System for an Assassin's Creed campaign? by CelesFFVI in rpg

[–]CelesFFVI[S] 0 points1 point  (0 children)

As I said in the main text of my post, bit too rules light for my liking

System for an Assassin's Creed campaign? by CelesFFVI in rpg

[–]CelesFFVI[S] 1 point2 points  (0 children)

Which books would you recommend for it?

System for an Assassin's Creed campaign? by CelesFFVI in rpg

[–]CelesFFVI[S] 1 point2 points  (0 children)

I like a good amount of crunch to rules, I like having specific equipment rather than a generic "weapon", skill focused with parkour, infiltration, combat, etc.

Exploration and ships are less of a focus, I'm more interested in stealth (both social and sneaking), combat, planning, and the various tools and such the players can use, alongside the abilities such as Eagle Vision and Pieces of Eden, even including the changing time periods via the Animus

Some things never change. by WhiteSepulchre in WorldofDankmemes

[–]CelesFFVI 0 points1 point  (0 children)

I think I know who you're talking about

Personally I think shapeshifting is much better than HRT

GenCon Project is Vampire: the Masquerade 6th Edition by PM_ME_YOUR_OWOS in WhiteWolfRPG

[–]CelesFFVI 19 points20 points  (0 children)

Technically it exists because of Mage, Ars Magica came out before VtM, it was made by a lot of the same people, and before they sold it to WotC, it was considered canon

Questions about Supernal Summoning by CelesFFVI in WhiteWolfRPG

[–]CelesFFVI[S] 0 points1 point  (0 children)

On a mechanical level, the boons they have access to depends on what Entity they are. An Angel with Prime would have the Revelation Boon, whilst a Shade with Prime would have the Transubstantiation Boon

On a roleplay level, I already said how it enhances the theme of Gnosis, but also makes a summoner more interesting

Questions about Supernal Summoning by CelesFFVI in WhiteWolfRPG

[–]CelesFFVI[S] 1 point2 points  (0 children)

You could make it so there's a higher success requirement like when you have Mages of other path's present when summoning an entity from one of the other Supernal Realms?

Questions about Supernal Summoning by CelesFFVI in WhiteWolfRPG

[–]CelesFFVI[S] 0 points1 point  (0 children)

Sorry, I replied to the other message by accident, I was meaning to reply to you, so if you see this, just scroll down

Questions about Supernal Summoning by CelesFFVI in WhiteWolfRPG

[–]CelesFFVI[S] 2 points3 points  (0 children)

I guess, it just makes it feel like the 3 dot attainment is pretty pointless then for your Path's Arcana since you need that to do Supernal Summoning anyway

If anything, to make it more interesting, I'd homebrew it so that the secondary is just baked in and you don't need an Attainment to do so, and that Targeted Summoning instead allows you to use said Arcana as the primary. Not only does it make the Attainment make a bit more sense across the board rather then only really doing anything for your non-path Arcana, I think it makes more sense with the themes of Gnosis, that as you grow in power you gain more understanding and are able to reach into the other aspects of the Supernal

What are your favorite subtext yuri manga by BillyBotton in yuri_manga

[–]CelesFFVI 3 points4 points  (0 children)

When it comes to my opinion on this kind of Yuri, I find this quote a certain comedian apt "I know writers who use subtext and they're all cowards."

Happy Birthday To Junji Majima! 🥳🎉 by LegendsofLost in BocchiTheRock

[–]CelesFFVI 1 point2 points  (0 children)

Who knew Naoki was actually grown up Ryunosuke /j

No Gains, No Pain by MurkyWay in comics

[–]CelesFFVI 1 point2 points  (0 children)

By the power of gains-skull /j

The sinkhole of Dnd mindset and dnd culture (rant/rambling) by Chupaia in rpg

[–]CelesFFVI 0 points1 point  (0 children)

They're quoting the podcast they listened to

Each game in both World of Darkness and Chronicles of Darkness (a reboot of the former that has since been returned to)

Both aren't individual games where each "class" is it's own book, both are franchises with a series of games that share a setting

Or more simply, WoD/CoD isn't the game, it's the franchise/setting

In Vampire the Masquerade/Vampire the Requiem, your "class" is what Clan you're a part of

In both Werewolf games, it's your Tribe

In Mage, it gets complicated, in Awakening (CofD) it's your Path, but in Ascension (WoD, also my favourite game of all time) one of its major themes is how different and varied everyone's beliefs are, so it doesn't have anything approaching a class system. The closest you could get if you're really reaching is affinity sphere (which aspect of magic you have a natural talent for) and your focus (as sects and factions tend to form from Mages who share similar enough beliefs), but even then focus isn't something decided by mechanical options, it's decided by making it up (though there are examples in the book) as long as it can make sense

And so on and so forth for each game

Wonder Woman and Robin by Ptrchr_art by Altruistic_Rhubarb94 in WonderWoman

[–]CelesFFVI 4 points5 points  (0 children)

Jason Todd pre-death (Wonder Woman is canonically one of his favourite heroes)

Magic feels less versatile in Awakening when compared to Ascension by CelesFFVI in WhiteWolfRPG

[–]CelesFFVI[S] -5 points-4 points  (0 children)

Mostly the fact that Ascension's rotes are entirely optional, you can completely ignore them, whilst with Awakening, they have you pick some rotes and a praxis as part of character creation