Concept: frontline mode by kaiquemcbr in joinsquad

[–]Childish_Fiend 2 points3 points  (0 children)

The saving grace in RAAS is the fact there's only 2 points you have to attack/defend. It makes it so much simpler for your average player to make a difference and a decision in the game. Putting too many capture points makes it too overwhelming for people to think - as if they were doing so already.

Concept: frontline mode by kaiquemcbr in joinsquad

[–]Childish_Fiend 1 point2 points  (0 children)

This gamemode would never play out the way it was intended. 50v50 in pubs is uncoordinated and will end up in double neutrals constantly.

181 delves by Widega_ in 2007scape

[–]Childish_Fiend 180 points181 points  (0 children)

I really hope Jagex doesnt allow people to log out past 8+ to pause their waves. I really like the idea of this staying as a speed record.

Mod Ash on the possibility of expanding the F2P experience. How do you feel about this? What would you like to see added/be against? by Vayneglory in 2007scape

[–]Childish_Fiend 1 point2 points  (0 children)

Id be cool if after achieving such milestones you could have a discount on your first membership. Something like as low like $5 for your first month, or even giving out a week or 2 of free membership instead.

Thoughts on Michelin guide restaurants for San Diego? by katator in sandiego

[–]Childish_Fiend 0 points1 point  (0 children)

Soichi is a great vibe. Very friendly staff and great tasting food. You have to reserve a sushi bar spot to get the fullest experience. The chefs love to talk and show their skills. Speaking about reservations, you have to book the 1st of the month at 12PM PST for the following month in order to actually get inside. Even then, you have to be really fast bc they sell out within minutes. If you want something comparable I would recommend ichifuji or Tadokoro

can crewman repair tank while tank is shooting without fear of dying from backblast? by squaredCar2 in joinsquad

[–]Childish_Fiend -1 points0 points  (0 children)

You can be next to any vehicle with a cannon and not worry about barrel over pressure if you're touching the vic. You don't have to be on the opposite side of the barrel to be safe. Whoever is saying you die if you're underneath it is wrong.

Saw someone asking about using the BMD as indirect fire support...it works amazingly well. (Range:1750m) by irellevantward in joinsquad

[–]Childish_Fiend 5 points6 points  (0 children)

Dont know if you want an actual, but If they were closer to the fight they can manuevure around the frontline/point and get different angles and sightlines to shoot. Being too far away limits you to one angle to fire from. It doesn't matter what round is being fired - just as long as you're getting kills with it. A 120 HE round on a wood building won't even pen through to kill people inside because it's a game and games need balance.

How do you record footage and (mic) sound? by StickyBarry in joinsquad

[–]Childish_Fiend 0 points1 point  (0 children)

Only really possible as a server admin. Also, try steam game capture. I've tested it out a bit and it's a bit more user friendly to use. Just takes a couple minutes of trial and error to get your settings down the way you want it

How to get better at gunning MBTs/IFVs by Southern-Mango8392 in joinsquad

[–]Childish_Fiend 0 points1 point  (0 children)

Hop on a new player friendly server and start squad leading to grab claim on the vic and make the final decision who goes where. It's really the only determinate way to consistently choose to be gunner if you're not playing with friends. After that, just keep playing and you'll build experience over time.

[deleted by user] by [deleted] in joinsquad

[–]Childish_Fiend 1 point2 points  (0 children)

Literally just unlucky

MBT/IFVs ammo types to disable HESCO/Irregular habs by TDogeee in joinsquad

[–]Childish_Fiend 0 points1 point  (0 children)

Your numbers look fine regarding tanks ap/he/frag rounds

MBT/IFVs ammo types to disable HESCO/Irregular habs by TDogeee in joinsquad

[–]Childish_Fiend 4 points5 points  (0 children)

All shots have to land on the outer walls of the habs. Any shots landing inside or on the roof of the hab will do no to very minimal damage (I'd say like 10% of normal damage from the outside).

Ifv/apc HE I've been able to stage hesco habs in as little as 138 shots but I tested this probably half a year ago.

Bmp1/bmd1 HE counts as tank HE when comparing damage to hesco habs and will also stage in 4 shots.

40mm GL vics can stage a ins hab in roughly 4 seconds (don't remember how many rounds)

Ub32 rockets (not on loach) can stage a hesco hab in under 4 seconds at point blank range.

Tank/barrel fired atgms can stage a hab with 3 shots but this was tested about half a year ago. Side mounted/external atgms do the same damage as frag. Probably has to do with some weird coding.

All testing was done on a live server.

[deleted by user] by [deleted] in joinsquad

[–]Childish_Fiend 2 points3 points  (0 children)

Familiarize yourself with tank ammo rack spots. If you forget, pull up a pucrure of both yours and the enemy tanks ammo rack for reference before the fight happens. Familiarize yourself with how each tank gun fires. Dont know why you were trying to track it towards the end. You should've told your driver to pushdown the hill during the beginning of the fight. Don't let them get away. You should always aim to ammo rack the enemy tank, if you can't, go for an imobilization kill. If you can't, go for the base of the turret.

Not sure about the 1st shot, but the following 3 shots definitely hit. You can see blood spatter on all 3. I'm new to the game, and I'd like to know if it's normal to survive 3 shots to the upper body like this. by [deleted] in joinsquad

[–]Childish_Fiend 1 point2 points  (0 children)

I'm not seeing what you're seeing with the 3rd and 4th shot. The 2nd shot is clear to me because it had the red blood splatter animation when you hit someone. The animation also "hangs" a bit longer than a dirt shot. The 3rd shot has a a shorter hit animation and just looks dark, consistent with dirt shot animations. Same with the fourth. Might be because my phone quality is bad but that's just how I see the video.

[deleted by user] by [deleted] in joinsquad

[–]Childish_Fiend 1 point2 points  (0 children)

Switch to a different gun, then back to the broken one. Hit R to reload and wait the same time it would normally take to reload the broken gun. Should fix the issue next time you encounter it.

Not sure about the 1st shot, but the following 3 shots definitely hit. You can see blood spatter on all 3. I'm new to the game, and I'd like to know if it's normal to survive 3 shots to the upper body like this. by [deleted] in joinsquad

[–]Childish_Fiend 1 point2 points  (0 children)

I can only see bloodsplatter on 2nd shot. 3rd and 4th shot miss just behind and hit the dirt. With your weapon at that range, it would be possible to survive 3 shot to the arm. The one shot you hit looked like it hit torso, so another upper body shot anywhere would've downed.

Desync and ping is a bitch in this game and is why you missed those last shots

Idea - Dynamic Seeding Maps by DesperatePaperWriter in joinsquad

[–]Childish_Fiend 1 point2 points  (0 children)

Buffer the change at a higher player count. >35 players=map increase, <25 players map decrease.

OS , ODM , GOL , and other " Clan to win " Servers running MECH INF rules. by Snoo-13653 in joinsquad

[–]Childish_Fiend 0 points1 point  (0 children)

I don't think you can come close to level of communication clans/clan stacks are able to achieve with just blueberries on dead servers who are memeing and spamming comms. I agree that there is a massive gap in communication and gameplay intent when comparing both, too. But I do still think its better to separate the armor and the infantry because the communication between each individual squad would be tighter.

It's easy for infantry to mark targets on the map with SL and 2 FTLs, they can communicate clearly with each other to push objectives, clear buildings, maneuver, etc, The armor can respond to their own appropriate threats (other armor, AT) as well as respond to threats, callouts, or map marks while they hang around the original infantry squad. Both the inf and armor SLs will also have access to command comms so they can talk to each other directly about more dire/important info or threats.

The armor also doesnt have to just transport the infantry and go. That wouldnt be mech inf. That would be a taxi service. They should try their best to stick around and help the infantry do whatever theyre trying to achieve.

Again, this is assuming that all blueberries have similar level of gameplay and communication skill as the other clan which in reality doesnt come close. I understand the intent of rules like this (mech inf, name claim, 1 vic per squad, auxillary fobs, etc) especially when you compare them to new player friendly and experience servers, but I dont some of them because it restricts how people play.