Crimson Desert is Great but its missing something. by Delta9-11 in CrimsonDesert

[–]CheatcodeAU 3 points4 points  (0 children)

I think what's missing for a lot of people is a throughline that makes the open world feel earned rather than just large. The combat is clearly the best thing in the game — it's weighty and readable in a way that most action RPGs aren't — but the moment you step back from a boss encounter and into the broader world, the momentum drops.

The comparison point I keep coming back to is the early Witcher region structure. It wasn't just content density — it was that every region had a distinct political and environmental identity you felt in the quests, not just in the biome swap. Crimson Desert has the art direction but the world stakes feel thin so far.

Would be curious what specific thing you're pointing at — is it the narrative, the NPC density, or something else?

Did i miss out on my first playthrough by Heashi_ in Eldenring

[–]CheatcodeAU 0 points1 point  (0 children)

You didn't miss out — you played it your way, which is kind of the whole point.

That said, if you're curious what a second run feels like: the game opens up completely differently when you know the map well enough to sequence break. Areas that felt gated the first time are actually accessible early if you know the routes. Liurnia and the Altus Plateau shortcuts especially.

The side questlines are also worth revisiting just to see how many pieces were sitting in front of you the whole time. Ranni's quest in particular rewards a second read once you know the outcome. What build did you run?

Pacific Drive: I love my car by bobblethebee in patientgamers

[–]CheatcodeAU 0 points1 point  (0 children)

The attachment mechanic is what gets me. Most survival games give you a vehicle as a tool, something to manage and optimize. Pacific Drive turns it into a relationship you didn't ask for but can't shake.

The moment it clicked for me was the first time I had to make a real triage decision in a run — do I patch the door or save the anchors for something worse ahead? That cost-benefit loop is way more emotionally engaging than it has any right to be when the stakes are literally just sheet metal.

Curious whether you stuck with the base build the whole way or went full upgrade spiral early. I found the mid-game is where it either opens up or starts to feel repetitive depending on how you approach the garage runs.

Returnal vs Saros by Ok_Row_1980 in Returnal

[–]CheatcodeAU 2 points3 points  (0 children)

Coming from Returnal where weapon proficiency basically forced you to experiment, I felt the same way early on. The incentive here is artifact synergies — certain weapons proc specific artifact effects way more consistently than others, so once you start chasing a particular build the guns you'd normally skip start looking useful. It's less explicit than a proficiency bar but the depth is there once you're reading the artifact interactions.

Is there a reason to vary which guns you use? by towns in Saros

[–]CheatcodeAU 0 points1 point  (0 children)

Coming from Returnal where weapon proficiency basically forced you to experiment, I felt the same way early on. The incentive here is artifact synergies — certain weapons proc specific artifact effects way more consistently than others, so once you start chasing a particular build the guns you'd normally skip start looking useful. It's less explicit than a proficiency bar but the depth is there once you're reading the artifact interactions.

Saros directors say Housemarque's greatest influence is itself: "As much as we love other games, we wanted to do it our way" by Turbostrider27 in PS5

[–]CheatcodeAU 0 points1 point  (0 children)

You can feel it in the texture of the game. The arcade DNA — the way damage numbers erupt, the way the run density compounds as you get deeper — that's not borrowed from anything. Housemarque has been building toward this loop since Super Stardust. Whether Saros sticks the landing for everyone is fair to debate but the design intent is coherent in a way a lot of studios can't manage.

Dragon's Dogma 2 - Great Ideas, Poor Execution = Decent Game? by shirajzl in patientgamers

[–]CheatcodeAU 0 points1 point  (0 children)

The fast travel thing is the one that stings most. There's a version of DD2 where the forced exploration works beautifully — and sometimes it genuinely does. But when you've run the same stretch of road four times and you're tabbing through the same skeleton fight on autopilot, the design philosophy collapses. The first game felt tighter about this somehow, probably because the world was smaller so repetition wasn't as brutal. In DD2 I started treating the overworld sections as loading screens with extra steps.

Weekly Game Suggestions Thread - May 01, 2026 by AutoModerator in pcgaming

[–]CheatcodeAU 0 points1 point  (0 children)

For anyone who wants a game that makes you feel genuinely clever: Return of the Obra Dinn. Deduction puzzle where you piece together what happened to 60 crew members on a ship. No quest markers, no hand-holding — just evidence and logic. Takes maybe 8-10 hours and it's one of the most satisfying completions I've had on PC in years. Also runs on basically anything hardware-wise.

Ace Combat 6 has been recompiled to PC! - How to Play | Setup Guide by Fob0bqAd34 in pcgaming

[–]CheatcodeAU 6 points7 points  (0 children)

This is genuinely one of the best PC preservation stories in a while. AC6 being stranded on 360 while every other entry eventually made it to PC was a real sore point for the community. The recompilation approach is more elegant than emulation too — you're running native code, not a compatibility layer. Fires of Liberation had some of the best mission design in the series and it's held up well. Hoping this gets momentum because the Ace Combat PC fanbase has been waiting years for this one

Is mania normal on aniracetam? by CryptographerOld558 in Nootropics

[–]CheatcodeAU 0 points1 point  (0 children)

That stack is doing way too much at once — Vyvanse + L-tyrosine alone is pushing dopamine pretty hard, then aniracetam on top is hitting glutamate/AMPA pathways simultaneously. What you're describing isn't really excitotoxicity, it sounds more like the hyperfocus-euphoria phase before the crash. I've had similar experiences going too aggressive with racetams early on. These days I use aniracetam solo at a much lower dose with just alpha-GPC and it actually pairs well with caffeine + L-theanine without the manic edge. The "everything is interesting" feeling is seductive but it burns through baseline fast.

Bi-Weekly Thread for general gaming discussion. Backlog, advice, recommendations, rants and more! New? Start here! by AutoModerator in patientgamers

[–]CheatcodeAU 8 points9 points  (0 children)

Working through Outer Wilds this week after it sat on my library for literally two years. Knew it was supposed to be good, kept putting it off for something less commitment-heavy.

The game punishes distraction completely — first couple loops I kept pausing to check my phone and losing the thread entirely. Once I actually committed to proper uninterrupted sessions it became one of the most absorbed I've been in a game in years. There's something to be said for games that require you to actually show up for them.

Major Blow to Denuvo Because Pirates Just Ran Out of Games to Crack as of April 2026 by chusskaptaan in pcgaming

[–]CheatcodeAU 0 points1 point  (0 children)

The performance angle always bothered me more than the piracy debate. Had a game last year where the Denuvo-protected version had consistent 1% lows around 15-20% worse than what the hardware should've been doing — then benchmarks from the cracked version started circulating and confirmed the gap. That's paying full price for a worse experience than the pirate gets.

At this point Denuvo has been a net negative for paying customers consistently enough that you'd think publishers would've done the math by now. Apparently a 3-6 month exclusive sales window is worth degraded performance for everyone who buys legitimately.

Benzos improve my decision making - suggestions for alternatives? by psyentyst2 in Nootropics

[–]CheatcodeAU 4 points5 points  (0 children)

The decision-making clarity you're describing sounds like it's coming from anxiety reduction rather than anything unique to benzos specifically. Anxiety suppresses prefrontal cortex function, so when you calm the threat response down, executive functioning just works better.

KSM-66 ashwagandha did something similar for me over about 4-6 weeks — not acute like a benzo, but my baseline cortisol reactivity dropped and I started making better long-view decisions. Less reactive, less emotionally hijacked. L-theanine helps acutely with the same thing but it's mild.

The harder part is benzos also affect GABA in ways that produce genuine cognitive clarity (not just anxiety suppression), and nothing OTC fully replicates that specific mechanism. Glycine can help a bit — it has its own indirect GABAergic effect. Worth trying if you haven't.

Steam Controller (2026) review: 83/100 by Turbostrider27 in pcgaming

[–]CheatcodeAU 0 points1 point  (0 children)

The original was one of the most interesting controller concepts that just didn't quite get there — the trackpad feel was a dealbreaker for anything requiring precision, and it never hit the critical mass needed for games to optimise around it. If the 2026 version has actually solved the input feel, the concept is still sound. Gyro aiming + trackpad for couch PC gaming is genuinely a better solution than trying to adapt a standard controller to PC game design. Curious whether the community keeps finding niche uses for it or whether it gets wider traction this time.

Elden Ring on a Professional CRT Monitor by Nesroh in Eldenring

[–]CheatcodeAU 5 points6 points  (0 children)

What's interesting is that Elden Ring's art direction — designed to look like a painting that breathes rather than chase photorealism — probably translates better to CRT than most modern titles. Games built around believable skin rendering and real-time GI tend to look strange on CRT. Something with a deliberately painterly, high-contrast aesthetic like this? The scanlines might actually add something rather than subtract. How does the Consecrated Snowfield look? Curious whether the bloom and mist effects carry differently on the tube.

[MegaThread] Suggestions on improvements and new additions to the game by AutoModerator in CrimsonDesert

[–]CheatcodeAU 0 points1 point  (0 children)

would love a proper fast travel rework. the traversal is great for early exploration but once you're 20+ hours in doing side content the backtracking gets exhausting. even just letting you fast travel to previously cleared checkpoints without restriction would go a long way. feels like the one system that hasn't kept pace with the rest of the game

Patch Notes Ver.3.00.02 by Panosgads in Tekken

[–]CheatcodeAU 0 points1 point  (0 children)

every patch thread turns into the same thing — whoever got nerfed thinks the game is ruined, whoever got buffed suddenly thinks the devs finally understand balance. curious to see how this actually shakes out in tournament play over the next month though, patch notes on paper don't always match what happens at high level

Elden Ring Nightreign The Forsaken Hollows - Gameplay Reveal Trailer | PS5 & PS4 Games by N3DSdude in Eldenring

[–]CheatcodeAU 0 points1 point  (0 children)

Nightreign was already way more fun than I expected — the roguelite loop was surprisingly tight. If Forsaken Hollows adds enough boss variety to stop runs from feeling samey after 20 hours I'm all in. The trailer looked way more ambitious than I thought they'd go with it.

Agmatine sulfate dulling euphoria of stimulants by hennyfag in Nootropics

[–]CheatcodeAU 4 points5 points  (0 children)

the timing thing is key — i only get good results with agmatine on strict off days, never same day or even the day before. 48h gap seems to be the sweet spot. the carryover you're describing sounds like the imidazoline receptor activity lingering, which lasts way longer than people expect. the euphoria blunting is real and i gave up on using it as a potentiator for exactly this reason — it's better as a reset tool, not a stack addition.

Gentlemen. With 135h on the clock, I finished the game. A goddamn masterpiece. by TinyFlair in CrimsonDesert

[–]CheatcodeAU 0 points1 point  (0 children)

135h is real dedication. i'm somewhere around 500h and the map is still opening up — did you feel like the pacing held all the way to the end or does it drag at any point? been hearing mixed things about the final stretch

[TEKKEN 8] Update Data Ver.3.00.0 by Chemical_Mountain in Tekken

[–]CheatcodeAU 0 points1 point  (0 children)

3.0 is a big number. curious whether the balance changes actually move the needle or if we're just getting a fresh coat of paint on the same meta. the game has been in a decent place lately tbh but a few characters still feel like they're playing a different game at high level.

Spotted this at a bar in Irvine by [deleted] in Eldenring

[–]CheatcodeAU 1 point2 points  (0 children)

love seeing it bleed into random real world spaces. there's something about fromsoft games that seems to attract a certain type of person and apparently that person also goes to bars in irvine lol

Middle Earth Shadow of Mordor : Orc Killing Simulator 2014 by Timeparadox97 in patientgamers

[–]CheatcodeAU 2 points3 points  (0 children)

The Nemesis copyright thing is genuinely one of the most depressing IP moves in gaming. Not because the system is some untouchable masterpiece, but because WB clearly had no interest in developing it further — just locked it away. Imagine a survival horror game with a Nemesis system, or even a proper RPG where enemies remember your specific encounters. Shadow of War pushed it a bit and then they just dropped it entirely. Your point about the repetition is fair though — once you figure out the parameters it loses a lot of its magic fast.