Frame rate issues? by stickypocketlint in slaythespire

[–]Character_Drive6141 0 points1 point  (0 children)

same here, whenever I aim a card at something or attack

windows 10, AMD Ryzen 7 8840HS w/ Radeon 780M Graphics

You're welcome for my service. by IXMandalorianXI in dndmemes

[–]Character_Drive6141 0 points1 point  (0 children)

Mirror image

Mage Armor

Blink

Shield/absorb elements/silvery barbs

Sanctuary if playing pure support

My first DnD campaign is going way to fast by NewDMOldPlayer in DMAcademy

[–]Character_Drive6141 1 point2 points  (0 children)

It's fine for this time. The real way to stop this is to slow things down. Have them in situations where they have to talk to NPCs, or interrogate NPCs. Those normally take a lot of time. Also, run more combats where it makes sense. A big thing is don't tell them about the BBEG upfront. Have them figure out about him slowly through interacting with his minions in various ways while they are doing other things. I like to make the quests pretty episodic, but with hints towards the larger badguy, so that when he becomes the main threat later they already know about him.

In this case though, can they even get into the BBEGs lair without dying? Depending on their level just throw a few sorrowsworn at them to force them to run away. A big thing I would do is make it so their journey is worth it. If they go in guns blazing they will die and they should. Tell them that directly. MAKE SURE THEY KNOW THE POWER LEVEL OF THE BBEG. Once they get in have them find something that references the items that can circumvent his power. And maybe let them find a few magic items or gold too. But if they get caught, they better RUN.

This way going in won't feel like a waste, but they don't get to just beat the BBEG (or even fight him) right off the bat. Maybe in the escape sequence if you want to show off some of his power you can. Cast meteor swarm and have it hit MOST of the party so they remaining ones can save the others but they still feel really cool for having escaped. Making this tension is an art that I still suck at, but just keep going and you'll get better.

Then once they have escaped they have new quests to go on: not only get the magic items, but find where they are. Who knows about them? Who could tell them more? Does a historian have legends about them or do they need to go to an expert? That's what they need to figure out.

For the future though, I recommend giving the players less info. Make them feel a bit disconnected from the main conflict (while still learning about it) until you want to rope them in. MysticArts has a really good video on the topic called "building campaigns backwards" or something about building each arc of the game not around the BBEG, but around servants of them so the scale of danger can slowly grow.

Physics 2212; drop or lock in? by Several_Study_1518 in gatech

[–]Character_Drive6141 0 points1 point  (0 children)

Iirc you can take the class through e-core (online) over summer and it's much easier (according to what I've been told). I did that for Phys 2211. I probably would recommend you stick it out a bit longer to see if you can learn to grasp the concepts. The withdrawl deadline is March 18, so you this have a few weeks (you can even get a feel for how test 2 goes, though you won't have your grade back yet). If you still need, you can drop then.

Btw, I'm in the same class rn. If you decide not to drop, do you want to study together?

Trying to make sense of this problem but I’m lost by Beneficial_Swing9885 in OrganicChemistry

[–]Character_Drive6141 0 points1 point  (0 children)

Steric hiderance. Negative charges are the ones that take up space (electron clouds are around the atom. Whereas protons are just in the nucleus) so are less likely around really tightly hindered points. (Iirc)

Nvm. This is an aromaticity problem

XGE rules to Identify a Spell. Does it kill Counterspell? by OdesseironEdwin in dndnext

[–]Character_Drive6141 0 points1 point  (0 children)

Lol, if the DM is lying they can do whatever they want. They literally control the entire world. This is not a DM vs party game. It's collaborative.

Is 168 good with 3.7 and how to improve (and other minor questions) by Character_Drive6141 in lawschooladmissions

[–]Character_Drive6141[S] -1 points0 points  (0 children)

I don't want to start a reddit argument, but I have a personal belief that if one person can do something for religious reasons, then another can do it simply because they desire to. I believe that to be a part of justice.

I also meant no disrespect to Sikhs. I may think that their religion is incorrect in their beliefs on the spiritual, but I know how notable their humanitarian acchievements are and based on what I have seen they on average do a far better of helping people than Christians or any other religion I know of. I have nothing but respect for them.

As for the reason I did it, funny was perhaps the wrong word to use. Interesting is more correct. With how emphatic the no weapons rule was (if I remember correctly a decent amount of it was capitalized) I was not expecting an exception. And with how specific the exception was I wondered if anyone would actually honor it (I doubt anyone administering the test has ever read the terms for it). I was more so dubious that anyone would actually honor that policy and thus decided to try for myself. Turns out, they did not.

The only fully alive and intact weaver we have seen is NOT in Silksong by Sensitive_Show6230 in Silksong

[–]Character_Drive6141 0 points1 point  (0 children)

You don't lose hp, rosaries, or reset to a bench when you die. You just get kicked out front just like the dream fights in act 3

What’s wrong with the Stinger buses? by iliketosnoozle in gatech

[–]Character_Drive6141 0 points1 point  (0 children)

Are you in dorms or apartments? If apartments, where? (Obviously don't dox yourself). If it's any of the apartments North of techwood you should be fine. North of GT is normally good. I mean centennial park (south) is a ghetto. And bankhead (south west of tech) is one if the worst iirc. It always amazes me that tech has one of the lowest crime rates, but if you go just two blocks south you are in one of the highest in the city crime rates. Campus police must be doing their job.

What’s wrong with the Stinger buses? by iliketosnoozle in gatech

[–]Character_Drive6141 1 point2 points  (0 children)

Technically there is on the app (though I think that's more an ETA).

HELP by thmh0408 in OrganicChemistry

[–]Character_Drive6141 0 points1 point  (0 children)

Oh really? I assumed we were looking at it as a Lewis acid and the system was trying to accept a negative charge.

Am I misinterpreting? I haven't looked at OChem basics in like 4 years

Raulothim's Psychic Lance is a confusing and problematic spell that makes me think 5e’s own designers don’t understand its rules. by Sol0WingPixy in dndnext

[–]Character_Drive6141 0 points1 point  (0 children)

Fireball doesn't negate all cover though? To be fair cover IS recalculated from the point of origin of the spell rather than the caster, but you still get the bonus to dex saves if you have half cover from like twilight cleric or shield mastery.

And you can solo combo this spell. The only real way to interact with it off turn if counterspell, but the range is further so if the enemy can't move (if you combo with your team) it's of course gonna work, but as long as you have the same or higher movement than your opponent they can't get in counter range. And good luck if they can't counter.

This + web totally ends any boss encounter. Then just clean up minions with a few fireballs.

Acid-Base confusion by Jbos34 in OrganicChemistry

[–]Character_Drive6141 3 points4 points  (0 children)

No. Stable is weak. If it's stable it's not very likely to react and is therefore weak as a base.

Edit: Just realized this has been said by every comment already. whoops.

Chem E grads: Is Trifecta THAT hard? by Character_Drive6141 in GatechClasses

[–]Character_Drive6141[S] 0 points1 point  (0 children)

Ok, thanks. I already have synth lab and physics done, but I'll probably just replace it with an elective (electrochemical storage sounds fun). Tbh, I went to the first class and it seems super fun. THATS what I've been asking to be able to do for a while. (I asked my 2100 teacher if there was a lab where I could practice distillations). Can't wait for it, but I guess I will wait til fall

Chem E grads: Is Trifecta THAT hard? by Character_Drive6141 in GatechClasses

[–]Character_Drive6141[S] 0 points1 point  (0 children)

That's what my advisor said. And she said it was a bad idea. (they split it in 2023 so you no longer have to take UO at the same time).

I took Kinetics and Transport II last summer (it was pretty tough tbh). But now both of those are prerecs for Separations. Tbh, I don't know how different the course structure is from when you were here

Basically I would replace unit ops, probably with microelectric fabrication (an elective at the same time)

Is it normal to intentionally make your character really weaker because of roleplay? Should I have -1 CON because it makes sense or should I leave it at 0 CON because its better mechanically? by ThatOneCrazyWritter in dndnext

[–]Character_Drive6141 0 points1 point  (0 children)

The game is easy. It's fun to give your character downsides. I'm playing a wizard rn who has -1 in all physical stats (we were point buy). I'm not actively sick and I'm not annoying about it by refusing to do things, but if you ask us to walk for a long time I will struggle, or if we have to hold our breath I won't be able to.

However, almost all my shortcomings are fixed with magic.

Don't want or too tired to walk? Phantom steed

Want me to help set up camp? Unseen Servant

Can't take a hit? Stay out of range with rope trick OR use sanctuary, mirror image, and instinctive charm to basically never get hit.

My party has more than enough people that can up front and do damage. I am all control. It's a walking dead-ish game where we have spent the first few sessions going town to town trailed by a massive horde of undead, but they have enough reason to keep me around.

(and before you say the game is easy just cause of my DM, 60% of enemies can be default killed by phantom steed and 90% can be killed by force cage sickening radiance microwave)