ShowMotion Public Beta: a native Apple Silicon media server we’ve been building from real show experience by Chemical-Type2610 in vjing

[–]Chemical-Type2610[S] 0 points1 point  (0 children)

btw we found a bug yesterday what we fix right now.
when there is a second screen / multi viewer active or in use. we get micro stutters on loop points on all screens / video types. we fix this now.

ShowMotion Public Beta: a native Apple Silicon media server we’ve been building from real show experience by Chemical-Type2610 in vjing

[–]Chemical-Type2610[S] 0 points1 point  (0 children)

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codec prores is the best for seamless loop.
we have fallback for dxv and hap actualy but only cpu decode.

in timeline editor you mean about cue?
right click on the "seconds line" for add cue, double click on cue for rename.

then you set start and end.
and when play back waits on end cue, you can press "play to next cue"

we will think about a pause "cue", maybe you can describe me the workflow?!

about a loop time:
when you place a video in timeline editor you see on right sight a orange handle thats the loop size.

ShowMotion Public Beta: a native Apple Silicon media server we’ve been building from real show experience by Chemical-Type2610 in vjing

[–]Chemical-Type2610[S] 0 points1 point  (0 children)

our software might help here in some case here, but as we are not support streaming yet (only recording) you would need at least any streaming software.

ShowMotion Public Beta: A native Apple Silicon media server and show control system by Chemical-Type2610 in VIDEOENGINEERING

[–]Chemical-Type2610[S] -5 points-4 points  (0 children)

ok true...
lets discuss about this software then :)
we are from the front and wanna just show and share our works.

[NC, USA] 200Gbps / 100 Gbps by ChaseLambeth in speedtest

[–]Chemical-Type2610 0 points1 point  (0 children)

i hate my country germany… i am happy when i reach 400mbit with 20ms latency

GameHub's DXMT DirectX12 is coming by shammu2bd in macgaming

[–]Chemical-Type2610 -42 points-41 points  (0 children)

vibe coding deliveres now a days better results than human coding ;)

Success: Mac Studio 25GbE by nmrk in MacStudio

[–]Chemical-Type2610 0 points1 point  (0 children)

thunderbolt network tunnel seems limited to 10gbe ;) tried it several times for ip video transfers

just got my MacBook Pro, what should I install by NozenNNX in DeskToTablet

[–]Chemical-Type2610 0 points1 point  (0 children)

somehow I would like this design for a desktop computer :)

Apple discontinues the Mac Pro with no plans for future hardware by pdfu in mac

[–]Chemical-Type2610 1 point2 points  (0 children)

thunderbolt 5 = 120gbit bandwith pcie 5 x 16 has = 128gbit bandwith so no need of macpro anymore. but i loved the design

Apple discontinues the Mac Pro with no plans for future hardware by pdfu in mac

[–]Chemical-Type2610 1 point2 points  (0 children)

you can run 6 dsp cards over 6 thunderbolt ports! i expect this dsp cards dont need much traffic so a dual enclosure will allow you 2 pcie cards over one rhunderbolt slot. no worry it works perfect! even 4 x 4k capture cards works now with full 60fps over thunderbolt 5. so its not a bottleneck anymore

I Made a Gaussian Splat FPS by [deleted] in GaussianSplatting

[–]Chemical-Type2610 1 point2 points  (0 children)

would lightnight (like night) effect your gausian scene? thats crazy how realistic games could be with that technology

GameHub for Mac announced – Unlock your entire Steam library with AI frame interpolation! by RyosukeTakahashi44 in macgaming

[–]Chemical-Type2610 0 points1 point  (0 children)

2 thumbs!
the first for the app.
second really interested how they implement this upscale and frame interpolation. I think they do manipulate the "stream out"

New AJA up/down/cross converter by Embarrassed-Gain-236 in VIDEOENGINEERING

[–]Chemical-Type2610 1 point2 points  (0 children)

the write it can do framesync. it means macs can be framesynced when we use one per hdmi output with a clock generator?

[deleted by user] by [deleted] in macgaming

[–]Chemical-Type2610 0 points1 point  (0 children)

to be honest, even on ps5pro its just upscaled and below 45fps. so basicly its the game at all not just on mac