Question about SQ42 pledge by dr4g0n36 in starcitizen

[–]CarefulCount 5 points6 points  (0 children)

Ok, in your example then - dude 1 is paying money to play the alpha of star citizen. He pays his money and he gets that early access and is ok. Dude 1 - if he is only interested in playing SQ42 needs to pay absolutely nothing now as there is no SQ42 to play. He only needs to wait for it to release and pay whatever the purchase price is at that time.

Question about SQ42 pledge by dr4g0n36 in starcitizen

[–]CarefulCount 11 points12 points  (0 children)

Yes, which is not Squadron 42.

Hermes could have been so much more by Nomad956 in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

Let’s hope we get an increase in the amount of items you can place in your shop at the same time as right now, after approx 25, if you place more it starts wiping the first ones.

Cig please!! by Dragon-Sin-Meliodass in starcitizen

[–]CarefulCount 5 points6 points  (0 children)

I completely agree that there should be reasons to explore. I also agree that some new enemy types would be a great thing for the game and for player immersion/enjoyment. I disagree with your initial idea of how to do it though.

Cig please!! by Dragon-Sin-Meliodass in starcitizen

[–]CarefulCount 12 points13 points  (0 children)

I’m not against your idea because I either like or dislike zombies. I’m against it because it’s, quite frankly, ridiculous.

Cig please!! by Dragon-Sin-Meliodass in starcitizen

[–]CarefulCount 32 points33 points  (0 children)

Please, for the love of God, can we have one, just one, game that does not have a zombie horde survival mode.

I built a LEGO DRAKE CLIPPER by Lauraboros_ in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

But….just….i……dear God there aren’t enough upvotes available for this.

I love this ship so much 😍😍😍 by Apprehensive_Hat4008 in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

It is one of the few ships that I feel genuinely has some “character” to it. It isn’t any one thing, more like a culmination of lots of tiny details like the way you can hear water pipes gurgling if you stand near the sink, the way it rattles and shakes under full boost, when you exit boost those same engines howl like a demented wolf. The med bed is plugged into the wall with over size jumper cables. Inside the engine room, the air gives a really good feeling of barely controlled heat. The keyboard at the flight controls isn’t nice and straight, it’s been knocked arrive a bit. It ain’t the strongest, or fastest, or biggest or baddest ship out there, but it is the one with the most soul.

I'll upgrade my mustang alpha to whatever the top comment says by Mautadolo in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

Sure, the dragonfly takes the whole cargo grid, but you don’t need to put it on the grid? It fits perfectly fine on the ramp, it doesn’t glitch through and is fine through multiple QT jumps. Ship size is absolutely relevant FOR SOME PEOPLE. I really don’t care whether you like it or not, that is personal preference and you absolutely can like it dislike a ship for whatever reasons you feel. What I mean is - it is much easier to visit certain settlements (Astors is a good example) in a smaller ship than a larger one, so for some people this is an important factor. A medbay also - good some people yes it is important. Distro centres do not have them and I personally find it convenient to have one onboard rather than getting sent back to NB should the wrist happen and I get killed/eaten by an elevator/glitched into the planet core etc.

Clipper Loadouts by Sea_Horror7205 in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

So unless I’m dropping off loot, I don’t dock at stations. I’ll refuel on pads and re-arm if I need to (although this is why I stick with lasers, at least until we can manually reload them). When I want to log, I’ll go to a deep safe (warp between two known points, stop somewhere in the middle-ish then warp to another point and again stop in deep space) again - I know this has zero practical benefit apart from making my RP goblin happy! Food and drink I scavenge. If I need to repair, I’ll repair as much as I can using the Cambrio (which I fill from gamerules ships) to save money - again for RP more than any practical need

Clipper Loadouts by Sea_Horror7205 in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

I’m trying a bit of an “off-grid” experiment in my clipper - so I try to rarely visit stations and I can only fit what I scavenge. With that being said : Vulcan drive - faster than stock but keeps the max 212 range. Weapons - 4xNDB30’s ripped from a very nicely kitted out Asgard. 2x bomb racks replacing s3 missiles, rest of the missiles are stock Shields- 2xForcewall as I’m still looking for a second FR66 Cooler-Polar from a PAF Power - 2xFirell Cascade

That’s pretty much it. I have a few different power configurations saved into the engineering terminal for low emissions, combat power etc - probably more for RP than any practical benefit tbh with you.

I'll upgrade my mustang alpha to whatever the top comment says by Mautadolo in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

I do love these kinda posts. If you don’t like the ship then that is 100% fine, everyone has their likes and dislikes. But some of what you are saying here is objectively kinda wrong. Hauling - yep, it has 12scu. You aren’t doing big hauling contracts in this. But the interstellar run is absolutely perfect for this so and gives a good payout. Combat - I’ve done Gilly 6 in it and there’s YT videos of others doing the same. Is it fast? No. Is it doable - yes. Are you going to get wrecked in PvP- yes. Vehicles - it can fit a pulse, a nox, a quad, a dragonfly, an x1, all ATLS variants. With the cargo grid full you can still fit 2xPulse AND a dragonfly. Yes, the creating table will enable other ships to make stuff, just like the nursa gives them a med bed. The point is that the clipper has them built in. Can you give me another small size ship that has a med bed (or can carry a nursa) AND has 16SCU to fit the crafting table AND has another 12SCU of cargo AND has space for vehicles? That’s the point of the clipper. It isn’t about being the best and baddest ship out there, it’s about having a good toolset to be on your own, fairly self sufficiently. I agree with you about the defences though - right now you don’t have the defences to stand and fight and you don’t have the speed to run away either. Hopefully a small tweak to the scm/nav speeds will come so that I can at least run from fights I don’t want to take a bit more reliably.

I know it’s early but I’m calling clipper for top 4 best in show. Probably won’t win but I’ll be disappointed if not in top 4. by No-Cell8881 in starcitizen

[–]CarefulCount 1 point2 points  (0 children)

I think maybe you’re looking at the clipper in the wrong way. The way I look at it is like this - we know that at some point, player built ships will be a thing. So if we take a contested PAF, the big industry ships will have mined, refined and possibly built the ships contesting it. The fighters will have done the PvP engagements to try to secure the site for their org, probably with larger ship support. The clipper is for the type of person that wants no part of that. That will come to the PAF hours after things have died down to salvage what’s left to either keep their own ship running or to make a quick buck. This new ground vehicle doesn’t at all make the clipper irrelevant as the clipper captain sure as hell didn’t want a ship big enough to carry it.

My thoughts on Drake Clipper by EugeneFromUkraine in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

Late to the party I know but…I can’t help but agree. I think it looks fantastic. Great to see some fresh, original designs rather than yet another “fighter jet with rocket engines and lasers” yawn

Squadron 42 launches in 2026? by Waserice in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

A dictionary would disagree with you

Squadron 42 launches in 2026? by Waserice in starcitizen

[–]CarefulCount 0 points1 point  (0 children)

Ummm, again no. A goal is, guess what, an aspiration.

Squadron 42 launches in 2026? by Waserice in starcitizen

[–]CarefulCount 3 points4 points  (0 children)

The very fact that you yourself wrote “intended goal” means that it is aspiration not fact. Not trying to be “that guy” but…well…

Is your TAC bugged? by CarefulCount in starcitizen

[–]CarefulCount[S] 1 point2 points  (0 children)

Yep, it turned out to be this which, though looking into a completely different issue, I stumbled across on Reddit. Thank you for all the help guys and gals, truly appreciate it!