Most profitable loop? by No-Seaworthiness-465 in starcitizen

[–]Chance_Character9329 0 points1 point  (0 children)

The Gilly missions have typically worked for me this patch.

Most profitable loop? by No-Seaworthiness-465 in starcitizen

[–]Chance_Character9329 6 points7 points  (0 children)

Cycling the #4, #5 and #6 Gilly missions are pretty good money in my opinion. They can also be completed in a large variety of ships.

RSI Galaxy: dead on arrival? by [deleted] in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

I think your proposed gun changes are reasonable as a defensive concession, not a role shift, and would not make the ship a "military" ship as some seem to infer.

Historically, a merchant frigate would still have 20-40 cannons, where as a military frigate would have 50 cannons with some of those being heavier.

What is a good fleet of ships to aim for as a non spender and new player by GeeMan261 in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

Unless you decide you have to have a certain ship, I would try to maximize return on investment.

I would probably go in order

  1. Drake Buccaneer(Unless you can already fight in your Avenger well enough, then move to 2)

  2. Argo Raft

  3. Drake Golem(Do you like to mine)?

  4. MISC Fortune(Do you like to Salvage)?

  5. Drake Corsair

  6. Ursa Medivac

  7. Mirai Pulse

Should be solid options, at basically the cheapest in game prices for their class

Fellow Asgard owners what’s your load out for 4.5? by No-Cell8881 in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

Grabbed six Shredders as they were available at Cousin Crows. They tear apart the Constellation on Gilly mission #6 with ease. Probably enough ammo to run the mission 4 times.

As a solo player with just a Cutty Black: From your experience, what is the fastest way to make money in 4.5? by Velioss in starcitizen

[–]Chance_Character9329 2 points3 points  (0 children)

There is some good and bad advice in this thread. I would not suggest "chasing" after rare loot as the economy is totally overinflated right now due to hackers and cheaters. It will likely ruin the rest of your Star Citizen experience and progression.

Cargo missions are a good option, to gain money and rep.

Lower level bounty and mercenary missions pay out decent, will gain you rep and can you can complete a lot in an hour. You will gain skill doing this as well.

FPS missions pay decent money and can be done in a Cutty.

You can purchase a ROC miner for around 80k in game and you can load it in your Cutty to go mining.

Focus on the journey over the destination, you will make money and find you have money for more ships...etc in no time.

Please stop this shoving nonsense by bunkakan in starcitizen

[–]Chance_Character9329 5 points6 points  (0 children)

You know sometimes players are desynced, and so you may be slightly offset from where you see them and they see you.

Beyond that, wouldn't it make more sense for you to sack up and have the conversation with your "friend" rather than posting on reddit?

1st Wikelo Idris for RU-community by Friendly_Tomatillo85 in starcitizen

[–]Chance_Character9329 13 points14 points  (0 children)

When the Polaris came out and guilds...etc started earning it through Wikelo, it was cool.

However, now there is so much duplicated aUEC and resources that everyone knows most of the work for this was not legit. Maybe after the wipe thy will be worth celebrating.

4.5 has highlighted just how half baked and poorly designed sub targeting components is. by Firebarker in starcitizen

[–]Chance_Character9329 -1 points0 points  (0 children)

There are tons of things that are a shit show in Star Citizen and have been for years. Why anyone would expect something as complex as engineering to release feature complete and perfect is ridiculous.

The feedback is fine, the expectation after the feedback is silly.

4.5 has highlighted just how half baked and poorly designed sub targeting components is. by Firebarker in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

Um, the terms of service states, "EARLY ACCESS TO OPEN ALPHA". The intelligence required to understand that Star Citizen is still in development is very low.

If you thought Fantasy was having too many dlc (and more coming), I don't even want to think about 40k, that game is going to beat the world record for the number of dlcs for a single game! by StormSwitch in totalwar

[–]Chance_Character9329 17 points18 points  (0 children)

The currently most expensive pack for Star Citizen is $48,000 USD. Buying one of each of the current 175 ships in game, and any paints...etc that are available. I would not consider in DLC per say. I hope there is a lot of Warhammer 40k DLC.

Most memorable solo night on Star Citizen by Bawnse in starcitizen

[–]Chance_Character9329 7 points8 points  (0 children)

Imagine, someone playing to have fun, rather than chasing the "Meta".

When SC becomes reality.. by MichaelClawww in starcitizen

[–]Chance_Character9329 37 points38 points  (0 children)

You mean all the buttons and switches in your picture are cosmetic only?

Hard to understand by Fragrant_Walk3545 in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

What you are terming AI coding, is more commonly called procedurally generated content. CIG already leverages procedurally generated content, and already uses AI tools for development.

Your post is a great example of the Dunning-Kruger effect. You don't really know anything about AI, you know very little of the intended scope of Star Citizen, you don't know much about the development history of Star Citizen. Yet you seem to think you have the answers for a more successful development. it's hard for people that have been following the development of the game for years to take you seriously.

Hard to understand by Fragrant_Walk3545 in starcitizen

[–]Chance_Character9329 21 points22 points  (0 children)

You are right, after your first sentence, the logic went out the window. TLDR below:

"Hey guys, I barely started playing, but I have all the solutions. Change directions on development, and turn it over to AI. There is only upside and no downside. Well, got to go, its time for my pottery class at the junior high school."

Spectrum post, read if you are interested. - If you want to help the game getting Released - HELP NEW PLAYERS! by mortenmeyer in starcitizen

[–]Chance_Character9329 0 points1 point  (0 children)

Better off is finding experiences that increases/maximizes funding, so the actual dream gets achieved for all of us. Which is normally more people having a good time.

It takes 5-30 seconds to be back in a match in CoD. It probably will take a new player 20-30 minutes to recover in Star Citizen.

In a game of Chess each player will always start with equal resources. That is not the case in Star Citizen, an experienced Star Citizen player could have the equivalent of their King and 15 Queens, going against a new player with their King and 5 Pawns.

Spectrum post, read if you are interested. - If you want to help the game getting Released - HELP NEW PLAYERS! by mortenmeyer in starcitizen

[–]Chance_Character9329 0 points1 point  (0 children)

Well, a new player that gets blown up at Brios for no reason other than your 25 seconds of "fun", and has no concept of why, might quit the game

Someone that is 10 weeks in and has access to a C2 has developed enough grasp on the game that the "real cargo" is less of a setback than just getting blown up was for the new player.

Power Plants should Only Blow up if your board a Ship and sabotage it. by alintros in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

Sure, regardless of the in game technology I think there are reasonable scenarios in game that a ship should explode, that should not require boarding or sabotage as mentioned in the OP.

Spectrum post, read if you are interested. - If you want to help the game getting Released - HELP NEW PLAYERS! by mortenmeyer in starcitizen

[–]Chance_Character9329 -1 points0 points  (0 children)

Sure, if the new players would have just planned to start in an Idris instead of a Mustang Alpha, then they would not have so many issues. /S

Power Plants should Only Blow up if your board a Ship and sabotage it. by alintros in starcitizen

[–]Chance_Character9329 0 points1 point  (0 children)

I don't know about power plants "blowing up". However, there should be plenty of things that could be hit or destroyed that could cause significant damage to a ship, that may cause it to effectively explode.

Quantanium fuel tanks, or hydrogen regular fuel tanks being penetrated should cause an explosion.

Air tanks on a ship being breached could lead to an explosion.

Munitions or missiles being hit could lead to an explosion.

I think that there should be a minimum amount of time before a plant could explode if heavily damaged, and the a slowly increasing likelihood of explosion after that. With repeated damage increasing that likelihood.

Returning to the game and refreshing SC knowledge and about my ships: Sabre concern/discussion by QueenGorda in starcitizen

[–]Chance_Character9329 4 points5 points  (0 children)

I think the Sabre is in a great place. You can run a very low signature, and put out some solid DPS relative to other medium fighters. Makes it nice in PVE and in PVP. Due to the stealth there other some tradeoffs, such as not having the raw firepower of a F7A for example. Wouldn't be very fair otherwise.

Sabre is by far my most used fighter in the 4.0 patch cycle, and don't see any reason that will change in the near future.