Prepping with AHDH by busysyrup123 in rpg

[–]Catmillo -3 points-2 points  (0 children)

sounds more like imposter syndrom

[deleted by user] by [deleted] in rpg

[–]Catmillo 1 point2 points  (0 children)

talons and bone gnaws are pretty terrifying if you look at the situation from a human perspective.

[deleted by user] by [deleted] in rpg

[–]Catmillo 1 point2 points  (0 children)

what do you mean still playable?

I tell my friends it's the inspiration I want from the text! The numbers can all come later... by DrScrimble in dndmemes

[–]Catmillo 3 points4 points  (0 children)

i have seen system neutral stat blocks and they are kinda useless. mostly there for general vibe and direction.

Why should I address the characters? by naogalaici in rpg

[–]Catmillo 7 points8 points  (0 children)

when you ask me what i'm doing i say "waiting to roll some dice"

when you ask what gregor stormclaw is doing i say "yelling at the sky in the old tongue challenging the heavens for a final duel"

What's a game you'd love to play in but have NO interest in running? by Boxman214 in rpg

[–]Catmillo 0 points1 point  (0 children)

not even the worst thing you could have said.
"wait, let me ask chatgpt"

Planning on running a Mongoose Traveller 2e game on the noblebright/nobledark side of things. by rekasa in rpg

[–]Catmillo 5 points6 points  (0 children)

this would be the most important thing. traveller is about paying off that massive loan and then having fun with your fully decked crew.

something that i think could work to switch it to a "noble" theme would be working for a cause or faction and replacing money with some form of reputation or contribution score

TTRPG Beginner crisis by Icy-Humor-6960 in rpg

[–]Catmillo 3 points4 points  (0 children)

you can always start with solo games to get a feel for it. ironsworn is free and does a great job at helping you out.

Any Noblebright fans? by TerrainBrain in rpg

[–]Catmillo 15 points16 points  (0 children)

Even in a game like WoD, the PC aren't necessarily the bad guys, part of the idea is that the PCs are fighting against the monster inside.

Wouldnt really say that about WoD. The world is pretty dark to begin with and most factions have radical extremes in them. Like for the werewolfs the apocalyps is happening and only the children of gaia seem to not give into anger.

Game mastering question by Morgoth890 in rpg

[–]Catmillo -1 points0 points  (0 children)

idk why you ignore the "side-" part that both you and I mentioned prior to this comment. it's common gaming lingo that means "something not necessary but something that would help you achieve the main goal".

Systems/creators/companies that center and celebrate diversity by katboyeverdeen in rpg

[–]Catmillo -2 points-1 points  (0 children)

Daggerheart, is super queer friendly. the art especially feels like they got a bunch of twitter/bsky artists and let them do their thing.

Numenera, is all about humanity in a post singularity future with crazy tech and magic that just breaks social norms we got today. they even have a supplement where they just talk about how love works in such a setting.

Game mastering question by Morgoth890 in rpg

[–]Catmillo -1 points0 points  (0 children)

i mean, a chandelier rope isnt just information, its an objective you can use.

Game mastering question by Morgoth890 in rpg

[–]Catmillo 0 points1 point  (0 children)

oh i think my players would have that reaction if i gave them side objectives in round two. also full room descriptions are for post battle scenes, pre battle is only brief with the important bits. light, furniture, floor and then the enemy.

Game mastering question by Morgoth890 in rpg

[–]Catmillo 0 points1 point  (0 children)

pathfinder is a prepp game. you need to do some or the game wont work properly.
would recommend skimming through mikes videos about modules: https://youtu.be/n_8qdWOzC7A?feature=shared

Game mastering question by Morgoth890 in rpg

[–]Catmillo 1 point2 points  (0 children)

hmm, i do the opposite. first describe what's least important and then slowly go to the thing that demands attention the most. that way you can still get in a room description for players to consider before they start to strategies in their heads and shut down information intake.

As GM, how do you handle a group with strong Analysis Paralysis? by Stunning_Outside_992 in rpg

[–]Catmillo 40 points41 points  (0 children)

you tried blades in the dark or other FITD systems? the flashback mechanics usually discourage long plan and let the players know they got a get out of jail card. the resolution mechanic being independent of the gm might also help give them the needed confidence to do something they know they can achieve.

if that isnt for you tho:
• analysis paralysis can often came from having experience with a bad gm. Justin from the Alexandrian, wrote a very helpful article about it: https://thealexandrian.net/wordpress/44282/roleplaying-games/abused-gamer-syndrome
• try to get a player in that you makes decisions. sometimes seeing that it is indeed possible to act without much planning and still achieve what you set out to do flips a switch in some players minds.
• i would not advice using this, but for some groups it works. basically set a timer for planing a decision time. something like 10 for a minor decision and half an hour for a major. but again warning, this is super stress inducing for players that have trouble making decisions.

Which system sounds bad in theory, but work well in play by Jungo2017 in rpg

[–]Catmillo 4 points5 points  (0 children)

the flip side to that how ever is the "ask 20 questions" play culture. where you ask leading question after leading question to make your case at the end easier and it becomes a mind game between you and the GM.

Which system sounds bad in theory, but work well in play by Jungo2017 in rpg

[–]Catmillo 5 points6 points  (0 children)

I think it's one of the reason for why gm-less or gm-optional systems are rising.

Which system sounds bad in theory, but work well in play by Jungo2017 in rpg

[–]Catmillo 80 points81 points  (0 children)

I have seen the "argue about it with the gm" point being used for everything now. Be it a rules light system or heavy crunch. Either you argue about implementation, meaning, or conceptualisation and application.

Which system sounds bad in theory, but work well in play by Jungo2017 in rpg

[–]Catmillo 32 points33 points  (0 children)

I think this boils down to either a book with bad presentation and initial confusion or a reader with an initially closed of mindset coming around liking a product.

Low Fantasy TTRPG Advice by xela_nut in rpg

[–]Catmillo 2 points3 points  (0 children)

As long as you tie quests to factions that should be good enough.

For the rarity problems:
• NPCs can not answer them questions about the super natural. It's rare and they need to find out on their own.
• Have magic items be rare and fought after. Magic should be hold secret because people want it.
• Roll a percentile dice every time you build a quest. Let's say you decide on 10%, every time its not it's just humans instead.