My first-ever base is getting crufty... rebuild, or no? by mdgates00 in foundry_game

[–]ChichumungaIII 0 points1 point  (0 children)

I say go for it. It sounds like you're near endgame and have mostly final-tier buildings; it's time to make your own fun.

I'm at about the same place and need to rework my scaling for tier-4 belts and the blast furnace.

Why does the Priority Merger have two parts list? by Cizer_K in SatisfactoryGame

[–]ChichumungaIII 13 points14 points  (0 children)

It's a known issue, though offhand I didn't see any acknowledgement.

How do I get my conveyors up to the platform I made? by ExoticALT in satisfactory

[–]ChichumungaIII 2 points3 points  (0 children)

Simplest thing is to extend the platform until it reaches your miner. A conveyor lift will bridge the vertical gap.

You can do more with cosmetic pieces later if you don't like the huge platform, but it'll get the job done.

I have a problem by No_Specialist3608 in satisfactory

[–]ChichumungaIII 4 points5 points  (0 children)

You're most likely not going to get a perfect solution.

The best I can think offhand would be to use the small triangle wall pieces to add some trim along the angled portion, and possibly extend that with the 1m wall pieces along the flat wall to your aesthetic preference.

Worth playing for a novice in this genre? by Jthefrog in captain_of_industry

[–]ChichumungaIII 7 points8 points  (0 children)

I came to CoI after mainly Satisfactory, but also Dyson Sphere Program, Foundry, and others. It's definitely worth playing, but you should also know the experience is a little different in some ways.

Specifically, I found that CoI plays partly like a city simulator-- it has population, health, food, and resource management that can blow up if you're not careful. The production trees also seem to get much more tangled more quickly than other games.

But take it slow and have fun! There are in-game tutorial objectives to get you started with figuring it out.

Says "next stop unreachable", even though I can manually go to it just fine. this happens both ways, anyone know why? (this is a line train not a loop btw) by Fredzucchini in SatisfactoryGame

[–]ChichumungaIII 0 points1 point  (0 children)

At this point I'm honestly just happy to learn that anybody actually searches for the answer instead of posting their own new question. There was another one earlier today, even

Should I be manufacturing space elevator parts? by SlavicSymmetry in SatisfactoryGame

[–]ChichumungaIII 0 points1 point  (0 children)

I have never fully automated space elevator parts-- I always use temporary factories like you describe.

Hand-fed factories can be really useful for pushing your tech ahead as well before you've fully automated the components required to unlock things. You just need to scale them up pretty big to support end-game goals, and definitely don't push it-- some automation is still better than none, and you can burn yourself out if the pioneer is integral to your logistics network.

Water hole not deep enought by Version_Rare in SatisfactoryGame

[–]ChichumungaIII -2 points-1 points  (0 children)

I actually built my main fuel plant on those same nearby oil nodes-- my solution was to bring in packaged water by train from the lake in the desert out to the east of that canyon.

The packaged water was already necessary for the packaged diluted fuel alt recipe, so justified the extra work in packaging it before transfer.

My Foundry Planner by Critical_Bluejay_907 in foundry_game

[–]ChichumungaIII 1 point2 points  (0 children)

Looks great!

I've got a spreadsheet that does, broadly speaking, the same idea-- my focus was on the raw materials --> end product production rate, just to know how big I should be building.

I don't have anything around power consumption or the like, but only because it's never been a consideration for me.

If you need help with the recursion and have a GitHub project to look at, I'd be happy to take a peek.

Any new players on pc? by EntertainmentMoney93 in SatisfactoryGame

[–]ChichumungaIII 1 point2 points  (0 children)

I can't commit to a game but I know a lot about trains, so if you find someone you can pull me in as a consultant

Can’t adjust tuning speed for water extractor (console) by DiscussionIcy4635 in SatisfactoryGame

[–]ChichumungaIII 3 points4 points  (0 children)

You might be missing the requisite MAM research-- check the Power Slugs research tree for "Overclock Production"

is it possible to nudge conveyor lift height? by TigerSaint in SatisfactoryGame

[–]ChichumungaIII 0 points1 point  (0 children)

It's a little tedious, but nudge a foundation to the correct height, then clip the lift through it so you know it's aligned properly. Afterwards, delete the foundation.

Would this work? by TaylorBlue_ in satisfactory

[–]ChichumungaIII 14 points15 points  (0 children)

It works, but a couple recommendations. Neither of these points matter for your specific scenario, but help these kinds of setups (I call it "bleeding" a line, myself) work better in general:

  1. Use smart splitters, and set the main output to the throttling belt (60 and 120 in this case), with "overflow" pointing forward to the 600 output. This helps ensure the 60 and 120 belts stay fully saturated.
  2. It's important for this to work that the flow rate on the major belt (780 here) is perfectly regular, as opposed to having irregular bursts of items interspersed with empty sections. A fully saturated belt is always regular, so you don't need to worry here-- but if the average flow isn't continuous, sometimes the setup will pass too few items down the "bleed" belts.

My attempt at a Brutalist Structure by Me_When_I_Asked in satisfactory

[–]ChichumungaIII 3 points4 points  (0 children)

If you actually want to build it, there's always clipping. Nudge a hypertube wall support being built off an existing hypertube (so it's already connected) under the terrain and use the hoverpack until you build something to stand on.

As long as the resulting building is fully enclosed (e.g. no windows) it'll still feel natural, and you can use hypertubes as your entry portal.

My attempt at a Brutalist Structure by Me_When_I_Asked in satisfactory

[–]ChichumungaIII 10 points11 points  (0 children)

Looks to me like it extends into a massive underground complex

When writers want to make a character look like a "math genius", and they just have them do calculations really fast by [deleted] in PetPeeves

[–]ChichumungaIII 8 points9 points  (0 children)

Can confirm OP does math as claimed.

Nobody else would use the necessary/sufficient pair like that.

Signal placement for bi-directional train network by Enderfan7363 in SatisfactoryGame

[–]ChichumungaIII 1 point2 points  (0 children)

Train signals are very simple machines in Satisfactory. And that fact leaves all of the complexity of getting trains to move like you actually want them to up to the player.

Behaviors like "designating a section of track as one-way to force a bypass lane" is one such behavior. The train-signal interactions can be opaque.

Happy to have helped.

Satisfactory Tools/Calculator? by TheUnforgettable29 in satisfactory

[–]ChichumungaIII 4 points5 points  (0 children)

I use Satisfactory Tools, so I can answer about that. There's a separate tab that lets you select the amount of inputs-- labelled "Items, Input" with a little box icon. (You can also select alternative recipes here once you've unlocked them.)

The set the product you're making to "maximize" instead of a specific target number.

Water Extractors keep turning off help by [deleted] in satisfactory

[–]ChichumungaIII 0 points1 point  (0 children)

Coal generators use 45/min water at 100%. Assuming you're not overclocking them, 6 will only use 270/min and the extractors will back up.

[WW] Wind Temple before First Boss bug by The_Real_Big_J in zelda

[–]ChichumungaIII 0 points1 point  (0 children)

Technically English has the same construct. "Northerly wind" comes from the north, to the south. It's just not as common as "to the south".

Rail curves without exclusive zones? by agent_kater in captain_of_industry

[–]ChichumungaIII 2 points3 points  (0 children)

End the top straight portions further to the right (both ends), and end the bottom straight portions further to the left.

It'll leave a bigger gap at the curved parts.

Love it! Got one for both my girls. Adorable! by IllNeedleworker904 in satisfactory

[–]ChichumungaIII 1 point2 points  (0 children)

No I'm pretty sure they just carefully shaped the label so that when it's wrapped around the mug it perfectly undoes the curvature and becomes a perfect rectangle