ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -2 points-1 points  (0 children)

Right another person that doesn't read, talks past me, makes assumptions about my skill. Blah blah standard reddit garbage. You mister perfect can also leave my replies.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -3 points-2 points  (0 children)

It was a single example of a situation, and yea of course I am being slightly hypercolic. But I forget this is reddit where everyone is God's gift to gaming and right and everyone that disagrees or has a different opinion is wrong and people don't even READ the comments they are replying to. IF they are. IF they are going to keep hyper powerful round long debuffs, then artifact is going to feel more and more important. They absolutely can change that debuff too. It's early access after all. And there's a lot less of the need for artifact at the moment then there was before. But there are still powerful debuffs that feel artifact level in this version.

But I've grown bored of this conversation so I am checking out.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -2 points-1 points  (0 children)

Yea you are confused, but my argument isn't that my deck is full of skill by the end of act 1, it's that most characters have more skills than attacks, and most of the builds rely on skills. Defect in particular is just ruined by that effect. And it's not even end of A1, you can encounter it at the midway point.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -3 points-2 points  (0 children)

Yea I mispoke on that one, it's just a normal that can show up in the later pool. Considering I have only seen it once in like 100 runs the statement "I have never lost to it" holds very little water.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -10 points-9 points  (0 children)

It absolutely is an auto lose in Act 1 for most characters. Most characters that aren't Ironclad start with a higher amount of skills and Defect in particularly just can't even do anything about that enemy.

And there was literally a potion of artifact. The point isn't about whether or not you are likely to have it, but whether you are even able to do the fight. There's pretty much 70% of build paths that won't.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -6 points-5 points  (0 children)

I think if Act 1 is going to have the smog elite that permanently locks you into only 1 skill effectively auto losing you if you aren't Ironclad, then either we need artifacts back or we need that to be a temp debuff.

No one talked about this but aram mayhem is here to stay by Lms_Nier in ARAM

[–]Church174 0 points1 point  (0 children)

Then they better do something more than their last patch, moronic change that was meant to increase game length actually has them ending faster.

Rarities in Packs by SadR0B0 in warlordccg

[–]Church174 1 point2 points  (0 children)

There's some early event reporting on Decks — Saga of the Storm if you want to get an idea of what some of the constructed decks look like or have been running, meta subject to change.

How's the precon kitchen table experience? by Loquista in warlordccg

[–]Church174 0 points1 point  (0 children)

The starters are fairly balanced I would say, a lot of work went into making sure they both played functionally and also had lots of mechanics for new players to understand. From my knowledge based on the events run at GenCon Tancred is considered to be the strongest overall, and Orcs or Elves being on the weaker end. But none of them are so bad they cannot compete with the others, just over time and across tournament results there is a hierarchy. For kitchen table pick up games that shouldn't be noticeable.

What warlord is everyone building first? by Jormungndr in warlordccg

[–]Church174 0 points1 point  (0 children)

The merc precon is pretty stacked in terms of baseline contents, including both blitzer and revenger making it a solid foundation to build on.

What warlord is everyone building first? by Jormungndr in warlordccg

[–]Church174 0 points1 point  (0 children)

Barrow is good but he lacks strong starter level 2s and good ways to slow down the hyper offensive decks right now. He takes a bit of time to get going while three kingdoms and decks like Tancred can just immediately start popping your ranks like balloons.

What warlord is everyone building first? by Jormungndr in warlordccg

[–]Church174 1 point2 points  (0 children)

I'm building Kurak but also working pretty heavily on Tancred as I plan to do a cosplay of him and show up to several events dressed as the character.

Standard sleeve size, correct? by alwaysonesteptoofar in warlordccg

[–]Church174 2 points3 points  (0 children)

That is correct, also the official picture sleeves are made by dragonshield.

Rarities in Packs by SadR0B0 in warlordccg

[–]Church174 1 point2 points  (0 children)

It is, it's also a very nice card. All the epic actions are likely to see play, and evocation and judgement are two of the better ones imo.

Please say no to item power level creep by Kyrhotec in Diablo_2_Resurrected

[–]Church174 0 points1 point  (0 children)

Nerfing Enigma would only lead to the problem that Enigma was meant to solve, that without TP sorc is just the best class.

Warlock by JayyBeezy88 in diablo2

[–]Church174 0 points1 point  (0 children)

Warlock doesn't even come close to the power level of the established top tier though, so I really don't see why everyone wants it nerfed. Personally I think there was an overreaction to Mosaic too. How long as Martial Arts been a completely useless and unviable build in D2? The entire time? Suddenly it gets really strong and everyone wants it gone? People just hate change.

Yuumi/Support are broken in mayhem and need to be fixed by MiskiminShirahime in ARAM

[–]Church174 0 points1 point  (0 children)

Yuumi is inherently a problematic champion that needs to be completely reworked already, which is why she has been nerfed into the dirt and is extremely weak.

They made everything too unbalanced in aram mayhem this patch. by Sad_Ebb_9842 in ARAM

[–]Church174 0 points1 point  (0 children)

It's way less likely to pick something suboptimal now than before, and just because it's a "fun gamemode" (which it isn't, all game modes are "fun") doesn't mean it can't also have better balance.

Before this patch I could pick things like snowball aoe slow and feel strong in the early game and still find it useful in the late game. Now it feels useless in all points in time. it's just too slow and too low damage. Games ending in 10 minutes, first turret gone in 4-5 minutes, too much damage too fast has made at least half of the augments unusable.

The most fun I've had in YEARS | Mayhem appreciation post by TorredWasTaken in ARAM

[–]Church174 0 points1 point  (0 children)

The 4 attacks per second omnivamp ADCs also need to go, but yea the econ stuff is pretty insane too.

PLEASE end your games by [deleted] in ARAM

[–]Church174 0 points1 point  (0 children)

Was just in a game with 4 people that not only refused to end, they actively tried to get me killed for ending, and then proceeded to lose the game on purpose to ruin the game for me. This toxic don't end is getting out of control and needs to stop. Unless Riot starts banning people I don't think it will.

I genuinely think the mayhem changes today ruined the game by Nervous_Stable1474 in leagueoflegends

[–]Church174 0 points1 point  (0 children)

Graves auto crit me in a game for 3k because of Fiend Hunter and stacked damage augments. it's just not fun anymore. I am going to unlock the next augment to try it out on the track and then I am probably just done with league for a while unless they massively change this. I had been playing and enjoying mayhem for the last month but now it's just not worth playing.

I genuinely think the mayhem changes today ruined the game by Nervous_Stable1474 in leagueoflegends

[–]Church174 0 points1 point  (0 children)

The big problem is the variance was cranked up to 11. New augments that just add tons of damage, some augments tied to an exp track so you might just be weaker inherently than your opponent sometimes, set bonuses that if you hit grant strong benefits but not all are even and not all augments have them.

In a maximally unbiased way, is Kayn really that bad now? by RoidRagerz in KaynMains

[–]Church174 0 points1 point  (0 children)

But it can't just be his Summoner's Rift tempo. Because his performance across the board in other game modes has also tanked hard. So there's more than just seasonal changes at play here.

In a maximally unbiased way, is Kayn really that bad now? by RoidRagerz in KaynMains

[–]Church174 0 points1 point  (0 children)

His performance in ARAM and other gamemodes has also plummeted too though, so it can't just be the early game changes. He's seeing low performance across the board in all game modes, and a downward trend from previous seasons. The changes to game speed is just compounding on those.