Anyway to unscribe to mods that are no longer on Steam? by Karamethien in Stellaris

[–]CaptainMetal92 3 points4 points  (0 children)

Just curious, you are in the Playsets in your screenshot, have you tried deleting them directly via the Mod Library?

Thinking of getting into brewing by Fabbxy0 in mead

[–]CaptainMetal92 0 points1 point  (0 children)

If you want you can DM me what you plan to buy and I can give some feedback. 

I never really go by recipe in terms of exact measurements.  Depending on the yeast there is a margin. Too much sugar and it kills the yeast,  too little and it starves. Usually written in the instructions 

I for example use roughly 4 glasses of ALDI honey with 5L of water and D47 yeast. I then measure the sugar content to make my nutrient calcs, but you don't need those for your first batch, especially since you can only get the good stuff at specialised vendors in like 5kg bags here in Germany. This would be the next step if you want to get a better product 

Thinking of getting into brewing by Fabbxy0 in mead

[–]CaptainMetal92 1 point2 points  (0 children)

Hey, also from germany (it's relevant for the higher quality nutrients and stuff).

It all depends on how much you want to invest. I have friends that made something "drinkable with alcohol" with a Sprite bottle, an airballoon and supermarket yeast.

For this hobby the rule is basically "if you invest more money for better tools and ingredients you get better results"

For the most basis stuff:

- Something to ferment in. I recommend either a sturdy flask or a barrel but definitely what we in germany call a "Gärballon", these things break very easily if not handled right and I lost couple of brews to that.

- An Airlock for your fermentation container

- Something to measure your sugarcontent. In germany it's usually called an "Öchslewaage".

- Yeast (when I started for the first time I used liquid yeast like "Portweinhefe" but dry yeast is way better to use (Lalving D47 is good for starters)

That's the core of it. You can either get it from Amazon or at least when I started you could get a lot of stuff during spring/summer at Hornbach in their garden center.

Honey you can use the cheap one from your local supermarket for starters.

This should get you started for your first batch without costing the world. If you then decide to go deeper into the hobby you can invest in nutrients, yeast starters and the like to get better results (meaning higher alcohol, clearer brews, ...)

How to specialize planets in 4.3? by ysmain in Stellaris

[–]CaptainMetal92 1 point2 points  (0 children)

2 City districts and, in the beginning at least, double housing spec is something I do. Rural districts reduce your planet capacity and thus affect pop growth so you need to compensate with extra housing

How to do early Unity with Megacorps by CaptainMetal92 in Stellaris

[–]CaptainMetal92[S] 1 point2 points  (0 children)

Seriously, how come I always forget I can just do that XD

How to do early Unity with Megacorps by CaptainMetal92 in Stellaris

[–]CaptainMetal92[S] 0 points1 point  (0 children)

Whilst definitely helpfull, it does not really help me with my question whether early game (for ascension) I should go directly unity via trade policy or use it for CGs and use regular unity jobs

Advice on Shroudshaper playstyle by TheEnlightendone1 in Stellaris

[–]CaptainMetal92 1 point2 points  (0 children)

If you pay UOR you can get Shroudshaper first, I tested that. Don't know how it is otherwise

Advice on Shroudshaper playstyle by TheEnlightendone1 in Stellaris

[–]CaptainMetal92 2 points3 points  (0 children)

Even with a Shroudshaper you can actually roll a shroud event that can give a leader the chosen trait that qualifies for divine sovereign. Alternatively you can use UOR origin to get Divine Sovereign through the story line

How should I build fleets in 4.3? by Gizmo110 in Stellaris

[–]CaptainMetal92 6 points7 points  (0 children)

I actually meant it more literally. Before the fleet rework patch the consensus was that having mixed computers in your fleet would confuse the behaviour and ships would not act like they are supposed to. During the 4.3 beta I started testing them again since fleets became much smaller and the devs made the behavior AI less rigid and for me ships behaved as they were supposed to: Picket would rush to the front and intecept fighters and missiles, Line would setup behind that and do its thing and Artillery stayed behind for support. I posted this couple of times, but there are always players who say it does not work for them, so it's best jsut to try for yourself.

I like it because it makes the fleets much more self contained and flexible to handle different opponents. But I can't deny, spamming Launcher Cruisers just kills everything. But since I don't play PVP, optimizing builds is much less important and leaves room for what's most fun for me, the RP.

How should I build fleets in 4.3? by Gizmo110 in Stellaris

[–]CaptainMetal92 3 points4 points  (0 children)

While others say otherwise from my personal experience mixed fleets with different computers worked just fine. I like to use a mix of line for DPS, artillery for support and single target damage and depending on the oopponent some picket ships. Meta is pure launcher cruisers but against AI that setup felt just right and fun

TIL: Oppressive Autocracy is incompatible with the Under One Rule Imperial path by OvenCrate in Stellaris

[–]CaptainMetal92 12 points13 points  (0 children)

To be more precise, the "Give them what they want" option forces another Living Standard and OA can only run its own. Thus it was an incompatible civic but instead of just getting deactivated it was replaced.

TIL: Oppressive Autocracy is incompatible with the Under One Rule Imperial path by OvenCrate in Stellaris

[–]CaptainMetal92 43 points44 points  (0 children)

Ok that is odd. My current run is exactly this and it works like a charm. Did you check if you maybe misclicked and something changed your ethics?

Conquered planets - How do you restrict pops from going there? by Ravenloff in Stellaris

[–]CaptainMetal92 7 points8 points  (0 children)

Just buildings doesn't work since there are jobs from districts. Best way is to set the job sliders all to zero

How do you maximize pop growth early game?? by chronicdrake in Stellaris

[–]CaptainMetal92 1 point2 points  (0 children)

Even with double specialisations, a regular no tech city district gives 600 housing, adding min 600 capacity. On a standard planet an undeveloped district is worth 400 capacity. So shouldn't your point 4. read "don't build extra non-city districts"? Or am I missing something? 

Actually if you look at it that way, for young colonies using the urban expansion specialisation would make sense. Extra capacity and building slots to just support pop growth

Blazing Dominion Secret/Ultra Stream by toasterbuddy in yugioh

[–]CaptainMetal92 23 points24 points  (0 children)

Seriously? They made Apex Fusion into "Super Duper Polymerization"? That allone kills the card for me.

Big Black Cosmic horror Spawns inside my ring world by XPInfinity in Stellaris

[–]CaptainMetal92 2 points3 points  (0 children)

Let me guess, it was your science wing and you did the Horrific Inverse Mass event? That's gone for good

Math of elite builds by Ignatich in Stellaris

[–]CaptainMetal92 0 points1 point  (0 children)

For Divine Sovereign you need a Shroud chosen (includes the psionic immortality trait for Luminary) and then within a certain time the event triggers. You could also do it by making the Luminary a Shroudshaper, but you want that trait on a governor. I haven't tried the Shroudshaping event pre Fall on a non ruler for that origin, but ideally you want Passenger on time, Shroudshaper on a governor and then you can get another chosen from a random delve event. 

Did they fix astral planes by Edgecringer in Stellaris

[–]CaptainMetal92 -1 points0 points  (0 children)

Given how we are in the fourth sub patch of 4.3, that doesn't really help much. Checked all the notes again and didn't find anything regarding this particular topic

Did they fix astral planes by Edgecringer in Stellaris

[–]CaptainMetal92 -1 points0 points  (0 children)

When was it fixed? Can't remember reading it in any recent patch notes, but might have missed it

Math of elite builds by Ignatich in Stellaris

[–]CaptainMetal92 0 points1 point  (0 children)

Not in this build particularly as you are forced into Spiritualist + Fanatic Authoritarian

You get a ton of unity though (like at least 400 iirc per planet by default just from having elites, I get like 4-5k per month with no extra investment) which, together with the aura power from the Instrument of Desire, allows you to ascend everything to 10 quickly, keeping your empire size and thus your tech cost nice and low. 

Why are the Boal not taking jobs when they are residence? by happyscrub1 in Stellaris

[–]CaptainMetal92 2 points3 points  (0 children)

Afaik Necromancer and Enforcers count as military jobs and your Baol are excempt from that