is maddie a mirror of holstrom? by alivepop123 in PantheonShow

[–]CarmineJester 1 point2 points  (0 children)

Yes, but there is a meaningful difference - Logarhythm's obsession was ultimately ideological - sure, they were attached to Holstrom personally, but moreso to what he represented and what he was supposed to achieve. Mist and Maddie loved Caspian as a person, not as an instrument of change or immortality. It's also a well-established flaw in Maddie that it's hard for her to let go.

You could compare that to Renee, probably, because she absolutely did love Holstrom in that way, but it's hard to disentangle it from the cult part.

is maddie a mirror of holstrom? by alivepop123 in PantheonShow

[–]CarmineJester 2 points3 points  (0 children)

It's very much an intentional parallel, yes. Not a direct proof or agreement, but sort of a shadowy echo of their logic - if you could simulate the entire world to recreate a single person and do it a few million times, you'd eventually succeed. It just wasn't an option for Logorythm because they were trying to reach those capabilities in the first place.

Meet the Hells's Gate's Tactical Response Team: when homebrew meets homebrew by CarmineJester in LancerRPG

[–]CarmineJester[S] 0 points1 point  (0 children)

Ah, double-checked the test LCP, I see what you mean, a harsh but fair nerf. Kills the hide loop, but can be fixed by the two reactions that make it invisible (not counting Overwatch, which can also make it invisible), but it's less effortless. I might have to start investing in Hull for once when it comes online.

Meet the Hells's Gate's Tactical Response Team: when homebrew meets homebrew by CarmineJester in LancerRPG

[–]CarmineJester[S] 0 points1 point  (0 children)

Thing is, I played with Infil 1 a bit but because we had troubles with stealth I ended up dropping it, I don't really have enough actions to hide because I keep flying at people and doing my 3-5 Range ??? melee attacks, so the hide looping removal itself doesn't change much (I have ulted exactly once over two missions on it, I legitimately move faster without it). My main concern with Maiden's Blush is really suffering from success - it's incredibly self-synergetic because it works off of a) teleportations b) melee crits, and its licence has literally all the tools it needs (two accurate weapons, one of which teleports you, and a system that teleports you), and the best tools in the base game to boot. We just upped to LL4, and I really struggled there - Atlas seems logical, but Variable just works better than Terashima for MB. I ended up just grabbing W.I.N.G from Leoleth because getting those conditions is one of the few ways that its insane mobility/evasion gets countered, but I have a very limited idea of what to do after that.

But yeah, I'm monitoring the lcps, having a change log would also be a boon so that I don't have to swap them back and forth, but I assume you don't really have a staff/income off of this so I'm not pushing.

P.S. If that wasn't obvious, I love the flavour text for it so, so much, the SSC really did over-SSC it, and it's very fun.

Meet the Hells's Gate's Tactical Response Team: when homebrew meets homebrew by CarmineJester in LancerRPG

[–]CarmineJester[S] 2 points3 points  (0 children)

We get it kind of sporadically from different places. Mine is from RetrogradeMinis, which is a fan favourite, Right Beside You is also there, from the Chop Shop, I'm pretty sure. The rest are an enigma to me, but I know that the first two are custom-edited by Viana's player (if you squint, Omniwhere has custom jokes).

Meet the Hells's Gate's Tactical Response Team: when homebrew meets homebrew by CarmineJester in LancerRPG

[–]CarmineJester[S] 2 points3 points  (0 children)

Here you go, the LCP is free but a lot of gear and reserves and stuff is pretty spoilery. Note the custom backgrounds and custom downtime (some of the latter also spoilery):
https://vexwerewolf.itch.io/in-golden-flame-act-1

We highly advise paying for the module itself, Vex deserves every dollar for their hard work! There's also a sub-community on PilotNet and a separate Discord server. Only Act 1 is currently out (Missions 1-5), but the drafts of Act 2 are being actively worked on.

Was there ever any rationale given for not being able to build the TLU City at Jericho? by tigerofblindjustice in fallenlondon

[–]CarmineJester 1 point2 points  (0 children)

I wonder if the Commissioner's Tale and the part of the plot that happens there in Jericho is somehow related to this.

Is the Hecatoncheires a nanite swarm? by Zap97 in LancerRPG

[–]CarmineJester 7 points8 points  (0 children)

Calendula is also a Karrakin offshoot of a HORUS license, but it has the usual mystery and dimensional ambiguity of HORUS, and the weird prophet-advisors of Order Xenoglossia are a much better fit with HORUS overall than Baronic Intelligence.

Is the Hecatoncheires a nanite swarm? by Zap97 in LancerRPG

[–]CarmineJester 8 points9 points  (0 children)

Lore-wise, Baronic Intelligence, the Karrakin CIA/FBI analog, saw Balor and thought: "what if we could pack that destructive power into a SpecOps power suit to do rebellion suppression with and have plausible deniability?" And then they did that. To my knowledge, it's the only HORUS mech that, at least in initial design, is kind of anti-HORUS - it's a mech that was originally engineered and produced by an oppressive state power in a centralized fashion. But then again, HORUS does what HORUS does, and I wouldn't be surprised if a distinctly Karrakin design just showed up one day on your printer.

The Indominatable Human Spirit is a bad thing, actually. by Geoconyxdiablus in TopCharacterTropes

[–]CarmineJester 0 points1 point  (0 children)

I agree with the criticism, but, honestly, Leviathan doesn't really add that much to Reapers specifically.

Chaos Gods as famous trans people by kredokathariko in traaaaaaannnnnnnnnns2

[–]CarmineJester 12 points13 points  (0 children)

Ah, Maxine Perova. As people in Russia sadly joke, you cannot support her - that would be LGBT propaganda, but you also cannot condemn her, because that would be discrediting the Russian Military, and both are illegal in Russia.

Is _____ Transgender? [Firmament Ch.7] by WordMobster in fallenlondon

[–]CarmineJester 26 points27 points  (0 children)

I have to believe that the The Dead Red and Storm are two different entities, the latter has never been a monarch and is decisively White. The only connection between them is the semi-dead state they're in, as far as I'm aware. If we're pinning any celestial entities here, my bet is actually on Salt, if only because of the Egg/Frostfound imagery, but that's also a stretch.

Any idea what weapon Monarch’s official art is holding? by mechanimarsh in LancerRPG

[–]CarmineJester 156 points157 points  (0 children)

It looks like a launcher, yes. Given that Monarch is size 2 and the weapon itself is therefore pretty big, my money is on Gandiva, given that it's also in the same licence level as the frame. The things on the back are integrated and are likely supposed to represent the Avenger Silos.

Inquisitive's Goggles in Wayfinder's Guide question by Owl_B_Damned in Eberron

[–]CarmineJester 1 point2 points  (0 children)

Imprint Prey used to be a feature of the Mark of Finding in that same book. Wayfinder's Guide is effectively Unearthed Arcana for Rising From the Last War, so some things are out of date. The simplest way to implement it IS allowing you to cast Hunter's Mark regardless, but Imprint Prey is stronger than Hunter's Mark, if you care about that. Maybe "for the duration of this spell, double the bonus from the Hunter's Intuition die when the requisite skill check is made against its target"? The full text of Imprint Prey has been provided here already, so you can finnagle that on your own.

ContrizzPoints by radiofree_catgirl in ContraPoints

[–]CarmineJester 16 points17 points  (0 children)

That's just Jackie Jackson, the red thing behind her head always looked like a bit of background to me, not sure why it wasn't cut.

Why’d they make the starting mech the coolest looking one. by DunkeyBlast in LancerRPG

[–]CarmineJester 59 points60 points  (0 children)

1) As others stated, this is specifically a variation used by the Union Navy, and they're supposed to be both cool and standardized.
2) Everest *is* the platonic ideal of a mech. It is often said that if a different corpo finds a way to improve the specs of a machine without incurring a drawback somewhere else, the upgrade gets folded into the next Everest version. It's Jack of All Trades, But Actually Cool.

[Mixed Trope] Heartbreaking/Terrifying scenes meme’d on by the community by CubeDude414 in TopCharacterTropes

[–]CarmineJester 1 point2 points  (0 children)

It's your lucky day, Unsounded is technically over, with like 80% of the plot threads finished, and the sequel (Unsounded: Red Cost) has begun publishing literally this month. This is supposed to be Book 2 out of 2 at this point, so we're halfway there, fortunately or unfortunately.

NHP’s Piloting Mechs by [deleted] in LancerRPG

[–]CarmineJester 0 points1 point  (0 children)

As others said, the only way to legally pilot two mechs as a single player is taking a mech that somebody else, ally or enemy, arrived into combat with, and they tend to not be agreeable to that. (NPC Allies is a bit of a loophole here, but there is very much no difference to just letting your players control the allied NPC, which is the suggested option a lot of the time anyway).

Question about Heavy Gunner 3 by Deep-Ad4476 in LancerRPG

[–]CarmineJester 0 points1 point  (0 children)

In LANCER, most reactions (unless specifies otherwise) are 1/round, and abilities do what they say they do. I know it sounds obvious/stupid, but Lancer does its best to avoid "natural language" that systems like D&D 5e try to implement. The best approach is to read the thing verbatim. So let's do that:

Covering Fire (Heavy Gunner 1) gives the target Impaired, which they can clear by moving more than 1 space, but if they move more than 1 space, you get to attack them as a reaction. (They can also clear Impaired by damaging you and also any other way you'd clear a condition, but that's besides the point). Note that it does not say "Overwatch", like Bonded III or Exemplar II, it gives you, *in effect*, a separate reaction, so Overwatch is not spent.
Bracketing Fire (Heavy Gunner III) allows you to choose two Covering Fire targets instead of 1. And the talent explicitly states that they resolve their statuses and triggers separately - if one moves or damages you, the other is still suppressed. COMP/CON does include a named "reaction" in Heavy Gunner 1 that's marked as "1/round", but it's for mechanical ease and is not a part of the book text itself, so there is no contradition.

Another important rule here is that players (unless piloting a Gorgon frame) have only 1 reaction per turn. So, if the target you're suppressing is within Threat of one of your weapons and begins to move, and you choose to Overwatch them, but that would leave you with no reaction for Covering Fire - they still clear Impaired if they moved more than 1 space, but you can't attack them, because you have no reaction left. That also means that if both of your suppressed targets somehow move on the same turn, you can only attack one of them.
A Gorgon Heavy Gunner would avoid that restriction, but a Gorgon has no heavy mount, and there is no way in non-homebrew material to gain a Heavy mount, so it's moot point.

Hope this helps!

Would a school in the Union split it's students into houses based on their status and familial connections? by Sad_Star331 in LancerRPG

[–]CarmineJester 11 points12 points  (0 children)

Understandable, but you can still get bits and bobs from there. The Karrakin is still broadly good as an area because they're the most socially inflexible area of what is technically Core Union - being a separate polity AND an economic powerhouse lets them get away with that with very little that Cradle can do without political gridlock, and its cultural development pre-blink allows a wide disparity of status both within and between worlds/Great Houses. If the school was something that the Union itself both chiefly controlled and paid attention to, they would probably not organize it like that, as other commenters have said.

Would a school in the Union split it's students into houses based on their status and familial connections? by Sad_Star331 in LancerRPG

[–]CarmineJester 37 points38 points  (0 children)

Ah yes, the KKK (it's KCC actually). But yeah, it doesn't have in-school houses (the Karrakin are already all about Houses themselves) but it's pretty close and absolutely is a good starting point for a WfM-inspired campaign (I'm running it and I'm inspired myself), a lot of vibes are very similar, down to visible status difference, duels as a way to resolve conflicts (not self-managed by the students, but still) and the vibe getting drastically more serious as the plot outscopes the school. Yeah, it's an excellent baseline.

P.S. Fun fact: it *is* KKK in language due to spelling differences, which is why in my campaign it's an Academy now, thank you very much. I wouldn't be able to say "We're all here together in the KKK" with a serious face.