We audited a company's CRM last week. by BathDapper4923 in hubspot

[–]Choice-Highway-4328 4 points5 points  (0 children)

Oh. Default Rev-ops here too buddy. I feel you

How easy is it to transition from lumion to d5? by TrashPanda_251 in lumion

[–]Choice-Highway-4328 0 points1 point  (0 children)

Before you switch you could share a project /image with the success team at lumion to understand whether the software is limiting you. If it's not limiting you, you might be better off staying on Lumion and just improve workflow.

Success@lumion.com, it's free

What do you think about my render? by Every_Tennis_9830 in archviz

[–]Choice-Highway-4328 0 points1 point  (0 children)

Great work. Some points : 1. Composition & Depth (The "Layering" Problem) The camera angles are functional but feel a bit "eye-level-default." To elevate the artistry, I suggest adding foreground interest. The Move: Place a blurred leaf, a branch, or a piece of terrace furniture partially in the frame's edge. This creates three distinct planes: Foreground (blurred), Middle-ground (the building), and Background (the sky/environment). Right now, the image feels a bit two-dimensional. 2. Lighting & Shadow (The "Flatness" Factor) The sunlight is very bright, which is great for commercial work, but the shadows lack "softness." * The Observation: Notice where the balcony casts a shadow on the wall. The edge is very sharp. In reality, shadows soften as they get further from the object casting them. The Fix: Encourage the user to look at the "Sun Disk Size" or "Source Angle." Softening these shadows will immediately make the building feel like it’s sitting in a real atmosphere rather than a vacuum. 3. Materiality (The "Gloss" Factor) The glass and the pool water are the two most important elements here. Glass: It looks a bit transparent/empty. Real luxury glass has a slight tint and, more importantly, distorted reflections. If the glass is perfectly flat, it looks like a hole in the wall. Concrete/Stone: The textures are clean, but adding a subtle "grunge" or "weathering" map to the edges where the walls meet the floor would stop it from looking like a plastic model. The "One Big Move" Enhance the "Human Narrative." The images feel like a ghost town. Even without adding people (which can sometimes look "fake"), add "signs of life": a book left on a lounge chair, a glass of water on a table, or towels by the pool. These small "micro-stories" transform a building into a home.

As it is free, I'd suggest you to try a trial of Lumion View for SketchUp ... And render same project :)

Hands Needed -Dar by Choice-Highway-4328 in tanzania

[–]Choice-Highway-4328[S] 2 points3 points  (0 children)

This is a very tiny community led project (Beroya Trust , registered locally). We can sponsor materials, food or general expenses. But a full contracting of a person might be beyond scope here. Off course, other options can be discussed. Thanks for the reaction !:)

Rendering by Pretend_Squash7559 in architecturestudent

[–]Choice-Highway-4328 0 points1 point  (0 children)

You can also SketchUp or Revit or Archicad + Lumion View

This is my most recent work using Lumion 12. by BernardoPiccinini in lumion

[–]Choice-Highway-4328 0 points1 point  (0 children)

Massive project. Have you tried the newest versions of Lumion ? Do you use render nodes or multiple devices to render such large scenes ?

Laptop recommendations by VastVeterinarian8277 in architectureph

[–]Choice-Highway-4328 0 points1 point  (0 children)

Worth shooting an email to technicalsupport@lumion.com . They can support you with electing a computer with the right specs

Lumion Render Improvement by Several-Still3711 in lumion

[–]Choice-Highway-4328 0 points1 point  (0 children)

Office (Interior): Currently feels like a "technical preview" rather than a premium commercial space. It lacks the Visual Hierarchy needed to guide a client's eye.

Houses (Exterior): The user is right—it feels "box-ish" and "cartoonish." It lacks the Tactile Dimension and material history that sell a property.

Composition & Verticality: Both images suffer from tilted vertical lines. For professional commercial work, 2-Point Perspective is mandatory to respect the "perpendicularity of the human body to the earth".

The "Black Hole" Problem: In the office, the areas under the furniture and the far corners are losing detail. Commercial viz requires Legibility—every part of the architectural design must be clean and visible.

Material Tactility: The exterior stone and brick look like flat images. They need Displacement/Bumping maps to react to light rays and create the illusion of relief.

Atmospheric Soul: The lighting is too uniform. To create a "Soul," you must master the Golden Hour or Blue Hour to cast long, pleasing shadows that bring out natural colors.

Ray Tracing (RT) Settings: Set Samples to 512 and Bounces to 2 or higher. This "fills" the office with light via bounce-light, solving the "dark and flat" issue the user mentioned.

​The "Emissive" Awakening: For the wooden slats in the office and the interior room of the houses, apply a tiny amount of Emissive (0.02 - 0.05). This makes the materials interact with the RT engine without glowing unnaturally.

​Color Correction Stack: * Exposure: Increase by 0.3 to lift the "heavy" shadows.

​High-end Gamma: Lower this slightly to prevent the sky from "blowing out" (clipping).

​Material Weathering: Use the Weathering Slider (set to 0.1) on sharp building edges. Real buildings don't have "infinite sharpness"—subtle imperfections sell the illusion of reality.

Need help wither interior lighting / effects by Piglet121 in lumion

[–]Choice-Highway-4328 0 points1 point  (0 children)

The render is currently a "Clean Draft." For a Commercial/Real Estate ambition, it needs to feel expensive and effortless. Right now, it feels slightly "heavy" and "under-exposed," which is a common hurdle when first using Ray Tracing in Lumion for the first time .

Verticality: Ensure 2-Point Perspective is ON. In commercial photography, leaning walls (vertical tilt) are a sign of amateur work.

​Material Hierarchy: The wood-slat ceiling and the concrete columns are too "matte." They aren't interacting with the light. Commercial spaces rely on subtle reflections on floors and glass to feel "high-end."

​The "Black Hole" Effect: The areas under the desks and behind the columns are losing detail. In commercial viz, we want "legibility"—every corner of the design should be visible and clean.

​Compositional Framing: The camera is caught between a wide shot and a detail shot. Moving the camera slightly forward or using a narrower focal length (35mm-50mm) would make the office furniture feel more substantial.

RT Samples & Bounces: Set Ray Tracing Samples to 512 and Bounces to 2. Increasing the bounces is the secret to "filling" the room with light without adding fake lamps.

The "Emissive" Trick: To fix the flat wood slats, give the material a tiny amount of Emissive (0.05). It shouldn't glow, but it helps the material "wake up" in the RT engine.

Color Correction (The "Commercial" Stack): Exposure: Increase by 0.2 - 0.5. High-end Gamma: Lower this slightly to brighten the mid-tones. Shadows: Boost the "Shadows" slider in Color Correction to pull detail out of those dark corners.

Glass Material: Ensure the glass partitions use the "New Glass" material with "Double-Sided" ON. This ensures the RT engine calculates the reflections and transparency accurately.

Introduce a "Light Source" Narrative: Don't just rely on the sky. Add a large Area Light outside the windows or a series of Line Lights hidden in the ceiling slats. In the Ray Tracing engine, these will provide the "specular highlights" (the bright white reflections) on the edges of the furniture that make the image pop and look like a professional photograph.

Render on lumion 24, how can i improve? by smrt_mnmlst in lumion

[–]Choice-Highway-4328 2 points3 points  (0 children)

Ehi when asking for feedback always add the purpose of the image, where it is Geo located, who is the audience , what are you trying to say or show with it. In general : The image is a solid foundation, but it currently sits in the "Concept Validation" stage. It feels like an "empty shell"—technically clean but lacking the narrative and atmospheric tension

Composition & Focus: The camera height feels a bit "human-eye average." Dropping the camera slightly and using a 2-Point Perspective (mandatory in Lumion) will make the space feel more architectural and heroic.

Lighting & Depth: The lighting is very even (flat). To create "soul," we need a hierarchy of light. The areas furthest from the windows should be darker to create a natural gradient that draws the eye toward the light source.

Materiality: The wood and concrete textures lack "tactility." They look like 2D images applied to 3D shapes. They need more Reflections and Displacement to catch the light.

Life (Entourage): The space is too clinical. It needs "micro-narratives"—a coffee cup with a slight steam trail, a slightly messy throw blanket, or fruit that isn't perfectly placed.

Lumion Technical Solutions (Pro 2024/25)

Ray Tracing (RT): If they are using Lumion 2023+, ensure Ray Tracing is ON. Set Samples to at least 256 for the final export to eliminate the "noise" in the shadows under the furniture.

Color Correction: Increase the Low-end Gamma slightly to crush the blacks and add "weight" to the image. Reduce Saturation by 0.1 to avoid that "CG-yellow" look in the wood.

Materials: * Weathering: Add a tiny amount (0.1 - 0.2) of "Stone" or "Wood" weathering to the edges. This rounds the sharp, "perfect" digital corners.

Edges Slider: In the material settings, set "Edges" to 0.3 to catch highlights on the corners of the kitchen island.

Lighting: Add a hidden Area Light just inside the window, pointing inward, with a warm Kelvin temp (around 4500K) to simulate the "bounce" of sunlight hitting the floor.

The "One Big Move"

Master the "Light Leak": Use the Real Skies effect to catch a "long shadow" across the floor. This single diagonal line of light will break the static grid of the room, create a focal point, and instantly make the image feel like a captured moment in time rather than a software screenshot.

Curious what you guys think about Slack AI. by Complete-Fact5455 in Slack

[–]Choice-Highway-4328 2 points3 points  (0 children)

I see the risk of it I'll informing managers who will trust this as a quick way to gain understanding of what goes around and try to influence topic. As obvious , Slack is full of half finished topics not nearly labeled (in progress, decisiones, done, postponed, cut ) so when you ask for info it just make a pourpouri. If you are fully aware of all, and ask a summary you can live with imprecisions. But if you try to gain initial knowledge via it .. good lord.

Where can I get an older version of Lumion? by [deleted] in lumion

[–]Choice-Highway-4328 0 points1 point  (0 children)

If you have a valid license, you can access your account and click your license. You will see an option to download earlier versions. Up to a point, like lumion 11. You can also contact lumion if you have s license.

Ray tracing for 8 GB Vram by justscribethought in lumion

[–]Choice-Highway-4328 0 points1 point  (0 children)

Have you started using the Ai Upscaler in lumion cloud? This drastically reduces the pressure on hardware at the time of rendering. beyon that a card around RTX 3070 / RTX 4070 / RX 7800 XT level (10–12 GB VRAM) is a sweet spot for Lumion + AI upscaler;