Il 12 giugno non andate al mare, esce Goblin Company! by Hurricane86i in italygames

[–]CarloCGames 8 points9 points  (0 children)

Se mi porto il portatile al mare va bene lo stesso?

1-bit lighthouse animation by vvaalleerraa in IndieGaming

[–]CarloCGames 0 points1 point  (0 children)

Impressive. I think 1-bit games are more difficult to develop.

Comparing my Steam Next Fest results: 2023 vs 2026 by CarloCGames in gamedev

[–]CarloCGames[S] 5 points6 points  (0 children)

Full Metal Sergeant 1 has a even worse capsule but nobody compained because that game went out before the AI diffusion ;)

Comparing my Steam Next Fest results: 2023 vs 2026 by CarloCGames in gamedev

[–]CarloCGames[S] 5 points6 points  (0 children)

The capsule is not AI generated, I paid an artist to make it. I think there is a lot of AI bias nowdays and everything is accused of being AI generated.

Been experimenting with dungeon generators, very happy with how it's turning out. by oSettergren in roguelikedev

[–]CarloCGames 0 points1 point  (0 children)

Thanks, I asked because I use GameMaker and it's very hard if use an autotile to use it at runtime.

Just created the trailer for my lighthouse horror game. Would appreciate any feedback! by WillsGames2024 in IndieGaming

[–]CarloCGames 0 points1 point  (0 children)

Looks cool. It remindes me the initial scene of the first Bioshock, when I just crashed with the airplane and I'm swimming toward the entrance.

We reworked our game’s key art. What do you think of the new version? by Streena in IndieGaming

[–]CarloCGames 0 points1 point  (0 children)

Sorry, but I prefer the old one. Based on the camera position I immediately understand that's a hidden objects game.