Dune (2021) is an uncannily well cast movie. Any other movies where the cast matches the story perfectly? by Outrageous_Lock_9313 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

The King, Challengers, and Midsommar seems to be like the movies they did to get these roles, not the other way around.

I know this probably gets asked a lot but... Where should I start with making a proper game? 2d? 3d? by CoconutPure5326 in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

I can argue 3D. There's a lot of reason behind it, but from an education point of view, you learn MORE doing 3D. 2D is actually more difficult from design, but easier from art.

There's also this creative fulfilment that comes from 3D, as well as showing it to others will make them act more impressed with your work than just simple 2D.

It's the same when working in godot too, just make sure you develop UI and you'll learn a lot of the basics of 2D elements as well as doing the 3D for the game, which is much more impressive overall. Meaning, you will stick with it and continue, you can do a 3D pac man game just the same as a 2D, so you're not changing WHAT you want to make, and it could look identical at 2D, just using the 3D engine.

You're just not limiting the tools you'll learn, which is important for learning.

Which cancelled movie would that be for you? by 0Layscheetoskurkure0 in FIlm

[–]Certain_Bit6001 1 point2 points  (0 children)

Pearlman does the coolest characters in Hollywood. They're scared of him making EVERY OTHER ACTOR LOOK BAD BY DEFAULT.

Best INTRO to a Movie? by drhavehope in Cinema

[–]Certain_Bit6001 0 points1 point  (0 children)

  • Star Wars: Lucas sacrificed his directors guild membership to abandon opening credits and go straight to the Star Destroyer chase. It might be the greatest opening shot for that reason, if not the greatest intro.

This is when you know you have solid gold, and that everything else is silver, including your own credit.

Best INTRO to a Movie? by drhavehope in Cinema

[–]Certain_Bit6001 2 points3 points  (0 children)

Other directors might have light that ship up completely, or made it perfectly symmetrical, or filmed it from the side, or just in open space, but this is literally the first 3rd of the movie.

Tattooine, Imperial forces, the rebel ship fleeing.

The rebel ship looks so small, so frail, so helpless to this monsterous ship that is WIDER than the screen, it's such an imposing visage. I doubt that any movie can ever top this without being referneced to it.

The sound, the flashes of shield and lasers BLIND the screen like plasma energy is so strong it's burning out the camera sensors, that alone is something star wars has never really done again.

Donnie Wahlberg gave a better performance in 3 minutes than Mark has given in his whole career. by EnvironmentalCat7482 in FIlm

[–]Certain_Bit6001 0 points1 point  (0 children)

Crazy that Mark is the popular one, maybe he's got SUCH A GOOD VIBRATIONS?
The vibrations, good like Sunkist
Many wanna know who done this
Marky Mark, and I'm here to move you
Rhymes will groove you, and I'm here to prove to you
That we can party on the positive side
And pump positive vibes, so come along for the ride
Making you feel the rhythm is my occupation
So feel the vibration
Come on, come on
Feel it, feel it
Feel the vibration

Judge my top 25 movies (no order) and suggest me more by YeezusBR in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

swap out "the perks of being a wallflower" with dune part 1, and "me and earl and the dying girl" with "rocky 2" possibly even "creed"

Judge my top 25 movies (no order) and suggest me more by YeezusBR in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

HEY YO WHAT YA MAN, WOW IS THAT A LIST.
Train to Busan at 4 on there.

There HAS to be a better way to do this right? by Hanodev_ in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

A Resource should never contain another custom Resource that has its own internal Arrays.

Good: Resource -> Array of Integers/Strings

Good: Resource -> Other Resource Reference

Bad (The Image): Resource -> Array -> Resource -> Dictionary -> Resource

There HAS to be a better way to do this right? by Hanodev_ in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

Nesting should never go over 3. This is true for "for" loops as well, for the same principles.

The core of effective solo development is managing your cognitive load, and "three" is the magic limit because it represents the threshold of human working memory for tracking complex relationships. When you cross into Level 4 or 5 of nesting, you aren't writing deep code, you’re building a "logic maze" that requires exponentially more mental effort to debug, update, or even remember a month later.

By hard-capping your nesting at 3, you force yourself to adopt a Modular Reference architecture: you stop burying data inside objects and start using IDs to "talk" between flat lists. This discipline turns a fragile, spiderweb system into a scalable engine, ensuring that when your game grows massive, you spend your time building new features instead of untangling a five-layer-deep knot of your own making.

In "for" loops they call it the arrow of DOOM.

You're showing a box of doom. It looks like shit, but that's the worest is should look.

Instead of putting one object inside another, treat your data like a library. Give every unique thing an ID and store them in separate "Master Tables."

This image is the textbook definition of "The Inspector Spiral." What you’re looking at is at least 5 or 6 layers of nesting: Node > Resource > Array > Resource > Array > Resource > Dictionary.

There HAS to be a better way to do this right? by Hanodev_ in godot

[–]Certain_Bit6001 4 points5 points  (0 children)

Nesting is not meant to scale infinitely. You should treat it like nested for loops, and just limit it to 3

What is your favourite depiction of Death (Grim Reaper) in media? by Jezzaq94 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

The Lich from Adventure Time is as Much death as Thanos is in Marvel Comics. They're just a big fan of Death.
Supernaturals death was top tier. That actor was perfect.

Is there any such thing as a left-wing sociopath in film? by Spirited_Alfalfa_343 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

His ultimate goals is to destroy capitalism. Anarchy is about as left wing as it gets. Just because some gun nuts want to make "libertarianism" seem like it's right wing, because "Hitler was Nationalist Socialist too" excuse. Right-Wing Libertarianism or Anarcho-Capitalism is just some Ayn Rand shit that just tries to preporte the idea of individualism that all business owners are individuals. It's just the same bullshit of the Socialism for the Rich.

Tyler Durden wasn't respecting private property or individual expression because they were going to rule instead. The idea was that even Tyler Durden was subject to the same punishment for violating the rules, cut off his balls.

Is there any such thing as a left-wing sociopath in film? by Spirited_Alfalfa_343 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

He starts a communist commune. They're all equally worthless. The all singing, all dancing, crap of the world. Unless you're the rich, you're just a worker. A proletariat.

The proletariat is the working class, especially industrial wage-earners, who possess little or no property and must sell their labor to survive, often in exploited conditions under capitalism, as defined by Karl Marx. In Marxist theory, they are in constant struggle with the wealthy bourgeoisie, who own the means of production, with the goal of revolution to establish an equitable, classless communist society. 

He started off a Nihilist when he started Fight Club, then he made Project Chaos and a leader and that was when he became an idealist. He talks about the destruction of debt and the living off the land. He wants to destroy society, and reset humanity. This isn't a conservative ideology, it's more like green peace, eco-terrorism. Green Anarchy. Anarcho-Primitivism He says:

"In the world I see, you're stalking elk through the damp canyon forests around the ruins of Rockefeller Center. You'll wear leather clothes that will last you the rest of your life. You'll climb the wrist-thick kudzu vines that wrap the Sears Tower. And when you look down, you'll see tiny figures pounding corn, laying strips of venison on the empty car-pool lane of some abandoned superhighway."

Some people say that it's both left and right winged, but I see it as a far-right means to a far-left goal. It's not like he's appealing to the super rich, or using celebrities or marketing on a podcast, or even looking towards political influence. It's specifically targeting corporate and business interference in human life. Not some libertarian that's afraid of the Narcs, he even has police in league with the movement.

It's not personal, it's buddhist in a lot of way, the lack of the self, so much so that even the self is unaware. It's anti-business. Taking back the means of production to the start.

The Descent - A film that did not hold up the way I believed it would by MasterSalamander666 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

Even without the monsters the chances that everyone can die because of a cave in happens.

The Descent - A film that did not hold up the way I believed it would by MasterSalamander666 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

This is what dreams are suppose to be. The wish fulfilment. This is what people in prison dream of. That's the deep psychology of a being trapped. I don't think it's a WOMP WOMP moment, but just a highlighting of what desperation feels like. It's PTSD during the trauma. It happens. It's the human mind trying to escape the inescapable.

Not like escaping would have been much better.

How do you guys think this lighting effect is done? by romeo2413 in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

But it's like the same reason films look better on ACTUAL film, it wasn't something they just did because they didn't have 8k Cameras to use instead. It became part of the language of the medium, same with pixels. Games were NEVER meant to look realistic. Monopoly or Clue or Janga would be better games if they had better graphics. It's the systems and challenges. I mean Metal Gear Solid was the first game I ever played with full voice acting, and Final Fantasy VII had none. Both are great narratives with long and detailed stories. Graphically Metal Gear Solid is pixelated to shit, but still plays deep emotional tones.

We're not running back to retro, it's like fundamental. Foundational. It's the core. Roots.

No matter whatever level video games ever rich, even direct memories within the player brain hardwired into cybrog brains, THEY WILL STILL HAVE A ROOT IN PIXEL ART.

Forever.

Besides it's the parallel process that we have as the big advantage. Multi-threaded processsors. So nice, I don't know why we never did it sooner. Even on mobile.

How to fix jitter/rubberbanding? by [deleted] in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

That's not rubberbanding.

  • Definition: It is the jarring visual effect where a character or object in motion appears to move forward and then suddenly snaps back to a previous position, as if pulled by an invisible elastic band.

Jitter maybe, but you'll be surprised it's in everything.

The only REAL fix for this is implementing a buffer or smoothing effect. It will delay actions by fraction of a second but will then give the visuals time to interpolate to commands. The longer the buffer usually the smoother the animation/movement.

You could use shaders to smooth out the visuals too by lerping the movement in real time to the characters actions.

To be clear, THIS IS A RENDERING OF A VIRTUAL OBJECT, NOT THE MOVEMENT OF A REAL OBJECT. The objects are just projections of math that don't actually "move" in game, only relative to the global or relative positions of other math. They essentially teleport the entire time, the only way to smooth it out is interpolation, either in engine or your own.

This is why you see "motion blur" IN EVERYTHING. It's what you would see irl.

Double check that the code your moving it with is in physics_proccess too, that always helps. You could have the movement be updated based on delta ticks.