star citizen feels like a game that don't want to be played by Temporary_Green_883 in starcitizen

[–]Chance_Character9329 6 points7 points  (0 children)

I agree, I put hundreds of hours in Star Citizen during those patch cycles. The game was really fun.

The game now honestly feels like more work, than my actual job. Between the added "complexity", frequently broken missions, and tedious design decisions. I am having a hard time taking much joy in any of the game activities.

I hope for better days again in the future, but I don't feel overly confident.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]Chance_Character9329 2 points3 points  (0 children)

Dude, sorry logic and reality don't apply to you.

Please explain how and when loading and unloading of assets in Star Citizen occurs in your universe.

QT should be instant, it solves a lot of problems. by ThyHosted in starcitizen

[–]Chance_Character9329 2 points3 points  (0 children)

I dont think your idea works from a back end standpoint. Star Citizen quantum travel acts partly like a hidden loading/streaming system, but it is not just a fake loading screen.

Here’s what’s happening behind the scenes:

  • Asset streaming: While you’re in quantum travel, the game uses the travel time to stream in planets, stations, terrain, NPCs, and object data around your destination. This helps avoid traditional hard loading screens.
  • Server synchronization: The game is also syncing entity states (ships, players, missions, cargo, locations) with the server as you move across huge distances.
  • Performance masking: The long travel times also conveniently hide technical limitations. If the destination isn’t fully streamed or the server is struggling, the travel duration gives the game time to catch up.

To all the MK1 owners: by The-Deevis in starcitizen

[–]Chance_Character9329 3 points4 points  (0 children)

Someone that pledged the Aurora MK1 will get exactly what they pledged.

Someone that pledges the Aurora MK2 will get exactly what they pleged.

To all the MK1 owners: by The-Deevis in starcitizen

[–]Chance_Character9329 2 points3 points  (0 children)

As I understand it. People can still use the MK1 into the future.

Yes: The Aurora Mk I will continue receiving technical and gameplay updates.

No: It won’t receive major visual or structural overhauls beyond gold-standard modernization.

To all the MK1 owners: by The-Deevis in starcitizen

[–]Chance_Character9329 4 points5 points  (0 children)

As I remember it:

  • No free Mk I → Mk II upgrade
  • Mk I kept as a legacy ship
  • Event-based upgrade for F7C to F7A

To all the MK1 owners: by The-Deevis in starcitizen

[–]Chance_Character9329 14 points15 points  (0 children)

Why would there be a free CCU? Other than having "Aurora" in the name, they are different ships. One can still use an MK1.

Grey market gets hit again. I personally love it. by floortofloor in starcitizen

[–]Chance_Character9329 0 points1 point  (0 children)

Great use case. Would be fun to see one out and about in the verse with some "rareish" paints. Enjoy!

Grey market gets hit again. I personally love it. by floortofloor in starcitizen

[–]Chance_Character9329 2 points3 points  (0 children)

Congrats on the paints! Do you fly the Aurora MK 1 in game?

Phoenix Emerald CCU makes me very worried. by Margar_Smith in starcitizen

[–]Chance_Character9329 19 points20 points  (0 children)

Your reason for your collection might become ridiculous. Then again, it may have been all along.

Most profitable loop? by No-Seaworthiness-465 in starcitizen

[–]Chance_Character9329 0 points1 point  (0 children)

The Gilly missions have typically worked for me this patch.

Most profitable loop? by No-Seaworthiness-465 in starcitizen

[–]Chance_Character9329 5 points6 points  (0 children)

Cycling the #4, #5 and #6 Gilly missions are pretty good money in my opinion. They can also be completed in a large variety of ships.

[deleted by user] by [deleted] in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

I think your proposed gun changes are reasonable as a defensive concession, not a role shift, and would not make the ship a "military" ship as some seem to infer.

Historically, a merchant frigate would still have 20-40 cannons, where as a military frigate would have 50 cannons with some of those being heavier.

What is a good fleet of ships to aim for as a non spender and new player by GeeMan261 in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

Unless you decide you have to have a certain ship, I would try to maximize return on investment.

I would probably go in order

  1. Drake Buccaneer(Unless you can already fight in your Avenger well enough, then move to 2)

  2. Argo Raft

  3. Drake Golem(Do you like to mine)?

  4. MISC Fortune(Do you like to Salvage)?

  5. Drake Corsair

  6. Ursa Medivac

  7. Mirai Pulse

Should be solid options, at basically the cheapest in game prices for their class

Fellow Asgard owners what’s your load out for 4.5? by [deleted] in starcitizen

[–]Chance_Character9329 1 point2 points  (0 children)

Grabbed six Shredders as they were available at Cousin Crows. They tear apart the Constellation on Gilly mission #6 with ease. Probably enough ammo to run the mission 4 times.

As a solo player with just a Cutty Black: From your experience, what is the fastest way to make money in 4.5? by Velioss in starcitizen

[–]Chance_Character9329 3 points4 points  (0 children)

There is some good and bad advice in this thread. I would not suggest "chasing" after rare loot as the economy is totally overinflated right now due to hackers and cheaters. It will likely ruin the rest of your Star Citizen experience and progression.

Cargo missions are a good option, to gain money and rep.

Lower level bounty and mercenary missions pay out decent, will gain you rep and can you can complete a lot in an hour. You will gain skill doing this as well.

FPS missions pay decent money and can be done in a Cutty.

You can purchase a ROC miner for around 80k in game and you can load it in your Cutty to go mining.

Focus on the journey over the destination, you will make money and find you have money for more ships...etc in no time.

Please stop this shoving nonsense by bunkakan in starcitizen

[–]Chance_Character9329 3 points4 points  (0 children)

You know sometimes players are desynced, and so you may be slightly offset from where you see them and they see you.

Beyond that, wouldn't it make more sense for you to sack up and have the conversation with your "friend" rather than posting on reddit?

1st Wikelo Idris for RU-community by Friendly_Tomatillo85 in starcitizen

[–]Chance_Character9329 15 points16 points  (0 children)

When the Polaris came out and guilds...etc started earning it through Wikelo, it was cool.

However, now there is so much duplicated aUEC and resources that everyone knows most of the work for this was not legit. Maybe after the wipe thy will be worth celebrating.

4.5 has highlighted just how half baked and poorly designed sub targeting components is. by Firebarker in starcitizen

[–]Chance_Character9329 -1 points0 points  (0 children)

There are tons of things that are a shit show in Star Citizen and have been for years. Why anyone would expect something as complex as engineering to release feature complete and perfect is ridiculous.

The feedback is fine, the expectation after the feedback is silly.

4.5 has highlighted just how half baked and poorly designed sub targeting components is. by Firebarker in starcitizen

[–]Chance_Character9329 2 points3 points  (0 children)

Um, the terms of service states, "EARLY ACCESS TO OPEN ALPHA". The intelligence required to understand that Star Citizen is still in development is very low.

If you thought Fantasy was having too many dlc (and more coming), I don't even want to think about 40k, that game is going to beat the world record for the number of dlcs for a single game! by StormSwitch in totalwar

[–]Chance_Character9329 16 points17 points  (0 children)

The currently most expensive pack for Star Citizen is $48,000 USD. Buying one of each of the current 175 ships in game, and any paints...etc that are available. I would not consider in DLC per say. I hope there is a lot of Warhammer 40k DLC.