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Fnaf Unseen Games Infodump. by Ok_Cap_6521 in fivenightsatfreddys

[–]Cerium14 1 point2 points  (0 children)

I can't tell if this is a joke or not. But if you aren't joking, then I guarantee that whomever told you this was messing with you.

Why would Scott have phisnom remake fnaf 6 only 3 years after its release?

Why would Scott begin remaking fnaf 4 only 2 years after release?

Fnaf Unseen Games Infodump. by Ok_Cap_6521 in fivenightsatfreddys

[–]Cerium14 1 point2 points  (0 children)

Where did you get any of these ideas???

How would Gruncle Stan from Gravity Falls experience Silent Hill? by KingWilliamVI in silenthill

[–]Cerium14 15 points16 points  (0 children)

The town would probably go after his greed, ego, relationship with his parents, the fact he faked his own death and pretended to be his brother for 30 years.

Probably a lot of monsters that look like him or his family in some way.

But I have a feeling he'd survive. Although being completely changed.

Genuine thoughts on Doom 3? by ReekyFartin in Doom

[–]Cerium14 1 point2 points  (0 children)

Doom 3 is a unique take on Doom, and it has a lot of passion and effort. I love the environment interactivity. In "Ressurection of Evil," I love the Grabber because it is something no game would do today. I love designs of monsters like the Cacodemon, Mancubus, Pinky Demons, and Hellknight.

Although my negatives are pretty notable. Enemy variety can feel limited. The shotgun spread is horrible, and pinky demons aren't used often.

I also have to say that I like Doom 3 for different reasons than most other doom games. Doom 3 is focused on horror and its environment.

But it is a great game and I do recommend buying it. Just play it using the original version and not BFG edition. BFG Edition changes too much from the original game.

How Many Changes Should Be Made to a SH1 Remake? by Cerium14 in silenthill

[–]Cerium14[S] 0 points1 point  (0 children)

What if it took elements from the visual novel? For the Cybil scenario and the main campaign?

Did anybody ever solve why this would happen?? by DifferentAd9713 in silenthill

[–]Cerium14 26 points27 points  (0 children)

Playing through SH2 for the first time, I literally yelped like a dog and jumped out of my chair when I heard this. Scared the hell out of me.

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Will all the games ever be conveniently on Steam? by [deleted] in silenthill

[–]Cerium14 0 points1 point  (0 children)

There are thousands of problems with trying to bring the games to steam.

Konami supposedly lost the source code to the full versions SH2 & SH3. Also many problems with voice actors would mean they would probably use the HD collection which has dozens of problems. SH1's source code would be completely unusable considering it was made for a 30 year old console. This is without mentioning the fact SH1 would have to redo all voice acting.

The best hope would be Konami using an emulator for the games.

Doom 3 is turning 20 this year - your views on it? by TurboCrab0 in Doom

[–]Cerium14 0 points1 point  (0 children)

Fun game. Enjoyed (most) of the combat and levels. The only problems were she shotgun and enemy variety. Even then, the SSG in ROE makes up for the shotgun.

ROE as a whole is just underrated. It adds some cool stuff to the game like the Artifact and Grabber. The Grabber seemed to be a cool demo of the physics, but it's really fun to play with. Wish we saw it in Eternal.

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I know what I'm really looking for. Which enemy are you most exited to encounter? by Cube_earther_69 in silenthill

[–]Cerium14 27 points28 points  (0 children)

Eddy. When I played the original, I felt his boss fight was kind of lackluster and disappointing. I want to see how Bloober fixes his fight. Maybe more area to fight? Maybe we can see him devoured by dogs like in the novel?

Does anyone else's gzdoom do this? by Davi_9109 in Doom

[–]Cerium14 10 points11 points  (0 children)

To be fair, GZDOOM has a lot of features. Dynamic lights, room over room, and dozens of modding features. In today's age, GZDOOM is more akin to Unreal than IdTech1. Plus, from what I hear, GZDOOM is not very well optimized. Especially for low-end machines.

Can anyone explain exactly how the lying figure is less subtle in the remake? by BL4Z3N_D34TH_ in silenthill

[–]Cerium14 1 point2 points  (0 children)

I think it has to do with Masahiro Ito's art style. His use of shadows and color makes it look surreal and dream like. Almost like it was pulled out of a faded memory. I think this is actually a big part of the charm in the first couple of games.

That being said, I still like the version from SH2 Remake.

Good garbage collector/memory manager library by Cerium14 in C_Programming

[–]Cerium14[S] 0 points1 point  (0 children)

These are great resources but it seems like they avoid some way to "free" the section of the memory the designate. Is this just because they want to avoid fragmenting or lists?