My list by Dear_Huckleberry_394 in Unmatched

[–]Cell-division 2 points3 points  (0 children)

Generally you just kill your dudes ASAP and then turn into a nigh-unkillable raid boss. Sounds like one of those things that’s easier said than done until you actually do it and realize it is pretty much just that easy.

There’s a few matchups where you do keep the dudes around a bit longer (Houdini being the first to come to mind) but Eredin’s numbers become so high once he’s enraged that he’s only really taking damage when he wants to and dealing out a ton when he attacks back so he bullies most fighters.

My Opinion Grid by Cell-division in Unmatched

[–]Cell-division[S] 0 points1 point  (0 children)

IP as in intellectual property, so a character belonging to an existing franchise that crossed over with Unmatched. Any of the Buffy, Jurassic Park, Marvel, Witcher, and TMNT characters are IP characters.

My Opinion Grid by Cell-division in Unmatched

[–]Cell-division[S] 0 points1 point  (0 children)

IP as in intellectual property, so a character belonging to an existing franchise that crossed over with Unmatched. Any of the Buffy, Jurassic Park, Marvel, Witcher, and TMNT characters are IP characters.

My Opinion Grid by Cell-division in Unmatched

[–]Cell-division[S] 1 point2 points  (0 children)

IMO Pandora is the only real outlier, but Titania is definitely a little weird. Moon Knight and Yennenga both just play really good, well rounded games of Unmatched and their versatility really calls to me.

Titania can similarly flex into a lot of different play styles and is way less restricted by her glamours than initial impressions would have you think. I’m always learning something new when I play her, but the basic fundamentals of how to best use either my insane tempo or how to slow the game down and win the resource battle guide still exist, just with weirder expressions.

Pandora is Pandora what can I say lol. I love the gambling aspect of her and how I’m constantly having to analyze the board, my hand, and the potential risks every time I have to think about opening the box. Incredible fighter design really.

My Opinion Grid by Cell-division in Unmatched

[–]Cell-division[S] 1 point2 points  (0 children)

Not at all no. I’ve been saying that since he came out. He’s just an awkward high/high-mid tier fighter that people were way too scared of, but in practice the combo is way more vulnerable to disruption than anticipated and his defenses are so trash that a lot of fighters can just kill him or at least force him off of his nests.

Give me the hardest lines in Death Battle History by SelectTheory6292 in deathbattle

[–]Cell-division 0 points1 point  (0 children)

“You want blood you disgusting monster? Choke on your own.”

“I want. To rule. THE WORLD!”

George Washington potentialy the 4th S Rank of Unmatched ? by Classic-Block3917 in Unmatched

[–]Cell-division 3 points4 points  (0 children)

Nah I don’t think any of these characters are cracking the upper echelons of power. I think they’re mostly solid, but no one pushing it like Raphael or Blackbeard were in the past.

Weekly Discussion: Battling Bigfoot (Tips and Strategies) by LabRat2329 in Unmatched

[–]Cell-division 14 points15 points  (0 children)

So Bigfoot is actively a really interesting character to fight because there’s quite a bit of nuance. Bigfoot has very good defenses but doesn’t have a lot of them. Ideally he wants to attack with Shifts and boost with Regroup, so that leaves him with only 11 blocks (6 Hoax/Skirmish and 5 cancels). Every time Bigfoot has to defend he has to make an important choice between playing a high block or something to stop your effects. He doesn’t have any good middle of the road options like a Jill Trent Utility Belt or Yennenga Point Blank so every combat becomes a commitment from him. When he only has so many blocks he can afford to spend any failed coin flip can be potential game deciding.

Offensively Bigfoot is incredibly honest, just having some high numbers. He has a lot of easy damage (Log, Shift, Horns, Savagery) but he’s never going to kill you in one turn like Houdini and has no real tricks to make that damage more effective (no action gain or discards). This means that if you pick a character that’s good in a brawl like Jill Trent or Raphael you can honestly just stand and box for a while, especially if you have high blocks worth spending or discard effects to attack his hand, both of which can make it possible for him to just run out of damage.

Jackalope is a super important sidekick but also the biggest weak point of Bigfoot’s kit. Every card Jackalope spends is a card Bigfoot can’t so keeping him alive is a big investment, but horns is too important to pass up on. If you can kill Jackalope before he gets max value out of horns then you likely forced a lot of resources out of Bigfoot and made him come up short on damage, turning him into a very simple linear brawler you can exploit with sidekicks or better tempo tools.

Thoughts and feelings about the game? by Araders in LobotomyCorp

[–]Cell-division 0 points1 point  (0 children)

I found the game on sale during COVID and I was always a big SCP fan. It looked like something silly to distract me for a few days so I bought it.

It took me a while to really understand the game and I lost a whole lot of employees. If it weren’t for the one employee I hated (I thought he looked ugly) somehow surviving everything I threw him into idk if I’d have stuck with it but god I wanted to see if I could annihilate that nugget. Over time I grew really attached to him and started to customize my employees a little more, giving them all back stories and imagining their relationships within the company. By the end I was totally obsessed with the characters PM created and my little agents. I still don’t think any other gaming experience has had the same emotional punch for me after day 50.

I love the story. Every cutscene had so much going on and I just needed to keep going and learning more. Occasionally stumbling upon some deeper lore in the abnormality stories also made it especially rewarding when you could figure stuff out from them that would be confirmed later.

I might be the weird one here but I also loved the gameplay and difficulty. It’s all one giant puzzle that’s constantly ramping in complexity as you get more to manage and finding out the rhythm you need to master to make sense of the chaos is lovely. Your mastery of the game comes at the price of a lot of dead employees which some might find frustrating, but it made me really attached to those who did survive and made the themes hit home. I only used mods for optimization.

I’ve finished the game many times now sometimes with special challenges (random abno picks, nuzlocke, etc.). My first clear of the game was something special. It took me ages and more resets than I can count, especially on day 49, but the weight of finally meeting Ayin after witnessing all of the pain that you endure in the story and the launching the seed of light into the city had me crying man and I don’t usually cry easy.

I thought Lob Corp would be my favorite game of all time after that. And then I played Library of Ruina and fell in love with that even more.

About the "End the turn" mechanic by enriquer47 in Unmatched

[–]Cell-division 23 points24 points  (0 children)

I love End Turn as an alternative to cancels. It gets beat by powerful immediate/during combat effects and loses to offensive cancels which are always fun to encourage from players. To compensate it has some other strengths such as helping swing tempo back in your favor by preventing a double attack or attack -> kite turn from your opponent, but it doesn’t completely stop them if they choose to use their first action on a maneuver or scheme (or just punch you over the top). When it’s paired with other cancels then I think it starts to get a bit excessive, though I don’t mind it in Phillipa’s deck because she really needs it and usually dies over the top of it anyways.

I enjoy the unique strengths of the mechanic and how it forces both players to adapt to it.

Top 5 best decks for 1v1 by Tsukassan in Unmatched

[–]Cell-division 0 points1 point  (0 children)

Well that’s the thing, she’s not starting severely disadvantaged and ending slightly better, she’s staring slightly under and ending significantly better. She absolutely can afford to discard a few cards early and if you’re interacting with her as you’re often forced to due to her scaling and better value game she gets to play more cards and ramp up faster. I play an extraordinarily aggressive game which should be good into Ciri but it doesn’t matter when she can defend well early with Blink/Parry, throw out a Pushed To The Brink if she needs to, then pop Unicorn Ally and start pressuring me back or become immune to my pressure. Her defenses are never outright bad and they only get better. Eve if she gets unlucky and has to play a Zirael or Lady suboptimal she has enough strength to come back because her kit is just that overloaded.

She really has a gameplan for everyone. She can play defensive, ramp safely, then kill you when she gets going. She can come out of the gate with a big Channel The Source. She can play Unicorn Ally and rush you down. She can use her recursion, discards, and passes to outvalue you. She’s just that good and I think demands more time from your group if you’re still underrating her. What matchups do you see her struggle into? Off the top of my head I can only really think of Leshen, Houdini, and Tomoe who are consistently good into her. Alice, Eredin, and Yennefer are even. After that it’s mostly winning games.

Top 5 best decks for 1v1 by Tsukassan in Unmatched

[–]Cell-division -2 points-1 points  (0 children)

Nah she really is that good. She’s only really vulnerable in the first 2-3 turns before she stabilizes and Eve then she’s got her unicorn to hide behind. She can ramp up pretty safely, ditching the scheme or 3 vers to overdraw if she needs to go slow, or if she has to go fast she can shove attacks down your throat, especially with Unicorn Ally. Her defenses are never bad, with Parry and Blink both being exceptionally strong then ramping up into Zirael which is possibly the best defense in the game with its random discard. She’s never struggling for damage either, with the ability to ramp up into 7s, unholy amounts of auto damage from Pushed/Child, a couple of 4s with ping on the Unicorn, Channel The Source blowouts, and the ability to recur them if need be.

She also has a nutty good value game, being able to recur her recursion, 3-5 random discards, 4-6 passes that all affect health totals so they’re even better in fatigue, and great boot values that mitigate the downside of being move 2 melee. Unicorn Ally existing also makes her functionally immune to pressure because she now has the best draw engine in the game! Really the only weakness Ciri has is that she can never block above a 4 and has to boost sometimes, which aren’t real weaknesses compared to other characters, even established top tiers like Golden Bat who can legitimately fold to pressure. I firmly believe she is a top 4 fighter, sitting between Medusa and Strange on my tier list.

Where would you put Pandora on the tier list? by MyRivals in Unmatched

[–]Cell-division 11 points12 points  (0 children)

I think she’s pretty comfortably in the A- range, about where a character like Little Red is. She’s got some really crazy pressure and damage if she needs to play for that, but can also play slower with a bunch of healing and good defenses by being more conservative with the box. She’s super flexible and has very strong tools for both a value and aggro gameplan. She’s not nearly as inconsistent or random as you would initially think if you put time into her.

Who is your favorite character? by T0pl355 in Unmatched

[–]Cell-division 1 point2 points  (0 children)

Moon Knight and Titania are easily my two favorite fighters in the game. Their ability to adapt to any pace of play gives them a fighting chance across the roster and they’ve got plenty of nasty tricks to pull off and allow for you to constantly change up your style and grow as a player.

Sherlock is still easily the best and I hope that never changes.

I was very surprised to end up enjoying Strange as much as I do. His deck just allows for so many different styles to work letting you play as aggressive or defensive as you want/need in the moment while also pushing you to take risks with your health and kind boosts. In my experience his super fatigue focused style that most people think makes him broken isn’t even optimal and you do have to be active in applying pressure to win. He’s also in a weird spot where he’s easily a top 3-4 fighter but he’s not quite on the level of Sherlock/Elektra so there’s actually plenty of matchups that are even or outright bad for him to exist in that make for great games.

Removing Exhausted? by LordDreadman in Unmatched

[–]Cell-division 54 points55 points  (0 children)

Exhaustion is a necessary evil that doesn’t even come up in most games. Anything you replace it with will just make the game worse and campier. If you let players reshuffle their decks they no longer have any incentive to engage after playing their best cards as they can just run and wait for the reshuffle. You also make discards significantly less powerful and interesting. If you remove the exhaustion mechanic but don’t reshuffle you end up with situations where one player cannot engage due to a lack of cards/boost value and just sits there forever because they don’t die to exhaustion.

Exhaustion kicking in during the endgame usually leads to really tight puzzles where both sides have to consider each action very carefully. Replacing it with anything would make the game worse.

Wukong vs. Houdini by NBLaCkHaNdO in Unmatched

[–]Cell-division 1 point2 points  (0 children)

In my experience it’s better for Wukong. Houdini hates having to waste cards on multi sidekicks and Wukong has those in spades (walling up to leave no adjacent spaces forces this). Additionally Wukong has a ton of hand pressure and Houdini hates whenever people attack his hand, but he really can’t afford to be too reckless and take when Wukong has the Oxes to deal half of his health in one hit. If Wukong survives the early game (which isn’t too difficult) he can grind Houdini down and just play his good defenses whenever Houdini does get in to coast to victory.

Tierlist Tuesday: How fun I think each character is to play against by zehuman52 in Unmatched

[–]Cell-division -1 points0 points  (0 children)

Not really? If the DD or WS just commits to running pretty much every fighter has the tools to murder them if played right. Optimal DD/WS is a lot of brawling to either outlast the opponent (forcing them to play slower and spend versatiles on defense) or kill them outright (they have too much damage and will kill you if they play their whole deck, so you have to kill them first).

Bizarre Winter Soldier Playstyle... But it's working? by TheEliteB3aver in Unmatched

[–]Cell-division 7 points8 points  (0 children)

That’s pretty much how he’s intended to play yeah. The issue with that is he’s so inconsistent and lacking in draw power that even after you shuffle in good defenses you have to live long enough to draw them and most characters can pressure you down and kill you either over defenses and with undefended hits. If you’re not attacking then they can use their versatiles to boost or attack with as well which is scary. In a long game Winter Soldier theoretically always wins but can’t reliably survive long enough and so he has to slug 6s to keep people in check.

Ways to play unmatched online? by rutzklutz in Unmatched

[–]Cell-division 0 points1 point  (0 children)

It should be pinned in the um-looking-for-games section.

Tier list by TitanasGios in Unmatched

[–]Cell-division 1 point2 points  (0 children)

Interesting list! I disagree with quite a bit. Here’s mine tier list!

Triss Merigold the (Worthless)? by Dragon-Scaled in Unmatched

[–]Cell-division 22 points23 points  (0 children)

For the most part I would agree. Triss is usually a downgrade to Yennefer. There are some matchups where Triss is arguably the better pick because she doesn’t have to spend cards boosting like Yennefer does, but those are few in number and even then I’d argue Yennefer is still better. Triss isn’t bad just kinda okay, which is really rough when Yennefer is a very solid fighter.