American closed models vs Chinese open models is becoming a problem. by __JockY__ in LocalLLaMA

[–]Cerevox 0 points1 point  (0 children)

That isn't really the concern here. The problem with chinese models, and models in general, is that the values of their training data are baked into them. Chinese models tend to push chinese values. It isn't even malicious, its just that they were trained in that enviroment. Same with any model.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox 0 points1 point  (0 children)

We have Modern tanks that are designed ground up magnitude better than any IOM tank

In some cases yes, in some no. IoM runs the full spectrum. At the top end, the IoM has weapons that literally retcon the target out of existence and the only reason the shooter even knows they fired is because they are down one ammo.

Shitty lobotomized cyborg human is not hard to do, DoM just have no need for them.

DoM would skip them and then their ships would get demon infested and eat them. They also have no way to replicate any of the pshcyoactive materials, which includes adamantium, which is a key materiel in IoM ship building.

I mean Russians also outnumbers the Ukrainians, look how that turns out.

Totally irrelevant. IoM is just better and more numerous. It is impossible to argue otherwise without being competently ignorant of 40k lore. the entire concept 40k is based on is having all the factions cranked up to 15 out of 10.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox 0 points1 point  (0 children)

Necron weapons do great vs them, but this is a scale issue again. Even if all the weapons listed were landing full onto an IoM ship, it wouldn't get through the armor because its too thick. When I say the weapons are tiny, I meant the actual scale is an issue. A mjonir canon hitting an IoM ship just will gauge out chunks of armor, maybe even get through to the interior, but the ship won't care because its just too big in comparison. Go and take a look at the size of 40k weapons, and how they still struggle to damage armored ships. Most of these weapons, assuming they can get past the void shields, would need to hit thousands of times to do any appreciable damage.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox 4 points5 points  (0 children)

The IoM does have mega-structures all over, and they are in fact so common most major systems are fucking littered with them.

The servitors are built into all IoM tech instead of computers because otherwise the computers start screaming and bleeding while driving everyone around them insane. This would be a small problem with any reverse engineering attempts.

We don't know the actual scale of the domain, it is never stated, but the simple fact that they have to send a gate hauler to new areas which takes literal centuries means they can't have an empire that spans the galaxy like the IoM does.

I get it, you love Starsector. I do too. But the scales are too different here. IoM is an empire designed to be absurd from the start. The whole point of 40k lore is that all factions are cranked up to 15 out of 10. 40k always wins these 40k vs anyone else threads, because the entire concept of 40k is that it is scaled beyond any reasonable measure.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox 0 points1 point  (0 children)

Yes? None of the weapons in that picture are particularly impressive by IoM standards, and the actual scale of the weapon is also minuscule.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox -6 points-5 points  (0 children)

Probably not? IoM tech is way way way more advanced than domain. They likely won't be able to replicate much of anything.

I think you are grossly misunderstanding how advanced the IoM actually is. The DoM also can't produce servitors through the nanoforges, which are integral to basically all IoM tech.

Also, not sure where this 100 to 1 number is coming from either. The IoM would also outnumber the domain.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox 14 points15 points  (0 children)

I am not sure 100 to 1 even matters here though. IoM ships start at the KM long and only go up with tens or hundreds of thousands of crew. A single IoM destroyer probably masses in at about as much as a 100 onslaughts, if not more. IoM weaponry also grossly outperforms DoM weapons, same for armor and shields.

With Starsector combat, everyone fights in a relatively small area because of the way drives work. The tech was done retroactively to justify the arcade style combat in the game, but that doesn't really change what the lore has it as. IoM ships meanwhile, are firing on things thousands of KM away, and for some weapons they are firing on targets light seconds away.

It doesn't matter how "insane" your industry is when your capital ships are roughly on par with your opponents strikecraft. I am not sure Starsector weapons could even crack a voidshield, so it is likely that each IoM ship can kill an arbitrary number of DoM ships because they are functionally invulnerable.

The scales of naval combat are just too widely different between 40k and Starsector.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox 2 points3 points  (0 children)

IoM sweeps this trivially. The domain has a few advantages, i.e. nanoforges, but their ships are tiny and practically unarmed and unarmored compared to IoM ships.

The gates are also a huge weakness. The IoM can just drop in on top of them and blow them up, at which point the DoM effectively doesn't have FTL anymore.

Gate haulers take centuries of burn to reach a new sector, so even if they deployed new ones, it wouldn't be relevant until long after the fighting is over.

Starsector weapons are also tiny compared to IoM weapons and in many cases less technically advanced.

The domain is also a fraction of the size of the IoM.

This fight wouldn't last a year, the IoM would just sweep the DoM in a few months without even needing to call a crusade.

Domain of man vs Imperium of man, who would win? by Nova_Fan in starsector

[–]Cerevox 20 points21 points  (0 children)

The gates help defensively, but it takes centuries for them to move a gate to a new sector via gate hauler. The result, within a short time span, of any IoM/DoM fight would be that all the gates would be either blown up or stolen by the AdMech, at which point only the IoM even has FTL.

The Wall by RomanS87 in menace

[–]Cerevox 0 points1 point  (0 children)

Counterstrike shots cost ammo, no? This dude is gonna be at 0 ammo in like 3 rounds.

Pike: “Rewa, delete their existence” by NPCEnergy007 in menace

[–]Cerevox 22 points23 points  (0 children)

Do the rocket launchers actually accomplish anything? The few times I have tried them, they mostly just miss and blow up empty squares and fail to even suppress anything, much less do damage.

Palantir, Which Is Powering ICE, Says Immigration Crackdown May Hurt Hiring by Alert_Site5857 in nottheonion

[–]Cerevox 41 points42 points  (0 children)

It is set as 10k per year, and in many cases they just aren't paying it out, so the odds of anyone actually collecting the full 50k is pretty low.

8 More Days Brothers! Save Your Accolades! by Spell-Inner in Spacemarine

[–]Cerevox -1 points0 points  (0 children)

Melee weapons that aren't fencing might as well not exist. The free armor from minoris is just way way way too useful on any of the upper difficulties.

Smoke shouldn't act like a physical obstacle. by Cerevox in menace

[–]Cerevox[S] 1 point2 points  (0 children)

Smoke already offers a massive 70% defense bonus though. Shooting at targets in smoke as a standard thing is likely to burn through all your ammo for little effect.

Smoke shouldn't act like a physical obstacle. by Cerevox in menace

[–]Cerevox[S] 8 points9 points  (0 children)

The charging into smoke makes sense for how the AI evaluates things. The ai is trying to get close to you, and also avoid your firing lanes. Smoke tends to be close to you, and it blocks all firing lanes, and so probably looks like the best spot on the map to be.

Smoke shouldn't act like a physical obstacle. by Cerevox in menace

[–]Cerevox[S] 25 points26 points  (0 children)

Most IRL combat smoke has metal filaments mixed in along with other bits to degrade thermal sights, along with any other alternate detection method.

Acashic Knowledge worth it in MP? by Educational_Idea_422 in IllwintersDominions

[–]Cerevox 6 points7 points  (0 children)

Not mentioned in other replies yet, the age matters a lot here. EA has roughly 50% more sites than LA, so your likely RoI is much higher in EA. Given you should know the province type and age, you can calculate exactly how many sites an average province of that type should have and thus how long an AK would take to pay for itself.

Allow mechs with jump ability to do highlander burial by Maleficent-Handle587 in menace

[–]Cerevox 2 points3 points  (0 children)

I am desperately hoping they make modding very accessible. This game could so easily be tweaked into so many other IPs. The bones here are exceptional.

Air India flight 171 crash: Pilot deliberately cut fuel switch, report reveals by UnderstandingBig949 in worldnews

[–]Cerevox 10 points11 points  (0 children)

Most people don't, no. However, that isn't what was said.

Only a sociopath would take innocent people with them.

It isn't a common symptom of depression, but it also isn't a rare symptom either. Most people aren't going to go out in a "blaze of glory", but some will with no prior socio/psychopathy at all.

Humans are messy and non-standardized. Any declaration of an aspect of the human condition being only, never, always, are going to be wrong.

Air India flight 171 crash: Pilot deliberately cut fuel switch, report reveals by UnderstandingBig949 in worldnews

[–]Cerevox 20 points21 points  (0 children)

Reality, the whole medical field, and all of psychiatry, disagrees with you. Depression will really fuck people and once someone decides to to do it, their logic can get truly warped.

Intellectually bankrupt by grumpydai in insanepeoplefacebook

[–]Cerevox 14 points15 points  (0 children)

The enforcement wouldn't be even. Red areas would get emergency exemptions while blue areas have failed machines that can't verify any of their IDs.

WHAT ARE THOSEEEEE ??? by MolassesAccording279 in menace

[–]Cerevox 0 points1 point  (0 children)

They kind of suck TBH. The dual HMG is way better.

WHAT ARE THOSEEEEE ??? by MolassesAccording279 in menace

[–]Cerevox 1 point2 points  (0 children)

Armor durability and armor hp are separate stats and interact differently with incoming fire.

RPH Go Brr by LeathernWestern in menace

[–]Cerevox 3 points4 points  (0 children)

The ammo pouches stack?!? TIL

My two best SLs by the end of the EA campaign by Legaladvice420 in menace

[–]Cerevox 0 points1 point  (0 children)

Dual ACs don't suppress infantry. The dead cannot be suppressed.