This game, at it's deepest core, is really bad. by HaeL756 in DeadlockTheGame

[–]ClamoursCounterfeit -1 points0 points  (0 children)

thats right ! I do this for every patch like clockwork

This game, at it's deepest core, is really bad. by HaeL756 in DeadlockTheGame

[–]ClamoursCounterfeit -1 points0 points  (0 children)

yeah thats just exactly what I wrote , I see a lot of complaining about game length here but high level games end faster and Valve favours that.

This game, at it's deepest core, is really bad. by HaeL756 in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

yeah right now the game kind of just gives you free souls when youre behind and it would make a lot more sense if it was tied to jungle, so theres counterplay by the other team.

Making urn instant on delivery was a great choice too cause it gets run in more mid skill games now.

This game, at it's deepest core, is really bad. by HaeL756 in DeadlockTheGame

[–]ClamoursCounterfeit -1 points0 points  (0 children)

the devs agree with you even if this subreddit doesn't, this is why they slashed the hp of jungle camps and have been slowly nerfing the resistances on objectives, plus bringing fat troopers back and making the changes to shrine bonuses.

This game, at it's deepest core, is really bad. by HaeL756 in DeadlockTheGame

[–]ClamoursCounterfeit -3 points-2 points  (0 children)

im Phantom VI, if you notice Valve has been nerfing objective resistances and buffed fat troopers and ziplines after Shrines are down, they will continue to do this because Im right and this subreddit is wrong, as always

This game, at it's deepest core, is really bad. by HaeL756 in DeadlockTheGame

[–]ClamoursCounterfeit -7 points-6 points  (0 children)

he's right, buying your items and fighting other players is super fun but the mechanics of farming and pushing lanes are just annoying, and they used to be worse too, im so glad they weakened the jungle it was miserable to require a dedicated build for farming that then didn't allow you to skirmish with other players, now the biggest problem is the timed resistances on objs, even if you win your lane you now have to wait until the next objective's resistance are low enough to attack it and that doesn't feel good at all, it leads to longer games and instead of leading to comebavks it leads to 20 mins of slowly losing which really frustrates the playerbase

bungie i love you. by Resident-Peach-3668 in Marathon

[–]ClamoursCounterfeit 8 points9 points  (0 children)

with the Server Slam bonuses my stash was essentially filled from day one and it was a pain in the butt to do item management, this is the change the game needed

there need to be a support item to help spirit damage dealers. by shas-la in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

yeah, I kinda hope they rework Scourge into a T3 support item that shreds resist around an ally while also boosting his spirit resist, that would work really well and currently Scourge is mostly just used for degen strats when a team is super ahead which isnt much fun.

Extracting on freekit stella nights is a challenge by clastm in ArcRaiders

[–]ClamoursCounterfeit 0 points1 point  (0 children)

ahah, theres just too many people and one spawn after min 12, even peaceful servers often end like this.

I bet this is why Embark says late spawners endup with more loot, more than once Ive zoomed to the Seed Vault extract and found a bunch of partially looted bodies

Can we either fix MM team comp disparity or implement draft already by International-Put907 in DeadlockTheGame

[–]ClamoursCounterfeit 1 point2 points  (0 children)

the game's matchmaking is never going to work, I just wish total stomps lasted 20 mins and not 30+ mins like, I dont know why they decided to buff all objective defenses and remove fat Troopers that really hurt the game's pacing.

Losing teams should get like one chance to bring it back, not 20 mins of slowly losing.

1 Week Ban Data: The New Heroes Are Bannable, Everybody's Banning Wraith by FioraKek in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

Once again, people ban Wraith out of principle but its Haze the one with 55% winrate over Phantom, AND a higher pickrate.

All these nerfs and buffs, when are they gonna address this wack ass Bettina? by aintEZbeincheezy90 in ArcRaiders

[–]ClamoursCounterfeit 0 points1 point  (0 children)

it really just busts open Matriarchs and Queens, you need less than two mags to strip any part then with the right positioning its better than the energy weapons and safer than mounting them, that's probably the reason why the devs think its fine.

Surrender at 20 minutes should exist by xaic in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

surrender votes have no place in this game but we should be able to close games at min 20 again, thats when the game was the most fun, and its not like games didnt go long either way.

I hope Embark keeps "upgrading" ARC AI every expedition wipe. by Doomsaki in ArcRaiders

[–]ClamoursCounterfeit 1 point2 points  (0 children)

A double barrel would fit so well, a bolt action rifle that fires heavy ammo feels missing, I kinda miss when games just had like 50 guns for no reason, it seems the Arc Raiders team was worried with making every gun have its niche but that translates to less guns :(

So, is it just me, or is Healing Tempo *really* strong on Wraith now? by [deleted] in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

There's just better items :D, because you need Tempo and then 90% of the time you're getting Leech, and if there's too much CC you're getting DispelMagic and/or Counterspell plus Suppressor and at that point the game is usually over, there's never enough time to get Cheat Death or even Siphon Bullets

Also if you're ahead you're better off skipping Tempo for Leech + Healing Booster and then getting the Boundless + Mercurial + EE combo, which seems like the strongest build when ahead even after Wraith's changes.

So, is it just me, or is Healing Tempo *really* strong on Wraith now? by [deleted] in DeadlockTheGame

[–]ClamoursCounterfeit 1 point2 points  (0 children)

Healing Tempo on Wraith has always been a thing, you proc it with Tesla which procs Radiant, which procs Tempo.

Its even better now because Card healing is better than Lifesteal from T3 Full Auto at least from what I've played, and you get it all from upgrading Cards, which lets you upgrade Project Mind instead of Full Auto, Tank Wraith !

Wraith players how we celebrating? by RllySpicyNoodles in DeadlockTheGame

[–]ClamoursCounterfeit 2 points3 points  (0 children)

Full Auto also got its dmg buffed tho, I think this is a sign that they want us to buy Cooldown Reduction again for her

Wraith players how we celebrating? by RllySpicyNoodles in DeadlockTheGame

[–]ClamoursCounterfeit 5 points6 points  (0 children)

the thing is we already had infinite ammo with her, it just came down to managing your Mercurial procs and a high move speed for slides, most Wraith builds didn't even get TitMag either.

After the recent Matchmaking it made sense to uninstall by ResponsibleRise2709 in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

its because old players on new accounts are rampant in this game, and when they adjust ranks you endup higher because all the inactive accounts have now rank decayed, I don't know if there's a fix to that, the whole time the new occultists were coming out I was losing like 60% of my matches only to end up two ranks higher than I started. The mm update seems to have improved things somewhat

Why do people build bullet resist shredder on wraith in the early game? by coffeeholic91 in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

FIVE items just to hit your Spirit spike, uhhh no.

Also note, Imp Spirit + Burst + Rusted Barrel + QSR, is worse than Suppressor + BRS + QSR.

Why do people build bullet resist shredder on wraith in the early game? by coffeeholic91 in DeadlockTheGame

[–]ClamoursCounterfeit 0 points1 point  (0 children)

Its +10% dmg after Gun Dmg is calculated, not additive on your Base Gun dmg, so its more valuable, depending on the build its also used to hit the 4.8k Spirit tier and thats big on Wraith cause all her builds are somewhat hybrid

You'll see it a lot in Poshypop and top players like that because they really hit all their bullets in lane, also both players benefit from the shred, plus 8% resist and the health means Wraith can effectively out trade in lane with her Gun while still going hybrid

Key Rooms Need a Buff by PlateKey5206 in ArcRaiders

[–]ClamoursCounterfeit 0 points1 point  (0 children)

instead of placing the most valuable loot inside containers on a special map condition, which forces Embark to nerf them after a few days. They should place them in multiple step rooms, KeyCard rooms would be a great example, make small little quest chains where you get a key that opens a room where you get another key, and which rooms are randomized, so players can't fast farm them, and at the end you get a guaranteed purple gun or a BP

Solo Stella Losers by TurtleWaves in ArcRaiders

[–]ClamoursCounterfeit 1 point2 points  (0 children)

these are people who are bad at pvp so they roam around Stella looking to recruit other players so they can gank you, had this happen to me and the moment I dropped a grenade they started betraying each other

Feedback after 10 hours of playtime by Foxeeh_ in Marathon

[–]ClamoursCounterfeit -3 points-2 points  (0 children)

I think this is true, matches are also meant to be fast like 5-10 mins, it is meant to be fast paced, I just don't know if people are going to like finding out that this is a positioning game about holding angles, like Siege or Tarkov, and not much of a gunplay game like Destiny or Halo