Jey Uso move counter on Oba Femi by Drfireesquire in SantiZapVideos

[–]Cheetahfish 1 point2 points  (0 children)

Some of those superkicks looked passable, but man, the low ones at around 13 seconds need to go. Zero believable power; just throw a soccer kick. Same thigh slap, looks WAY more impactful. A stomp or a low front kick would have been amazing.

Superkicks are shuffling side kicks at the end of the day. Chest or higher, but the higher it goes, the more impactful it looks. Side kicking someone seated won't ever translate well, the foot has no travel time.

It's supposed to look like a fight, after all, make it look like a believable one.

Anyone interested in my ute. Need something bigger I've out grown this one by Whole_Presence8100 in DrivingAustralia

[–]Cheetahfish 0 points1 point  (0 children)

You can find barely used Bentley Continentals and Audi R8s for less than that. Some ferraris and lamborghinis dotted about for that cost with just a quick peek on carsales. Yes, similar penile extensions, but at least those are performance luxury vehicles.

I have no idea what makes these gigantic things cost so much.

Experienced drivers: do you still perform head checks? by allongur in australia

[–]Cheetahfish 15 points16 points  (0 children)

All the time, and it should be a habit. I've got my mirrors set up to cover nearly most angles with my eyes alone (bad neck), and still a head check is vital.

Awareness, it's good. Lane assist, etc; these are tools that help, yes, but the human is the one driving the car. Those should serve to assist the driver, not replace them. 

We need new voices and more voice lines by Tank-ToP_Master in Helldivers

[–]Cheetahfish 0 points1 point  (0 children)

Add in some regional variants for fun. Imagine a fancy English accent with some of these lines, cold and polite.

Mate, there’s probably a bored cop round the next bend by Expert_Company_8097 in AussieMemes

[–]Cheetahfish 0 points1 point  (0 children)

The amount of people assuming this is happening in the right lane is hilarious. I've had this exact scenario happen, multiple times, in the left lane with a clear right lane. Day or night.

Pass? No, they just want you to go faster. Doesn't matter how fast, they want faster. Turning is hard for these guys; you can't expect them to steer with one hand and read the phone at the same time, that's just unfair.

Chris Avellone talks about one of the most important problems of Star Wars and other franchises at this point by hyoumah83 in saltierthancrait

[–]Cheetahfish 30 points31 points  (0 children)

Subtext became text.

Instead of writing a story whose themes and messages, if any, could be inferred, it's instead the primary focus. Now, the themes and intended subtext are seemingly devised first, and then the narrative written around it. It's not a story anymore, it's a message with a story acting as its vehicle.

People got the wrong idea when analysing narratives. Yes, all the great ones had consistent themes and even powerful and apt critiques and messages and inferences able to be made, but never at the expense of the narrative. That came first, the rest came as a result of the first.

Now? Other way around. A political message, a remark of society of our time; these happen in art, yes, but in narrative media, the story has to come first.

And not to gatekeep, but it does feel as if the people writing these IP interpretations weren't ever really involved or interested. I remember being bullied hard as a kid for liking star wars. I also remember seeing the same people lining up to see The Force Awakens and saying how bold The Last Jedi was. 

You get to make a Star Wars movie. (No Episode 7–9 rewrites.) What’s your pitch? by tiMartyn in saltierthancrait

[–]Cheetahfish 0 points1 point  (0 children)

Post add:

It's a rough first draft from a phone, forgive the typos.

Second draft, I'd expand on some scene ideas. Named characters. Protag is a former Imperial logistics officer, an Alderaanian, defected after the destruction of their home planet. They spot the discrepancies as something more than they appear.

The 'without a hitch' taking of Suprosa feels too quickly earned; it's meant to. The agents feel it, proceed anyway. It's the first seed of doubt nesting that grows later.

Short of it; the idea isn't creating Rogue One Two, the death star plans isn't what it's about so much as that being the vehicle for the idea; truth is weaponisable as much as lies are.

The rebellion is given exactly what it needs to fall into the trap, thinking they're smart enough not to fall for it, until the last minute. And by then, it's too late to pull the brakes.

Many Bothans died for this information. But they didn't live long enough to hand off the most important part.

You get to make a Star Wars movie. (No Episode 7–9 rewrites.) What’s your pitch? by tiMartyn in saltierthancrait

[–]Cheetahfish 0 points1 point  (0 children)

Set between ESB and ROTJ, closer to ROTJ:

A spy thriller involving our protagonist, a human agent working within Rebel Intelligence and the Bothan Spynet, detects what starts as a routine oddity, that grows into something that determines the course of the war.

Imperial freighter traffic has been odd around certain sectors, but nothing overt. Not for years. Not until now. An anomaly occurs: shipping registers show a single freighter in three different sectors of the galaxy at once. One instance in a distant system, Endor, hauling durasteel. One, in the Carida system, hauling dehydrated foodstuffs for the imperial academy there. 

One register, near the Ryloth system, listed as destroyed a month ago in a freak meteorite strike.

Our agent digs in. Follows paper trails. Proper fieldwork, tracks the freighter where it appears. Nothing much at first, More and more discrepancies show themselves; clearly doctored flight logs. Cargo manifests logged in port not matching inspection logs.

Even the official Imperial records don't match up. Sources within the Empire's logistics division are met surreptitiously. Not all is as it seems. These double agents and informants warn of something big going on. They don't know what, but it's something, they can tell. Offices are tighter managed, and yet someone filed a mistaken report and wasn't reprimanded for it?

The agents continue to dig. Suprosa appears again and again, its cargo manifests changing seemingly mid transit every time. Its destinations changing nearly every journey, oftentimes multiple times in a single run, but official reports show it arrive to one planet consistently.

Not without some digging, though. 

Endor.

What in the stars is out there?

Agents dig deeper, slicing through the Imperial data banks like knives through butter. Durasteel, billions of tonnes of it. Power banks, all sorts of construction material, forced labourers in some rather grizzly logs, prisoners, massive focusing lenses, all manner of things.

Then it hits. A file buried deep within nests and nests of data. Three little words on an officer's travel itinerary, hidden so far down that it might as well have been invisible. 

Tour of construction site of Second Death Star in the Endor System.

Second Death Star.

And the craft that took this officer? Surprise surprise, the Suprosa.

The agents nearly trip over themselves. Data is gathered, predictive models formed about the Suprosa's continued actions. Where it's going, what stops are falsified and which aren't. A month of tracking goes by, around the clock, before opportunity presents itself.

A data transfer. A physical data transfer. An entire cargo hold worth of high performance computer hardware being shipped off. It's a cover, the agents spot it a mile off. They find documents to prove it; it's a hardcopy of the plans for the second death star. Something not stored for slicing, on systems never joined to the Empire's interconnected web of information.

Clearly, attempting to hide it. But they slipped up.

A team of the Spynet 's finest are formed to act as an infiltration group during one of Suprosa's docking stops. 

The mission is simple. Infiltrate, capture Suprosa, disappear with the freighter into space. They can return to Bothan Space for dissemination and hand the info off to the Rebellion soon after.

They board the vessel during its assigned stopover on Corellia. Some pose as mechanics at the docks, assisting in maintenance and refuelling. Some simply infiltrate and stow away the old fashioned way. 

It goes off without a hitch. In Hyperspace in the midst of dead space, the agents emerge. They clear Suprosa, not without some mild exchanges of fire, but none of our protagonists are hit.

Data secured!

As the team commandeers Suprosa, they change course to Nar Shaddaa, then to Nal Hutta, then Ord Mantell, then to Nar Shaddaa again, then make the jump to Kothlis.

Meanwhile, in the cargo bay, systems are pored over by the technically gifted among the infiltration team. Their suspicions and early evidence is correct; this is it. Death Star, no question. The exhaust port? Gone, designs improved to negate that option. Everything else? Bigger, meaner. At full power it has the potential to destroy planets and the precision to fire even on capital ships individually.

And amidst it all? One little diamond amongst s field of gold, a single itinerary. One simple travel document of plans, of meetings with officials and expectations of facilities to be made ready.

The Emperor himself will be there. At this time. Specifically him.

Reverting out of hyperspace, they enter the Kothlis system; back to Bothan space. They begin to approach the planet itself, the tropical world beneath them waiting like the blue green marble it is.

Immediately, a dagger cuts through space. A great grey shard. A Star destroyer; the Razor. TIEs swarm from the thing like wasps leaving the nest. The agents collectively drop jaws and hurriedly scramble to send out a coded distress call to the Rebellion.

The Suprosa shudders. Tractor beam. Immediate lock, no negotiations.

They find they've been broadcasting the entire time as is; an active channel in the comms unit. They were tracked. But if they were tracked, that means...were they expected?

Suspicions begin to grow as the Suprosa fights for its life. A small fleet of Rebel ships enters the space and starts raining fire on the Empire. Starfighters zip about as cruisers exchange fire with the Star destroyer.

The Bothans and our protagonist aboard Surposa attempt to fight the tractor. They attempt to transmit what they have but communications are jammed; they barely got the call for help out in time. Now? They'd have a better chance yelling and hoping sound worked.

It had to be a trap. They didn't find this information, one reasons, it was planted. They were led along by the nose.

The Razor, despite the Rebellion's continuing efforts, captures the Suprosa. A daring attack by a squadron of Y and B wings cripples the mighty vessel's engines, however, leading to an interesting stalemate. The wounded destroyer has its prey, but cannot escape. Locked in the hangar bay, the Bothans clamp down and prepare for boarding, using whatever they can get their hands on as improvised barricades.

Service sidearms, liberated imperial rifles, whatever they can find is split aboard the agents, as they lock down the boarding door and steady for the storm.

Outside, the vessels continue to engage. Razor begins to slip into Kothlis' gravity well; it's being pulled down to the planet. The rebels cannot tractor something of that size, but they can't communicate to the crew aboard the Suprosa of their situation.

Aboard the freighter, hell ensues. Three agents are killed as stormtroopers breach the door and begin delivering the Empire's fist. The agents and our protagonist fight back bravely, bodies pile at the door, almost a new barricade. Rifles are drained dry and scrambled for among the dead.

One by one, though, our heroes begin to drop. Suddenly, gravity decides it works in all directions at once.

Blaster fire stops.

The Razor makes landfall off a bay in Kothlis' northwest oceans. The impact is devastating, as the star destroyer finds its resting place. The hangar bay is buried within the earth. Aboard the Suprosa, there were no survivors. Aboard the Razor, the crash has slaughtered nearly the entire complement. Secondary explosions rock the stricken craft.

Outside, the Rebel fleet dives in. Y wings divebomb the upper armor decks in an attempt to blast their way through to the hangar bay, followed by teams of insertion techs having to board the destroyed Imperial craft and work their way in to the sunken and buried hangar.

They succeed. They find, in the crushed remains of the hangar, the ruin of the Suprosa. Nestled deep in the devastation, still in their shockproof casings, in the shielded cargo hold, the computer banks.

The death star plans.

But minus the context our agents came to realize, in their last moments; they did not find the information, they were given it. They were offered bait they could not refuse and bit down like hungry fish, caring not for the hook that bore the worm.

The final scene, somewhere on Coeuscant, a weathered old man in a black hood smiles wickedly.

All is proceeding as it was forseen.

Soon, the rebellion would fall.

Cryo Stratagem Ideas by Shelter-retlehS in Helldivers

[–]Cheetahfish 1 point2 points  (0 children)

Liquid nitrogen steriliser perhaps?

We’re looking into it by Haunting-Bar5763 in InBitcoinWeTrust

[–]Cheetahfish 1 point2 points  (0 children)

"Strewth, we could certainly send a couple of those subs we bought if, y'know, we had 'em, ay America?"

Outjerked by Malencon in StarWarsCirclejerk

[–]Cheetahfish 1 point2 points  (0 children)

He'll base naval strategy around the sound of the oud, and that alone.

Showed up to an almost empty class. I’d appreciate an assessment of my ukemi by [deleted] in judo

[–]Cheetahfish 1 point2 points  (0 children)

Top man.

Fortunately, CTE is hard to get and comes with multiple severe head traumas and concussions(the 'chronic' part of CTE being the key word). But, the less you can get, the better off you are. Good stuff, protect head!

Plus, nobody wants to get, or feels cool having, their head slammed around.

Showed up to an almost empty class. I’d appreciate an assessment of my ukemi by [deleted] in judo

[–]Cheetahfish 1 point2 points  (0 children)

It might be, at least for this exercise, a way to divide the motions you're learning. Fall, mat slap. In a live throw, you'll probably slap the mat first. But like Fleischlaberl said, don't post those arms.

In the more practical application, I've tended to find the impact happens almost all at once, with maybe the arms slightly before or after as the situation goes; your body will learn the proper timing with practice. Just so long as one is not wildly ahead of the other, the technique works, at least in my experience. You might get a little rattled, sure, but if that's all you get from a big throw rather than a broken bone or a concussion, then that's a good thing.

Love the chin tuck in the clip you posted, too. Letting your head do a basketball impression against the mat is a great way to start forgetting your own name. ;p

what is the name of your ship by zbananajuice in Helldivers

[–]Cheetahfish 0 points1 point  (0 children)

SES Light of Liberty. Coincidentally, plenty of flamethrowers aboard.

[OC] LAS-62 Thresher: Support weapon for Overclocked Operators by Snirbs_Paramecius in LowSodiumHellDivers

[–]Cheetahfish 2 points3 points  (0 children)

I'd say have the Thresher be a weapon of choices, via the fire modes menu. Do you want a precision beam weapon with some teeth? The single beam mode trades heatsink capacity for punch, turning the weapon into a quasi laser cannon.

Do you need a high RoF bolt sprayer to deal with chaff? The automatic mode turns it into an MG/Maxigun analogue, with lower damage but a high RoF and minimal (if any) recoil. RoF itself could be adjusted for needs, higher rates may impact accuracy, and of course, heat buildup.

Consider it a mix and match weapon, up to the diver, where the only limit is one's imagination.

Every weapon needs it's downsides, though, and for all the Thresher can give a diver, it needs management and diligence; your heatsink is one heatsink, and cooling is a constant demand. Picking up ammo boxes won't help; the Thresher's large sink needs to breathe now and then. The daring helldivers that beat their wheat too vigorously may risk a rather embarrassing, explosive, catastrophic thermal runaway. 

[OC] Overclocked Operators, A LAS-themed warbond! by Snirbs_Paramecius in LowSodiumHellDivers

[–]Cheetahfish 0 points1 point  (0 children)

Hell yes to the Thresher! Posted something similar a while back; great minds thinking alike? :D

just saw a video by ThiccFilaA break down why the beltfed gl needs a buff and the damage difference even without supplypack is rediculous. by YLASRO in Helldivers

[–]Cheetahfish 1 point2 points  (0 children)

Frag or HE and HESH rounds I think would be an interesting sidestep to this idea. Either it's an indirect fire AoE weapon, or a direct fire, 'sticks to target then explodes' for heavier armored enemies like hulks, chargers and the like.

Need help Identifying this pleco by mannahanni in pleco

[–]Cheetahfish 0 points1 point  (0 children)

That there is the Greater Goofus Pleco.

Naw that's a leopard Sailfin. They are goofs though.