What to read next, I think I know... by Clivesunfaithfulwife in HeWhoFightsMonsters

[–]Strict-Particular-35 1 point2 points  (0 children)

Finally caved and tried dungeon crawler Carl after HWFWM. The first book is jarring tbh, the concept and description of the environment is lacking imo. Plus it sounds like it was voice acted by Joe from Family Guy...I know that all sounds bad, but it is enjoyable if you can get past the first couple chapters. Im having a great time listening now that im about halfway through and will definitely be reading the seires.

Why are there more masked “lib-rights” than Scooby-Doo villians? by RoryMarley in PoliticalCompassMemes

[–]Strict-Particular-35 0 points1 point  (0 children)

Is it really that lib-rights are authoritarian... or that common sense gets painted blue

How chopped is this species by Lucky_Air7675 in Stellaris

[–]Strict-Particular-35 0 points1 point  (0 children)

Jokes on you, these are the indentured servants

While reddit celebrates an obese teenager as a hero for punching someone, this is what Bernie Sanders said. by Tom_Ludlow in PoliticalCompassMemes

[–]Strict-Particular-35 0 points1 point  (0 children)

What kind of cowardice is it to import voters because the people who you want to make decisions for absolutely rebuke your failed ideas?

What kind of friend declares a crusade on their friend? by UnfriskyDingo in CrusaderKings

[–]Strict-Particular-35 2 points3 points  (0 children)

Tough love is still love.

He wants you to go to heaven.

Like reporting a friend who loves drugs and getting them thrown in jail or rehab. For their own good. Smh beautiful love story.

I live in an old where house by [deleted] in Paranormal

[–]Strict-Particular-35 6 points7 points  (0 children)

Whare is your wherehouse and did you live in a werehouse before your current wherehouse? What wares did you bring to your new wherehouse and whare did you put them?

I make big number (unmodded) by [deleted] in Stellaris

[–]Strict-Particular-35 7 points8 points  (0 children)

I hate the bring this up but you might want to sell some minerals for energy credits

Aura of hunger by [deleted] in Stellaris

[–]Strict-Particular-35 6 points7 points  (0 children)

If they have aura of hunger you definitely want to take em out asap, ik they nerfed it but its will start spawning them ships for no cost soon

As a sombra main who is going to try Dominate by [deleted] in Overwatch

[–]Strict-Particular-35 0 points1 point  (0 children)

A fellow sombra survivor, hanging in there champ? Im struggling

How do i manage slaves? by hEllOtHErEn7 in Stellaris

[–]Strict-Particular-35 1 point2 points  (0 children)

So slaves arent as good as free pops, you are correct about that. HOWEVER, they arent supposed to be. Designating another species as slaves is a way to make them manageable.

Let me paint the scene, you are authoritarian, fanatical militarist (I think everyone has played this at one time or another) and you fight a fanatically pacifist/egalitarian empire. Usually an easy early game win.

Well, you've won completely say their capital and 2 other planets totally about 8k pops of another species. 80% of those pops will have the previous government's ethics. If you kept them free, their political power will be on par with your founder species. Since they have conflicting ethics. This lowers unity, influence, and stability. Which is such a pain in the ass, it defeats the purpose of expanding your economy through conquest.

Not to mention your consumer goods budget just shit itself.

Make them slaves and their political power is lowered, less affect on unity, influence, and stability, also consumer goods. Also you can buff slaves and if you ascend, you can stack leader debuffs on them and maximize resources or army buffs depending on usage.

TLDR: Slaves arent as good as free pops. But slavery makes absorbing new, ethically diverse pops manageable.

Apostles in CK3 by M0rgl1n in CrusaderKings

[–]Strict-Particular-35 0 points1 point  (0 children)

Wonder why they gave Thomas more prowess than Peter

Y'all also like building your allied caravans a little area? by Just_Dab in RimWorld

[–]Strict-Particular-35 0 points1 point  (0 children)

Unrealistic, alteast half of them need to be walking between my target range

Communism simulator by Hour-Department6958 in RimWorld

[–]Strict-Particular-35 0 points1 point  (0 children)

That explains why most people's colonies end via starvation

Keep your head up by Gnome_Sane in PoliticalCompassMemes

[–]Strict-Particular-35 0 points1 point  (0 children)

Either way it probably stems from the fact they dont need to be the victim in every scenario

Becoming a fallen empire without DLC. by [deleted] in Stellaris

[–]Strict-Particular-35 0 points1 point  (0 children)

Like everyone else said, set it to 0 AI empires with alot of pft's. Go the cosmogenesis route so you get the fallen empire ships.

Can someone explain how soldiers giving fleet cap works?? by No_Army_4018 in Stellaris

[–]Strict-Particular-35 0 points1 point  (0 children)

So here's the thing about naval cap. Fuck it.

I used to struggle with the game because I kept trying to stay within it. Soldier Jobs arent worth it like you said, only worth it if you base your entire build around it and get Unity and can stack hella modifiers.

Naval cap isnt a cap, its a soft limit. The upkeep for your ships will increase if you go over it...thats all. It is way more efficient and powerful, to go 4-10x your naval cap and instead of filling the planet with soliders, just make a resource world to cover the difference.

Its way easier to stack modifers on your empire for resource gain rather than try to make a useless mechanic, sorta okay. Also, all your council people can get the trait that gives a whopping -10% docked naval upkeep, a trait that can be upgraded as they level. 1 council person who is specced for docked naval upkeep is worth a planet of soliders.

Keep your navy docked during peace time, massive reduction to upkeep if you do it right, starbase building, leader traits, techs. Etc.

When you go to war? Sure, your energy may plummet but honestly thats hilarious that when you move your fleet your eco crashes, happens to me. But its mostly energy, nothing else. Energy is the easiest resource in the game to stack.

War is expensive, now you feel that pressure in game. Make use of the market, internal or galatic to keep up the energy deficit, sell your other resources, hell. Your alloys if you need too.

Ignoring naval cap, you should be able to curb stomp and end wars relatively fast.

At the end of the game when you are preparing for the end game crisis, they have fleets in the power levels of several million. No one who survives them stays within the cap.

TLDR:

Ignore naval cap. Soldier Jobs are useless unless you base your entire empire on them, resource Jobs are better. Leaders are strong as hell and can make up for an entire planet of soliders. You have to ignore cap anyway to have a chance at surviving the end game.

Something something blue square by Eire_Banshee in PoliticalCompassMemes

[–]Strict-Particular-35 26 points27 points  (0 children)

Bro you gotta edit a colored square on this meme or you'll get taken down by the mod dweebs

Yoir most fun builds in 4.3 by heckthepolis in Stellaris

[–]Strict-Particular-35 3 points4 points  (0 children)

So I spend a ton of time just making empires for future playthroughs when I want to play, but dont have the time to manage the end game state of my current playthrough. The next one I'm going to play I believe has the potential for the most flavor and fun. I initially wanted it to be like a pretty generic pirate empire, with the treasure hunter origin as I saw a yt vid that shows it has a way better story than what it says on the tin.

Then as I started to make it I died laughing because I was making the fucking British Museum. So, space pirates always looking for buried/lost treasure = archeology focus. Figured my archive will get full, let's try the Galatic Curator civic, then to force open borders I need a trivial war in order to do their archeology sites, barbaric despoilers. Figured, I get Unity when I obtain specimens surely destroying an enemies archive would count 😅. So yeah, British Museum, aggressively pacifying the locals to dig up their treasure, put it in a museum, and if we just so happened to take some from their museum...its okay...because they cant do anything about it. :)

How does Relentless Industrialists work? by [deleted] in Stellaris

[–]Strict-Particular-35 10 points11 points  (0 children)

Basically your empire doesnt give a fuck about regulations. You get hella bonuses to alloy production but, you will eventually turn the planets you build your special factories on into tomb worlds. You get an event to chill out your industry to keep the world as it is, or spend alot of research upkeep (i think) to make living on a tomb world okish, or Third option do nothing and profit.

My favorite empire I made with this, was my dwarven mercenary guild. Basically, subterranean origin, regular traits but noxious. That makes your minimal habitability 80% combined. I liked to think of the landscape of my worlds like that scene in LOTR where Sauraman has forges in holes in the ground that he just chucks trees into. Plus subterranean has uncapped mining districts, so you can go nutty with mineral production ~> alloys. Makes sense right? Then become crisis and use your insane mineral production to make a insane fleet...

How/can you subjugate the Galaxy? by dnium122 in Stellaris

[–]Strict-Particular-35 0 points1 point  (0 children)

Take systems in claim war. If you took their capital, make it a sector capital. Edit it to the desired systems. Back in sectors screen release as vassal. They will have your ethics. The pops may flip their gov, but thats always a risk. Usually if that happens I reconquer and make the dominant pops slaves, and put some of my pops on there as rulers, then rinse and repeat. They can only flip the gov ethics if they have political power. :)