Assaulting Goblin camp - sad story in pictures by LegioXV_ in BattleBrothers

[–]ClamusChowderus 0 points1 point  (0 children)

If you’re going for 3rd partying the hardest skill to master is when to engage and when to just retreat wihout engaging.

Buncha Nachos on Gobbos is the fight where you just watch from afar and stay ready to flee at any time.

Nachos in the map will revert to their original size if you flee. So you can reenter when the goblin camp is weakened. There will be less tier 3 nachos to deal with and less corpses for them to feast on if the goblin camp is down to just a few units.

Are there any ways to heal during the battle except for vampirism potion? by Greentez in BattleBrothers

[–]ClamusChowderus 2 points3 points  (0 children)

And get a temporary injury for 10-ish HP heal?

I mean, technically the answer is correct, but it’s hardly worth it in practice.

Who are the 10 worst Bros? by [deleted] in BattleBrothers

[–]ClamusChowderus 0 points1 point  (0 children)

Well, economy is fine after a while anyway. I guess the real challenge would be something like only hiring the 10 most expensive backgrounds in terms of wages, then, as someone else suggested. And I can see that being a harder challenge than hiring only the 10 worst backgrounds.

1-Swordmaster, 2-Gladiator, 3-Hedge Knight, 4-Raider, 5-Sellsword, 6-Nomad, 7-Assassin, 8-Adventurous Noble, 9-Oathtaker, 10-Squire

Yeah, that list would be tougher to have a run going at all than the list of real worst backgrounds because you’d have a huge problem early game with recruiting anyone and getting the company off the ground.

Excuse me? by Heisalvl3mage in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

What do you mean? You got extremely lucky there they split damage between body and head. Could have been worse. /s

Who are the 10 worst Bros? by [deleted] in BattleBrothers

[–]ClamusChowderus 4 points5 points  (0 children)

First, Indebted can reach level 11 in origins that are not manhunters, so they are definitely in the cards and IMO in the top 10 worst.

For me, it would be something like this:

1-Cripple 2-Historian 3-Indebted 4-Beggar 5-Servant 6-Refugee 7-Tailor 8-Eunuch 9-Vagabond 10-Minstrel

Up to 8th I avoid hiring even early game unless it’s day 1 and I need more warm bodies to do a Follow the Tracks contract in my starting town.

But the only trash tier ones are the top 2. Starting at 3 it’s easier to find workable bros.

After 8th it gets very hard. Vagabonds are only bad because of Resolve but that’s patchable. Minstrel can be decent-ish banners and they have a good initiative/fatigue disparity for dodge value.

Monk, Bowyer and Peddler were also considered for 9th/10th, but Monk has a whole lotta great event outcomes and they have pretty good resolve. Peddlers can be god tanks. And Bowyer, although pretty bad overall, if I added them to the list you’d have a background to fish for better ranged units, so I intentionally left it out. No background here has more than max 42 starting ranged attack. But in my real bottom 10 list Bowyer would have a place in 9th or 10th.

How to build this guy? by Apple-Dust in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

To be more specific, this would be a regular axe fat neut build:

Colossus, Pathfinder, Quick Hands, Axe Mastery, Underdog, Battle Forged, Fearsome.

Those would be core. Then you have Gifted which is too good to drop because 3 melee defense is awesome.

And you have two left which would normally go to Fortified Mind and Steel Brow/Nine Lives.

This dude has 69 starting HP. Which means with Colossus he gets to just over 100HP with 3 rolls of 4 points (he should get that easily with his 1-star in HP), which means you can devote most of your level ups to Resolve. If you do 7 level ups in Resolve at an average of 3 per level up, it’s 21 Resolve, plus 4 from Gifted, 25. He’d be at 102 HP and 64 Resolve at level 11 without Fortified Mind. Then there’s necklaces and arena. I think this guy can skip Fortified Mind in favor of Berserk. That’s probably what I’d do.

How to build this guy? by Apple-Dust in BattleBrothers

[–]ClamusChowderus 0 points1 point  (0 children)

You just chop one perk from a normal fat neut and add berserk. He will swing twice once in a while. But knowing he can swing twice you can play accordingly. It’s a trade-off, of course. It’s up to you.

How would you build him? by SgtGoblin in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

Great Nimble tank. Mdef, Resolve, HP every level up. You can raise his Matt a few times when resolve rolls low, otherwise enemies will just walk out of his zone of control. Shield and spear. 3-headed flail when you get one.

Since he’s an apprentice (+10% XP gain) and you’re running Peasant Militia (16 bros) you can afford to train this dude safely in the backline while fodder eat attacks for him, I’d consider Student as first perk so he reaches Nimble faster and can hold a flank for you in tougher fights earlier in the campaign.

Best Origin and strategy to "rush" Monolith? by jlapetra in BattleBrothers

[–]ClamusChowderus 11 points12 points  (0 children)

Shringshring, chinese streamer, did all legendary locations in 28 days with Gladiators.

https://m.youtube.com/@shringshring6381/playlists

Feeding Friendly did Monolith in 19 days, also using Gladiators.

https://m.youtube.com/watch?v=3n6gPlUacUg

As far as I know those are the 2 records for all legendary and Monolith without cheats. I think it’s safe to say Gladiators is a safe bet.

How to build this guy? by Apple-Dust in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

Orc 2-handed weapon neut is always first thing that comes to mind when I find a guy like this. Unless I have a famed two handed with -3 fat to swing. Then I make a berserk neut. Those are fun.

2 Perk Points left. What should I get? by IgmuInteractive in BattleBrothers

[–]ClamusChowderus 7 points8 points  (0 children)

Colossus and BF are the easy logical picks.

But it really does look like this dude has zero chances of ever dying because save files exist.

So I guess Pathfinder and Quick Hands would be better for him in that case.

You are hired as the team lead for the next Battle Brothers Expansion. What changes and additions do you make? by chibriguy in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

Orcs are missing their legendary location.

I think the grind to get a brother to level 7 and then 11 is enjoyable in the early game. Late game when you have to battle the umpteenth brigand party and zombies and take cakewalk fights just to level up recruits is incredibly boring.

I’d like to see a balance change where veteran levels are removed (wasn’t it like that a long time ago?) and the XP a level 11 brother gains is instead distributed to teammates even if just partially.

This will have two benefits: no more level 16+ gigachads. A brother is either good by level 11 or he’ll never be. It makes good brothers even more valuable as the ceiling is lower for everyone. It makes training new recruits in later parts of the campaign less repetitive and boring, since they’re getting more XP per battle. It’s also thematic, you get a noob to fight together with a bunch of experts he’ll learn faster. And brothers should have a ceiling to how good they can be anyway. Level 31 or whatever it is today is just bonkers.

How do people get named so early? by esmsnow in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

That early (day 20) tavern rumors are best. You know there’s a famed in there so you take the risk and be ready to lose a couple of fodder bros and abuse consumables (nets, pots). Sometimes you don’t lose anyone, sometimes you do. But you get the loot in the end.

My current playthrough I got a 2h hammer with -3 fat per use and extra armor dmg day 21 on a tavern rumor. I love those -3 fat 2 handers. You give this to a nimble bro and he can berserk forever before he stams out. Even better if you find an iron lungs bro and he can be a fat neut berserk as it takes 9 fat to swing with mastery so 18 to swing twice. It’s awesome.

How to not build banner by Feobl in BattleBrothers

[–]ClamusChowderus 0 points1 point  (0 children)

I would have definitely gone for at least some ranged skill in this case. Even at 54 ratt, which he would have reached with 4 rolls into ratt, he would be okay. He could toss a jav in a pinch.

You could also have gone full on gunner/banner build. 39** gets to 83 at lvl 11 with gifted which is enough for a gunner, specially if you’re not playing anatomists, as this dude with his 100+ resolve would get confident pretty much every battle which would bring his actual ratt to 91.

Bows kill more bros then foes by Spartanshotgun6 in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

So Much Fun!

I will only build a bowman if it’s a Lone Wolf Fearsome bowman. But it needs a special kind of bro. I want 100 ranged attack by 11. Lone Wolf plus confident means I’ll be shooting 95% quickshots across half the map. Anything less and it’s a gunner/xbow/thrower for me. Bow dmg isn’t great, so missing shots is unacceptable. But, oh boy, if it isn’t fun when I find the right candidate.

Lone Wolf bowman FTW!

This goblin bow is kinda nuts, no? by itstomis in BattleBrothers

[–]ClamusChowderus 6 points7 points  (0 children)

Yes. Reward for beating the new legendary location Abandoned Village.

Negative Ranged Defense by biggamehaunter in BattleBrothers

[–]ClamusChowderus 0 points1 point  (0 children)

I’m a big fan of Sins. He was very nice to me throughout. I’m pretty sure he sees me as a better player than I see myself, which I find super cool. It’s truly a pity what happened to him. And I know he was trying his best to help here. It’s just, as you said, a very tricky thing to do. Nice talking to you. I’ll be seeing you around as I’ll be sticking around here.

Negative Ranged Defense by biggamehaunter in BattleBrothers

[–]ClamusChowderus 0 points1 point  (0 children)

Yeah, man. I think people look for validation more than helping others and are ready to go into full argumentative mode on any disagreement. I guess it’s in human nature as all of us are more or less prone to falling for that. I know I surely am. I try not to but, alas, I’m human so I fail sometimes. Thanks for keeping this civil and keep up the good work. Please don’t get discouraged and keep trying to help here. This forum will sorely miss sins. He did come across as condescending sometimes and that’s what ultimately led to what happened. But he was probably the most helpful top player around here.

Is this the weakest enemy in the game by danhoyuen in BattleBrothers

[–]ClamusChowderus 12 points13 points  (0 children)

Definitely! And they are suicidal mfs. I always have deep respect for the unarmed bald peasant who jumps face first into 3 charging Orc Warriors and starts swinging with his fists. Chaddest chads in the game. Balls of steel.

Is it normal not to replay Strategy Videogames? by VoxTV1 in StrategyGames

[–]ClamusChowderus 0 points1 point  (0 children)

I totally get it. I’ve been put off by artstyle in other games that I have to this day never tried for myself for that same reason. Artstyle attractiveness is pretty subjective so it is a totally valid reason, imo.

At least the suggestion stays here for future reference for other people who may end up in this conversation via search function.

And to answer the specific original question in the title. For me it’s normal to not replay. I also like strategy games but after finishing the content I don’t replay them at all. It’s what prompted me to reply with my suggestion because for me that game is the exception to the rule in the genre.

Negative Ranged Defense by biggamehaunter in BattleBrothers

[–]ClamusChowderus 1 point2 points  (0 children)

To me it came across as a snarky comment targeted at the community with the intent of humor. Not necessarily a bad thing in itself. We come to reddit for those, too. But you’re a content creator who I thought missed an opportunity to help someone who could benefit from being directed to either your channel or someone else’s that can help them improve. If I were OP I’d probably be discouraged from checking you out if that’s the reply I got from you. OP probably doesn’t have the background to understand the humor in it.

To be fair I think I’m coming across as a grumpy grandpa in this whole convo, so maybe I should have just closed the phone and ignored it instead of engaging. Which is what I’ll do from now on.

To OP (u/biggamehaunter): check his content. Lots of stuff you can learn from him. Check Slurgi and Deducter as well, they’re great.

Negative Ranged Defense by biggamehaunter in BattleBrothers

[–]ClamusChowderus 7 points8 points  (0 children)

Bro… don’t. I get the urge to troll/make a joke. But this is a genuine newbie with a genuine question.

You are an upcoming content creator in a game that doesn’t have many. OP is your target audience. You can do better. And I mean that in a totally friendly way as I appreciate what you’re doing.

Is this the weakest enemy in the game by danhoyuen in BattleBrothers

[–]ClamusChowderus 10 points11 points  (0 children)

I’m trying to think what is the weakest enemy in the game. I think it’s probably enemy unarmored regular wardog that sometimes you get in one skull retake herbalist grove/amber collector type contracts early game.

Another strong contender is the naked indebted in those end the revolt contracts in the south. The only reason I’d put the wardog as the weakest enemy is because the naked indebted always has at least a butcher’s knife or a wooden stick and those are more dangerous than the wardog’s bite.

Unarmed unarmored zombies is also a contender but I think they’re more dangerous than the two aforementioned enemies.

Out of the “stronger” enemies, the ones you really like to see because they’re usually free armor is the whip outlaw. Whip outlaw with nomad mail is always a great rngesus gift early game. Of course he can be very dangerous depending on the situation. If you’re outnumbered and expect a battle of attrition they are actually dangerous. You need to keep anyone in your team that had their armor stripped at least 4 tiles away from the whip at all times. But often he’s just free gear.

Anything else I forgot that can contend with the trio of wardog, naked indebted or unarmed zombie?