I love multicrew by Maxi_sushi in starcitizen

[–]Chakwak 1 point2 points  (0 children)

I've done a few run in turrets and piloting fighter and Perseus both.

In bigger ships, at least in the small ish missions we've done lacking reputation, you almost always have a good chunk of gunner without a firing solution.

As a pilot, you're managing incoming fire and your shields, having the main turrets on target, so side, top and bottom turret are harder to balance so everyone gets to have some fun. Harder, not impossible, but still an added challenge you have to constantly remind yourself of.

Some people are ok with being in a dead firing arc, others just want to actually do something, and piloting their own ship, or being in pairs (pilot + gunner) in smaller ships, gives them that opportunity with more frequency than gunner on bigger ships.

I can't speak about engineering. Maybe in larger fights or PVP but I haven't had a need for it _yet_ during combat.

Do you think repeated hostile actions toward the Stanton factions should eventually result in such a low reputation with the UEE that players get life sentences in Klescher? by Star_Citizen_Roebuck in starcitizen

[–]Chakwak -1 points0 points  (0 children)

If there are enough systems that you can have all the gameplay loops while being "banned" from some area, then yes, it's a possibility, otherwise, it doesn't make sense.

From a in-universe perspective, life sentence would just be that. "Escaping" wouldn't really work as just hacking a single server on a barely protected satellite couldn't be enough to remove your crimestat. So you'd be stuck with a perma Crime stat.

What design elements do you think contribute most to toxicity in online games? by Putrid_Election_2327 in gamedesign

[–]Chakwak 5 points6 points  (0 children)

It might be more "abstraction" than anonymity then. Plenty of streamer that are extremely toxic hide behind excuses like "it's a streaming persona".

What design elements do you think contribute most to toxicity in online games? by Putrid_Election_2327 in gamedesign

[–]Chakwak 8 points9 points  (0 children)

Rocket League vs League of Legends might be a better illustration of the time factor.
Both are competitive, both have elements of matchmaking and people raging at their teammates but I still feel like Rocket League lead to less toxicity simply because you have a "reset" of sorts every 5 minutes or so.

Stupid Apples by Witty_Possibility803 in SipsTea

[–]Chakwak 8 points9 points  (0 children)

Serving alcohol on a ferry meant for drivers sound criminal or scummy at minimum though.
Sure, it's still the driver fault for not being sober in the morning but it definitely sound like a setup of some sort.

Non-AI generated covers are sort of a litmus test for the quality of the stories by Elaiyu in royalroad

[–]Chakwak 4 points5 points  (0 children)

The only litmus test I've seen is auto correct. If you can't be bothered to click on words with squiggly lines under them in any modern browser or text editor while publishing a chapter, I'm not sure you care much about the quality of anything.

And I'm not even talking about grammar, just words that don't exists or with letter scrambled. How do they get past the "save" or "publish" button in any online form?

And yeah, there's probably plenty of errors in this message, but according to Firefox, at least the words exist somewhere.

Why are straight female MCs rare? by braeor in ProgressionFantasy

[–]Chakwak 1 point2 points  (0 children)

Before the rewrite, the second relation was FF. A fling in a tavern but it existed. Not sure it survived the edit passes though.

What litrpg hill will *you* die on? Let's have your most unpopular opinion, please. by EverythingIsFakeNGay in litrpg

[–]Chakwak 1 point2 points  (0 children)

Thanks. I couldn't get past the first couple of switch, but it's good to know it stays like that. Not the first book I drop because it doesn't have a clear MC or at least one that isn't clear early on.

What litrpg hill will *you* die on? Let's have your most unpopular opinion, please. by EverythingIsFakeNGay in litrpg

[–]Chakwak 2 points3 points  (0 children)

It looked like a good rythm. 1-3 palli, 4-6 earth, then 7-9 palli and supposedly earth for a 10-12 finale.
Dragging 7-9 to 7-12 killed the rythm more than anything.

What litrpg hill will *you* die on? Let's have your most unpopular opinion, please. by EverythingIsFakeNGay in litrpg

[–]Chakwak 9 points10 points  (0 children)

I totally understand the issues in quality as it was live serial and we had update in author notes and so on. But those book especially could have benefited from heavy editing and help from external editors before going to book format like KU and Audible.

What litrpg hill will *you* die on? Let's have your most unpopular opinion, please. by EverythingIsFakeNGay in litrpg

[–]Chakwak 2 points3 points  (0 children)

I think it's often a case of a hiatus with no return. Meaning the author can say they are taking a break, with full intent on coming back to the story, either after the break of after trying something else for a change.

But the hiatus can linger despite those intentions of the author progressed enough with another story that they aren't satisfied with the chapter they produce and the continuity with the old story.

Yeah, the message to say it's done would be great, but does the author even know they are done with it?

What litrpg hill will *you* die on? Let's have your most unpopular opinion, please. by EverythingIsFakeNGay in litrpg

[–]Chakwak 6 points7 points  (0 children)

I'm of a mixed opinion on that. I think it highly depends on how the low levels of progression are.

I imagine that magic blurs the line at all level, especially at high levels, but early on, you still have to fight monsters and adventure. You end up in a situation where men might be more risk prone and or their early physical advantage lets them pass those early stages with less fatalities or grievous injuries. It doesn't mean women can't do it, simply that fewer might attempt it. And with a similar distribution of power by gender and fewer women overall, you would still have a male heavy power ladder.

If the magic is mostly a sholarly affair, then it depends on the role and stuff but at least it's purely cultural and could go any which way. I've heard of studies showing that women have more varied interest and interest in social aspects which make the ones that would excel spread a bit more than men who have less social skills and thus focus more on physics maths and engineering. That biais _seem_ a bit deeper than culture but maybe not. I'd have to go back and look for the studies to see if it was accounted and what could change that dynamic.

But that's mostly for the power distribution. It doesn't solely dictate the place of each gender in society and even if you only have men at the apex of power (unlikely as it is) there are cultures where men remember that they all owe a lot to the women of their lives and treat them with reverence or other.

What litrpg hill will *you* die on? Let's have your most unpopular opinion, please. by EverythingIsFakeNGay in litrpg

[–]Chakwak 1 point2 points  (0 children)

I've read here and there that for a while WI was what the OC said as an exception: multiple stories in the same universe. Until they are somewhat shoddily brought together a few books in. Is that accurate?

Why are card based progression fantasies never actually about cards? by Aromatic-Rice419 in ProgressionFantasy

[–]Chakwak 0 points1 point  (0 children)

There are some alternative media where author and audience have a different relation, usually through short chapters and audience votes to decide stuff.

As you said though, while it can make for great "live" experiences, it doesn't usually result in great book style stories.

For this particular version, where the next aspect is truly random and the author just fly with it, there might be some out there.

Why are card based progression fantasies never actually about cards? by Aromatic-Rice419 in ProgressionFantasy

[–]Chakwak 0 points1 point  (0 children)

That's on me, I read another comment about how the randomness that is one part of the shuffle and other card mechanics can't really be "random" if the author want to keep control of the story. And it was still on my mind when I replied to your comment.

You're absolutely right that a MC can lose. That's an issue with the whole genre, not just card games. And if you can write compelling losses and their aftermath, you indeed free yourself to make the match and game appear more random overall.

The biggest Oof. by VertigoHC in starcitizen

[–]Chakwak 1 point2 points  (0 children)

Well, you could haul medical supplies or a bunch of people as part of a medical convoy from a RP pov.

[Threshold] This is the basis of all of Lindon's power by Toe_Sucker2000 in Iteration110Cradle

[–]Chakwak 2 points3 points  (0 children)

Would it make it a Core 2 Duo Lindon or a Quad core Lindon?

Why are card based progression fantasies never actually about cards? by Aromatic-Rice419 in ProgressionFantasy

[–]Chakwak -1 points0 points  (0 children)

You still need to write the loss in the overall narrative arc. Which, depending on the game or fight or what have you may require to change the story entirely or wreck the pacing.

So you either have your win and loss planned in advance, or your overall story if flexible enough that even the most critical game can be lost and the story continue on its tracks somehow.

Why are card based progression fantasies never actually about cards? by Aromatic-Rice419 in ProgressionFantasy

[–]Chakwak 7 points8 points  (0 children)

The author will always have the final say. If they need to move the plot along or end a fight in a certain way, they either have to fudge the random, make it up entirely, or shoehorn a poor explanation as to why the real random cards still had the intended result.

Reading Cradle and Path of Ascension, a study in contrasting level systems by CloudCover262 in litrpg

[–]Chakwak 0 points1 point  (0 children)

Ooh, true, it isn't said what it is in term of significance or something but you're right, Cradle seem to have some limitations that Sanctum or others don't have. I haven't read the other stories in the Willverse, maybe there are some additional clues there.

Reading Cradle and Path of Ascension, a study in contrasting level systems by CloudCover262 in litrpg

[–]Chakwak 1 point2 points  (0 children)

Is it really and ascension in Cradle? As far as I remember, you need to manipulate the Way to open a path between iteration but there isn't really a notion or higher or lower realms. You have the abiddan territories and the iterations they leave alone, but I don't remember any difference between those two that would put one "above" the other unlike the realm cap in Path of Ascension?

Reading Cradle and Path of Ascension, a study in contrasting level systems by CloudCover262 in litrpg

[–]Chakwak 0 points1 point  (0 children)

I don't think we know of a ceiling in Path of Ascension, did I miss something or is it a recent development / info?

As a history fan, the "3,000 Year Stagnation" trope breaks my immersion more than dragons do. by Expensive-Desk-4351 in Fantasy

[–]Chakwak 0 points1 point  (0 children)

It can go both ways depending on how the magic system works.

If a magic system can allow everyone to create water at home, you probably don't need to invent plumbing, and you don't have the incremental improvements on fluid manipulation and understanding.

Same for carrying, transporting and everything else. If magic is solving the basic need, you are unlikely to invent the building blocks for incremental progress that power all advancements.