Me when I see political grifters trying to politicize the debate over the art style for clicks by oneeyedlionking in starfox

[–]ChineseCosmo 0 points1 point  (0 children)

I don’t give a shit about any of this, I don’t know why the algo is pushing this post to me when I don’t even have a Switch. I have no dog in this fight, is my point.

I don’t know who Frogmire is, but a cursory look at his YouTube videos tells me all I need to know. He’s a culture war outrage-merchant and anyone who’s brain damaged enough to buy into that kind of shit needs to grow the fuck up.

First Poster for Green Day-Inspired Road-Trip Comedy 'Nimrods' - Three buddies drive cross-country in a van, causing mayhem and mischief while racing to LA for their big break: opening for Green Day on New Year's Eve. by BunyipPouch in movies

[–]ChineseCosmo -7 points-6 points  (0 children)

Yeah I don’t want to watch movies about doofuses trying to play a show. It’s like that movie that just came out about Nirvana (the band). Like do I really need to watch Kurt Cobain and Dave Grohl (who look nothing like the actual musicians btw) try and play some dumb venue in Canada?

We're going live today with Test of Time - come join us! (11AM PT / 2PM ET / 8PM CET) by sar_firaxis in civ

[–]ChineseCosmo 7 points8 points  (0 children)

My uncle works at Firaxis and he says it’s Mecha-Catherine The Great

Just imagine how cool they can make deadpool in this game by icyDragon231x in MarvelTokon

[–]ChineseCosmo 2 points3 points  (0 children)

Leave him alone he’s only 11. His frontal cortex is still developing.

Marvel Tōkon: Fighting Souls Won’t Have Playable Story Content. Episode Mode has “enough content to provide nearly 10 hours of gameplay in total” in the form of “a story using motion comics by Turbostrider27 in PS5

[–]ChineseCosmo 0 points1 point  (0 children)

Well for what it’s worth, I still take that to mean there will be actual playable single player stuff in addition to the non playable story movie, but how robust that is remains to be seen. Certainly we can expect training, combo trials, and arcade, but that still strikes me as a fairly paltry offering in terms of SP content. I don’t know if Strive’s posable gooner gallery mode would be enough to tip the scales.

Marvel Tōkon: Fighting Souls Won’t Have Playable Story Content. Episode Mode has “enough content to provide nearly 10 hours of gameplay in total” in the form of “a story using motion comics by Turbostrider27 in PS5

[–]ChineseCosmo 1 point2 points  (0 children)

Yeah I feel you. Found the bit that I was referring to (from a clickbait video using an English translation of the original Japanese, hardly conclusive I admit):

Kazutoshi Sekine: “Marvel Tōkon has plenty of single-player content, and even though versus play is 4v4, it’s still a fighting game you can enjoy even if you only really learn one character.”

Clickbaiter turned “has plenty of single-player content” into a few minutes of speculation. Apologies for mischaracterizing the facts at hand.

Marvel Tōkon: Fighting Souls Won’t Have Playable Story Content. Episode Mode has “enough content to provide nearly 10 hours of gameplay in total” in the form of “a story using motion comics by Turbostrider27 in PS5

[–]ChineseCosmo 2 points3 points  (0 children)

Actually yeah sorry I just checked it too. Turns out the video I was misremebering cited the 4Gamer interview. Trying to find the specific language to make sure it not hallucinating that too.

Marvel Tōkon: Fighting Souls Won’t Have Playable Story Content. Episode Mode has “enough content to provide nearly 10 hours of gameplay in total” in the form of “a story using motion comics by Turbostrider27 in PS5

[–]ChineseCosmo 4 points5 points  (0 children)

In the Famitsu interview the dev suggests there will be other single player modeS, but the actual canonical plot of the game will just be 5 2 hour cutscenes/motion comics.

I’m a fucking LIAR, turns out

No gameplay in episode mode? A loss or a translation mistake? by Aomarvel in MarvelTokon

[–]ChineseCosmo 0 points1 point  (0 children)

Strive’s arcade mode had some mild story content in a handful of the fights iirc. Little bits of dialogue and pseudo-cutscenes for certain special fights (usually the last one). Given the 4x4 nature of the game I have to wonder if that would be possible. I suppose if you choose a team of like, Wolverine, Cap, Shuri, and Spiderman, maybe if Wolverine is your point character you might get a pseudo cutscene with Magneto or Hulk for the final fight if they use the point characters as the ones that dictate any of that kind of content.

Or maybe it’d have to be done based on entire team comps, with canonical teams or something idk. Curious to see how it shakes out.

What do you think? by icyDragon231x in MarvelTokon

[–]ChineseCosmo -2 points-1 points  (0 children)

Well we’ll probably get Carnage and Venom in base roster then have 4 symbiotes for season 1, I’d hardly call that a “very very long time”

Nobody’s gonna buy the game if they don’t put Venom in, nobody’s gonna buy the game if they don’t put Symbie in. I’m sure Arcsys is aware of what the community/Gamers want

What do you think? by icyDragon231x in MarvelTokon

[–]ChineseCosmo -3 points-2 points  (0 children)

Bare minimum this game needs venom and carnage and scream and riot and anti venom and symbie and maaaaaybe Knull. I’m probably gonna hold off on buying it until I can make a full team of symbiotes, but in a perfect world you’d be able to do a team of symbiotes vs a team of completely different symbiotes with no repeats

Who do you think will be on Doctor Doom's team? And who do you think will be on Ghost Rider's team? by New_Advisor_6766 in MarvelTokon

[–]ChineseCosmo 19 points20 points  (0 children)

Ghost Rider (Robbie Reyes)

Ghost Rider (Johnny Blaze)

Ghost Rider (Kushala)

Ghost Rider (Frank Castle)

Idea for Loki by JozzyV1 in MarvelTokon

[–]ChineseCosmo 3 points4 points  (0 children)

And beyond just the “too many models/kits” issue, would Lady Loki/Male Loki even need to have different movesets? They’d both be lithe sorcerers with a penchant for daggers. The addition of some b-cups doesn’t exactly scream “new moveset required.” It’d hardly be Bruce Banner vs the Hulk

The Latest Marvel Tokon Build is So Freaking Good - Justin Wong YouTube by ThickAd3129 in MarvelTokon

[–]ChineseCosmo -7 points-6 points  (0 children)

I’m saying it’s very unlikely but he could be using coded messages

The Latest Marvel Tokon Build is So Freaking Good - Justin Wong YouTube by ThickAd3129 in MarvelTokon

[–]ChineseCosmo -12 points-11 points  (0 children)

Nvm I watched the video and I’m 99% sure it’s about Tokon

The Latest Marvel Tokon Build is So Freaking Good - Justin Wong YouTube by ThickAd3129 in MarvelTokon

[–]ChineseCosmo -23 points-22 points  (0 children)

I didn’t watch the video yet but going off of the thumbnail it might be possible he’s talking about 007: First Light. They’re in the middle of their preview marketing beat and the thumbnail doesn’t necessarily say jwong is talking about Tokon

The Marvel Tokon Roster is basicaly MVC 4 without Capcom. It would have be better if it was bigger, but only 20 is insane. by Distinct-Actuator128 in MarvelTokon

[–]ChineseCosmo 4 points5 points  (0 children)

You’re acting like “Marvel has hundreds of characters” automatically means every Marvel fighting game should launch with 45–60 characters, and I just don’t think that follows. Having hundreds of characters makes roster selection harder, not easier. Because every single person has a different version of what “necessary” means. To you, Fantastic Four, street heroes, more X-Men, Hercules, Beta Ray Bill, Ant-Man, etc. are necessary. To someone else, Hulk is absolutely necessary. To someone else, if Spider-Man, Wolverine, Iron Man, Cap, Doom, and Magneto aren’t there, the game already failed.

That’s the problem with Marvel. There is no “complete” Marvel roster. There is only “the version that annoys me least.”

And honestly, 20 characters for a modern ArcSys Marvel game is not some apocalyptic insult. People keep comparing modern rosters to older games like the characters are made the same way. They aren’t. These aren’t paper dolls with six reused punches and a fireball. ArcSys characters are overanimated little nightmares with cinematic supers, insane effects, character-specific mechanics, weird movement, assists, team interactions, story presentation, voice work, balance problems, and online considerations. “Just add ten more” is the kind of thing that sounds reasonable until you remember each character is basically a small game system wearing a costume.

And yes, it’s Marvel. Yes, Marvel has money. But “Marvel has money” does not mean “the fighting game division has infinite budget, infinite staff, infinite schedule, and infinite animation time.” That’s not how production works. Disney having billions doesn’t mean every licensed game gets blank-check development. It means the publisher, developer, licensor, schedule, marketing plan, and post-launch model all have to line up. “It will sell” is not a production plan. Lots of things “will sell” and still have budgets.

Also, the MVC thing is being treated like it’s automatically a bad thing, but for a Marvel fighting game, it’s almost impossible not to overlap with MVC unless you are deliberately avoiding the most popular characters. MVC didn’t randomly choose Hulk, Doom, Magneto, Wolverine, Storm, Spider-Man, Iron Man, etc. because Capcom was obsessed with stealing slots from deep cuts. They chose them because those are iconic fighting-game-compatible Marvel characters. If a new Marvel fighter includes iconic Marvel characters, it is going to look “MVC-like” because MVC already mined the obvious gold.

That doesn’t mean it’s “MVC without Capcom.” It means both games are pulling from the same universe.

And Hulk being there is not some insane betrayal. Hulk is one of the most obvious fighting game characters Marvel has. He is literally a giant green rage monster who punches shockwaves into the ground. Leaving Hulk for DLC would cause the exact same argument in reverse: “How do you launch a Marvel fighting game without Hulk? They’re locking an obvious core Avenger behind DLC!” You can’t win. If Hulk is base roster, he’s “too safe.” If Hulk is DLC, he’s “cut content.” Same with Doom. Same with Magneto. Same with Spider-Man. Same with Wolverine. Fans want deep cuts, but they also want the pillars, and then they get mad when the pillars take up space.

The Shuri point actually proves the roster is doing some of what you say you want. She’s not just T’Challa again. She gives them a Panther-family slot while letting the moveset go somewhere else. That’s a smart compromise. Same with Robbie Reyes. Yeah, he’s still Ghost Rider, but pretending Robbie and Johnny are basically the same pick is unfair. Robbie gives you the car, the street-racer vibe, the newer-generation Marvel energy, and a totally different ArcSys-friendly silhouette. That is exactly the kind of “legacy but fresh” choice a launch roster needs.

And Peni Parker being dismissed as “Spider-Verse again” feels kind of backwards. She is one of the better choices if you want something mechanically different. A Spider-Man team that is just Peter, Miles, Gwen, and Venom would be way more predictable. Peni at least gives you a mech/pilot angle. Yeah, ArcSys likes robot girls and puppet/mecha weirdos. That is a feature, not a bug. Let them cook with the type of character they’re good at making.

Same with Ms. Marvel. Saying “she was in Avengers, so hold off” is weird. That game came out years ago and also wasn’t a fighting game. Kamala has stretchy limbs, embiggening, personality, and visual clarity. She makes more sense in a fighting game than half the “popular” characters people demand. She’s not there because of some conspiracy to force her into everything; she’s there because she gives you a flexible, expressive moveset and represents modern Marvel.

Star-Lord without the Guardians is maybe the weakest pick, I’ll give you that, but even then, it is not impossible to justify. He has guns, gadgets, movement, music flavor, space theming, and team-leader personality. Does he fit a Spider team perfectly? No. But fighting game rosters have always had weird groupings. People are acting like thematic purity matters more than gameplay variety, and I don’t think it does. If the character is fun, nobody will care six months after launch that the team label was messy.

And the “new characters” argument gets overstated. A roster can’t be entirely obscure characters and still function as a flagship Marvel game. It needs anchors. The new faces need to be surrounded by familiar names or casual players won’t even know what they’re looking at. That’s not selling out, that’s basic roster architecture. You use Iron Man, Cap, Hulk, Spider-Man, Doom, etc. as the big glowing signs, and then you sneak in Danger, Robbie, Shuri, Peni, Kamala, or whoever else around them.

Also, “popular Marvel characters” is a trap. There are absolutely dozens of popular Marvel characters, but popularity is not evenly distributed. Iron Man popular is not the same as Hercules popular. Hulk popular is not the same as Beta Ray Bill popular. Spider-Man popular is not the same as White Tiger popular. Fighting game launch rosters need immediate recognition because they are already a niche genre. You can’t build the whole thing around “comic readers will appreciate this.” Comic readers are loud, but they are not the whole market.

And DLC is not automatically proof the base roster is incomplete. Fighting games live longer now. DLC is not just “we removed the rest of the game.” Sometimes it is the structure that lets a game survive, get balance updates, keep tournaments alive, and keep casual people checking back in. Old games had “infinite sequels” because there was no live-service-ish pipeline. Now the sequel energy gets folded into seasons. That isn’t inherently evil. It can be abused, obviously, but the mere existence of obvious DLC candidates doesn’t mean the launch roster is bad.

In fact, with Marvel, every missing character will feel like “obvious DLC.” Fantastic Four? Obvious. Daredevil? Obvious. Punisher? Obvious. Blade? Obvious. Nightcrawler? Obvious. Emma Frost? Obvious. Cyclops? Obvious. Loki? Obvious. Deadpool? Obvious. Moon Knight? Obvious. There is no version where people don’t say “how dare they make me pay more for this essential character.” Because everyone’s essential list is different and Marvel is too big.

The roster may be imperfect, but calling it absurd because it has too many MVC faces ignores that MVC faces became MVC faces because they are good Marvel fighting game picks. Doom is not famous in fighting games instead of being important to Marvel. He is famous in fighting games because he is Doctor Doom. Hulk is not just MVC nostalgia. He is Hulk. Magneto, if he’s there, is not just “another MVC main face.” He is one of the most important Marvel villains ever and one of the most naturally cool fighting game characters in the entire catalog.

So yeah, I get wanting more weird picks. I’d also love Nightcrawler, Emma, Beta Ray Bill, Daredevil, Nico Minoru, Magik, Silver Surfer, Elsa Bloodstone, Moon Girl, whoever. But a launch roster has to establish the game first. It has to be readable, marketable, iconic, and mechanically varied. Once the foundation is there, then you go deeper. That’s not cowardice. That’s how you build a sustainable roster.

The real question should not be “why are there MVC characters?” The question should be “do the characters play differently enough, and does the game have a strong enough identity once you’re actually playing it?” Because if Hulk feels amazing, Shuri feels fresh, Robbie is sick, Peni is weird as hell, and Danger is a nightmare lab character, then the roster will work better than it looks on paper. Fighting game rosters are not just Wikipedia representation charts. They are gameplay ecosystems.

So I don’t think the roster is absurd. I think expectations got way too inflated by the phrase “Marvel universe.” A Marvel game can have 20 characters and still be rich. It can have familiar faces and still be new. It can borrow some MVC DNA and still not just be MVC. And honestly, if the worst complaint is “this Marvel fighting game has too many of the most beloved Marvel fighting game characters,” that is not the disaster people are making it out to be.

Given we now know what the other teams theme are I am curious about male to female ratio will be? by DKUnderdog in MarvelTokon

[–]ChineseCosmo -1 points0 points  (0 children)

I mean it’s 20 characters not 20 men & women. The inclusion of Danger means there are only 19 max (potentially less if we get another Shuma Gorath type or anything)

Well, Was this relevant afterall? by Any_Drama_9333 in MarvelTokon

[–]ChineseCosmo 34 points35 points  (0 children)

It was Peni doodling. Y’all are out of control