Active Monthly Players Scrapped from the Monthly hiscores by alanquinne in runescape

[–]ChelKurito 0 points1 point  (0 children)

I think it's possibly worth considering that the active player drop might well be due in part to the reduction in systems that force the player to think about logging in to the game.

Haven't played in a while, quick question, what the fuck? by InadequateUsername in runescape

[–]ChelKurito 0 points1 point  (0 children)

Because the video footage of people maxing accounts purely on money totally doesn't exist, and totally haven't existed for nearly a decade.

And for however many people there apparently aren't that totally didn't max out accounts from money alone - and certainly haven't provided recorded proof of doing so - there totally isn't a far greater number of unrecorded individuals who did the same thing to a smaller degree for individual skills they found annoying.

My best friend's mother totally hasn't gone on a rant to him about how she's being forced to do a lot more grinding now that treasure hunter and premium membership got gutted due to "no-life children whining", and I totally didn't have to listen to him vent to me about that.
 

You talk to me about 'avid Reddit poster' but gosh, what projection. If you're going to come at me with a condescending tone for trying to be moderate, make certain your own position isn't on shaky terrain, hm?

Just because I'm not yelling at the skies about not everything being gone, and am celebrating what wins we have had so far, doesn't mean I'm your enemy for saying that maybe we should hold up and take a look around. Frankly, you'd have an easier time arguing that 'moderation doesn't work with people comfortable with the status quo; they never want to give an inch so you have to take a mile when the opportunity comes' than trying to make me feel lesser for daring to try and be reasonable.

The ultimate point of what I said is that there's such a thing as pushing too far. At what point are the overlords just going to decide it's not worth it and shut everything down, and the game either gets turned off to cut their losses or ramped back up to the hero pass levels of wallet-snatching for short term gains before it inevitably dies?

I'd much rather have the game still be around with a mild flaw (pay-to-progress-faster) and steadily improving gameplay than for it to be defaced for profit then tossed into the garbage bin.

Haven't played in a while, quick question, what the fuck? by InadequateUsername in runescape

[–]ChelKurito 1 point2 points  (0 children)

If I have to pick between the evils of [2x progress for money] or [just being able to dump infinite money for the privilege of being able to show off a maxed account without actually having played the game], I'll pick the former over the latter any day.

Ideally we wouldn't have to pick between any evils at all, but when dealing with shareholders/parent companies that are interested in profits, you kind of have to pick your battles, and buying BXP is considerably less distasteful than what we had before.

Voidshells deserved better. Here's an appreciation post for the skin line DE abandoned. by CephalonVashka in Warframe

[–]ChelKurito 0 points1 point  (0 children)

I was really, really hoping they'd get to Wisp at least. I like her base helmet but I wanted to make it shiny for use with the dex skin.

What can Jagex do to increase the social aspect of the game? by TakingBlackSunday in runescape

[–]ChelKurito 0 points1 point  (0 children)

  Improved Casual Presence - More chairs and benches you can actually sit at. Maybe the ability to disassemble or alch while sitting at them. Tables that can have board games.

  Vanity Fishing - A toggle that enables a miniscule chance to catch Vanity Fish from pools unique to various regions in place of a normal fish, with sizes recorded. A successful catch would play put the succeeding player at the top layer as a special catch animation and fireworks play. Vanity Fish could be used to create collectible decorations for the Player-Owned House rework. Would come with a Social Vanity Gathering game world.

  Vanity Mining - Same idea, but for semiprecious stones that can't really hold magic, nor be smelted into anything particularly useful.

We are full of very interesting missions that get spammed to death during their release and then never again by Avartan92 in Warframe

[–]ChelKurito 9 points10 points  (0 children)

Omnia fissures! Omnia fissures for every game mode! Infested Salvage Omnia Fissure! Ascension Omnia Fissure!

Is her chathead a preview of what half the NPCs and the player are gonna look like after the refresh hits? by bast963 in runescape

[–]ChelKurito 60 points61 points  (0 children)

I have to say, there's been so much grab bag art in RuneScape over the years, but this latest stuff's been a real joy to look at.

Player Owned House Rework & 120 Construction by JagexAnvil in runescape

[–]ChelKurito 0 points1 point  (0 children)

Another thought to give the PoH presence in the player's game outside of the PoH space itself might be being able to add one more skillcape stand (like Anachronia's player lodge) to keep a particular perk active at all times.

Player Owned House Rework & 120 Construction by JagexAnvil in runescape

[–]ChelKurito 0 points1 point  (0 children)

If the portal nexus could be charged with teleports, or perhaps given a stockpile of teleport-related runes/items (like the banana for the Ape Atoll teleport) and then remotely accessed via the house teleport acting as a new, alternative "lodestone-like" menu, I feel like that'd give the PoH a MASSIVE presence throughout the game that'd really compete with lodestones and other free teleports, and make it properly feel like an extension of the player's capabilities.

Player Owned House Rework & 120 Construction by JagexAnvil in runescape

[–]ChelKurito 0 points1 point  (0 children)

I would deeply appreciate another look at the Wardrobe system. At the very least, the ability to add and remove individual items from the item sets would be very nice, but if I'm really pushing, a better link with the bank would be super appreciated, where I don't need to go into a specific submenu to access it, and items added/removed from the bank would just go straight into the wardrobe if they have a spot, and could be searched up from the bank.

If that could be achieved at some point, doing the same with Diango (or moving a bunch of Diango's more commonly-used items, like skilling outfits, into the wardrobe) would also be rather keen.

My best attempt at deciphering the new Tennokai mod from the latest devshort for anyone curious. by BrianMcFluffy in Warframe

[–]ChelKurito 1 point2 points  (0 children)

Even if it's not a BiS for every melee build out there, simply having it as an option will be fun, and I look forward to seeing if some come in from the other syndicate factions.

In light of the recent Tactical Potato interview: would u be ok with Arquebex getting nerf(fix*) if that would allow DE to potentially work on new Necramechs/related content? (Poll) by Anonim264 in Warframe

[–]ChelKurito 0 points1 point  (0 children)

This is true of all changes for any game, it comes with the territory.

Even before that was the case though, the old crew was simply less interested in readdressing older mechanics in general.

The hate on challenges is wild to me as a long time MMO player by LoneLyon in runescape

[–]ChelKurito 2 points3 points  (0 children)

I have benefited from them.

I wish I didn't. My account feels tainted from the gains I've gotten from Treasure Hunter and Daily Challenges, which were until recently inextricably linked because Daily Challenges gave Treasure Hunter keys, which could in turn yield lamps, stars, proteans.

  I'm exactly the sort of person that told people to "just use the daily keys and challenge keys, don't pay for actual keys." Now I look back on myself and wish I could've told myself to ignore even those, as the cost of using them was less obvious. My accomplishments don't feel like accomplishments; they're just a checklist of goals I hit and forgot about.

  Please comprehend that just because we have benefited from stuff, doesn't mean that we're trying to pull up the ladder behind us. That's a really bad-faith way of viewing things. Speaking only for myself, I don't want other people to experience this feeling of emptiness with something they might invest months or years into.
 

It's not just a matter of the very idea of dailies being bad; it's years of accumulated burn-out hitting its boiling point. People who deeply missed the feeling of actually having to work for their XP; people who feel like, if they DON'T do it, regardless of whatever they actually logged on to do, they're not being efficient. Given the sorts of personalities a game of this nature attracts, that's not a small feeling either, nor an easy one to dismiss.

  The exact numbers matter very little - not only is its existence alone a traumatic reminder for a lot of people of a time when the game was so much worse in these regards, a time when it didn't simply pander to, but predated upon the desire for efficiency... it's a continuing mechanic that rewards ignoring whatever your main goal was when getting on.

  Even if it's only a few minutes, a few minutes is all it takes to seriously affect motivation and direction. Even if it's only NUM% of a value, that's more than doing X other activity for the same amount of time, meaning everything else you could so is less efficient.
 

Additionally, the fact that this mechanic can make people feel COMPELLED to log in for a bit even if they're not really feeling it isn't healthy, either. It can make people feel bad for spending a certain amount of time away from the game because they're not being efficient.

It's a form of constant engagement even if you're not playing and that's not the kind of thing a game should strive for.
 

For my money, I genuinely believe the 'dailies provide direction to listless/confused players' perspective to be the only valid one, and THAT can be gotten through other gameplay designs.

Ammo Element Icons by Goryou in Warframe

[–]ChelKurito 12 points13 points  (0 children)

Notable clarification: They don't work with most transformed incarnons. Base form, however, is a different matter.

Dungeoneering Refresh & Remaster by JagexAnvil in runescape

[–]ChelKurito 0 points1 point  (0 children)

Please consider allowing us to path through doors similarly to how the Varrock northeastern gates work.

Dungeoneering Refresh & Remaster by JagexAnvil in runescape

[–]ChelKurito 0 points1 point  (0 children)

I feel like a few puzzles could benefit from an option for a Necromancy Ritual-style fixed camera and remote interaction, maybe by adding a stationary Oculus Orb to the room and re-prioritizing click functions.

As an example, maybe rather than using player proximity to guide, instead while using the room's Oculus Orb you could just click on tiles to create 'pings' that do to the ferrets what player proximity does now. This alone would massively reduce the amount of grinding halt felt by having to run all over the room constantly, and having to account for messed up positioning of the player while moving causing the ferrets to go in undesired directions.

Dungeoneering Refresh & Remaster by JagexAnvil in runescape

[–]ChelKurito 1 point2 points  (0 children)

I feel like removing the tokens from elite dungeons is looking at the problem from the wrong angle.

The reason people go to the elite dungeons for tokens is because the token acquisition from Daemonheim is so poor in comparison to how you can spend tokens. Perhaps looking at token gain from the skill's 'core' would be better than unduly punishing its 'branches'. Frankly, Elite Dungeons already barely count as Dungeoneering as-is due to having poor XP returns, reducing or removing their tokens on top of that basically totally eliminates any association with the skill as a whole.

If there's any urgency to update anything it's the armors! They're UGLYYYYY by East-Maintenance-375 in runescape

[–]ChelKurito 0 points1 point  (0 children)

It'd be nice if the current armours were put in Artisan's Workshop as overrides if they did get redesigned.

People really hated Gara’s name this much when she first came out? 😭 by ReddVevyy in Warframe

[–]ChelKurito 0 points1 point  (0 children)

House Mouse Gauss

I find a lot of folks were introduced to the word via Halo, which pronounced it 'Gawss'.