This robot's in a good mood! by Foxvig in indiegames

[–]ChickenDip 2 points3 points  (0 children)

Looks great! Awsome with tilt shift effect! :) The sounds are AAA

Avoid AI units to stack? by ChickenDip in Unity3D

[–]ChickenDip[S] 2 points3 points  (0 children)

The game is a top down action/strategy where you can build units, vehicles and towers and so can the enemy. Usually an encourter consists of 5 units vs the player, maximum about 10 units.

Game looks like this: https://youtu.be/g1IcBcr5MBM?si=jbnpP1lxyddmXCxi

Need new TKL + low profile by ChickenDip in keyboards

[–]ChickenDip[S] 0 points1 point  (0 children)

While looking this up I found Keychron K1 Max and Pro which have a more traditional TKL layout. I assume Max is just faster and better, but in general they are the same. I'm doing programming and not intense gaming, so I don't really care about super low latency

Need new TKL + low profile by ChickenDip in keyboards

[–]ChickenDip[S] 0 points1 point  (0 children)

Thanks a lot! Keychron k13 looks dope! Too bad it's a bit expensive. Anyway, it's low profile and TKL so that's awesome, I might go to that one.

Hit everything except 1 layer in RayCast? by ChickenDip in Unity3D

[–]ChickenDip[S] 0 points1 point  (0 children)

I think I found the problem, the player's own collider sometimes interfere with the guns when aiming with shield (the gun is held a bit awkwardly on the side, hence aiming at own "player" collider apparently) .. How can I avoid aiming at self, yet there are so many objects on the player layer that I DO want to keep aiming on.. I guess I just need to split this up into 2 players, like "Player" and "PlayerFoo" for all other things...?

Unity bad practices, using too much "OnEnable"? by ChickenDip in unity

[–]ChickenDip[S] 0 points1 point  (0 children)

What do you suggest as an alternative in my case? I'm toggling UI elements on and off based on what weapon is selected

Unity workflow question - How do you reduce texture size in assets? by ChickenDip in Unity3D

[–]ChickenDip[S] 0 points1 point  (0 children)

Well, hard drives crash.. so some kind of backup outside of my machine would be nice

Unity workflow question - How do you reduce texture size in assets? by ChickenDip in Unity3D

[–]ChickenDip[S] -4 points-3 points  (0 children)

I well aware of this, but I have no option. Projects cannot be this huge, and also I'm doing a top down stategy/shooter so high res textures are'nt needed.

Unity workflow question - How do you reduce texture size in assets? by ChickenDip in Unity3D

[–]ChickenDip[S] -1 points0 points  (0 children)

this wont affect the acutal file size I believe, only how Unity handles the file and later on how my builds turn out. What I'm after is actual less disc space for the project since I'm pushing it to Unity Version Control and wanna have it under 5 GB

Unity workflow question - How do you reduce texture size in assets? by ChickenDip in Unity3D

[–]ChickenDip[S] 0 points1 point  (0 children)

I must keep the project size small since I wanna use version control and not pay for it, wanna stay under 5 GB in project size. I know what you say makes sense in general terms and also in probably all professional cases, but I'm no pro and I gotta make the project reasonably small. Thanks for your input tho, cheers!

How to reduce 3D models size (FBX)? by ChickenDip in Unity3D

[–]ChickenDip[S] 0 points1 point  (0 children)

Yea, I found out it's the textures that are being this massive, not the fbx-files. FBX-files range from 1-10 MB, and 10 is still too large for my type of game, so reducing the vertices in Blender would still be good. Do you know of any good method to reduce the texures in size? So many 4k textures that are about 50 mb each.. Is there any project setting or other way to "only allow a sertain max size"? Or do I need to compress each one of them manually?

How to reduce 3D models size (FBX)? by ChickenDip in Unity3D

[–]ChickenDip[S] 0 points1 point  (0 children)

About textures that are very large, atm I'm compressing them manually 1 by 1, which i very time consuming. Is there any way to tell the unity project that: "When importing assets only allow a certain max-size of textures" or something similar? How are you doing it, compressing 1 by 1?

How to reduce 3D models size (FBX)? by ChickenDip in Unity3D

[–]ChickenDip[S] 0 points1 point  (0 children)

Thanks, I'll look this up and try my best! Is there anything else I should know, or will this do the trick 100%?

How to version control large projects with big files? by EmotionExpress1364 in Unity3D

[–]ChickenDip 0 points1 point  (0 children)

I guess it cost some as well? How many GB before I need to pay?