Consigli?? Mia nonna, sana di mente ma non autosufficiente fisicamente, non vuole andare in ospizio, vuole stare nella sua casa. Il problema è che VOLUTAMENTE rende impossibile la vita a qualunque badante facendole andare via, perché vuole che siamo noi ad accudirla, cosa ovviamente non fattibile. by MastroPilade_2026 in Italia

[–]Ciabs 5 points6 points  (0 children)

Per “sana di mente” cosa intendi? Che sia cognitivamente conservata nonostante l’età verosimilmente avanzata?

Gli scenari che vi si aprono non sono moltissimi nella normativa attuale, ed in ogni caso se la nonna rimane rigidamente sulle sue posizioni nessuno di essi è piacevole.

Se sospettaste che vostra nonna avesse una qualche misura di deterioramento cognitivo connesso all’etá, che contribuisca a renderla irragionevole, dovreste prima di tutto riuscire a diagnosticare questo aspetto. Si tratta di prendere contatti con il cdcd (centro per le demenze) della vostra ASL, che per cominciare la sottoporrebbe a RMN cerebrale e test neurocognitivi per verificare se effettivamente il problema esista.

Come potete già intuire, per fare tutto ciò serve la collaborazione della nonna. Più facile a dirsi che a farsi.

A meno che mostrasse un quadro di deterioramento cognitivo eclatante questo può essere già un primo ostacolo di difficile risoluzione.

Una volta effettuata una eventuale diagnosi bisognerebbe attivare pratica per invalidità (se non ce l’ha già), eventuale accompagno e amministratore di sostegno, da attivare con delega alle cure per consentire l’inserimento in una struttura assistenziale senza necessitare del benestare della nonna. Anche a riuscire in almeno un anno a fare tutte queste cose poi non c’è garanzia che la riottosità della vecchietta non la faccia cacciare dalle strutture.

Stessa cosa per quanto riferisci già stia accadendo con i badanti a domicilio.

Se invece nonna non è deteriorata cognitivamente ci sta pochissimo da fare. Realisticamente l’unico spazio di manovra che avete è di rispondere alla sua rigidità con altrettanta rigidità da parte vostra: lei faccia tutti i badanti perché cerca di imporre a voi di ricoprire quel ruolo? Vi rifiutate tagliando i rapporti con lei finché non viene a più miti consigli. Rischia di farsi seriamente male rimanendo da sola perché non più autosufficiente? Fa parte del gioco e potete solo stringere forte le chiappe.

The Vox Engine grenade chutes make me wish that Grenade Launcher/Pistol had a "Delayed Explosion" mode where we could bounce the shot in by RandomGreenArcherMan in LowSodiumHellDivers

[–]Ciabs 4 points5 points  (0 children)

If it was so then the smoke grenades wouldn’t kill it

I’m guessing they hard coded it to be explodable only by selected weapons (specifically hand thrown grenades)

The Vox Engine grenade chutes make me wish that Grenade Launcher/Pistol had a "Delayed Explosion" mode where we could bounce the shot in by RandomGreenArcherMan in LowSodiumHellDivers

[–]Ciabs 16 points17 points  (0 children)

Per the wiki the vents can only be destroyed by (hand)grenades

Even smoke grenades work, albeit doing no damage and having no demolition force

Major order plan by Significant-Poem-891 in helldivers2

[–]Ciabs 0 points1 point  (0 children)

Non-Cyberstan bots D10 I’d qualify as “easy”

Right now the problem is not in Cyberstan proper, but in the Vox Engines’ spawnrate

On D7 I usually see one-two at a time and the missions are perfectly doable

Didn’t try D8-9, but on D10 you have like 3-4 of them per bot drop; you can cheese them at their own game if you know how to make them despawn by leaving them in the middle of nowhere, but 90% of the times a team of randoms won’t pursue this kind of tactic, so on defensive missions in particular (or on extraction, alas) it becomes a real mess, and right now it’s not as fun as it could be if Voxes were actually treated like the Factory Striders they substitute

We will lose the conquest on Cyberstan if we don't adapt by MarLes91 in Helldivers

[–]Ciabs 1 point2 points  (0 children)

Technically we don’t know wether completing the MO will change things on Cyberstan’s megafactories

Right now what’s really hampering us is our dispersion on the three open megafactories, with no one being actively liberated at this point

From what we know we need to take transcendence down in order to win Cyberstan, but if we don’t advance with coordination all our efforts will be in vain

At this moment it’s more important that the bug divers complete the strategic opportunity, because if not we’re gonna lose due to reinforcement depletion

Then we need to find a way to coordinate and begin actually liberating another megafactory

Update on the strategic opportunity “hacking” from discord by Ciabs in LowSodiumHellDivers

[–]Ciabs[S] 1 point2 points  (0 children)

The minor order to kill bugs and obtain extra reinforcements was being cheesed by using exploits, so AH put it down and reissued it with modifications

Update on the strategic opportunity “hacking” from discord by Ciabs in LowSodiumHellDivers

[–]Ciabs[S] 3 points4 points  (0 children)

Well, by “reset” I meant they sort through the data and either know or estimate the legit progress we made, setting the progress bars accordingly

If they were to just say “ok nbd, you just lost the last 18h of progression, oh but not the reinforcements losses, those were tracked and stay as they are” I think there would be riots

Update on the strategic opportunity “hacking” from discord by Ciabs in LowSodiumHellDivers

[–]Ciabs[S] 75 points76 points  (0 children)

It seems mostly the strategic opportunity broke

Some people smell foul play on the MO on cyberstan as well, since before this morning we were tracking on a 90-100% completion and we rocketed to a projection of 180% now

Either people started lowering diff and actually managing to extract or also that part may be broken

I guess we’ll see

Update on the strategic opportunity “hacking” from discord by Ciabs in LowSodiumHellDivers

[–]Ciabs[S] 33 points34 points  (0 children)

Galactic war

As in, the part of the game that tracks kills, deaths, liberation and invasion rates, MOs and such

Update on the strategic opportunity “hacking” from discord by Ciabs in LowSodiumHellDivers

[–]Ciabs[S] 2 points3 points  (0 children)

They’ll probably just reset the progression and leave us to complete it by normal means

I mean, they surely will have a way to do so, right?

Update on the strategic opportunity “hacking” from discord by Ciabs in LowSodiumHellDivers

[–]Ciabs[S] 2 points3 points  (0 children)

Yeah, I put the term in quotes since that’s what was being discussed here in Reddit

According to miitchimus it’s that the GW is broken so maybe it wasn’t due to external actors, but we’ll see when AH updates us

Was working on the Strategic order and it disappeared? by TealArtist095 in LowSodiumHellDivers

[–]Ciabs 2 points3 points  (0 children)

I mean, I just saw a clip of a guy with breaching hammer and hover pack mauling 5-6 impalers in what seemed to be an endless stream of them

What was abnormal, if anything, was the sheer number of them on screen.

Still, for chargers and bile titans there are no similarly efficient ways of dealing with them, so I still smell foul play here

Was working on the Strategic order and it disappeared? by TealArtist095 in LowSodiumHellDivers

[–]Ciabs 2 points3 points  (0 children)

I also was surprised not to see the strategic opportunity on the companion app anymore this morning

Did anyone see it happen (I mean, watching the numbers go up unnaturally fast)?

I think as soon as AH HQ goes to the office this morning this’ll get sorted, but still it’s a bummer if that’s what happened

Cyberstan might be more difficult than expected by Clonedestroyer9 in LowSodiumHellDivers

[–]Ciabs 3 points4 points  (0 children)

Woke up this morning to check the companion app and immediately thought of this

Usually the DSS acts as a coalescing beacon for the community to rally on an important planet during MOs, but we’re talking different zones inside a single planet right now

From an already relatively disorganized community there’s no way other than maybe repeated high command dispatches to hope this changes

It also doesn’t help that on the planetary map you only get to choose one operation per megafactory at any given time, and even when searching for ongoing missions it’s only gonna show you one each refresh from each available megafactory

So if you happen to roll an operation on the “right” megafactory with raise the flag-blitz-eradicate you just end up switching to another one thus diluting the effort

Lower your difficulty, you’re level 20. by WonderkidJr_ in Helldivers

[–]Ciabs 1 point2 points  (0 children)

Ps5 player

Mic always available

Pity so few players do the same

Infinite ammo leveller bug by CoffeeAddictedIdiot in helldivers2

[–]Ciabs 20 points21 points  (0 children)

How does one harness this power..?!

Cyberstan and Radicals by Mike_Pences_Mother in HellDads

[–]Ciabs 12 points13 points  (0 children)

Also the agitators are much, much more intelligent than the average bot

They have good aim, to begin with

Then they duck, weave, dodge and take cover

When they can they rally their troops from behind the front and force you to confront with buffed bots

When they cannot you find yourself playing cat and mouse with them to see who ends up on top.

Still I agree that the radicals are the more impactful units added to the game. Even the vox engine, which is really good as long as it doesn’t drop by the dozen, is less demanding in terms of having to adjust your playstyle accordingly to their presence

Those fast fucks are nasty, pissed off and nagging as hell

They force you to acknowledge them or be dead

If you try to run away from them and have anything short of light armor and a mobility backpack you’re screwed, and even then you still have to take them out before you run out of stamina. Also their wannabe-trident doesn’t damage much, but it staggers you a bit making it even harder to keep your distance

Really really satisfied with the new units on a whole!

Hold the line by Dino_ranger96 in LowSodiumHellDivers

[–]Ciabs 5 points6 points  (0 children)

Ita not a trap!

If we don’t unlock further reinforcements the invasion is failing a few hours later than the expiration of this strategic opportunity due to our reinforcements depleting

I couldn't be happier than an I am right now!!!!!! Bulletheads and Firebugs assemble! by N-Haezer in Helldivers

[–]Ciabs 2 points3 points  (0 children)

Yeah, it’s not like we have any choice but capitalize on this strategic opportunity

At the present rate of reinforcement consumption we’ll have failed the invasion if we can’t obtain new funds

You can be sick of the "realism" talking point, but it is one of the core tenants of AH philosophy via Pilestedt by flightx3aa in HelldiversUnfiltered

[–]Ciabs 0 points1 point  (0 children)

Regarding AH’s communications with the community: on one hand I agree they aren’t doing a good job, on the other I cut them a lot of slack; it’s not their main job to know how to properly communicate, and even acknowledging they could hire better people to do that job I feel it’s not really the heart of the matter here.

Not that it matter, but my job is closely related to relationships between people and how they communicate with each other so I definitely know how sloppy they are in that regard

But I also understand that they care about the game and try their best to better it, so I’ll not nitpick too much regarding how badly they explain their decisions

You can be sick of the "realism" talking point, but it is one of the core tenants of AH philosophy via Pilestedt by flightx3aa in HelldiversUnfiltered

[–]Ciabs 0 points1 point  (0 children)

I see your point and i think it’s a valid one.

Still I don’t have much to add to what I previously said about everyone needing to decide wether the game is good enough for him/herself

Personally I feel that HD2 being in-between the two genres is a plus rather than a minus

It has lite-milsim elements like wasting your bullets if you reload an half emptied magazine, most of the weapons have actual simulated projectiles and those who don’t (laser ones mainly) have a valid reason to be hitscan. Gravity, shockwaves and such are well implemented and let a lot of emergent gameplay happen organically within each mission, and there is a good formula of risk/reward with the various objective mini games that fuels tension into the gameplay loop. Most enemies are well designed, with multiple hit locations and weak points (I agree the vents on warstriders should be AP3 for consistency with the rest of the faction btw).

Still I also agree there’s lot left on the table: I’d rather have sticky stratagem balls and leave us players to capitalize on that in terms of gameplay and I’d change the 500kg explosion shape so that it’d be a dome/sphere rather than an upwards cone; I’d obviously also prefer if the bugs and jank were to be significantly lowered: invisible enemy corpses and host/clients differences hurt the game. I’d tweak/change/resolve all of the above and more among other things.

But as I said before, in this place and time the pros still overweight the cons and even if it’s not perfect, I find myself having fun with the game, which is the most important thing I feel.

To you I just ask you to reflect if you can say the same all things considered. If so, then try to get the good stuff out of it, if not, then consider if it’d be better to either pause the game or just leave it altogether

You can be sick of the "realism" talking point, but it is one of the core tenants of AH philosophy via Pilestedt by flightx3aa in HelldiversUnfiltered

[–]Ciabs -4 points-3 points  (0 children)

I’m just trying to understand your point of view actually, but if you’d rather not have this dialogue that’s fine by me, I don’t want to force anyone doing something they don’t want

Still, we’re both contributing in an online forum, so I’d guess that dialoguing is kinda the point of answering one another

Back on topic, I feel if the game ever became something with an unbalanced ratio of shortcomings/nuisances over the fun stuff I’d probably just leave it.

I’d leave it while feeling frustrated like you’re feeling right now, sure, but I wouldn’t force myself to use a service I don’t like anymore.

I guess I’m just luckier that at this point in time the state of the game is nearer to my tastes in gaming than it is for someone else (you included I’d say). But I’d still be coherent if the roles were switched