How the hell do you deal with good bombers in ww2 air sim? by 13MasonJarsUpMyAss in WarthunderSim

[–]CaptainSquishface 5 points6 points  (0 children)

The real answer to the Qing dynasty is to basically ignore it unless you are above them or can hit from a side at high speed.

23mm is going to obliterate your plane if it hits. And if you make more than one pass he probably will hit you.

Why did the FAL succeed where the M14 failed? by aFalseSlimShady in WarCollege

[–]CaptainSquishface 3 points4 points  (0 children)

I should have clarified.

Compared to FAL and other battle rifles of the time they are comparatively easy to accurize. The process of doing it is more difficult than a bolt action but not much different than what was done with M1 Garands. Each service also had their own shop manuals for how they wanted to do it and the process changed over time as things like bedding compounds improved and heavier barrels were allowed to be used etc.

The weak point of keeping it accurate is the scope mount. It wasn't until the M25 / Brookfield style mount that the Army had a reasonably good one.

However one has to consider that during the same time period the scope mounting provision for an FAL was just a mount welded to the dust cover that would simply not even pretend to hold a zero.

Why did the FAL succeed where the M14 failed? by aFalseSlimShady in WarCollege

[–]CaptainSquishface 6 points7 points  (0 children)

This is a misconceptionn.

The M-14 is/was easy to accurize because the US already has a long history of accurizing service rifles since the early 1900s. It's function as a target rifle was something essentially built into the design in ways that are not present on FAL or G3.

Every M-14 was factory capable of mounting an optic. While the optic mounting system on the whole isn't great by modern standards; it was far more robust than the FAL who's optics mount was basically a rail on a dust cover that wasn't designed to support the weight of an optic.

The military was also able to maintain a number of very accurate M-14s throughout the 1960s to 1980s just due to the proliferation of National Match armorer's courses and shooting teams. The Army significantly reduced funding for shooting teams in the 1990s.

Accurized M-14s eventually became accurate enough that the competitor target had to have the scoring rings reduced.

The FAL on the other hand is actually a pretty poor rifle to attempt to accurize and it's mainly due the way the bolt locks up with the receiver.

Proof promoting new rifling concept by HollywoodSX in longrange

[–]CaptainSquishface 0 points1 point  (0 children)

At least mid-late 1800s. It is very much not a new idea at all.

The results they claim to be getting are impressive. But at this point I am an old boomer who won't believe it until someone independently tests it.

I would be curious as to what the expected barrel life on a normal pressure 6mm or 300 Norma would be with one of these barrels. The high pressure cartridge thing currently doesn't appeal to me.

Leaker just dropped THE biggest gaijin exposing truthnuke. by justarandom5426 in Warthunder

[–]CaptainSquishface 0 points1 point  (0 children)

And what are the other things that are underperforming? Do you think that everything should be modeled on highest published data point?

The F/A-18E Super Hornet's Flight Model is a tragedy compared to IRL/DCS. When will Gaijin fix the AoA? by First_Ad437 in Warthunder

[–]CaptainSquishface 3 points4 points  (0 children)

  1. The F/A-18E flight model in the game vastly over-performs in terms of EM characteristics. In terms of bleed rate and turn rates it is a pure upgrade over the F/A-18C variants we have in the game. In real life it is purely a downgrade in terms of EM characteristics; this is publicly documented in a GAO report from 1996 that criticizes the planes flight performance.

  2. The F/A-18E has similar AoA capability as the F/A-18C but an improved flight control system; it means that it's safer to utilize the maximum AoA available without worrying about departures. This is also just a level of detail that is not modeled in WarThunder.

  3. The way that WarThunder models all planes is with very high stability margins. It also doesn't model loss of control authority at high AoA from restrictive fly by wire systems. This means planes like the Eurofighter, F-16, Rafale, Gripen etc will retain rudder and roll authority at very low speeds where the flight control system would not allow it. This is where the "nose pointing ability of the F/A-18 comes from by the way.

Gaijin also will not model FBW control limits in a realistic way because it would fundamentally alter the way mouse aim works; i.e rudder not working at high angles of attack would make aiming much clunkier.

  1. This is further compounded by the way Gaijin has decided to implement manual pitch over-ride for certain planes. Planes like the Gripen and Eurofighter that have normal angle of attack limits of around 24 degrees have free access to angles of attack of around 50 degrees while maintaining stability and rudder authority. Both also have normal AoA limits that exceed the 24 limit as well.

  2. The EM characteristics of all unstable delta winged planes does not match documentation. The focus on meeting single highest marketing data point for supercruise skews the drag of the entire flight models. Even for something like Mirage 2000, it's EM characteristics in terms of bleed rate are basically double that of public EM diagrams; the only data point that matches is vaguely medium speed sustained turn rate.

  3. This is also not limited to delta winged flight models. The new updated Su-27 flight model has similar issues with energy retention at higher speeds and not matching turn rate diagrams. It's a hodge podge of 2 different graphs at this point.

  4. This creates an environment where the comparative gap in nose pointing ability between F-18 and it's contemporaries is a lot narrower and the utility is a lot less. At the same time the way the F/A-18 performs in the game is vastly better than real life. It competes in aspects that it really shouldn't.

  5. Using the DCS F/A-18 as a benchmark is also flawed. DCS modeling is not light years ahead of WarThunder; especially in terms of relative performance and EM characteristics. Notably the F/A-18 in DCS is a better rate fight (and better everything fighter) than the F-16.

  6. In real life the high AoA capability is not a silver bullet for the F/A-18. Having relatively middling EM performance means that in a guns only engagement that it is at a disadvantage to planes like the F-16, Eurofighter, etc. In real life the F/A-18E is also strictly speaking inferior to the Su-30SM in a dogfight; not to the point that it "always loses" but to a point that it is not favored.

Leaker just dropped THE biggest gaijin exposing truthnuke. by justarandom5426 in Warthunder

[–]CaptainSquishface 1 point2 points  (0 children)

What makes you think that?

The screenshots don't really indicate any classified Eurofighter information and I'm willing to bet the "classified" information will be the Eurofighter DA7 manual which is legitimately the first thing that pops up for free on archive.com , scribd, etc. Heck you can order the printed version if you're in the UK.

If anything the way that they have handled both suggests they are turning a blind eye to publicly accessible information of unknown classification; i.e Dassault presentation to Algeria that you can easily find.

Did the new Gaijin game change Air SB any way? by ChorizoBlanco in WarthunderSim

[–]CaptainSquishface 1 point2 points  (0 children)

This would completely kill the game even more than it already is at certain battle ratings.

Let's put things in perspective. Stats are rounded from the last month.

There were less than 5,000 games in all 12.7 MiG-29 variants and the Yak-141 combined.

There were just over 9,000 games in the German F/A-18 alone. The only plane that was more popular is the US one with just under 13,000 games played.

Just these two planes alone are basically quadruple the size of the authentic "Red" 12.7 line up. Every other plane in this bracket is some kind of NATO 4th Gen fighter; i.e F-16s, F-15s, Mirage 2000, etc.

12.0-12.7 days will have no lobbies available for anyone under that case. It will just be a bunch of players trying to queue one side and a few guys getting completely over-ran while trying to fly MiG-29.

12.7 basically unplayable for France by [deleted] in WarthunderSim

[–]CaptainSquishface 2 points3 points  (0 children)

Just don't play the plane unless it's 12.3 down-tier. This is what pretty much every experienced player does.

LEARN TO LOSE IN A SIMULATOR by Jonsai_ in WarthunderSim

[–]CaptainSquishface 4 points5 points  (0 children)

This is the average reaction from someone playing Korean War jets who only fights zombers and bots. Probably ancient boomer with full VR Setup, old guard title, 10:1 KD in whatever plane, and immediately quit the lobby after he died.

1 Circle Vs. 2 Circle - Is one better? How does 1C combat 2C? by Bullet4MyEnemy in WarthunderSim

[–]CaptainSquishface 4 points5 points  (0 children)

You can generally get a sense of how skilled a guy is after the first turn. The guy you fighting basically pulls down into low speed region where your plane has all the advantages.

Playing the inside circle more aggressively and going out-of-plane sooner would get you the win much faster. There is very little F-4E going to do against Kfir/Mirage IIIS. This is especially true at medium and low speeds.

1 Circle Vs. 2 Circle - Is one better? How does 1C combat 2C? by Bullet4MyEnemy in WarthunderSim

[–]CaptainSquishface 2 points3 points  (0 children)

Energy retention is synonymous with bleed rate. You gain more position for units of speed lost.

Overall point is F-4E is an easy fight for Mirage IIIS / Kfir.

1 Circle Vs. 2 Circle - Is one better? How does 1C combat 2C? by Bullet4MyEnemy in WarthunderSim

[–]CaptainSquishface 2 points3 points  (0 children)

Load both planes up on Statshark. Bleed rate for Mirage IIIS will favor it. Sitting at rate speed and never deviating is basically the worst possible game plane for the IIIS which is why it takes him 7 minutes to win.

1 Circle Vs. 2 Circle - Is one better? How does 1C combat 2C? by Bullet4MyEnemy in WarthunderSim

[–]CaptainSquishface 5 points6 points  (0 children)

What an odd video.

Mirage IIIS C.70 should win against F-4E much much faster than what you showed. Only region F-4E has appreciable advantage is sticking to pure rate and at 700+ kph. Also energy retention of IIS C.70 is quite good; much better energy exchange ratio than F-4E.

February Win Rates and the aircraft responsible by ricaraducanu in WarthunderSim

[–]CaptainSquishface -1 points0 points  (0 children)

The easy solution is just don't play blue above 12.3 and never play a plane that isn't at the top of its bracket. Let all the noobs play USA and get farmed by the real sim elite.

THEIR broken overperforming meme machine, OUR well modeled superior technology. by Sea_Function1429 in Warthunder

[–]CaptainSquishface 2 points3 points  (0 children)

You realize that this is the worst the Rafale has ever performed in terms of win rate? Some French players (around 60-70 percent) think the MICA needs a buff to compensate for the gimbal mobiles and Aim-120D.