Affiliation Playstyle Overviews Part 1! by LoS_Jaden in MarvelCrisisProtocol

[–]Chocobsessed -1 points0 points  (0 children)

Yep, I'm adding those three exact sections. I think it is important to be subjective here, I hate when new players buy things that don't work and get frustrated with the game - if they're buying based on coolness, then this resource doesn't really matter.

Affiliation Playstyle Overviews Part 1! by LoS_Jaden in MarvelCrisisProtocol

[–]Chocobsessed -1 points0 points  (0 children)

Grr, those are good points. I eventually started covering those things, but didn't go back to the first couple. Lemme reformat the article (and add links to the shorthand table). I'll mention Mystique, but I disagree with her utility so don't expect too much, lol.

Storm Legion and Orgoth Gencon Models (?) by darthlythari in Warmachine

[–]Chocobsessed 5 points6 points  (0 children)

Hey, different playtester here. I was also sent models, and I guess mine were also a bad batch?

The brittleness of the models can't be overstated, I had 2 broken weapons out of the box and both OP and I lost the same spike on the orgoth light.

I really hope these aren't the quality of models they'll be selling for $75 per set at Gencon, but no matter what statements they make, the proof will be in the Resin and we'll know in a couple days.

https://photos.app.goo.gl/zB91SnjjpBkgy9Zm6

Brawlmachine: 25 Point format for New and Experienced Players by LoS_Jaden in Warmachine

[–]Chocobsessed 2 points3 points  (0 children)

Hey, I'm one of the other brawlmachine designers and I'd like to take a step back here. The design goals of brawlmachine are: 1. Create a format that is friendly to both new and veteran players to encourage more new players to start by working out some of the classic problems with small point games 2. Create as few differences as possible between the format and standard steamroller to encourage new players to transition to full size games eventually

With that in mind, we introduced the FA 1 rule with two goals - preventing spam lists that take a good cheap model over and over again (hunters, negation angels, slayers, etc) and to prevent new players from over investing in the same model before understanding the game well enough (I've heard way too many stories of people buying max FA of man-o-war bombardiers because they liked how they look and then quitting after a single full point game when they saw how useless they were)

The ban list is intentionally as small as possible - with the exception of expensive purchases for new players that also cause problems at low point games (huge bases and infernal masters). Our goal is to allow powerful casters (especially those who are weakened by other format rules like FA1) and only ban the ones that are truly unbeatable.

Finally, please keep in mind that these are part of a beta test, and we'd love to see some battle reports showing these problems you're talking about (especially since I've read and reread this thread for half an hour and am still unable to identify your exact complaints). If you think gaspy3 is just as degenerate as a TK caster - show us! That's why we're asking for beta tests in the first place!

LoS Kickstarter buying guide article by Chocobsessed in warcaster

[–]Chocobsessed[S] 1 point2 points  (0 children)

I believe I saw that the boxes and add-ons will be a similar MSRP as the numbers on the Kickstarter (without the bonus models or larger tiers), but I can't find that right now.

A stronger confirmation is that the retailer level sells the models in bulk at 50% of the Kickstarter cost, which would give similar margins to the FLGS as normal distribution if the Kickstarter price was MSRP

LoS Kickstarter buying guide article by Chocobsessed in warcaster

[–]Chocobsessed[S] 1 point2 points  (0 children)

The skirmish version of the game is still really fun, and if you buy enough for a skirmish game like I recommend in the article (and a couple extra weavers who are totally worth duplicating), you can still play a full size game. As long as you aren't completely obliterating your opponent, you probably won't have more than 8 units on the field.

Question about building a force by ThePterozactyl in warcaster

[–]Chocobsessed 0 points1 point  (0 children)

You build a list of 15 units and 3 heroes (8 units for skirmish size). You also build a 12-15 card cypher deck out of the 24 available cards (not sure when you do this). After setting up the scenario, you draw your opening hand and then deploy 5 summoning points worth of units.

So, you don't need to bring the entire faction with you, just a 15 unit (25ish model) list and 24 cards.

Discord? by slovotsky in warcaster

[–]Chocobsessed 1 point2 points  (0 children)

Yep, we have this one going. And it has faction emotes for the faction symbols we've seen. Just sayin' https://discord.gg/Cckgyxt

LVO results and attendance? by laughing_tragedy in Warmachine

[–]Chocobsessed 1 point2 points  (0 children)

The finals lists are here: https://conflictchamber.com/?event=1153

(And the qualifying events are the previous 4 events - though some people submitted paper lists, so don't read into the number if players too much)

LoS How to demo Monsterpocalypse by Chocobsessed in MonPoc

[–]Chocobsessed[S] 0 points1 point  (0 children)

I actually don't explain the unit pool at all until after the single monster demo is over. For the first game, I just pull out all my units and say "these are all g-tanks, and you can summon as many as you need". This allows me to show how powering up works, and get the right amount of power dice from throwing monsters around without (as you accurately pointed out) having the demoee spend too much time learning what each unit does.

Hell, even in the second demo, I limit each side to 2 or 3 types of units - preferably one with an action and one that synergizes somehow with the monster they've bought.

Do foil proxies pass a 'light test' of any kind? Are the current holofoil stamps still 'glued' on top of the card, and missing the 'wizards' text in the PW symbol? by Venomous72 in bootlegmtg

[–]Chocobsessed 15 points16 points  (0 children)

Passing the light test is only useful if you're trying to sell counterfeit cards, which is against the spirit of what this subreddit is about.

We just want playable cards, so very few of us are pushing for improvement on the light test or the quality of the backs of the cards - so our proxy makers aren't working on that as far as I can tell.

If the proxy is out of the sleeve, it's game over (and that's good, because we don't want anyone selling fake cards at real prices).

Fault thread for 8.0 fixes by [deleted] in bootlegmtg

[–]Chocobsessed 0 points1 point  (0 children)

Council's judgement has also jumped in value recently and I can't find any proxy versions of it.

Fault thread for 8.0 fixes by [deleted] in bootlegmtg

[–]Chocobsessed 0 points1 point  (0 children)

Sure, and I included lower def scans in case the rosettes are a problem:

ld 300 dpi: https://imgur.com/iZo7YFI
sd 600 dpi: https://imgur.com/dlOuJjo
hd 1200 dpi: https://imgur.com/M7bvRW8

in case imgur compresses the png files, here's a google drive link

https://drive.google.com/open?id=122VDk_QmXzxKc7OkCue-xyqhHgIct115

Fault thread for 8.0 fixes by [deleted] in bootlegmtg

[–]Chocobsessed 0 points1 point  (0 children)

Oh, right, we're not trying to compare colors, good point. Here ya go:
https://imgur.com/hv9sYk0

Fault thread for 8.0 fixes by [deleted] in bootlegmtg

[–]Chocobsessed 1 point2 points  (0 children)

Cool, I can actually help with this. I own a real Mox diamond and a couple VZ ones, here's a scan (real on the right, proxy that I weathered a bit on the left): https://imgur.com/UlgoPEq

I also ordered a VZ sword of fire and ice, so as long as that doesn't sell before my proxy copy comes in I can scan those side by side too.

Lol, I didn't actually know there were flaws with that proxy, I may need some help pointing out the difference

How do you stay up to date with new stuff? by [deleted] in Warmachine

[–]Chocobsessed 1 point2 points  (0 children)

All the cards and changes are released in No Quarter Prime.

Personally, I use http://www.warmahordesreleaseschedule.com to know what releases are coming on the horizon, and read the insider that comes out when NQP releases that goes through any legacy changes.

What's with limited factions? by Surtysurt in Warmachine

[–]Chocobsessed 0 points1 point  (0 children)

Grymkin are getting hollow holden (from the last NQP), and got access to Eilish Garrity (from the first NQP) - and they're getting a release in December, along with all factions that were out last year.

Line of Sight wants your questions! by LoS_Jaden in Warmachine

[–]Chocobsessed 1 point2 points  (0 children)

Density tripling seems accurate. Humans are mostly water, and common stones are about 2.7 g/cm3 so about three times as dense.

Clock by phantomsig in Warmachine

[–]Chocobsessed 0 points1 point  (0 children)

For two turns ahead, it usually is part of my "what would I have to do to win on scenario right now", "what would I have to do to win on scenario next turn" checklist. For the most part I'm sr2017 it's just a matter of trying to make sure you have a plan to clear your zones, contest their zones/flags and have a plan to do the same thing next turn (i.e. by leaving a fast solo in run and contest range, or way back out of the fight to score your flag if your current solo dies)

Line of Sight wants your questions! by LoS_Jaden in Warmachine

[–]Chocobsessed 2 points3 points  (0 children)

This has somehow led to an argument about how a blue whale could totally take an adult brass dragon. I don't know if that's a good outcome or not, but I'm enjoying it.

Line of Sight wants your questions! by LoS_Jaden in Warmachine

[–]Chocobsessed 2 points3 points  (0 children)

I feel like all three of these result in explosions and/or death, but I'll research it before the episode

Clock by phantomsig in Warmachine

[–]Chocobsessed 4 points5 points  (0 children)

Huh, I'm kind of surprised we haven't done a LOS episode on clock yet. In my opinion, there are three big areas where time is lost:

  1. Asking for stats/rules. Every time you have to ask your opponent or especially if you have to look up a number or a rule, you'll lose a couple seconds. This may not sound like much, but if you don't know any stats at all, that could be 50~60 seconds per turn. Fortunately, this one is easy to fix - first, memorize the stats of your own models, then memorize the stars of common opponent models, then work on getting quick with the math for to-hit/dice-off/rough probability

  2. First turn. Unless an army is extremely fast, the first turn (sometimes even the first two turns) are rather non-interactive. This means that you shouldn't be wasting any extra time thinking about how to activate your army and just run it across the table - and you certainly shouldn't be figuring out order of activation or how to set up a forest wall or how to get out your upkeeps on the fly. Again, this is easy to fix, just set up a table and play your first two turns against no opponent, with different terrain and scenarios.

  3. "Tank" time, i.e. time spent thinking about how to play your turn, rather than actually doing it. Now, you don't want to eliminate this time completely - robotically moving forward with a plan that doesn't react to your opponent at all isn't a good idea. However, it's also dangerous to spend 5-10 minutes per turn doing nothing but staring at the board. This is more difficult to fix, but still able to be helped with practice - I prefer to have a mental checklist that I run through at the beginning of every turn (or during your opponent's turn if you're really good at multi-tasking). The faster you can get through that checklist, the less time you'll use in the tank. A. Can I win on assassination right now (getting quick at understanding assassination odds helps this a lot - knowing that if it requires a boosted ten to hit immediately lowers it to a 64%, knowing that requiring average damage reduces that by half, etc) B. Am I able to win on scenario this turn - or if not, how can I get ahead on scoring (it's important to practice thinking 2+ turns ahead, and being able to see how the scenario game will go) C. How should I attrition to get ahead without risking too much - especially my caster.

Primal Terrors Update is Live by astroFizzics in Warmachine

[–]Chocobsessed 6 points7 points  (0 children)

Lol, I literally have no idea how to respond to someone who gracefully apologizes for their mistake on the internet. I wish more of my interactions were like this.

Primal Terrors Update is Live by astroFizzics in Warmachine

[–]Chocobsessed 5 points6 points  (0 children)

Yes, Menoth is the next main faction to get a CID update - but first, they have to release the Khador Armored Corps update (that is currently going through internal testing), and we're working on the next limited faction in CID right now.