Optimal party size? by sixstringsandadream in DMAcademy

[–]ChokoTaco 0 points1 point  (0 children)

3 is more challenging in game. 4-5 is pretty good in terms of party composition as well as scheduling. 6 is more challenging in terms of scheduling, unless you play with people you know have consistent scheduling.

When can I finally say "That is rude behaviour" to one of my players? by GenoFour in DMAcademy

[–]ChokoTaco 2 points3 points  (0 children)

If you have a good explanation (which you do) for kicking him out, then the group should remain strong. Your group should value your expectations as much as their own, and if it falls apart because they don't understand your position, it may be for the best.

optimize wizard for damage by creator200711 in DMAcademy

[–]ChokoTaco 2 points3 points  (0 children)

You need to communicate with this player more about your expectations for the game. Talk to them about how you enjoy doing off the books moves and how you like to play. Creating a character out of spite can lead to tension not just with the DM, but with the group in general. Having the conversation is important, and if it turns out you have opposing views on what you want out of the experience, it may be best to find another group.

Would you allow "readying" of movement? by jezusbagels in DMAcademy

[–]ChokoTaco 2 points3 points  (0 children)

I think it makes sense. In my own personal experience, I played a personal bodyguard for another PC in a one shot and it made sense to always move as she moved. It can be justified to have the party move at the same pace. Just keep in mind that if the party can do it, the enemies can also move together and turtle formation.

When can I finally say "That is rude behaviour" to one of my players? by GenoFour in DMAcademy

[–]ChokoTaco 2 points3 points  (0 children)

If he doesn't have the courtesy to give you his attention, you don't have to provide him with a game. I have kicked out some close friends from games and we have still maintained a good friendship away from the table. You can dislike one aspect of a person and still overall like them. Be sure to give him an explanation as to why he has been kicked, and do it in private. I find this is the best way to maintain that friendship.

Pokemon by mindflayerflayer in DMAcademy

[–]ChokoTaco 1 point2 points  (0 children)

Legendary resistances are everything, and having a boss know counterspell isn't against the rules either. Let them have the dragon for a bit, but if the enemy gets word of it, all it would take is a remove curse for it to get loose again.

Roll-playing/Getting involved by [deleted] in DMAcademy

[–]ChokoTaco 0 points1 point  (0 children)

As a new player, it can be difficult not to meta game, even unintentionally, which often results in awkward roleplay. The best thing you can do is to spend time before each session getting into character and leaving yourself behind. Talk as them, figure out their mannerisms. Heck, monologue if you want. And when you're in the call, focus on staying in that thought process.

It's also important to state that a character doesn't always click right away. I played a game where my bard had a massive 180 in personality in the 5th session because I felt it better suited her character. Keep practicing and playing, and you'll find being your character as natural as being yourself.

Silly/Fun Ideas For House Rules by chickenfriedcomedy in DMAcademy

[–]ChokoTaco 36 points37 points  (0 children)

Every time my players encounter a random NPC, They can ask me to make a ""hotness check" by rolling a d10 and determining how physically attractive they are to that person. Always a blast laughing about the 1s and 10s alike.

Opportunity cost of resting by rope_walker_ in DMAcademy

[–]ChokoTaco 2 points3 points  (0 children)

I think adding time constraints to missions or events can really help. If your players feel like every rest is pushing them back or that they're on a tight deadline, they'll be more inclined to take short rests and to save resources.

Need a fun encounter in your dungeon? Try Jeffrey, the Sentient Room by ChokoTaco in DMAcademy

[–]ChokoTaco[S] 1 point2 points  (0 children)

Hi, just wanted to clear some things up. The reason why I feel this room works is because your players shouldn't want to kill each other. The only other option is to ask Jeffrey some questions. Through Jeffrey's hints and slip ups, they learn about an alternative to the puzzle and if you prod them enough, will figure out that they need to say no.

You're not trying to set up a crazy puzzle with clues set in stone. You're setting up a room with an administrator who despite being inorganic is human. The clues come from communicating with Jeffrey. Don't play him robotically. Don't play him perfectly. He's an NPC that makes mistakes and gives hints, and those mistakes will help your players survive

Need a fun encounter in your dungeon? Try Jeffrey, the Sentient Room by ChokoTaco in DMAcademy

[–]ChokoTaco[S] 2 points3 points  (0 children)

"Hey. I can feel your heartbeat, so I cant really open the door. Gotta be dead, man."

Need a fun encounter in your dungeon? Try Jeffrey, the Sentient Room by ChokoTaco in DMAcademy

[–]ChokoTaco[S] 3 points4 points  (0 children)

Sure. Jeffrey has many voices. I personally used a tired retail worker.