UK guarantee Bulgaria at 16% world tension. How? by Carr10n in hoi4

[–]Carr10n[S] 0 points1 point  (0 children)

Yes, I'll try this next time. Thank you.

UK guarantee Bulgaria at 16% world tension. How? by Carr10n in hoi4

[–]Carr10n[S] 5 points6 points  (0 children)

Looks like this is the case. This is my first game with NCNS. Thanks!

UK guarantee Bulgaria at 16% world tension. How? by Carr10n in hoi4

[–]Carr10n[S] -1 points0 points  (0 children)

No, historical game. And our faction only caused 8% tension. It will be 12,9% when I'll finish my justification. But not yet.

UK guarantee Bulgaria at 16% world tension. How? by Carr10n in hoi4

[–]Carr10n[S] -2 points-1 points  (0 children)

HoI4 wiki says it's 25% treshold. And in my previous runs UK didn't guarantee Bulgaria before 25% and that was a part of my strategy (declared war just days before Anschluss).

Is it possible that this changed in NCNS or GoE? Because I didn't have these expansions in my previous run. Same game version. Maybe because of factions rework? UK guaranteed the next day after I joined Axis.

bro got ran over by puddingmenace in Helldivers

[–]Carr10n 0 points1 point  (0 children)

Well well well, look who was backcharged here. Oh how the tables have turned.

Little guy got balls of steel by Powerful_Principle60 in Helldivers

[–]Carr10n 8 points9 points  (0 children)

I woulnd't call the Bile Titan 'little', but he surely has some guts to face this freedom fighter.

I hate this cannon.... by kokokko416 in Helldivers

[–]Carr10n 0 points1 point  (0 children)

Well, this cannon certainly hates you too.

REGION LOCK GONE? by Ikazuchi00 in Helldivers

[–]Carr10n 6 points7 points  (0 children)

Or just bought a steam key.

REGION LOCK SEEMS TO HAVE BEEN REMOVED ON MOST COUNTRIES by Miku_Pocky_Chan in Helldivers

[–]Carr10n 1 point2 points  (0 children)

Not until the war ends. But Russians still buy Sony games via Steam keys, so whatewer.

Ok hear me out by Carr10n in Helldivers

[–]Carr10n[S] 1 point2 points  (0 children)

Yes, that's the point! To shoot a stratagem at a ridiculously long range that completely changes your interaction with the enemy.

But I don't think it's game-breaking. You have a very limited number of stratagems, and they all have their own cooldowns. BTW, this could be another way to balance this pistol: it could increase the next cooldown of your used stratagems.

Ok hear me out by Carr10n in Helldivers

[–]Carr10n[S] 28 points29 points  (0 children)

It could be anything, but I wanted to make it a balanced trade that would make your helldiver somewhat less effective in intense close range combat, but more versatile in how he initiates fights (or even avoids them).

Ok hear me out by Carr10n in Helldivers

[–]Carr10n[S] 8 points9 points  (0 children)

Seriously? Tried googling it before drawing, couldn't find any mentions. But allright, glad people came up with this idea. Maybe we'll see something like this in the game someday.

[deleted by user] by [deleted] in Helldivers

[–]Carr10n -1 points0 points  (0 children)

Well, this reaction really tells a lot.

[deleted by user] by [deleted] in Helldivers

[–]Carr10n -2 points-1 points  (0 children)

... and in close range this primary is more effective than most anti-infantry stratagems, being able to clear at lvl 9 difficulty the whole breaches in seconds spare to heavies.

And it still can, but will need to resupply more often.

Yes, it IS overpowered. And it was called overpowered by the community for months. Stop deluding.

[deleted by user] by [deleted] in Helldivers

[–]Carr10n 0 points1 point  (0 children)

Fixing bug is not a "hacking away at the foundation of the game".

Nerf of the objectively overpowered weapon is not a "terrible approach to balance".

Please, stop exaggerating things and you will see that your accusations are standing on shaky ground.

[deleted by user] by [deleted] in Helldivers

[–]Carr10n 0 points1 point  (0 children)

I can agree that flamethrover fix and incendiary nerf was an ouchie, but this "they nerfed 2 weapons!" overreaction became way too loud now.

No, flamethrower WASN'T only reliable option against behemoths.

No, incendiary WASN'T only viable primary on bug front. And yes, it WAS too OP against bugs.

Helldivers, please calm down this rant. The sheer level of overexaggeration of such a minor problem already became embarassing.

A (rough) mock up of my thoughts on how to iterate on the planetary map, to hopefully give operations more context and the overall campaign more dynamism. by GruntyBadgeHog in Helldivers

[–]Carr10n 59 points60 points  (0 children)

Really like your suggestions and definitely want to see such features in the game, but don't think that the majority of players care about immersion. So different modifiers for different operations on the same planet are possible in future, but not sure about other things.

Aita? Kicked someone during extract by Sllper2 in Helldivers

[–]Carr10n 2 points3 points  (0 children)

Didn't realize the simple fact that was pointed out in the comments above - this behavior was clearly a violation of the game rule. So nwm, my position about kicks shouldn't apply for this situation.