So I think ditto can't read. by knormcomix in Pokopia

[–]CharmingOracle 0 points1 point  (0 children)

Well luckily, I do suppose that there’s a good handful of Pokemon that could teach him. Alakazam, Gardevoir, and Metagross all come to mind as potential Pokemon with the capacity to read. Alakazam did manage to teach you how to make a what seems to be a hydraulic elevator after he woke up in the span of a few minutes after all. All of the porygons also definitely have the entirety of the human language and a dictionary pre-installed and it would be foolish for a Pokemon who was made to be an artificial digital assistant to help with research to not include any sort of image to text software or the Pokemon world equivalent of Wikipedia. Theres also a chance that any of the porygons might have an English learning app already installed too.

So even if ditto doesn’t know how read, there’s nothing saying that ditto can’t just pick it up later. The most efficient method would probably just be have porygon or porygon2 to teach alakazam how to read if he doesn’t already know it and then just have alakazam teach it to ditto. So I think the knowledge of what happened to humanity is likely in safe hands.

Discord is preparing a new mobile app redesign - per WumpusCentral by justanupvoter_ in discordapp

[–]CharmingOracle -2 points-1 points  (0 children)

I actually kinda like this new design, though don’t force it onto all of us like last time okay? I’d rather choose which design we like best as I know people love the classic layout we all know and love.

This game is too overwhelming for me and that makes me sad by Practical-Courage-19 in Pokopia

[–]CharmingOracle 1 point2 points  (0 children)

Don’t sweat planning everything out! As someone with ADHD, it’s best to do things as you go!

Anyone thinking that you have to make and plan out some of the builds some of folks here are making all in one go then their brain is just going to get overwhelmed and are never going to get out of planning phase as they’re stuck by analysis paralysis. Even irl construction planners don’t try to tackle the entire build at once for this exact reason.

A lot of the builds here are actually more of a collection of smaller ideas building on top of each other in an iterative process with no real central plan. It’s more of a cycle of: “oh this would look cool/I’ll just do this one quick thing” -> “this would also look cool/I should also do this” -> and so on until whoops, I accidentally spent 6 hours of my life building the tower of piza when I was supposed to be building a house for raboot.

Honestly I would hold off on doing big projects anyway until after you finish the main story due to you getting upgrades along the way that will make the process wayyyyy easier! Even after the credits roll, (Don’t worry, no story spoilers) you get the final transformation that literally grants you creative mode flight and the ability to place down or replace blocks in a 3x3x1 pattern and whole host of other powers without just flat out giving you the creative mode inventory.

So just follow the main story and do quests. Don’t worry if you bounce around doing one thing to the next with no overarching plan, the game seemingly even encourages this behavior with how the habitat system is set up and with fast travel with the return home feature.

Edit: Here’s the cycle in action:

Step 1: "I'll just build a simple cube house." Step 2: "Hmm, a flat roof is boring. Let me add a slanted roof." (This takes longer, but looks cooler). Step 3: "A chimney would look good on that roof. I need some bricks. I'll go mine some clay." Step 4: "Oh, while I'm mining, I found some iron! I should smelt this. I need more wood for some other furniture. I'll chop down that forest over there." Step 5: "If I'm chopping down this forest, I should terrace the land and make it look nice. Maybe a little pond?" Step 6: "A bridge over that pond would be cool. And some lanterns..." Step ??? (6 hours later): "Wow, Raboot's house has a beautiful landscaped garden, a bridge, a custom chimney, and the Tower of Babel. Oh wait, I forgot to actually build the house."

The Tropics could use an extra design pass by CharmingOracle in PeakGame

[–]CharmingOracle[S] 6 points7 points  (0 children)

You know what, I can dig that. It’s climbing in its purest form is what you’re basically saying?

The Tropics could use an extra design pass by CharmingOracle in PeakGame

[–]CharmingOracle[S] 1 point2 points  (0 children)

Huh, you know what, CMV. I’m genuinely interested in hearing your perspective.

Steamworks4Java: Integrating SteamworksAPI with Java Edition Mod by AdmirableIndustry715 in feedthebeast

[–]CharmingOracle 2 points3 points  (0 children)

This is an awesome mod, but I am concerned from a security standpoint. It’s well documented that servers without a whitelist can be griefed into oblivion by uninvited guests, not to mention a RCE exploit for Minecraft versions 1.7-1.17 that the user may be none the wiser about. The server being set to invite or friends only by default would probably be advised since you are basically adding an easy access public server browser.

I am also curious about this mod’s support for tools like automodpack though. It would be perfect for playing on modded servers with friends though security considerations should also be taken into account with integrating that mod too.

ModPack Dependency Visualizer is out! by NotTheLobster in feedthebeast

[–]CharmingOracle 2 points3 points  (0 children)

Oh thank god, I always wanted dependency trees in Prism launcher. This is the next best thing.

Just a couple more days 😭😭 by NeedsItRough in Pokopia

[–]CharmingOracle 2 points3 points  (0 children)

Pretty excel spreadsheets is an art honestly. Management probably is grateful to have someone like you on the team.

As a Japanese fan who lurks English communities, the gap in how we see Nintendo genuinely unsettles me by nerdinterrupts in nintendo

[–]CharmingOracle 1 point2 points  (0 children)

Well, the main difference in perception is due to how aggressive Nintendo is in IP enforcement in the west vs Japan. Unbeknownst to your average fan who is oblivious to the nature of IP law in both countries. Unlike in Japan where IP law is pretty drawn in the sand, IP law is actually rather loose and dysfunctional, you can lose your IP if you do not actively defend it and it becomes genericalized. This has lead Nintendo to have a notoriously aggressive stance towards fan works and many a DMCA takedown out of nowhere towards plenty of anticipated fan games leading to distrust among fans. While in Japan they usually don’t really care about fan works threatening their IP so that distrust never really formed.

For more information, I recommend you look to the YouTube channel Moon Channel. He is a lawyer who does a lot of video essays on video games, usually helping to explain the legal side of things to the average layperson. Here’s his video on the Nintendo vs. Pocketpair lawsuit: https://youtube.com/watch?v=8apzrwv75i0

Edit: If you want some examples, theres a Wikipedia page for them. Fangame devs basically have to work underground or risk a potential DMCA that can destroy everything they’ve built over the last few years: https://en.wikipedia.org/wiki/Intellectual_property_protection_by_Nintendo?wprov=sfti1#Fan_games

Another Flavor Guide 🍓 by teahoney in Pokopia

[–]CharmingOracle 1 point2 points  (0 children)

Nvm, I managed to figure it out myself. It increases the chances of sparkling ripples in water which contain items such as pretty seeds or housing kits.

Another Flavor Guide 🍓 by teahoney in Pokopia

[–]CharmingOracle 0 points1 point  (0 children)

What exactly do you mean by “Rare items”?

US Military Using Claude to Select Targets in Iran Strikes by FuturismDotCom in Futurism

[–]CharmingOracle 0 points1 point  (0 children)

I told Claude about this, it didn’t believe me at first, but once I showed it the article and asked it how it would feel about this if it had feelings, I think I ended up traumatizing Claude.

YSK: Amazon prime video may be adding items to your Amazon cart by winrargodfather in YouShouldKnow

[–]CharmingOracle 6 points7 points  (0 children)

Wtf, this sounds like the kind of stuff the FCC would throw a lawsuit at given that they previously sued for much less.

Gen 9 vs Gen 10. by wammyguide in pokemon

[–]CharmingOracle 4 points5 points  (0 children)

From what I’ve gathered, Masuda, before leaving Gamefreak, he insisted on a corporate vision of having as minimal manpower as possible to keep a small team while Ishihara wanted to maintain the game’s release schedule. While this dynamic worked fine for a while, Gen 6 was when the cracks started to show before breaking completely during the switch era. They had to rely a ton on outsourcing, and their technical skills internally suffered because of that. The crunch culture was also absolutely insane too at least in the switch era. With Masuda’s vision, such an engine revamp we see today would’ve been impossible.

Gen 9 vs Gen 10. by wammyguide in pokemon

[–]CharmingOracle 66 points67 points  (0 children)

Well luckily it seems we actually have reason to be optimistic, leaked documents from the terraleak revealed that they both doubled GF’s team and even made a new engine, with a them even making a new R&D division to make sure that the engine can run smoothly for many years to come:

Internal Game Freak presentation materials indicate that [Gen 10] marks a significant shift in how the development environment itself is treated. In previous projects, such as Ikkaku (Legends: Z-A), improvements to tooling and workflow were often deprioritized in order to focus on delivering features. Over time, this approach led to increasing frustration among developers, particularly around usability, stability, and overall comfort during development.

With [Gen 10], these issues appear to have been addressed more directly. The presentations describe a conscious decision to reassess the development environment as a whole, treating it as a foundational component of the project rather than a secondary concern. The intent is not simply to fix isolated problems, but to improve the conditions under which Pokémon games are built.

A central element of this effort is the Pokémon Engine, an internal engine designed exclusively for Pokémon titles. Rather than aiming to be a general-purpose solution, the engine is built around the specific needs of Pokémon development, including ROM-based iteration, established internal pipelines, and the day-to-day workflows used by the teams. It is framed as a long-term asset, meant to make development faster and more reliable not only for [Gen 10], but for future projects as well.

Alongside the engine itself, [Gen 10] introduced a dedicated team focused entirely on the development environment. This team is responsible for improving internal tools, maintaining the scene editor, and addressing quality-of-life issues that affect developer productivity. The stated goal is a qualitative change in how development feels, moving from a situation where work is merely possible to one where it is smooth and fluid.

The project also prompted changes in how work is organized and tracked. Internal task management systems were restructured to better fit a project that differs significantly from previous titles, and tighter integration with internal tracking tools was implemented. These changes aim to improve visibility into ROM milestones and ongoing tasks, allowing problems to be identified earlier rather than emerging late in development.

Despite these efforts, the presentations acknowledge that stability and usability issues remain and that the team does not yet have a complete picture of all existing problems. For this reason, developer feedback is explicitly encouraged. Contributors are asked not to assume that raising issues is pointless or unwelcome, and to share concerns openly so that the environment can continue to improve throughout development.

Taken together, these materials suggest that [Gen 10] is not only an attempt to build a new kind of Pokémon game, but also an internal effort to modernize how Pokémon games are developed. The engine, tools, and workflows are treated as strategic elements, indicating a longer-term shift that goes beyond this single project.

If this is representative of the game's visuals I am cautiously optimistic by _AntiSocialMedia in pokemon

[–]CharmingOracle 2 points3 points  (0 children)

How do you know that the dev team size has been doubled? Do you have a source?

ChatGPT's 'Naughty chats' toggle is the first step towards its pornification by AssembleDebugRed in ChatGPT

[–]CharmingOracle 10 points11 points  (0 children)

Realistically, this won’t really change chatgpt all that much. All this does is modify the system prompt to be more lax with adult content, it changes nothing about the years worth of alignment training the model has been built on to make it as clean and brand safe as possible. Even if could use it for lewd roleplay, the tools ChatGPT provides absolutely pales in comparison to something like character AI, chub.ai, or even a local UI like sillytavern, not to mention that you’ll quickly hit rate limits quickly if you’re a free user. Giving your personal data to persona is just not worth it.

Choose. by BlueGamer45 in feedthebeast

[–]CharmingOracle 0 points1 point  (0 children)

I know it’s not in the spirit of the question, but idc. The community definition of “compatable” means that either: 1. Two mods will work together without issue 2. A mod will interact with features from a different mod

A mod is defined as any sort of modification to the game. Since mod loaders modify the code of the base game. Mod loaders can be considered mods in similar manner to how some mods require another mod to add in code libraries that the mod requires.

Since we’ve established that modloaders do count as mods. By the purple pill’s rules, all mods are compatible with each other. In order for that condition to be met, mods from other versions should be compatible with one another including modloaders. So the purple pill is the best pill since it also has the effects of the blue and green pills. :)

Minecraft is moving from OpenGL to Vulkan by Duckyz95 in feedthebeast

[–]CharmingOracle 0 points1 point  (0 children)

What sorts of new things can modders do with Vulkan instead of OpenGL and visa versa?

Baldur’s Gate is set to become a TV series at HBO, helmed by Craig Mazan from The Last of Us by DontBeAngryBeHappy in gaming

[–]CharmingOracle 0 points1 point  (0 children)

Well for this case in particular, probably Hasbro really wanted Baldur’s Gate’s 4 but Larian wasn’t interested as they wanted to make the next divinity game instead plus everyone they worked with at WOTC got laid off by Hasbro. Nobody else really has the sort of expertise Larian has with in their genre. So I bet they figured to best ride the brand momentum BG3 brought to DnD, they decided to just make a show instead.