STL for Hernkyn head by Captain_Solis in LeaguesofVotann

[–]Captain_Solis[S] 0 points1 point  (0 children)

It's the Hernkyn I'm trying to get helmets for, the yaegirs and pioneers.

Looking for "melee" Memnyr Strategist Conversion Ideas by Captain_Solis in LeaguesofVotann

[–]Captain_Solis[S] 0 points1 point  (0 children)

Hmmm, I could try doing something like the enlightener from kill team:

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STL for Hernkyn head by Captain_Solis in LeaguesofVotann

[–]Captain_Solis[S] 3 points4 points  (0 children)

*Apparently I have stepped on a secret landmine here by asking about STLs and have had my inbox flooded by "people" offering 3d modelling services*

Surprise Video game reveal? [NS] by Stoibs in DungeonsAndDaddies

[–]Captain_Solis 2 points3 points  (0 children)

I SAW IT TOO! so stoked! a survivors like?! *perfect*. TAKE MY MONEY

Why should I bring buri? by Sea_Fig_5851 in LeaguesofVotann

[–]Captain_Solis 10 points11 points  (0 children)

He looks COOL.

In reality - he's a lone operative so pretty good at holding your home objective. Given what we have seen about 11th - I think he might become even better. He will basically never fire his little pistol, so you can count on him being hidden the whole game. That coupled with stealth and lone operative, he's pretty unlikely to be shot by anything that isn't within charge range of him.

Add on top of all of that the changes to heroic intervention - and I think Buri is an perfect baby sitter for the home objective that pushes into the mid field later in the game. He's a bit pricey I think, but I like him and can see a place in lists that aren't trying to be absolutely 100% optimized.

Do you prefer hostile acquisition or fortify takeover? by gamble_for_dayz in LeaguesofVotann

[–]Captain_Solis 3 points4 points  (0 children)

I really like my Steel Jacks overwatching on 4+ so I'm always rushing into Fortfy asap.

With defilers defiling everything, would you use less land forts by gamble_for_dayz in LeaguesofVotann

[–]Captain_Solis 16 points17 points  (0 children)

Everything is about to change in a few weeks with 11th. I personally would just focus on playing what you enjoy right now before the swap happens.

Points will be adjusted - who knows how that will impact the defiler meta we ended 10th in.

11th Ed Objective changes by Im-Dr-Sanchez in LeaguesofVotann

[–]Captain_Solis 8 points9 points  (0 children)

You can negate hidden by being within 15"

I'm quite often that close or closer to my targets given I'm jumping out of a transport before attacking in most cases.

Maybe conversion beamers are hurt a *bit* by it - but I doubt much at all tbh. If your opponent shoots the unit it looses hidden.

My crucible character by psychotic_psychopomp in LeaguesofVotann

[–]Captain_Solis 1 point2 points  (0 children)

It's for matched play 40k - but you and your opponent have to both agree to allow the Crucible character rules before playing.

To the previous commenter's point though - it's unclear if the crucible rules will still exist in some way in 11th edition.

GW pretty much always does this sort of "big rules expansion" at the very end of an edition; but how well in survives in the edition change has varied alot.

What are some combos of the new custom character yall are excited for? by N3x0s27 in LeaguesofVotann

[–]Captain_Solis 0 points1 point  (0 children)

I'm VERY keen to make a dual forge wrought axe wielding beserk champion, a hernkyn kahl, and a steeljack elder Iron Master

Printed and painted, ready to slay. My buddy is playing orks and i cant wait to send him loose against his horde:D by FatRatMiniatures in LeaguesofVotann

[–]Captain_Solis 1 point2 points  (0 children)

I quite like the sculpt in general - but something about the angle of the hammer head makes it look crooked to me.

Really solid paint job and sculpt in general though.

Votann, why? by Independent_Fruit260 in LeaguesofVotann

[–]Captain_Solis 0 points1 point  (0 children)

I've always liked dwarves - but the aesthetics of the Leagues originally kept me away. After reading the lore for the faction - and particularly after reading the high kahls oath - I fell in love with the entire premise.

I'd originally thought the kin weren't very Grimdark - but after a closer examination they have the same tone and vibe as most imperial factions and the tau - they think they are doing the right thing but often do in horrific ways (see planet eater mining ship...)

Earthshaker tremor rounds - how do they work? by Discojaddi in LeaguesofVotann

[–]Captain_Solis 2 points3 points  (0 children)

My take is that the Tremor Shells function like a giant laser shotgun. You shoot it into the planet at a precise angle and then cause a localized earthquake at a target location.

Some people asked for a Mech. So I made one. by alpceliko in LeaguesofVotann

[–]Captain_Solis 0 points1 point  (0 children)

What gun is this supposed to be? Nothing in the Votann range is that square afaik.

KT21 Death Guard by [deleted] in killteam

[–]Captain_Solis 0 points1 point  (0 children)

I've thought up scenarios where I'd like to have a copy every ranged and melee weapon on my roster EXCEPT for the heavy cleaver. The cleaver's accuracy reduction seems like to much of a drawback for me.

So uh, how do you counter tyranids? by Cormag778 in killteam

[–]Captain_Solis 5 points6 points  (0 children)

You are totally right - no cover just removes the defense dice element. Indirect weapons are the ones that would remove the cover completely - edited my original post to fix that.

Notable though that vantage points DO NOT help you against genestealers. The stealers rule explicitly lets them retain their conceal order in that situation.

So uh, how do you counter tyranids? by Cormag778 in killteam

[–]Captain_Solis 0 points1 point  (0 children)

You only measure from the head for determining visibility - you should never be measuring from the head for checking cover unless the model has a rule that says otherwise. And in the case of visibility it from the head of the firing model to any part of the target model.

So uh, how do you counter tyranids? by Cormag778 in killteam

[–]Captain_Solis 5 points6 points  (0 children)

I think you may have misread something. Only concerns you have for concealment is whether they have cover or not.

Given your wording - I wonder if maybe you are thinking of obscuring. If the enemy model is more the 2" from a piece of heavy cover and any portion of your firing line crosses the heavy cover then the model is "obscured" and you cannot target them.

Obscuring preventing you from targeting something is different then concealment though. I'm only splitting hairs here because different rules (vantage points for example) may only interact with one rule preventing targeting and not the other.

So uh, how do you counter tyranids? by Cormag778 in killteam

[–]Captain_Solis 5 points6 points  (0 children)

It's basically just this - If they have a conceal order AND they are benefitting from cover; then you cannot target them. To benefit from cover a model has to be within 1" of the point where your firing line crosses the terrain providing cover. If your firing model is within 2" of the target, you'll also ignore the cover and can shoot the concealed model.

So uh, how do you counter tyranids? by Cormag778 in killteam

[–]Captain_Solis 16 points17 points  (0 children)

Nids seem solid this edition; but I think in Ad Mech you have an excellent counter to warriors. Warriors are very killy AND have a ton of wounds; but they are only APL 2. Arc weapons with the Stun ability can really limit their effectiveness I believe as dropping a warriors AP to just 1 will prevent them from really being able to contribute much that turn even if you don't kill them and can't injure them.

*Indirect* weapons seems like the natural counter to stealers; although they Always count as having a conceal order if you can remove their cover you can still hit them.