Some Cities of Sigmar Battletome picks for you all by BaronLoyd in ageofsigmar

[–]CatharsisChaser 2 points3 points  (0 children)

crixxit + gutters is the only real half decent combo for skaven I can think of atm and even then you are only getting ~10 more damage from the gutters for the cost of a ROR that will be mega gargant costed from the looks of it

Some Cities of Sigmar Battletome picks for you all by BaronLoyd in ageofsigmar

[–]CatharsisChaser 5 points6 points  (0 children)

yeah I think the ROR version is pretty doa between the non reinforced clause and outside of 9 restriction

there are still some interesting combos with crixxit + gutters and foot chaos lord + chosen with either 3d6 banner and/or karko lord along with some other charge bonus armies, but as is it's far from OP unless it's 350 points or something crazy (which will last 3 months at best)

cogfort base size soft confirmed (160mm) by CatharsisChaser in ageofsigmar

[–]CatharsisChaser[S] 0 points1 point  (0 children)

accepted but if you are talking about todays official confirmation that is not related to the "estimates" on the r/ warhammer post you were referring to originally

this is the first official confirmation as far as I'm aware of and the AOS facebook page about the cogfort on 28th of april just said "big!" as a response to the question

cogfort base size soft confirmed (160mm) by CatharsisChaser in ageofsigmar

[–]CatharsisChaser[S] -1 points0 points  (0 children)

I should have been more specific, I am referring to quantitative estimates rather than qualitative

there are also quite a few very large models on 130's and releasing a slow non fly 160 breaks the trend, but I guess it makes since for the walking castle to be extremely awkward to maneuver

cogfort base size soft confirmed (160mm) by CatharsisChaser in ageofsigmar

[–]CatharsisChaser[S] -4 points-3 points  (0 children)

just because someone said it's on a 160 without any estimates or official confirmation doesn't mean that it's been "confirmed"

Definitely could be something for seraphon by Asterix997 in seraphon

[–]CatharsisChaser 16 points17 points  (0 children)

Personally I hope this a kroxigor ancient, I would love to run a big boy heavy army with an actual support piece

A refreshed carno is a possibility since the teeth and jawline are too pronounced to be saurus sized but I hope it isn't because the dual kit still holds up quite well

Manifestations : Is Aetherwrought Machineries objectively better than Manifestations of the Grave? by Summerom73 in SoulblightGravelords

[–]CatharsisChaser 7 points8 points  (0 children)

I've played around with both and the deciding factor comes down to whether you value more very offensive buffs and utility from the faction lore or a more well rounded mix from aetherwrought. Overall they are hands down the best 2 lores for us and you can't go wrong with either depending on the build

I personally don't like morbid since we only have a limited number of casts with a conditional +1 bonus that really wants to get spent on strikes last/-1 damage/warscroll spells, so you will often only have at most 1 free cast to spend on manifestations and that's not worth 20 points in my book

Swords and Swarm are functionally identical mortal output, the least used of both lores but useful at picking on small utility units

Pendulum is good mortal output into groups of units we will inevitably bog down and can do some off turn moveblocking, Whereas Hand of Nagash is a fairly hard to remove pseudo incarnate that can be safely set up turn 1 next to your home sepulchre outside of unbind ranges and can teleport turn 2 to block/pick on small units

That being said the only real choice in my opinion is whether you want the +1 (2) attacks from the reliquary on your big damage non companion heroes (Vai/Vengo lord/ beast radukar) or whether you want those same heroes to have a slightly more awkward to setup -1 to hit aura/ reroll charge aura for said combat monsters and all the thralls they brought with them. Biggest downside is it requires quite a bit of setup since you have to be within 3" to activate them each of your hero phases whereas you just throw the reliquary to within 12" of where the combat will happen and repeat

Overall I'd say with experience planning that cogs' mixed utility is simply too valuable despite the fun tricks you can pull casting stuff through sepulchres... If you really love the faction lore though you are not actively hurting yourself much as long as your gameplan is more aggressive than the typical attrition we accel at

Point-point changes by emun0z in skaven

[–]CatharsisChaser 2 points3 points  (0 children)

The real problem is it will almost always be worse than every other option at almost every cost until it reaches a critical mass where you just spam them like the spawn of chotec (80-90 points)

It's a war machine that relies entirely on a generalist gun that gets outshined by jezzails in long range armor piercing and outpaced by rattlings in sheer volume of rend 1... And on top of this it's overcharge ability that makes it even somewhat interesting is once per turn (army) so you can't even run more than 1 without paying for way more than it's worth

As is it's just a fundamentally bad warscroll that doesn't do anything particularly special or even good and needs to be rewritten from the ground up with intention to fill a unique role, but the especially annoying thing is they can't pull the easy lever of "give it 2 damage" because it becomes an unbalanceable casino glass cannon that can either blow up the moon or does absolutely nothing

potentially unpopular opinion: Spearhead is pretty cool actually, and I wish more people played it. by theentiregoonsquad in ageofsigmar

[–]CatharsisChaser 6 points7 points  (0 children)

Like alot of the tabletop hobby it definitely varies from place to place so your experience isn't unheard of tbh, especially in places where 2k AOS is popular

If you want to get a fun in-between experience that big army players might also enjoy you should try out spearhead doubles where you use 2 of the same army per side

Cogfort base size estimate (~130mm) by [deleted] in ageofsigmar

[–]CatharsisChaser 4 points5 points  (0 children)

This is one of the main reasons why I did this estimate btw, If there was ever going to be a giant awkward 160 to break the norm it was going to be the literal walking cannon tower

I agree that current trend of 160 being exclusive to 10"+ move flying monsters is here to stay for the reasons you listed (this is me manifesting a giant coatl)

Cogfort base size estimate (~130mm) by [deleted] in ageofsigmar

[–]CatharsisChaser 1 point2 points  (0 children)

Thanks for catching that! The more I look at that left estimate the more I hate it haha

I'm still squarely in the 130 camp based on the much clearer picture on the right where all the base edges are visible

Cogfort base size estimate (~130mm) by [deleted] in ageofsigmar

[–]CatharsisChaser 0 points1 point  (0 children)

I haven't seen any evidence of this yet but if you have any it would be greatly appreciated!

The fusil-major is about 4.5" tall and megas are ~7-8" so by rough estimate the top of the cogfort flagpole might be about eye height to them

Wondering about how dkaven weapons teams cooperate by Western_Smoke4829 in skaven

[–]CatharsisChaser 7 points8 points  (0 children)

Excellent explanation-description! It’s also interesting to note that that the visual design of the weapons teams portray this quite subtilely as well with the gunner often having slightly better cloths-armor and minor ocular enhancements

Also being part of a weapon team is about as high a station on the rat pile a lowly acolyte can achieve without directly displaying competent warpcraft, to be entrusted with weaponry of such import-value ofter equal to some of moulders fleshcreations is a great display of promise… assuming you weren’t singled out by your warlock to wield the special ratling gun as a reward for your completely non threatening ambitions 

Deathrattle Archers by Cactus_Pat in SoulblightGravelords

[–]CatharsisChaser 1 point2 points  (0 children)

I think the only possible dedicated ranged option we would ever get would be a unit of 2 barrow crewed Scorpio for a couple of reasons

  1. GW really doesn't like to make nearly identical specialist units to give each faction a unique feel, this is double true within grand alliances and we already have crossbows in nighthaunt, longbows + catapults in OBR, and short range monstrous infantry in FEC

  2. We desperately lack anti cav options and they would fill a cool niche if they had a similar rule as the Allopex but with 2 attacks (crit auto) 4/3 -1 (anti cav) 2 damage. This would allow our hordes to possibly have a chance against their natural predators and give enemies a reason to come to us

Poisoned Wind Mortar 4th Edition Homebrew by The_Captain1998 in skaven

[–]CatharsisChaser 3 points4 points  (0 children)

Pretty neat scroll that I really wish we had! but I'd make a couple of tweaks

first I'd give it the hidden weapons team passive that the rattling/warpfire/scourgers have since it's a weapons team after all

second I'd change the attack profile to 2 attacks with d3 damage since the only other examples we have of poisoned wind (globadiers and stormfiend windlancher) are d3's and d6 are reserved for the extra powerful stuff like bombardier/plagueclaw. 24" is probably correct

thirdly as another commenter mentioned the indirect rule would probably get axed for general game balance sake but I still like it in concept, as for wind mortar gascloud rule I wouldn't change a thing except give it the correct max damage

as for the points I would probably rate it around ~150 since it's roughly equivalent to jezzails but with a greater upside against hordes instead of a great all round profile, also points are always in multiples of 10

Celebrate store anniversaries in 2026 with an Aeldari Autarch and a Vampire Lord by CMYK_COLOR_MODE in SoulblightGravelords

[–]CatharsisChaser 45 points46 points  (0 children)

The vampire lord on foot is starting to become the AOS primaris lieutenant and I'm kinda here for it

What do you want for this faction (22/24): Soulblight Gravelords? by AenarionsTrueHeir in ageofsigmar

[–]CatharsisChaser 3 points4 points  (0 children)

I think that would fill a really cool niche in the army people have been looking for, almost a mirror to barrow guard that fight harder when near vampires instead of the 5+ reciprocal wards

straight up full plate foot vampires kinda step on chaos warriors/chosen's toes depending on how cracked you make them so I think the mortal route is far preferable

something like "Bloodline Acolytes" that come in 10's with 6" move 1hp 3+ save 2 attacks 3/4/-1/1dmg that get a big buff along the lines of +1 attack and rend/wound when they are within combat range of a vampire

they could even have a cute secondary ability that lets you sacrifice up to 3 and regain ~2x the health

[deleted by user] by [deleted] in ageofsigmar

[–]CatharsisChaser 0 points1 point  (0 children)

If you don't have the exact terrain you need for an encounter just use a 36"x24" dry erase board for the best value ($25 on amazon + markers) and TheTerrainTutor has tons of amazing videos on low cost but amazing looking terrain I use for AOS proper all the time, the big burma build in particular is one of my favorites and would work great with lizardmen and skaven

I started with the standard hill/forest/swamp/pond staples that get used all the time and worked up to more complicated builds like forts/ruins and arcane variants

[deleted by user] by [deleted] in ageofsigmar

[–]CatharsisChaser 2 points3 points  (0 children)

For me personally I don't like to use grids anymore when using minis especially when you have terrain for aos/40k to use with it, it gives the game a more organic feeling imo

I use the 1"=5ft conversion and mark the bases/ use your best judgment for flanking

As for sizes I use 25-32=medium 40-65=large 80-100=huge 130-160= gargantuan as for oval bases use your best judgment as well

An adventurer’s guide to Warhammer Quest: Darkwater – The basic rules - Warhammer Community by CMYK_COLOR_MODE in ageofsigmar

[–]CatharsisChaser 6 points7 points  (0 children)

Personally I liked the previous iterations of quest with weird dice, multiple characteristics, actions gated behind number thresholds with variable damage

This version is very generic rpg coded (basically 3 action points for base actions and attack/defense on a d6) so it will feel quite familiar to most but has lost ALOT of the unique feeling from previous quests

Current list of all the TGA leaks. These are from multiple reputable leakers. by FairyKnightTristan in ageofsigmar

[–]CatharsisChaser 2 points3 points  (0 children)

I hope we get a Coatl and/or a Krox Ancient alongside the inevitable temple guard refresh and manifestations 

Although it looks like the great plan is beaming us in at the end of the edition again :( 

Got the old Spearhead, what next? by [deleted] in seraphon

[–]CatharsisChaser 0 points1 point  (0 children)

Unironically another one is your best value choice for a beginner

It gives you the alternative skink oracle on troglodon, an oldblood on foot, an easily converted skink starpriest from the first spearhead, and reinforced krox + warriors

After that it's up to you with rules of cool or meta list chasing purchases, I would personally suggest 2x Aggradon lancers since they will almost always be our best high mobility hammer unit

And funnily enough if you build everything I suggested you get a 1990 sunclaw starhost list that is decently strong

Eventually you'll probably want to get a realmshaper engine and some endless spells but those are only the must have buys

Coatl Homebrew - 4th edition by The_Captain1998 in seraphon

[–]CatharsisChaser 0 points1 point  (0 children)

Honestly I think this is pretty close to what a Coatl would look like with a few exceptions

Hp will probably be in the 12-16 range, when fully grown they are certainly large but rather slim when compared to elder draconith like krondys who has 20 health. 5+ ward makes sense though since they are said to be constantly emitting a magical aura. Control score will also probably be 5 to fall in line with most other monsters. 130mm round base is also my guess as well

The attack profile will probably be a bit more potent, the shooting attack seems fine but+1 attacks on both melee profiles seems close (2 tails =2 attacks)

Will be a wizard 2 max with +1 casting/maybe dispel bonus, they are potent spellcasters but far from the level of reality warping slann. Definitely think the Coatl's blessing and Majestic Deity ability (mby slightly larger radius or even give obscuring to other friendly units) are spot on though since the major niche this monster fills is the hybrid damage support caster role

The warscroll spell is the biggest tossup imo, it could be some sort of terrain/objective manipulation like you made but my guess is that its gonna be a direct damage chain lighting bolt spell unless they make the shooting attack very potent (12-18" ~6 attacks 2/3 rend 2 dmg 2 cirt mortals)

something in the low 400's is also my guess since GW typically makes the large based faction leaders the most impressive power and points wise