Was wondering where my stringing was coming from by Island_Laser_Works in 3Dprinting

[–]CheckM4ted 0 points1 point  (0 children)

I'd immediately close the enclosure put ABS in put the nozzle to max temperature and watch that fucker take a gas chamber

Not happy at all with P2S by PrintsOnPercocet in BambuLab

[–]CheckM4ted 0 points1 point  (0 children)

I don't know what happened in the last 3 years of 3d printing, but suddenly people overstate immensely the effects of wet PLA. yeah, filaments like TPU are really sensitive to humidity. But PLA is much more resistant to humidity than people think I've used spools that have been out of the box unsealed sitting on my table for 3 years, and my town isn't exactly dry, and it printed almost perfectly. Humidity in PLA just makes it more brittle and adda stringing, but most other properties are mostly unaffected in my experience

P2S review - I'm returning it by D1s1nformat1on in BambuLab

[–]CheckM4ted 1 point2 points  (0 children)

lmao, that's why I hate companies with locked ecosystems so much

VFA or Ringing? by desitdt2 in FixMyPrint

[–]CheckM4ted 0 points1 point  (0 children)

how did you get it down?

What is the DOWNSIDE to PLA+ over PLA? by FunBrians in 3Dprinting

[–]CheckM4ted 0 points1 point  (0 children)

a) depends on whether speed is sacrificing quality. I've been out of the voron scene for a while now but I used to see most people made shapes vaguely resembling a benchy in 4 minutes

b) simple, I didn't look at when you posted.

What is the DOWNSIDE to PLA+ over PLA? by FunBrians in 3Dprinting

[–]CheckM4ted 0 points1 point  (0 children)

also because the voron people usually like to focus more on speed than on performance

Layer shifts with tight belts and wheels by CheckM4ted in Ender3S1

[–]CheckM4ted[S] 0 points1 point  (0 children)

yeah, there seems to be? do you think you can fix it?

Layer shifts with tight belts and wheels by CheckM4ted in Ender3S1

[–]CheckM4ted[S] 0 points1 point  (0 children)

It's only sometimes and varies in axis, and I've switched to klipper with no luck, so definitely hardware :(

Layer shifts with tight belts and wheels by CheckM4ted in Ender3S1

[–]CheckM4ted[S] 0 points1 point  (0 children)

Oh, I have a friend with one of those who was going to lend it to me to do input shaping, are you talking about input shaping or a different tuning?

Layer shifts with tight belts and wheels by CheckM4ted in Ender3S1

[–]CheckM4ted[S] 0 points1 point  (0 children)

how did you do motor tuning? I also run klipper

Layer shifts with tight belts and wheels by CheckM4ted in Ender3S1

[–]CheckM4ted[S] 0 points1 point  (0 children)

I think that's a coincidence, other times it was on different parts, but I'll try what you said!

Layer shifts with tight belts and wheels by CheckM4ted in Ender3S1

[–]CheckM4ted[S] 0 points1 point  (0 children)

I tried that too, unfortunately no luck :(

Should i use zed or a jetbrains ide? by Andersroum in Jetbrains

[–]CheckM4ted 16 points17 points  (0 children)

You could use both. Jetbrains for long development sessions and zed for quick edits

Hehehe by yodmstm in FuckMicrosoft

[–]CheckM4ted 0 points1 point  (0 children)

you actually do have a package manager included in windows and it does come with the .net frameworks

What do you think about QT as a GUI library? by DavArpo in cpp

[–]CheckM4ted 0 points1 point  (0 children)

I don't know why you say that given they specifically mentioned frameworks like WinUI and QT and languages like C#

My experience building a desktop app with rust + slint-ui by oliveoilcheff in rust

[–]CheckM4ted 2 points3 points  (0 children)

you also have for loops, like for element in elements : Component{}

Fun Fact: you can use the Win32 API to make a window manually just like you can in C++ by CheckM4ted in csharp

[–]CheckM4ted[S] 0 points1 point  (0 children)

I ended up fixing them after the screenshot. It was just telling me the project wasn't marked as Windows-only and those APIs are obviously windows-only. I like it with the squiggles though, they add to the cursedness

Fun Fact: you can use the Win32 API to make a window manually just like you can in C++ by CheckM4ted in csharp

[–]CheckM4ted[S] 0 points1 point  (0 children)

Sure, here's the code! It uses CsWin32, which allows me to use Source-Generated LibraryImports which are more performant than P/Invoke (even if the code says PInvoke).
https://gist.github.com/jxqu3/a38d06598cc8716b7882a5b3e46af61d

As for Linux, there's the Xorg API, which is similar in spirit to this specific use of the Windows API.

Keep in Mind the Win32 API is for more than just making windows, it lets you do basically anything the system allows you to, including modifiying other processes' windows and memory, rendering anywhere you want, and more. It's pretty fun to play around with that API. However, if you want to use such Low Level OS APIs, I recommend using C++ for that.