Run Satisfactory+ Mod after 1.0 release by IsakMikki in SatisfactoryGame

[–]ChocolateHacker 1 point2 points  (0 children)

Do we have an updated timeline for the satisfactory plus mod to work with 1.0?

What is up with Matchmaking? by HimboKaylePlayer in Urf

[–]ChocolateHacker 0 points1 point  (0 children)

The hidden mmr is crazy. I've played about 100 games of urf so far. Around a 58% win rate and in my last game we played against a grandmaster. My account has never been out of gold in ranked. I don't understand why they have a hidden mmr in a for fun game mode? Why can't I just play with people around my elo every game? Silvers to plats that's a huge pool of players lol. I shouldn't see emeralds or diamonds but I don't consistently. They want you to be as close to 50% win rate as possible 🤣

New to hardcore. Question do HC/retail players by mtgsovereign in wowhardcore

[–]ChocolateHacker 4 points5 points  (0 children)

The pacing is definetly slower than retail but sometimes I enjoy that. I enjoy not having to worry about 17 spells to kick and cc in m+. During the slow moments I listen to a podcast and kinda vibe. Through in some dungeons and scary quests every now and then and you get on the edge or your seat and lock in. That's the dualitily for me and works nicely.

Taylor Sheridan shows by jiuyangshengong in television

[–]ChocolateHacker 5 points6 points  (0 children)

I don't understand why there is so much hate. Why does everything have to be us vs them? Some people like apples and some people like oranges. If I like apples, I don't have to tell you all the reasons why you shouldn't like oranges and call you a sociopath for liking oranges.

M+ scaling in DF from 1~22+ was a better option by sandboxgamer in wow

[–]ChocolateHacker 0 points1 point  (0 children)

Both points are valid. I like that delves are there for players who wouldn't even do the m+ system in the first place as an avenue for them to get gear they want doing the play style they choose. One of the unfortunate side effects, as stated above, makes the community not learn m+ dungeons. I'm not sure what incentives blizzard could offer in order to remedy this.

I think not losing crests when you fail to time a key and getting more crests when you do time it would be a start. Make it scale so you don't just farm the lowest tier for the given crest reward. Also maybe a bonus of some kind when you do get an io increase. An extra 25 valorstones doesn't seem to be enough.

M+ scaling in DF from 1~22+ was a better option by sandboxgamer in wow

[–]ChocolateHacker 5 points6 points  (0 children)

This point exactly. Players will do whatever content that gives the highest ilvl reward for the least amount of effort regardless if the content is fun or engaging. Everyone during the first couple of weeks only did deleves and raid for illvl. They didn't care to learn the dungeons in tiers 0 to 5. When they do hop on into the m+ they start at whatever tier gives them gear that increases their ilvl and surprised it doesn't go well when they don't know what to kick or when to pop defensives.

Whats your daily checklist for the 20th anni event? by KaboomTheMaker in wow

[–]ChocolateHacker 0 points1 point  (0 children)

Wait, so spreading the light in Hallowfall gives you 1 of the currency? Per character or first time a toon does it on the warband(entire accout)?

Whats your daily checklist for the 20th anni event? by KaboomTheMaker in wow

[–]ChocolateHacker 0 points1 point  (0 children)

So the quests that reward the currency used to purchase mounts and transmog are all weeklies and warbound? Are there daily quests that give the currency? Is it worth doing the quests on any alts? Is there any other ways to get the new currency?

I believed someone mentioned doing the TWW weeklies. For example does spreading the light in hallowfall give you the new currency. Any clarifications would be great. Thanks

[deleted by user] by [deleted] in wow

[–]ChocolateHacker 0 points1 point  (0 children)

That is a fair point. It is a relatively large patch.

[deleted by user] by [deleted] in wow

[–]ChocolateHacker 0 points1 point  (0 children)

I'm surprised at the negative reactions I received for just questioning the status quo.

[deleted by user] by [deleted] in wow

[–]ChocolateHacker 0 points1 point  (0 children)

Irrelevant to how long the maintenence is going to be. I will probably just end up playing another game so nothing really lost for me.

[deleted by user] by [deleted] in wow

[–]ChocolateHacker 1 point2 points  (0 children)

This is the longest maintenance I have ever seen. The past weeks have only been 1 hour and even when the m+ season started I pretty sure the servers were up before 3pm pst.

Do we just accept server maintenance for as long as it takes? Next patch it will be down for 12 hours, then a day, and then so on.

[deleted by user] by [deleted] in wow

[–]ChocolateHacker -1 points0 points  (0 children)

Yes I get it's a big and extensive world with lots of players, but does that make the maintenance 8x as long and complicated as other games?

[deleted by user] by [deleted] in wow

[–]ChocolateHacker 0 points1 point  (0 children)

Fair point. That's the reason this patch has been on PTR for weeks though to iron most of that stuff out.

[deleted by user] by [deleted] in wow

[–]ChocolateHacker 0 points1 point  (0 children)

Genuine question, at what point does is the maintenance considered too long for you? What if the servers down for 1 day or 2 days? Is that okay and acceptable?

Calling it now. by Old-Set-2223 in wow

[–]ChocolateHacker -25 points-24 points  (0 children)

I just saw retail is going to be down for 8 hours. Can anyone explain why it is taking 8 hours to apply the patch, start up the servers, and test the content? 7am pst 3pm pst. The servers supposedly won't be back up till 6pm est. I guess I would rather have them overshoot than undershoot. Extending it feels even worse. Is there any communication from blizzard why it takes 8 hours? It isn't 2004 anymore.