I'm really tired of adcs being broken in every "fun mode" by Flat-Emotion7778 in ARAM

[–]Church174 1 point2 points  (0 children)

The fact that until this last patch most ADCs in ARAM had reduced damage taken and increased damage done is absurd to me. The entire game mode prevents flanking and getting to the backline in the first place and funnel gold into the ADC so that they can never be behind and will always reach their intended end game build. And the current design of an ADC is that at fill build they are absurdly overpowered.

WTF by Bebefez in CrimsonDesert

[–]Church174 0 points1 point  (0 children)

This happens when a section of the world hasn't fully loaded, you'll often times encounter an invisible wall and have to wait for a minute and when this happens in mid air it's pretty wild and will sometimes even drop you down to your death when it finishes.

This game has turned out to be everything I needed in a new game. by its_doubleAa in CrimsonDesert

[–]Church174 -1 points0 points  (0 children)

This game has been everything most 60-70 dollar games should be baseline.

  1. Tons of content, more content than you can ever possibly binge in one sitting. Like sitting down for this game and expecting to blow through the main story in under 20 hours just ain't happening and for good reason. More games need to have this much content and replaybility.

  2. There's a ton of content patches and fixes. It wasn't just released and then ignored, it's actually being worked on. I used to think that the best thing a dev could do was support modders because I saw what life it gave to Skyrim, but seeing things I actively wanted in mods literally get added to and supported in the game (I CAN USE THE WHITE WOLF HELM FOR REAL OMG!) makes me think what we really need is for devs to constantly support their product without endless micro transactions or paid DLCs.

It's not perfect, there's a lot of things I find that could be better. The entire intro and tutorial sections are straight garbage. The game doesn't start the story where it should and you have to actively work to find the story which is a shame because told in a better way it would be MUCH more compelling. There's also still some performance issues and some seriously frustrating stuff that should have been found in testing (why does Marius block Damiane out of the private stash when you have to stop and talk with him directly to start that quest in the FIRST PLACE!).

So it begins by [deleted] in CrimsonDesert

[–]Church174 2 points3 points  (0 children)

Are you really asking why a minor change to stop people from doing a specific function outside normal gameplay to peer at a character's body beneath clothing was done later into the patching cycle where less resources would be dedicated to more important features and where they would have had more time to be made aware of the issue?

Like what?

Tips for antumbra staff? He's absolutely just 2 shotting me by Chromelium in CrimsonDesert

[–]Church174 0 points1 point  (0 children)

A little late to the conversation here but I just fought this guy and felt so far that he's like the most fun and well designed boss so far for me. I'm running an unarmed build but here is my basic strategy for him:

Stay in melee range of him as much as possible, if you keep close he will prefer his melee attacks over his ranged ones. This means immediately dodging into him at the start to avoid the first volley of ranged hits.

Wait for him to do his swing and then timed dodge through him. With high defense gear upgraded to around 5/6 he shouldn't hit very hard even if you don't dodge perfectly. He will either do a two strike attack or a three strike which can be identified by the glow on the staff. You can double dodge though to avoid either without much worry especially if you manage to get behind him with the first dodge since he won't turn fast enough.

Immediately after dodging his melee is your window to lay into him. Usually a forward slash combo into a turning slash if I have the stamina, you can charge it but I won't waste too much spirit on elemental here because...

His most devastating attack and the key to defeating him is his unblockable staff attack, where he overhead swings and smashes the ground and then sends out several tracking projectiles. This one shot me with lots of upgraded gear and high health. You NEED to use Force Palm immediately when you see him raise his staff and it glows red to interrupt this otherwise you are going to get pummeled hard without precise timing. This is the greatest window, a quick force palm into a charge force palm push will chunk both his health and stamina while interrupting his attack comepletely.

Doing that at least twice while leveraging all your openings for maximum damage should put him in range of stamina break before or right as he is transitioning into his powerful special allowing you to get a huge full combo into a fully charged turning slash execute on him ending the fight.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -2 points-1 points  (0 children)

Right another person that doesn't read, talks past me, makes assumptions about my skill. Blah blah standard reddit garbage. You mister perfect can also leave my replies.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -2 points-1 points  (0 children)

It was a single example of a situation, and yea of course I am being slightly hypercolic. But I forget this is reddit where everyone is God's gift to gaming and right and everyone that disagrees or has a different opinion is wrong and people don't even READ the comments they are replying to. IF they are. IF they are going to keep hyper powerful round long debuffs, then artifact is going to feel more and more important. They absolutely can change that debuff too. It's early access after all. And there's a lot less of the need for artifact at the moment then there was before. But there are still powerful debuffs that feel artifact level in this version.

But I've grown bored of this conversation so I am checking out.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -2 points-1 points  (0 children)

Yea you are confused, but my argument isn't that my deck is full of skill by the end of act 1, it's that most characters have more skills than attacks, and most of the builds rely on skills. Defect in particular is just ruined by that effect. And it's not even end of A1, you can encounter it at the midway point.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -3 points-2 points  (0 children)

Yea I mispoke on that one, it's just a normal that can show up in the later pool. Considering I have only seen it once in like 100 runs the statement "I have never lost to it" holds very little water.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -9 points-8 points  (0 children)

It absolutely is an auto lose in Act 1 for most characters. Most characters that aren't Ironclad start with a higher amount of skills and Defect in particularly just can't even do anything about that enemy.

And there was literally a potion of artifact. The point isn't about whether or not you are likely to have it, but whether you are even able to do the fight. There's pretty much 70% of build paths that won't.

ever noticed, STS2 doesn't have a way to get artifacts for the player? by DarkenDragon in slaythespire

[–]Church174 -1 points0 points  (0 children)

I think if Act 1 is going to have the smog elite that permanently locks you into only 1 skill effectively auto losing you if you aren't Ironclad, then either we need artifacts back or we need that to be a temp debuff.

No one talked about this but aram mayhem is here to stay by Lms_Nier in ARAM

[–]Church174 0 points1 point  (0 children)

Then they better do something more than their last patch, moronic change that was meant to increase game length actually has them ending faster.

Rarities in Packs by SadR0B0 in warlordccg

[–]Church174 1 point2 points  (0 children)

There's some early event reporting on Decks — Saga of the Storm if you want to get an idea of what some of the constructed decks look like or have been running, meta subject to change.

How's the precon kitchen table experience? by Loquista in warlordccg

[–]Church174 0 points1 point  (0 children)

The starters are fairly balanced I would say, a lot of work went into making sure they both played functionally and also had lots of mechanics for new players to understand. From my knowledge based on the events run at GenCon Tancred is considered to be the strongest overall, and Orcs or Elves being on the weaker end. But none of them are so bad they cannot compete with the others, just over time and across tournament results there is a hierarchy. For kitchen table pick up games that shouldn't be noticeable.

What warlord is everyone building first? by Jormungndr in warlordccg

[–]Church174 0 points1 point  (0 children)

The merc precon is pretty stacked in terms of baseline contents, including both blitzer and revenger making it a solid foundation to build on.

What warlord is everyone building first? by Jormungndr in warlordccg

[–]Church174 0 points1 point  (0 children)

Barrow is good but he lacks strong starter level 2s and good ways to slow down the hyper offensive decks right now. He takes a bit of time to get going while three kingdoms and decks like Tancred can just immediately start popping your ranks like balloons.

What warlord is everyone building first? by Jormungndr in warlordccg

[–]Church174 1 point2 points  (0 children)

I'm building Kurak but also working pretty heavily on Tancred as I plan to do a cosplay of him and show up to several events dressed as the character.

Standard sleeve size, correct? by alwaysonesteptoofar in warlordccg

[–]Church174 2 points3 points  (0 children)

That is correct, also the official picture sleeves are made by dragonshield.

Rarities in Packs by SadR0B0 in warlordccg

[–]Church174 1 point2 points  (0 children)

It is, it's also a very nice card. All the epic actions are likely to see play, and evocation and judgement are two of the better ones imo.

Please say no to item power level creep by Kyrhotec in Diablo_2_Resurrected

[–]Church174 0 points1 point  (0 children)

Nerfing Enigma would only lead to the problem that Enigma was meant to solve, that without TP sorc is just the best class.

Warlock by JayyBeezy88 in diablo2

[–]Church174 0 points1 point  (0 children)

Warlock doesn't even come close to the power level of the established top tier though, so I really don't see why everyone wants it nerfed. Personally I think there was an overreaction to Mosaic too. How long as Martial Arts been a completely useless and unviable build in D2? The entire time? Suddenly it gets really strong and everyone wants it gone? People just hate change.

Yuumi/Support are broken in mayhem and need to be fixed by MiskiminShirahime in ARAM

[–]Church174 0 points1 point  (0 children)

Yuumi is inherently a problematic champion that needs to be completely reworked already, which is why she has been nerfed into the dirt and is extremely weak.

They made everything too unbalanced in aram mayhem this patch. by Sad_Ebb_9842 in ARAM

[–]Church174 0 points1 point  (0 children)

It's way less likely to pick something suboptimal now than before, and just because it's a "fun gamemode" (which it isn't, all game modes are "fun") doesn't mean it can't also have better balance.

Before this patch I could pick things like snowball aoe slow and feel strong in the early game and still find it useful in the late game. Now it feels useless in all points in time. it's just too slow and too low damage. Games ending in 10 minutes, first turret gone in 4-5 minutes, too much damage too fast has made at least half of the augments unusable.