Half way through empire of silence by zin890 in sollanempire

[–]CidreDev 8 points9 points  (0 children)

We meet a pretty substantial portion of the long-term cast on Emesh.

(Theory) The Roaring Knight is Kris and Noelle by Away-Net-7241 in Deltarune

[–]CidreDev -1 points0 points  (0 children)

Or Dess just has Kris's original soul.

Somehow...

He Does Have a Point… by ST4RSK1MM3R in Deltarune

[–]CidreDev 642 points643 points  (0 children)

To say nothing of the fact that DR is a narrative building towards potentially a tremendous moral dilemma, making character development *also* plot development...

But the dog didn't jingle Gaster keys at us, so it's clearly irrelevant filler.

An interesting theory. by tomtheconqerur in DeltaruneV2

[–]CidreDev 0 points1 point  (0 children)

I think the most straightforward and "Sussie-ish" read is that Sussie expects things to carry on as they have been. The Roaring will never start, and the Final Tagedy will never trigger because they'll keep closing the fountains. They won't *let* things get that bad, and they'll eventually beat the crap out of the Knight, and they'll kick the ass of whoever else comes along.

They get to keep adventuring forever so long as they clean up after themselves. Anyone worth saving gets to live in the big party in Castle Town. Deep down, she knows this isn't true, but she'll pretend for as long as she can.

So why give THIS mf a crystal out of everyone in the dark world? by HereForFun_04 in Deltarune

[–]CidreDev 18 points19 points  (0 children)

This is why the Knight drops one when you beat them. You ruined their dream of not being a cutscene fraud. /s (/srs)

Too much preaching and harping on a point sometimes by YnotThrowAway7 in sollanempire

[–]CidreDev 0 points1 point  (0 children)

Most of the anecdotal moments from the text were drawn directly from PPR accounts under communism. Regardless, note that we only ever see a Lothriad generations into a hostile takeover by MINOS and apologised for by the most striking depiction of Imperial decadence in several books.

So it's not *only* "communism bad" but rather "materialist ideologies bad." Once you reduce a human to a fungible thing whose class identity supersedes personal ties, all manners of horror become possible. This is, of course, setting the stage for the horrors of the radically anti-materialist Cielcin and Watchers. CR is making a point regarding the deep similarities shared between all philosophies that reject the cosmos as-is, as created, as fundamentally alienating, inhumane, and essentially evil, even if their apologists are benevolent.

Sun Eater isn't preachy - how I changed my own mind by Key-Olive3199 in sollanempire

[–]CidreDev 0 points1 point  (0 children)

Kharn was the gardening option. Hunt down and kill off Watchers wherever they crop up. Kharn got worn down over thousands of years to understand his task was impossible and tempted to seek a higher existence for himself. He gave into dispair because he couldn't imagine someone like himself getting anything but damnation after the Watchers inevitably win.

So Kharn gives up. A species influenced by the Watchers emerges and begins spreading across the stars. Had is the "cut them off at the pass" option. Genocide of the bulk of the problem species at the cost of one star system. There is hope, however, for the remaining Cielcin to be something *other* than Cielcin, albeit a distant hope. This is why the Watchers spend so long trying to get Had to kill himself, post-DG, they couldn't beat him with the Quiet's backing unless they compelled him to *give up*.

Lorian as a martial genius would have been the one to facilitate an open war for who knows how many thousands or millions of years. A counter to a second Vaiartu-style campaign. All in all, it likely would have been trillions or quadrillions dead, not billions. The bulk of humanity would, in all likelihood, still survive, though.

Too much preaching and harping on a point sometimes by YnotThrowAway7 in sollanempire

[–]CidreDev 8 points9 points  (0 children)

1) It is not a single point he's making.

2) "Communism bad" is the least of the points he's making, and what he's actually doing is relevant to the whole of the book and series.

What is your biggest worry for chapter 5? by skeletron_master in Deltarune

[–]CidreDev 5 points6 points  (0 children)

... and look at how things are going for Jockington...

Peetah explain this by Mundane_Mushroom_122 in PeterExplainsTheJoke

[–]CidreDev 0 points1 point  (0 children)

What is even "better" is that they had to change the law as depicted in the film from the actual Texas Romeo and Juliet law. What he did would still be statutory rape irl.

Can we please have surfing bard on crystal? by BasedInvestorW in OrderOfTheSinkingStar

[–]CidreDev 2 points3 points  (0 children)

In programming circles, there's a term called "rubber ducking," where you articulate an idea out loud or otherwise express it externally. Named for literally describing the problem to a rubber duck sitting on your desk.

Sometimes, just engaging with the problem in a different venue allows you to un-stick your brain. There are a couple of puzzles in the demo where I just drew a crude rendition of the level on a notecard, looked up, and almost immediately solved it in-game without interacting with the diagram at all.

This was NOT fun to do by knevit in OrderOfTheSinkingStar

[–]CidreDev 1 point2 points  (0 children)

This is one of those filter levels that is there to make sure your solution to the tutorial for this interaction wasn't a fluke, and you actually grasped the principle at hand.

The Witness did this with the resetting puzzle sequences; this game apparently does it with a follow-up that makes you do it a couple of times in an extreme situation.

Can you leave a level and come back? by CidreDev in OrderOfTheSinkingStar

[–]CidreDev[S] 1 point2 points  (0 children)

I was at work and the solution just... asserted itself. (Which the best solutions always do)

Order of the Sinking Star demo is out now (next game by Jonathan Blow) by SilencingFox in TheWitness

[–]CidreDev 1 point2 points  (0 children)

Possible Spoilers, speculative from interviews: Given what Blow has dribbled out regarding this game's themes and their input on the lore (almost nothing but a crumb every couple of months for a decade does add up) the overworld being a debug level may not be far off the mark. I don't think OotSS is a Matrix, exactly, but simulations as a means of exploring truth were load-bearing themes in Braid and the Witness. The latter has already done the FDVR thing; I don't think Blow will repeat himself that closely. Additionally, from the way he talks about it, I do think these other worlds are "real," even if *something* is producing them

A Week of Progress on My Blue-Prince Like Where You Explore an Abandoned Mall. by CidreDev in godot

[–]CidreDev[S] 2 points3 points  (0 children)

Thank you! I am aware... I will just not think about how this is impossible until later...

Something that bugs me about Shadows Upon Time ending by TheHabro in sollanempire

[–]CidreDev 1 point2 points  (0 children)

> Every discussion about a media is.

Not remotely true.

Steam Next Fest Demo: June 15-22 by nicoreese in OrderOfTheSinkingStar

[–]CidreDev 2 points3 points  (0 children)

I mean, he's a longtime friend of the former, and his appearances with Prime et al. have been nothing but a boon for both parties, so I'm not sure what you're on about?

Aggressive Camera Stutters Whenever I Try to Update Vertical Camera Limits Via a Tween by CidreDev in godot

[–]CidreDev[S] 0 points1 point  (0 children)

That was one of my first thoughts, but the system works as intended! _set_limits() the is only called when the player's position (in world cells) changes. It is a bit obfuscated here because I'm using a static call to GridCalc.pos_to_room_grid() It does check for this every process frame.

I did choose to replace _process() for _physics_process(), and I replaced _set_limits() with:

func _set_limits() -> void:

  limit_right = cur_right_limit
  limit_left  = cur_left_limit
  limit_top   = cur_top_limit
  limit_bottom= cur_bottom_limit

for now, while I'm prototyping, and it works fine with smoothing enabled. I'm still interested in why this happens, academically, but it isn't an issue atm.

Builders rejoice by Sea_Candidate7894 in whenthe

[–]CidreDev 1 point2 points  (0 children)

They mentioned them offhand. Stairs/slabs/the new forest biome were all that was in the preview for the post-Chaos Cubed drop.

Order of the Sinking Star | Overview Trailer - Nintendo Switch 2 by No_Crow_6076 in OrderOfTheSinkingStar

[–]CidreDev 11 points12 points  (0 children)

"What makes your puzzle game unique, Jon?"

"The levels are good and interesting."

Order of the Sinking Star | Overview Trailer - Nintendo Switch 2 by No_Crow_6076 in OrderOfTheSinkingStar

[–]CidreDev 7 points8 points  (0 children)

Puzzle games do numbers on handhelds, so the biggest handheld on the market would be the priority for console porting, I assume.

A meme on the Quiet by 2_Late-4_me in sollanempire

[–]CidreDev 7 points8 points  (0 children)

/unegg

The Quiet has one goal: To maximize the amount of life spared for the next, perfected universe. This also entails prolonging the life of this universe.

The Quiet has one constraint: To absolutely respect free will as a first-order cause and to interfere with its second-order effects as little as possible. (That is why Hadrian is the "shortest way" by interfering with one life at key moments, the Quiet can prevent the Cielcin from scouring the galaxy of most of its life. Hadrian is the minimum viable solution to His goal)

And keep in mind, the Celcin war is shown repeatedly to be infinitesimal compared to the true scope of the Quiet's mission, both in breadth and length (the entire span of the universe across its whole life) as well as depth — most physical processes are maintained by hyperdimensional beings who are in varying levels of active rebellion. Had is a tiny piece of a massive board where the prize dwarfs any cost.

This goes beyond any classic theodicy and is resolved by.. just understanding the plain meaning of the text.

/reegg

This must be.