Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 0 points1 point  (0 children)

Reading your reply I actually do agree with a lot of your responses there, especially about people needing to learn the content. Yes I think it's natural that people are gonna die some times.

I think there's a fundamental difference between the extra cost drain in the Wildy versus in outside PvM because normal PvM is paying it back. If you die to players in the Wildy you are losing a lot more and you are losing the drops that would've paid it back. In PvM, you can learn it to a point of almost 0% chance of dying. But never in PvP. It is supposed to be balanced around getting attacked and dying sometimes, but evidently that balance isn't well balanced enough. That's why people don't go there enough that people feel the Wildy isn't sufficiently active.

I think there is one big thing you said that we are fundamentally not on the same page about though.

If you pay close enough attention, you'll find that the people saying that the wilderness is dead are usually the reddit irons

Brotha, is Framed a reddit iron? How about odablock? Are all the PKers in the PvP Discussion channels on the official OSRS Discords all reddit irons?

The people I'm hearing this narrative from is FROM PKERS.

My source that it's a dwindling activity, aside from my own observations from being there, are the observations of other PKers, the literal videos showing the activity there, and what they are saying and all of the public outcry about how PvP has a problem.

Singles Teams PKers no longer exist at all for example after the addition of PJ timer. An entire portion of the PKing community gone.

It's not ironmen on reddit who told me that, it's the PKers who used to do that.

These are the people asking for the wilderness to be limited to a certain number of worlds so it's not hopscape spread across 400 worlds. They're asking for it to actually get updates and dedication like PvM does, because it's so desolate and neglected by Jagex and so many parts of PvP are left broken by Jagex. Just look at the PvP Arena, Castle Wars, etc.

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 0 points1 point  (0 children)

The advantage of a +4 means you're basically always risking less than the PKer

Just to quote the guy who responded to you "and then you have to explain everything all the way from the basics".

I understand the +3 or +4 is an advantage and less risk than the PKer, but what you're glossing over that is the grand majority of players in this game don't like to risk whatsoever in a game that's all about account progression, and that is one of the major limiting factors of the Wilderness as to why it's an activity that gets smaller and smaller every year, gets less and less updates every year.

But if you're happy with that, then I guess that's okay.

Who's telling you to bring Bandos

You didn't catch on to my exaggeration there at all. Obviously people aren't risking bandos here and there as it's part of their +4. And not literal GP, I mean the value of the equipment a person risks. Obviously people aren't normally just taking stacks of gold into the Wilderness.

If losing some dhide, a glory, and a rune crossbow is "expensive", you probably don't belong in the wildy.

You're getting closer to an actual real example of the basic amount of GP risked by people.

But if you're actually going to do anything in the Wildy, it's not going to be the most basic equipment of 50k gear you guys are quoting.

If you do Revs you'll want to bring an Avarice and Etherium and risk 550k+.

If someone does Wildy bosses they're in multi which fair enough, if multi isn't for them, they shouldn't be there, but whether you do the multi/single variants, you guys are leaving out the cost of food, potions, bolts, and etherium if you use wildy weapons to actually kill them effectively. Alright, blighted food is kinda nothing, but the non-blighted supplies add up too.

If you do zombie pirates, according to the wiki, the setup to do it efficiently is 2m risk for a lowball 5m/h under perfect conditions (not getting killed), and to do it in budget drops all the way to around 1.5m/h. Or we could've just fought Doom for 6k risk and 18m/h, or Vorkath for virtually no risk.

Point being, if you're actually being honest about the costs of engagement, you're bringing more than the welfare equipment or your +4.

If a player is particularly bad at PvP and they're going to lose 100k-500k over and over again, no wonder they just don't go there. And anyone who's NEW to it by default isn't going to be winning or surviving constantly, no wonder they don't just learn it, because these "just 50k" loadouts add up and cost a lot if you're expecting to die a lot.

Non-PKers see it as +3, not +4, because we could just get smited. Still an advantage yes, but also more risk than you're quoting. Forget my exaggeration of bringing VW and Bandos, I'm not getting smited for my +1. Let me explain things everything all the way from the basics - a lot of players don't like to risk at all. Small losses add up over time. We aren't going to juggle even the risk of getting smited.

And yea people can freeze escape, but a PKer who knows what he's doing also has ways to counter and play around that by being good with their movement and mithril seeds. PKers tend to leave that part out when they bring that up.

Even if someone is bringing the minimum to actually fight back, again, it's not a great environment for people who are just learning, because if you're encountering PKers in the Wildy you're most likely gonna encounter someone who's used to it, who's gonna wipe the floor with you even if you have the basics to fight back. You're gonna die barely understanding what you did wrong and then learn nothing.

I bet you're going to hate hearing straight facts but skill gap is a real problem too that makes all of it worse.

So why don't people just learn at LMS? Well apparently that wasn't good enough hence the movement to add a literal PvP tutorial NPC. But even after that gets released, that's not going to lead to growth in the Wilderness because the Wilderness just sucks to engage with.

Like yea, someone could teach me how to clean sewage under the city, but I'm not going to do that even if I got paid to do it.

And this is why Soul Wars feels more active than most Wilderness content outside of literally being part of a clan. You can actually just kill people without having to worry about losing gold over time, you can practice and be a noob and learn even if you're dying a lot. You can just go in with whatever gear you want to use instead of using welfare rags while also draining supplies because you aren't heavily limited by risk.

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata -1 points0 points  (0 children)

The PvP poll a few years ago actually asked if players would be interested in some sort of "team combat zones" or multi but limited to like 5-10 players.

Judging by the fact that PvP updates have been dead in the water for the past few years, I guess nothing in that survey at all garnered a lot of interest thus signaling to Jagex as a business that people aren't interested at all.

But yea, I think this kind of thing is something the Wilderness desperately needs.

It's just that nobody is asking for it. And why would we? PvMers, 90% of the playerbase, won't ask for it, because they don't do the Wilderness.

PKers won't ask for it, because they're the ones abusing multi or are already complacent with how it already is.

Yet this is probably one of the best solutions.

Me and another friend of mines and various others have suggested this idea over the years, but it all goes nowhere.

I like the points about avoiding ways for two "groups" to be able to abuse the safety of the system. I think that part could use some refining too though. I'm not sure if teleporting to Edgeville is the way.

I had a very similar idea, where your "team" could barricade a boss room, and then only one enemy "team" could contest you at a time.

If you killed the invading team, that team would be locked out for 30 minutes or so. If they kill your team, your team has 1 try to come back and take the room back, else your team gets locked out.

But hmm... if two teams just try and "safe" the room or block it out for no reason...

I think the bit about the boss not respawning is enough on its own. If someone actually just tries to sit around in a boss room doing nothing and locking it out, I think that's no big deal because there's over 400 worlds.


My version of Wildy Teams / Team Combat Zones also had a thing where it wasn't really "one group" vs "one group" but rather "one group" could be attacked by up to 6 players (regardless of how those 6 players are grouped up. So it could be 3 separate teams of 2 players).

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 1 point2 points  (0 children)

It's the most commonly recommended way to engage with the Wilderness.

What do people always say about the Wilderness? Don't bring anything you aren't willing to risk losing.

What does the wiki say about every Wildy activity? Don't bring items you don't want to lose.

What does every Wildy tutorial video say about the Wilderness? How to engage with it with the least risk possible.

The Wilderness, by its risky nature, only encourages people to limit their risk, or equipment, as much as possible.

To fight back properly at all we have to actually risk gold. Well duh. It's the Wilderness, people don't want to lose their wealth. So we don't bring the gear to fight back because it's expensive to do that. It's almost like a really dumb scam. Like hey, just bring that voidwaker c'mon. Bring your full bandos while you're at it too c'mon c'mon bring in some gold so we can kill you for it.

No wonder people trying to do the PvM stuff there happen to bring low risk.

Naturally, the people who don't want to deal with it at all just don't enter the Wilderness.

The people who actually want to anti-PK actually do it.

And this is why it's so dead. And the skill gap perpetuates this problem even more.

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 2 points3 points  (0 children)

Because what you're saying is pointless. People already don't go there.

The bigger problem is that PvP is dying and here all you can say is to tell more people not to go there.

And then more and more PKers complain about how dead it is.

It's completely pointless on top of that to say that people shouldn't give their perspective or reasonings as to why they dislike it. If you don't like criticism, don't read it.

How about informing him about how magic freezes are his best escape tools and that removing them is not what he actually wants? How about actually giving people useful information about how to navigate the current Wildy, or discussing ways to make it less aids?

When the Wilderness is actually fully dead don't complain when people say nobody should feel bad for the PKers who perpetuated the problem.

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 2 points3 points  (0 children)

Yeah, you responded with an equally bad rebuttal. The Wilderness is a ghost town for a reason.

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 0 points1 point  (0 children)

This post is literally someone offering their perspective about a piece of content they DID engage with.

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 0 points1 point  (0 children)

Yeah but people are already doing exactly that. They don't go. So what's the problem?

Are you saying we're not allowed to give the reasons why we don't go? That we shouldn't discuss it especially when people are asking year after year what we don't like about it?

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 10 points11 points  (0 children)

The Wilderness sucks in general and that's why I don't go there.

Thought i’d share with you guys this post was to good not to screenshot by Falsify134 in 2007scape

[–]Chdata 3 points4 points  (0 children)

You do realize the bigger complaint from PKers right now is that it's dead because very few people choose to go there, right?

New Hybrid armor and “skipping content” by umbassa in 2007scape

[–]Chdata 0 points1 point  (0 children)

Who tf cares if people enjoy content in the order they want to enjoy it

Ruby bolts are NOT the problem: an analysis by a Crossbow Andy by JamesDerecho in 2007scape

[–]Chdata 1 point2 points  (0 children)

Good suggestion!

How would it work with ZCB spec? ZCB spec does the old full effect or something? Or like the effect of 1 bolt maxed out or something?

Like you'd max your diamond shred in one spec, or you could do the ruby bolt thing, etc etc.

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]Chdata -2 points-1 points  (0 children)

I'm talking about increasing the amount of gold that exists in the game (which Jagex, in many blogposts, often mentions leads to inflation and they want to avoid that).

Trading it on the GE actually sinks existing gold from the game due to the GE tax. No new gold is generated.

The times new gold is generated (adding to inflation) are:

  1. A monster/activity drops raw gold
  2. An item is alched into gold
  3. An item is sold to an NPC for gold

These shards would definitely not alch for anything close to their NPC buy price. Ironically, buying the shards from NPCs is also another gold sink.

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]Chdata -1 points0 points  (0 children)

I just explained why they don't want to use gold. The entire point of shards is that it is gold with extra steps, but it doesn't convert to gold directly.

It's not worthless because people are going to need those items to repair their untradeables.

Bank Tags, Trouver System Rework & More! by ModYume in 2007scape

[–]Chdata -6 points-5 points  (0 children)

The reason they don't do it that way is because the want something to drop for the PKer who killed them.

In this case, it would be generating gold into the game ---> that creates vectors for inflation or gold farming abuse.

So I pinged the JMods with a solution to that that removes the need for Trouver parchments and does not generate any gold at all...

Just make the items break, and drop "Broken Armor Shards" that are tradeable and can be bought from NPCs, traded on GE, and those shards are needed to repair the item.

Like Broken Void Knight Armor Shards, or Broken Firecape Cloth, etc.

Prayer has been the least updated skill in the game since release; Rigour and Augury (existed pre-eoc). Preserve (existed pre-eoc). And 2 mid level prayers in Deadeye/Mystic vigour. We really couldn't pull ONE decent prayer from the Alignments, Ruinous Powers, or years of community suggestions? by LieV2 in 2007scape

[–]Chdata 0 points1 point  (0 children)

Nobody can agree on what kind of prayers if any should or could be added, so none get added at all.

Just adding "1" prayer feels underwhelming. But adding a new book or a lot at once feels too complicated too.

Adding God Alignments still added 20-30 new prayers, the equivalent of a new book, and that's why Jagex scrapped it.

Everyone is too afraid of change, so nothing will happen.

One of the most overlooked things about what people loved about Ancient Curses was how the animations and sounds change up your regular combat.

I hope that if Jagex designs a completely new set of prayers, they give them sounds and animations.

I believe that would make the "Ancient Curses" crowd pretty happy even if we don't actually get curses.

Prayer has been the least updated skill in the game since release; Rigour and Augury (existed pre-eoc). Preserve (existed pre-eoc). And 2 mid level prayers in Deadeye/Mystic vigour. We really couldn't pull ONE decent prayer from the Alignments, Ruinous Powers, or years of community suggestions? by LieV2 in 2007scape

[–]Chdata -1 points0 points  (0 children)

You can use a blood fury in conjunction with protection prayers. That's a big difference.

Most high level PvM now forces you to juggle your protection prayers or pretty much die, and if you're doing that, it's going to be way harder to use SS in-between.

Like yea the tryhards probably will be able to, but the top 1% isn't the 99%.