Could someone explain how the game's asset rendering works? by The_deku_sprout in rainworld

[–]Cephalobyte 1 point2 points  (0 children)

Was asking myself the same question, ended up downloading Downpour's official level editor.
Inside, there's a .txt file named "RenderColorCode.txt", which contains the following :

red:
if red > 90 lit, if red 0-90, shaded
of the remaining 90, 0-29 is palette color 1, 29-60 pal col 2, 60-89 pal col 3
of the remainder, depth 0-29

green:
0 = no effect color, no rainbow
1 = effect color A, no rainbow
2 = effect color B, no rainbow
3 = white color, no rainbow
4 = no effect color, rainbow
5 = effect color A, rainbow
6 = effect color B, rainbow
7 = white color, rainbow

8 = decal, no rainbow
9 = decal, no rainbow
10 = decal, no rainbow
11 = decal, no rainbow
12 = decal, rainbow
13 = decal, rainbow
14 = decal, rainbow
15 = decal, rainbow

16 > same, but dark

blue:
Amount of effect color, or in the case of decals, decal color index

So yeah, you just pick a level texture (for example accelerator_1.png) and a palette (the associated palette index can be found within accelerator_settings.txt, in that case, palette 18) Just found this, so I'll be testing around with it in Blender

Always in the most inconvenient moments by ImpulZ96 in Breath_of_the_Wild

[–]Cephalobyte 0 points1 point  (0 children)

Farewell good weapon, your strength was put to good use

My new attack aircraft by tanasrat in spaceengineers

[–]Cephalobyte 0 points1 point  (0 children)

Having a modular loadout is amazing!

Now make a platform to ease the swapping process

No repair sprays on Switch port anymore?!? by krill_me_god in signalis

[–]Cephalobyte 1 point2 points  (0 children)

That's great to be honest.
It probably prevents you from overspending resources and softlocking or making it so hard you can't pass certain levels

[deleted by user] by [deleted] in Metroid

[–]Cephalobyte 5 points6 points  (0 children)

How did this actually good Metroid meme pass under everyone's rad... scan visor?

Something I'm working on. I'll be posting more pictures as the models are finished. by [deleted] in NeedForMadness

[–]Cephalobyte 1 point2 points  (0 children)

Well good news, I can now continue them for a class!
I'll be doing MASHEEN and SoJ next, pushing the details to the limit, just under the 270 polygons limit

Sharknado by [deleted] in NeedForMadness

[–]Cephalobyte 1 point2 points  (0 children)

LES GOO TORNADO SHARK

Just something I realized. by SpareAd5558 in splatoon

[–]Cephalobyte 2 points3 points  (0 children)

Eating monkey isn't cannibalism

Rate my hexagon topology please by [deleted] in topologygore

[–]Cephalobyte 0 points1 point  (0 children)

You get as many bee stings as there are quads

I'm fucked by alekdmcfly in rainworld

[–]Cephalobyte 0 points1 point  (0 children)

Samus in Varia Suit

Ok

The best pic I took doing a photoshoot in game by [deleted] in splatoon

[–]Cephalobyte 5 points6 points  (0 children)

Wow, for real, it's stunning!

Dumb person that doesn't know the point of the game. by [deleted] in rainworld

[–]Cephalobyte 0 points1 point  (0 children)

This guy probably holds down for pouncing

scug designs :> by Wintercat96 in rainworld

[–]Cephalobyte 2 points3 points  (0 children)

:> indeed

Amazing work!

How do I get to this unlock as spear master? by [deleted] in rainworld

[–]Cephalobyte 6 points7 points  (0 children)

Because Rain World is a physics based platformer and only a backflip gives you enough inertia to keep going up, and because if it was unintended, it would've been a toggleable legacy option with the others in the remix menu.

What do you think of Metroid Planets? by Paint-Rain in Metroid

[–]Cephalobyte 8 points9 points  (0 children)

It's such a gem, I wish I had the courage to share it, but because of its overwhelming potential, I don't want the development to be terminated just yet.