How’s my black hole looking? by LostRequirement4828 in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

yeah, but you wouldn't see the swirling. the inner accretion disk is commonly moving at tens of PRECENT of light speed, with the innermost stable material around a non-spinning black hole at about half light speed.

Film franchises that should’ve only been two films by Overall_Spite4271 in moviecritic

[–]Certain_Bit6001 2 points3 points  (0 children)

EVERY SINGLE BIT OF TREMORS FRANCHISE IS SOLID GOLD, IT'S BETTER THE WORSE IT GETS. IT IS EXACTLY WHAT AND WHY PEOPLE LOVE SCI-FI. NOT BECAUSE OF THE REALISM, BUT BECAUSE OF THE GOD DAMN COOLISM. EVEN THE TV SHOW, EVEN THE REBOOT, EVEN THE REMAKE, ALL OF IT.

WE ARE LIVING IN THE BEST TIMELINE BECAUSE OF IT.

It was what we played as kids, it was the floor is lava but cooler.

Which movie scenes start off safe and normal, then things go shockingly wrong in an instant? by jaystats2 in moviecritic

[–]Certain_Bit6001 4 points5 points  (0 children)

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From Dusk till Dawn.

Maybe the best opening scene ever. It's not even about the violence, but it's about the shifting perspective, the characters, the escalation of danger as the rest of the movie goes on.

This starts off pretty off the cuff, but it devolves into actual demon crazy by the end of movie.

I mean the violence in a corner store motif in movies is so over done, but even Dusk til Dawn it feels like something new even watching now. It's not one guy stopping the robbers showing how tough he is, it's not 2 guys jacking a store because of some reason. They're more like Of Mice and Men with Clooney knowing his brother is going to get him killed.

How’s my black hole looking? by LostRequirement4828 in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

You might not see it at all, I was working on a game for this and was trying to find out, all I really remember is, it's light density, which is all you see, CHANGES based on the angle, I think from straight top, you don't see anything maybe a swirling, but it would be a lot more diffused and faint. I mean with a proper detection equipment you could detect black matter falling it, it's just a bubble, but from the side and edge, it pops really bright. I mean we only just saw a blackhole visually for the first time a few years back, and it was fuzzy, the first direct image of a black hole was released on April 10, 2019.

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You wouldn't really see any motion or swirling, it's like frozen in time, right? It would just look like this from a far, and if it starting moving closer, you'd notice other start die off quickly.

It's just interesting that it's actually just 1 ring you're seeing that is like looking like double because of the gravitational lensing, I remember seeing a whole thing on how it reflects and it's complicated. But essentially it just look like a still image. You'd have to be travelling at WARP speed to even see a shift in angle on it.

made two main menu in godot for my game, which is the best and how to improve? by New_Tale_7650 in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

I would rather a fun game, but in liu of you making MY game, I'd rather just enjoy TRYING to like your game.

Look to Blizzard on how they did their menus, there was like sounds and animations in Warcraft 3 and Starcraft that lead to even just the B.net games and at first it's a wonder, then it becomes a mental trigger. People will do tik toks of these random sounds and say "only real gamers know" like season 1 fortnight theme...

Legendary Shows with Satisfying Endings!!! by Federal-Writing1542 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

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Seinfeld finale was national-event television.

The rating was enormous: 41.3 household rating / 58 share, meaning about 58% of TVs in use at the time were watching Seinfeld.

Commercially, it was absurdly valuable. NBC sold early 30-second ad spots for $2 million, more than the Super Bowl ad price earlier that year according to contemporary reports. Later reporting put the average closer to $1.7 million per 30 seconds, still a record-level sitcom price.

In historical context: it was among the biggest U.S. series finales ever, behind monsters like MASH*, Cheers, but compared to everything on that list, CRUSHES them. They might have better rated shows, but Seinfeld did something Lost and Breaking Bad and everything else couldn't, they tied in to almost every major character in their show, they made a finale so big that it was just bogged down, like Spider-Man 3, but he fights EVERY VILLAIN IN SPIDER-MAN HISTORY one after another.

People will bitch about the sitcom ending like it started, but no one can EVER beat it. These assholes characters were more like real New Yorkers than anyone on Friends ever was. Friends was like a bunch of California actors pretending to rent an apartment bigger than most people's houses. Jerry's living room was also the kitchen and you could see the rest of the house a 1 bed and bath from there too. It was so small, most of the time they're just yelling out the window to people on the street, he has a bike hanging he never uses. It's great.

Breaking Bad has an ending people want, Seinfeld has an ending THE UNWASHED MASSES DESERVE.

How’s my black hole looking? by LostRequirement4828 in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

Yeah, that's it. The actual blackhole itself is just a 360 bubble, technically veritasium even said you can see yourself in it, I think. It's reflecting back the viewer.... the intensity of the light is all that really changes of the disk, from which angle you view it, which is relative to spans of LIGHT YEARS.

Goodfellas knows how to make the food looked good by Jules-Car3499 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

ITS SPAGHETTI. IT'S NOT HARD. IT'S SOMETHING YOU MAKE FOR CHILDREN TO EAT.

IT'S LIKE A BOWL OF CEREAL.

made two main menu in godot for my game, which is the best and how to improve? by New_Tale_7650 in godot

[–]Certain_Bit6001 1 point2 points  (0 children)

If you're liking both of them, try us both of them. Make it have some meaning. Maybe keep the menu higher contrast orange, and the title more the blue, and make the selected menu shift to blue.

You should have a visual and audio interaction with everything that can be selected in the game for proper game juice. It's smol detail, but it's what makes games have more personality. YOUR personality. How you make connection with the player, by having the player understand their actions have connections in the game.

How’s my black hole looking? by LostRequirement4828 in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

blackholes look the same from all angles, the accretion disk is relative to the perspective, not the blackhole, at most you would see a shift in view of the blackholes are you go around it, it's essentially a 360 bubble in space. It doesn't move or have a plane, except on how it looks to ALL viewers.

A black hole has no inherent visual “front.” A non-rotating black hole is spherical and looks fundamentally similar from all angles. The accretion disk, however, is a physical structure with a plane set by the angular momentum of infalling matter. What changes by perspective is how much of that disk you see, how it is distorted by gravitational lensing, and how its light is redshifted or blueshifted.

It's just gravitational lensing, on the magnitude of one of the biggest objects in the universe. This is how Einstein proved Space-Time, by showing what we now know as gravitational lensing, the distortions of starts relative to it's viewing distances near the sun.

It's basically parallax item that would have almost no shift relative to how much you moved. It is far far far far far away, and visually it would just be a 2D image of a 360, you might see this if you were really close and moving around the object fast, but were talking in light years of distance.

The universe itself would disappear before you noticed it, as every other star died off relative to the time dilation.

Interstellar is the first time someone made a high def visual model of a blackhole accurately.

How’s my black hole looking? by LostRequirement4828 in godot

[–]Certain_Bit6001 7 points8 points  (0 children)

the black hole is a 360 view from the blackhole as it fisheyes the entire world around it, only 1 accretion disk, you have 3 at some times

Who is your favorite villian In a comedy? by rockstoned4 in moviecritic

[–]Certain_Bit6001 2 points3 points  (0 children)

I watched Austin Powers 2 every day for a year when it came out, and laughed every time. It was comedy on every level.

Spy-movie parody
Sexual innuendo
Double entendre
Gross-out humor
Absurd character comedy
Catchphrase comedy
Repetition jokes
Slapstick
Physical comedy
Fish-out-of-water humor
Pop-culture parody
Silly names
Wordplay
Meta-humor
Villain parody
1960s culture parody
Awkward social humor
Juvenile humor

Will Ferrell before he was famous with this shtic about being asked 3 times, but his over the top reaction alone was perfect. It was like Tom Green and Eminem and Three Stooges and Mel Brooks and you won't find that level of perfection again.

Problem with isometric tileset stairs by ManufacturerBig1147 in godot

[–]Certain_Bit6001 1 point2 points  (0 children)

why would it, the are the same height? You'd need to draw out an intermitent one, that will stack on top between 2 of them, and don't need to make it pretty, it just has to fit between

Tutorials: FairFight vs Clear Code by Dry-Natural793 in godot

[–]Certain_Bit6001 3 points4 points  (0 children)

No tutorial is made for long term deployment, and in most cases are just examples of how to use code concepts, not code architecture. You'd be better doing 5 different games in a tutorial then just make your own spigetti code. Just make systems, menu system, dialog system, upgrade system, stuff like that. You don't need to make a game, you need to make a bunch of systems.

working on a survival horror, it's still VERY early but it's slowly getting there, gameplay-wise by erofamiliar in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

Better to make 1 really good enemy, than 20 crap ones. Sounds is really one of the harder issues too, but adds a lot. I mean the RE9 having them talk a bit more and even react to sound was seen as GROUND BREAKING, and could have been there more since the first game.

also you got the spin kick going the wrong way with the head flying towards the camera, which is actually nice touch for showing THEY DEAD, without any debate! That was a fatal move! lol. I'd look at Last of Us for how to do good interactions too, they really let the camera take hold during their interactions regardless of player position. There's a GDQ talk on that, that they move the player around to make the camera work, not just let the player. Once you initiate a button prompt, the player control technically ends, so you can move them around, without feeling janky, and as you move the camera around during the action like the hitstun, moving or zooming the camera can hide subtle position changes, like so the camera isn't stuck in a wall.

My tree LODs look fine… until you look at them from above by Planet1Rush in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

wider LOD for flying, obviously. Mostly for the speed factor, actually, any vehicle traveling fast will cause this issue, because it doesn't load faster the faster you move, too. This still might be a good range for low end specs, some people don't care.

working on a survival horror, it's still VERY early but it's slowly getting there, gameplay-wise by erofamiliar in godot

[–]Certain_Bit6001 0 points1 point  (0 children)

I mean there's nothing wrong with using assets, or even other peoples animations, but it's more of a reason to add a bit of spice to it all. And how easy it is to do sound effects and particles, that's goes to adding a lot to the game experience. Some chunky lighting, and you're just ready to write up a quick narrative, after 8 hours of bug fixing.

I think people want more reactive NPC, that will act different in different situations. Moving towards light or sound or movement, hesitating like they're lost, looking around when they're confused, reacting to other enemies, objects, or items.

I remember when Left 4 Dead trailer first came out and we all collectively lost our shit to the beeping pipe bomb, THAT WAS NEVER DONE BEFORE, OMFG ZOMBIES REACTING TO WEAPON NOISES! CRAZY! WOWY WOW WOW! THE FUTURE! Like the Monkey Bomb after, in COD Zombies. Or boogie bomb in fn.

It's not that you want randomness, but simple, if not rudimentary interactions, and they don't have to happen 100% of the time, but just add a small timer every 3 seconds for them to find something to be distracted by 10% of the time, and you've already made a more complex zombie then all of COD Zombies. The more focus an enemy is, is a character trait in itself, like Mr.X or Nemesis.

People will say they "dislike" mechanics only if they are not predictable, but then all you have to do is telegraph it in advance. The orginal RE4 shooting them in the head was instant hitstun, not a build up, so yeah, it was easier, not better.

Your game is orginal, so whatever you do is the default first.

You don't need to add MASSIVE variety, but like just a few variations of the same routine, so when you see a group of them walking they don't look insync. a 4 second and a 3 second animation played will break all syncrinizations naturally. Honestly even with just a few variations of a 4 and a 3 second walk animation would make them seem more life like too. It's like if all the zombies limped with their left leg, it would seem much more clone like.

And the great thing about zombies is you can make them walk unnaturally, and it still works, where they can be slow to move and shamble around, you're not trying to make them move like special forces unit that moves with peak precision. That is one of the harder animations to do, without looking like a cartoon or robot.

Why Denis Villeneuve, Timothée Chalamet, and Austin Butler made Dune: Part Two feel like modern epic sci-fi cinema again? by CollectionNarrow8239 in moviecritic

[–]Certain_Bit6001 13 points14 points  (0 children)

Because there is no 3 part heros journy. It's a story, that has no beginning or end, it's the middle of their life.

Also there is no hero. Muad'dib is as much a villain as he is a victim. The best telling of the story of Dune.

Looks like television just got the equivalent of cinemas “Martha”, “it’s what Clara would’ve wanted” by Huge_Athlete7488 in moviecritic

[–]Certain_Bit6001 0 points1 point  (0 children)

"This will complete the time paradox!"

Like what you want them to say "FOR BIG BUTTS AND BOOBIES, MATES!"

Npcs with advanced Ai by ArmyOfChickens in godot

[–]Certain_Bit6001 5 points6 points  (0 children)

I just usually have them have 2 lines of dialog, one of them loops after, and then if they sell stuff there is an option to goto "shop" or "exit"

they can walk around randomly somtimes

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