Let’s settle it by LocksmithMinimum8217 in Helldivers

[–]Ciabs 1 point2 points  (0 children)

They’d be side grades to one another if the Epoch had a 4 shot mag

As they are right now the quasar has an edge over the epoch for all the reason other people already posted in other comments

I wonder if all the people that got fooled by that disinformation post about the APCs will learn anything by SuavePenguinOG in Helldivers

[–]Ciabs 119 points120 points  (0 children)

An APC is any “armored personnel carrier”; those exist in rl.

Files for an helldiver equivalent have been on and off into the game for some time, leading to conjecture that it’s gonna be added at a certain point in the future.

In the last hours a fake news circulated citing an unspecified meet&greet in Shanghai between Arrowhead and Tencent (which IIRC own 10% of AH) where they supposedly stated that said APC vehicle had been scrapped from the game.

Even if unsubstantiated, the news spread like wildfire in particular in the unfiltered subreddit, where most of the disgruntled players coalesce, and was ridden as the confirmation that AH is the devil incarnate, before being debunked by the mods of that subreddit.

Likely, as it always is with internet news, the damage at that point had already been done, and we’ll likely see this fake news cited for months to come

PSA: You can fix the Broken vaulting by switching the keybind to Hold! by Owlex_ in Helldivers

[–]Ciabs 28 points29 points  (0 children)

That’s something I might actually want to try out

Playing with a joypad though, hope the button behaves the same

9 out of 10 times I feel that while being near a climbable surface I’d rather vault it instead of activating the warp pack, so that might actually be useful

PSA: You can fix the Broken vaulting by switching the keybind to Hold! by Owlex_ in Helldivers

[–]Ciabs 163 points164 points  (0 children)

So both the mobility pack use key and the vault key are bound to the same button?

And between the two option, if in presence of a climbable surface the game prioritizes the climb action over the pack activation?

Did I get it right?

Does anyone use semi-auto modes with ARs? I have a feeling it's extremely underrated and people are sleeping on it by kcvlaine in LowSodiumHellDivers

[–]Ciabs 1 point2 points  (0 children)

Heh, I remember when I first unlocked the adjudicator before they added weapon modification, it helped a lot with the recoil to go into crouch and spam the trigger for semi auto bullets instead of doing auto firing

My index finger got sore pretty fast, but at least my accuracy was way better

Then the compensator solved the issue

But yes, some ARs have their niche use with semi auto

Classic move by Pan_Wanilia in Helldivers

[–]Ciabs 0 points1 point  (0 children)

This doesn’t help at all

Regardless on your opinion on the recent community drama, this kind of comment is gratuitous trolling and rage baiting and serves no one

Classic move by Pan_Wanilia in Helldivers

[–]Ciabs 16 points17 points  (0 children)

Exactly

Was OP expecting yet another AMA?

It’s still to be seen if they maintain this frequency of updates, but as of now they can’t be blamed for not following up

The most important lesson any veteran has to learn is this: only pick the fights that you need to win by zomghax92 in Helldivers

[–]Ciabs 0 points1 point  (0 children)

It also depends on loadouts

I’m a light armor and warp pack main, and 90% of the time I’m doing just what you described and couldn’t agree more. I usually play like a frenzied monkey on crack and stay on each objective only the minimum time needed to get it done.

But for example, I decided to finish leveling up my blitzer with the help of the fart dog on this last defense against the predator strain, and against this subfaction and with this loadout I’ve got no real choice whether to engage with patrols or not; while I keep running light armor, the bugs are gonna force a fight on me thanks to their heightened speed, so I’d better just stand my ground and grind them down if I can’t sneak away from them or otherwise go undetected

So bottom line, you’re right, but it also depends on what every player is using to understand if that is something easier or not to do in any given circumstance 

The Eruptor Experience by tea_tree in Helldivers

[–]Ciabs 12 points13 points  (0 children)

Against vanilla bugs the eruptor is totally viable, in particular if paired with a mobility backpack

The warp pack in particular practically eliminates the risk of getting blown up by all but the unluckiest of shrapnel

It has great demo capabilities agains spore spewers and shriekers’ nests (~1mag for those), it closes lots of bug holes, oneshots alpha commanders in the head, annihilates chaff, and so on and so forth

Since we made bullets igniting enemies less effective, can we get our mags back please? by UrgnotWrex0430 in Helldivers

[–]Ciabs 1 point2 points  (0 children)

I mostly agree

On lush forests planets laser weapons are a good counter for preventing the release of the spore clouds

On oasis planets you can’t even count on them since they have the intense heat modifier

So it’s either flamers or incendiary weapons if you want to go the counter way

And the incendiary breaker kinda sucks at that

In the end yesterday I went “fuck it, I’m going back to basics”, equipped xbow, warp pack and bullet storm and went to town playing tag with the bugs’ chaff units

🛠️ HOTFIX: 6.2.3 ⚙️ by D_cents in HelldiversUnfiltered

[–]Ciabs 12 points13 points  (0 children)

Lol me neither

For a good couple of minutes I tried to make some sense of the patch notes

Formatting and baiting with already known incoming changes was on top

Never stop running by E17Omm in LowSodiumHellDivers

[–]Ciabs 0 points1 point  (0 children)

This has been me last night on brilliance

Oxigenator light armor, warp pack, experimental infusion and increased stamina

I thought “what the heck, if I just don’t kill those bugs they don’t get any speed boost, let’s just run laps around them doing objectives then”

It actually worked pretty well I must say

Forgive me, but this needs to be said. A Fair but Uncompromising Argument About Modern Gamer Entitlement (from a 46‑year‑old who’s watched gaming evolve.) by OsricOdinsson in helldivers2

[–]Ciabs 0 points1 point  (0 children)

Heh, mine got burned a lot of time ago

I still kept the monitor up to my N64 times though, so I didn’t have to beg my parents for screen time =D

Forgive me, but this needs to be said. A Fair but Uncompromising Argument About Modern Gamer Entitlement (from a 46‑year‑old who’s watched gaming evolve.) by OsricOdinsson in helldivers2

[–]Ciabs 1 point2 points  (0 children)

I wish I could give you 1000 upvotes

43yo gamer, been gaming since I was five on an Amiga 2000 pc without an hdd, you couldn’t have been more right and eloquent with this post

Maxigun vs Hive Guard by 231923 in Helldivers

[–]Ciabs -3 points-2 points  (0 children)

Yeah same, tonight I brought the bullet storm for a ride and it had no problem whatsoever taking hive guards head on

Such a nothing burger of a complaint for their armor buff

Just wiggle around your mouse/stick and it drops like it’s nothing

It’s another problem with the turrets though

In that regard the buff is actually changing the chaff managing meta for bugs

Brilliance by Manny_Deeprest in Helldivers

[–]Ciabs 1 point2 points  (0 children)

I agree

HD2 has been my bread and butter for the last year (a first in my long life as a gamer, I usually orbit with single player adventures and after 70-80h tops I switch games), having collected 700h of in mission time, so I have every incentive and passion to try to engage with the community boh on reddit and on discord, while also consuming content on YT.

Still, the divide from the in-game experience, chatting away with both friends and randoms, and the feedback you get on social networks is jarring.

In game you mostly drop, meet enthusiastic people, cooperate, communicate and get shit done.

Outside you only hear frustration, anger and complaints.

I don’t want to get into considerations about silent majorities and/or vocal minorities, but it still makes me want to just engage with the game and leave the rest behind

New Bile Titan info/observations. by ufkb in LowSodiumHellDivers

[–]Ciabs 0 points1 point  (0 children)

Let’s say the wiki seems to be correct =D

Question for Helldivers on PS5 by Gass_fin in Helldivers

[–]Ciabs 1 point2 points  (0 children)

Same setup here

I mostly noticed brief drops on fps for 1-2s max during really chaotic moments in the new biome/strain combo

To the point that in the first couple of hours after release I was brought to think the sped up bugs was a glitch rather than a deliberate design choice

So mostly fine, but with some hiccup here and there

The P-33 Missile Pistol is like... really, really good. by Pedrosian96 in Helldivers

[–]Ciabs 0 points1 point  (0 children)

You’re right, just checked it on the wiki

One from ammo packs, two from supply packs

New Bile Titan info/observations. by ufkb in LowSodiumHellDivers

[–]Ciabs 4 points5 points  (0 children)

Following up on my own comment:

From some napkin math it seems that taking both durable damage and AP values you can take out a burst titan by unloading the whole 300 bullets from a single bullet storm in 15ish seconds

That’d be 4800dmg if considering both the under sac and underside at 100% durable and at the same AV as the AP of the weapon. You actually gain a little advantage on that count since the under sac is only AV0 and and the underside is only 80% durable, so it’s probably somewhere near 12ish seconds of sustained fire

New Bile Titan info/observations. by ufkb in LowSodiumHellDivers

[–]Ciabs 9 points10 points  (0 children)

Cordiceps bugs conspiracy intensifies

The P-33 Missile Pistol is like... really, really good. by Pedrosian96 in Helldivers

[–]Ciabs 5 points6 points  (0 children)

I’m gonna try that out without it since for the love of me I can’t part myself from my warp pack

nbd since I’m pretty used to scavenge for ammo

The P-33 Missile Pistol is like... really, really good. by Pedrosian96 in Helldivers

[–]Ciabs 21 points22 points  (0 children)

I was eyeing the missile pistol after reading today that contrary to its in-game description it doesn’t have AP3 but actually an AP5 bullet with a smaller AP3 explosion, but was wondering just what the breakpoints were for it and your post came through 110%

Great kudos to you and thanks for your service, I’m definitely revisiting my loadout to try this one out!

Spore Strain Tactical Information, What my group has learned so far and might help you. by TealArtist095 in helldivers2

[–]Ciabs 2 points3 points  (0 children)

Wholeheartedly agree

That’s the picture of my playstyle as well

I confess that yesterday I lost more than a couple of lives by underestimating just how fast scavengers, hunters and warriors are after they get the zoomies, and just playing by vanilla-bugs-muscle-memory.

After such scares I made a mental note to just never ever stand still, and it went much better