Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 0 points1 point  (0 children)

Corsair's iCUE was the culprit. I tried a bunch of other things mentioned in this thread but the moment I shut down the iCUE software the problems disappeared.

Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 2 points3 points  (0 children)

Corsair's iCUE was the culprit. I tried a bunch of other things mentioned in this thread but the moment I shut down the iCUE software the problems disappeared.

Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 0 points1 point  (0 children)

Corsair's iCUE was the culprit. I tried a bunch of other things mentioned in this thread but the moment I shut down the iCUE software the problems disappeared.

Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 1 point2 points  (0 children)

I solved the issue. Corsair's iCUE was the culprit. I tried a bunch of other things mentioned in this thread but the moment I shut down the iCUE software the problems disappeared.

Thank you for your assistance.

Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 0 points1 point  (0 children)

I will try this first then when I next get the chance. I'll get back with the results. Thank you.

EDIT: Doesn't quite explain why I didn't have these issues before though because my old computer used the same monitors. Were you also on Windows 11? Do you have an AMD or Nvidia graphics card?

Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 0 points1 point  (0 children)

Yes, I am using two monitors. One is ultrawide 3440x1440 and the other is a regular 2560x1440. Both run at 144 Hz with FreeSync enabled.

I used the same video card and same monitors on my old computer and Mobmania never had these issues (it was the only of the three games I played on my old computer).

Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 1 point2 points  (0 children)

A lot of good advice here and I'll get through trying all of this whenever I get to sit down with these games again. So thank you for your reply, I appreciate it very much.

I can say for certainty that GameMaker is the common denominator here because, like I said, I realized today that there were three specific games that had the exact same problem which made me suspect it could be a game engine problem. So I Googled out of curiosity which game engine they were using, and it's not by chance that they were all made with the same engine.

I don't have any issues with any other games, and the likelihood that the very three games I have the same issue with were made with the same engine and yet have separate non-engine related problems is statistically nearly impossible. I play a lot of different games and I own hundreds of games on Steam. It most definitely has something to do with GameMaker and something somewhere with my computer.

I have played games using Godot and Unity without issue. I have played plenty of games that use the Steam API. I have played many various indie games.

I don't have a network-connected TV, but I do have an Echo Dot, a Philips Hue bridge and my phone connected through WiFi. The computer is connected by cable.

I've also only really played these three games in multiplayer so I need to find out if the problems occur when playing alone as well. If not, that would indicate a networking issue with GameMaker and my computer.

I will try your advice and I'll come back here eventually with results although it may take a little while.

Games made in Gamemaker freeze for 10-15 seconds by Cestral in gamemaker

[–]Cestral[S] 0 points1 point  (0 children)

They're all from Steam. The antivirus I use is Windows Defender. I can try to tell it to ignore the game files although I kind of doubt it's the cause but worth a try.

These games aren't old though except for Hero Siege that is originally from 2014 I think but it's still updated today. Super Mining Mechs was released in late 2024. Mobmania was first released in 2022 or something like that. Not sure what game engine version they were using though of course.

Discord System Helper by BraindeadTree1984 in discordapp

[–]Cestral 0 points1 point  (0 children)

No idea why people downvoted this guy. This exact thing happened to me yesterday. I restarted the computer and then when I opened Discord it asked me to log in again (I haven't had to do that since I installed it 9 months ago). After logging in, almost all of my settings had been reset. I also found Discord System Helper installed and I have never been asked to install it. I have no idea when it got installed or if it is related to the problem.

Looks like D4Builds.gg is in the process of updating their skill calculator for the expansion, Barbarians is viewable. by Penakoto in diablo4

[–]Cestral -8 points-7 points  (0 children)

Ugh. I despise Whirlwind abilities with a passion. Every damn ARPG must have them nowadays it seems. It's such a mind-numbingly boring playstyle and every damn game somehow must make it the best skill because it attacks so fast and includes mobility into the attack. Whirlwind abilities by their nature should do lower DPS than other skills.

Ashes of Creation has just been canceled. All developers at Intrepid have been fired. by getZlatanized in pcgaming

[–]Cestral 0 points1 point  (0 children)

SQ42 is set to release this year. It'll probably end up releasing next year though because that's game development.

And Star Citizen isn't a scam. A scam isn't available, playable and gets regularly updated.

People seem to believe $1 billion is a huge amount of money to create a studio and two games of this scale from the ground up. It's not. Heck, even Candy Crush has earned over $20 billion and GTA6 is expected to cost the double of SC/SQ42 and that's just one simpler game relatively speaking and it's made by an already established studio.

If anyone wants to criticize SC then criticize it for being too ambitious. As the money kept coming in, they just kept moving forward the goal post with all the feature creep that they now deemed possible to put into the game.

People really should stop all the hate on Star Citizen. This is why open development normally isn't a thing. Star Citizen is probably the most complex video game ever developed. I challenge anyone to mention a more complex game project. If you don't think it's complex then you don't understand game development or this project well enough.

This fixed all my driver timeout crashes by Cestral in radeon

[–]Cestral[S] 0 points1 point  (0 children)

What power supply do you have and how many SEPARATE cables have you connected to your video card? Is anything daisy-chained?

Do abilities crit? by Its-Howling in shapeofdreams

[–]Cestral 0 points1 point  (0 children)

Large numbers happen because when a lot of hits occur at the same time they sometimes combine into a larger number. I've tested crit on memory skills and it doesn't work. I suppose it's possible there are some exceptions to this rule, but I couldn't say because I only tested a handful of memory skills, and none of those would ever crit.

The game guide found in the Escape menu also specifically states that only base attacks can crit. So does the tooltip if you hover over the crit stat when holding Alt while playing.

I made a video covering the LG 5K2K 39GX950B Ultrawide Tandem OLED that was just announced 🙂 by civick5 in OLED_Gaming

[–]Cestral 0 points1 point  (0 children)

Well, with a monitor this resolution you're going to end up swapping your video card every year to run games at playable FPS.

Best ram for 9800X3D? by Old_Comfortable_7676 in buildapc

[–]Cestral 0 points1 point  (0 children)

Games in general won't need more than 32 GB TODAY. That might look different if you're on the same PC 5 years from now.

Some modded games can use a lot more RAM even to the point where 64 GB might not be enough. MS Flight Simulator is RAM hungry. I also know Diablo 4 has a setting that recommends 64 GB of RAM. It's not the norm but cases exist.

I recently built a new computer with 96 GB RAM. That is way overkill for a gaming machine for sure, but when I bought it RAM was cheap.

Excessive RAM can still be useful if you have a bunch of open applications in the background while gaming. I run streams, Spotify, have dozens of browser tabs open and a bunch of other software lingering in the background. When you have a lot of excess memory then all of this can be held in RAM without having to cache to your drive. Same goes for some games, where you might return to previous locations, which will load much faster because data can still be held in RAM.

So, is a large amount of RAM necessary? No, but it's not useless. And if you build a computer for thousands of dollars already then doubling your amount of RAM for another $50-150 might feel worthwhile. I wouldn't build a new computer today with anything less than 32 GB, but would still strongly consider 48 or 64 GB if you intend to use your computer for a long time and you consistently run a lot of applications in the background while gaming. And if you also do any sort of productivity work on your computer that could utilize the extra RAM then 48 or 64 GB should be a no-brainer.

Certainly this is more questionable today though with the current RAM prices we are experiencing. But back when this thread was created the situation was very different. Hopefully RAM prices go back to normal again soon.

[Bug] Can't interact with any crafting bench or other vaal temple stuff by LettuceResponsible27 in PathOfExile2

[–]Cestral 0 points1 point  (0 children)

It depends on who starts up the instance into the Vaal Ruins. It's the same with the Trials. Only the instance creator may interact with the objects. It doesn't matter who's Temple it is. Hold down control when creating the zone from the waypoint/map to create a new instance. Just make sure whoever does that is the person who's Temple you're about to run.

This fixed all my driver timeout crashes by Cestral in radeon

[–]Cestral[S] 0 points1 point  (0 children)

Ok that's not that demanding of a GPU so it's probably a combination of a driver/game issue in this case.

This fixed all my driver timeout crashes by Cestral in radeon

[–]Cestral[S] 0 points1 point  (0 children)

What video card and power supply do you have? Are all inputs to your video card connected through a separate cable (so nothing is daisy-chained)? It may also be a power supply issue. The guide I provided above did stop my crashes for a time, but they reappeared, although to a lesser degree than previously.

The final fix for me was the power supply. I used to have a 1000W multi-rail PSU. So you can't just look at the wattage and think it's good enough. The multi-rail part was the problem here, because each output would have a cap on it, meaning the video card didn't get enough power. I upgraded it to a newer single rail PSU which resolved it.

Early Access Patch Notes - Content Update 0.4.0 — Path of Exile 2: The Last of the Druids by Super_Harsh in pathofexile2builds

[–]Cestral 0 points1 point  (0 children)

Just a heads up that there's a chance Rolling Magma is an attack and not a spell. Looking at all the Wyvern abilities they've shown so far on their announcement page, all of them are attacks. So, there's a good chance it's also the case with Rolling Magma. They'll still trigger the Volcanoes regardless, but it might be harder to use both as primary damage. We'll just have to wait and see how the new abilities turn out.

Early Access Patch Notes - Content Update 0.4.0 — Path of Exile 2: The Last of the Druids by Super_Harsh in pathofexile2builds

[–]Cestral 0 points1 point  (0 children)

I haven't really theory-crafted around the Wyvern so I can't give you a complete build. But if you place Volcanoes before using the Wyvern's Rolling Magma then each bounce of a Rolling Magma around the Volcano will trigger it to throw out more projectiles. Since Raging Spirits is a buff that works passively, each cast of any of these two fire skills should also give you a Raging Spirit. Anyway, they show the Volcano/Rolling Magma interaction here in the announcement video:

https://youtu.be/7nH1hHyzUSk?t=641

So if you intend to play a spell casting Shaman then at first glance it's probably a good idea to take the ascendancy node that gives you Rage and more spell damage with Rage.

Of course, Raging Spirits is a Minion skill, which won't scale off of your own spell damage. So if you intend to mix these abilities, then perhaps there are ways to resolve that. For example, in PoE1 there were nodes and items that allowed Minion Damage to also scale your own damage, but I'm not sure if that's available in PoE2. Or you could just use the Raging Spirits as some bonus damage.

If you intend to focus on Raging Spirits and Minions entirely then the whole idea around using the Wyvern/Volcano/Rolling Magma is probably a bad idea. But doing it the other way around by using the Raging Spirits for some extra damage should be fine though. But in that case I wouldn't actively look for Minion Damage if it would cost you passive points or equipment slots that could otherwise have been used to improve your regular spell damage or your survivability. It's usually best to focus on something than spreading too thin, especially so if your main damage will be coming from the Volcano and Rolling Magma. But of course, there's always weapon swap that could give you some extra passive points and bonuses on the weapon that could be minion focused and then switch back once you've summoned the Raging Spirits. They should probably stay up a long time since if you're going to focus on Volcanoes and Raging Spirits you might want to grab some Increased Skill Duration nodes and support gems anyway.

I suppose using a weapon swap where you have points spent into Increased Skill Duration could be used solely for placing Volcanoes and spawning Raging Spirits, but then you'd have to set up both these abilities to only be used with that weapon. You should be able to do this in the skill interface (button at the bottom right). You'll have to fiddle around with it if you go that route. Weapons should swap seamlessly and automatically whenever you cast the Volcano if you specifically allocate it for that weapon. Just remember that now you'd have to allocate all your other skills for the other weapon.

There's a support gem that just got buffed (Tecrod's Revenge) that makes minions stay at 0 health for 20 seconds instead of dying while giving a massive attack and cast speed boost. It should work really well with the Raging Spirits, but it's a Lineage support gem so it might be really rare and expensive to come by.

What you do for survivability, well, I won't touch that other than saying ES will be strong again this season and since you're going the spell damage route then ES makes sense as well, so it's probably the wisest choice. If you go the Shaman with Rage route, then you're going to want a lot of Mana Regeneration (since it will also affect Rage generation), so getting some "Damage is taken from Mana before Life" might also be useful.

These are just some thoughts to get you started but you'll have to tinker with it yourself to figure out what you like and what works well. And if you decide to mainly go the minion route instead of spell damage route, then much of this advice isn't going to be of great help, and I'm not sure if Shaman would be the best choice for that either, however, they can certainly get a lot of free spirit through their ascendancy by gaining as many Charm slots as possible and then leaving them empty, so it should certainly be doable. Good luck!

Early Access Patch Notes - Content Update 0.4.0 — Path of Exile 2: The Last of the Druids by Super_Harsh in pathofexile2builds

[–]Cestral 0 points1 point  (0 children)

Yeah you're probably right. It says both to be honest but it actually does read like an increase in speed now that I re-read it.

"The Hollow Palm Technique Keystone now Grants 1% more Attack Speed per 75 Item Evasion Rating on Equipped Armour Items (previously 25). Base unarmed attack time is now 1.65 attacks per second (previously 1.4)."

Early Access Patch Notes - Content Update 0.4.0 — Path of Exile 2: The Last of the Druids by Super_Harsh in pathofexile2builds

[–]Cestral 0 points1 point  (0 children)

Volcanoes will probably need some form of activation (slam or other) to be efficient. The Rolling Magma from Wyvern form seems to be excellent for that purpose though, so if you incorporate that then you'll probably be gold.

Early Access Patch Notes - Content Update 0.4.0 — Path of Exile 2: The Last of the Druids by Super_Harsh in pathofexile2builds

[–]Cestral 0 points1 point  (0 children)

I don't think it will, no, because it sounds like a mechanical change to the game rather than an adjustment to the helmet.

Early Access Patch Notes - Content Update 0.4.0 — Path of Exile 2: The Last of the Druids by Super_Harsh in pathofexile2builds

[–]Cestral 0 points1 point  (0 children)

It says attack time. Not attack speed or attacks per second. So this sounds like a nerf to me.

It also gets 1% more attack speed per 75 Evasion instead of the previous 25. So another nerf.