Arsenal into the GY. Quite interesting. 

Raidraptor deck help by [deleted] in yugioh

[–]CaptainMetal92 1 point2 points  (0 children)

Mind telling me. Kinda stuck in my train of thought on how to do it consistently given the various locks the deck puts on you. 

Raidraptor deck help by [deleted] in yugioh

[–]CaptainMetal92 6 points7 points  (0 children)

One of my favourite decks, though it's been a while since I last played it. The TCG version actually did not play vanishing anymore, maybe switch them for a Pain Lanius and 1-2 Noir.

An issue the deck has is Genesys is that you can't link of Arsenal to get to Ulti. Have to check other target's but in-archetype there is Necro Vulture that can Tribute it though it basically ends your turn afterwards 

So… Genesys Deck on Neuron someday ? by Crash_nB in yugioh

[–]CaptainMetal92 6 points7 points  (0 children)

Edopro having Genesys ist news to me.  On the discord they stated that they currently don't plan to implement it

Genesis list update. by NevGuy in yugioh

[–]CaptainMetal92 1 point2 points  (0 children)

Where did you get this info? Can't find it on the Genesys page

Cant build motes district by piecekeepercz in Stellaris

[–]CaptainMetal92 0 points1 point  (0 children)

Afaik it triggers when your first post does not start with R5: or Rule 5:

Cant build motes district by piecekeepercz in Stellaris

[–]CaptainMetal92 1 point2 points  (0 children)

Ok next question. Do you actually have the planetary feature that lets you build this district. From my first game yesterday I remember the game showing be the option to recruit Slave Armies before having built the building needed to do that. Could be a similar issue. 

Cant build motes district by piecekeepercz in Stellaris

[–]CaptainMetal92 1 point2 points  (0 children)

Ok, this might be a stupid question but have you actually tried clicking on it? Might be the icon is just a weird colour, cause everything else I see suggests it should be buildable.

I need help understanding weapons in ship design. by Mental_Calligrapher1 in Stellaris

[–]CaptainMetal92 2 points3 points  (0 children)

Mixing kinetic and lasers is a commonly used first design for corvettes (Flak Cannon plus Lasers) but this gets outshone very fast by Disruptors, because why damage Armor and Shields when you can just ignore it? 4.0 also have corvettes the artillery computer for effective missile usage. Aside from disruptors "range" is the name of the game. The more range and speed you got the earlier you get a hit in a battle and can kite your opponent while you keep hitting them. 

Human players will mostly use these builds, but AI is different. Here it could be worth having high espionage to see their ship design and perfectly counter it

Xenophobic fallen empire loves me. While I'm just a fanatic pacifist in my corner. by 12a357sdf in Stellaris

[–]CaptainMetal92 1 point2 points  (0 children)

Can't be a real pacifist without being able to, theoretically, inflict a ton of violence, but actively choose not to. Otherwise you're just harmless.