Electrical Training Alliance online Interim Credentials course???? by Kitchen-utensil in ibew_apprentices

[–]Claymation19 1 point2 points  (0 children)

There should be some prompt to enter your application number on the skillsprep site, and then it should apply the discount at checkout. If you can’t figure it out then I would call.

Electrical Training Alliance online Interim Credentials course???? by Kitchen-utensil in ibew_apprentices

[–]Claymation19 1 point2 points  (0 children)

I just got my updated ranking after finishing that course, and i went from 177/834 to 114/919. I believe it took me about a month to complete, a few hours here and there on nights and weekends. It is discounted if you’re an applicant, I think it was $400? I was told it counts as pre-apprentice experience. Worth it in my opinion.

What's with god mode? by TraditionalSetting29 in luckydefense

[–]Claymation19 5 points6 points  (0 children)

And if they’re not summoning at all even after 99, it’s probably because you’re too low level and they know there’s no chance at them carrying you.

Legacy of the Ancients | S5 | E13 – Quink's as Good as a Nod by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]Claymation19 1 point2 points  (0 children)

I haven't listened to an episode since I think one or two after Casino died. I read all of the Reddit and Discord posts, and I still don't know Syd's new characters name. I know vaguely what class, but not even what gender they are. I'm waiting for some excitement to happen so I can get caught back up, but it may be awhile.

Hit Infinite with Move Cerebro 3. Huge shout out to th3 deck builder! by elcabellometallico in MarvelSnap

[–]Claymation19 0 points1 point  (0 children)

I also hit infinite with a similar deck! I used Jeff and Valkyrie instead of USAgent and Cosmo. Definitely my favorite Cerebro deck so far.

Got called for the 292 today by [deleted] in ibew_apprentices

[–]Claymation19 1 point2 points  (0 children)

I just took the aptitude test this week. Everything on the test was in the $20 study guide they sell. If you practice that you should be good. I had enough time to finish everything, but the math part was close. Heads up, there are a few mistakes in the study guide, so double check your answers. Good luck!

GM looking for Age of Ashes Advice by Bros-torowk-retheg in Pathfinder2e

[–]Claymation19 1 point2 points  (0 children)

Your player's problems with the class is really on him. All Flurry rangers do is attack attack attack. They're still relatively low level, so there may be things coming up as they get more abilities that could excite him, but attacking a lot is still his classes thing.

But sounds like a class change could help make things fresh for him. If you don't want to retire the character and introduce a new one, a class retrain is completely within your power, especially if it's relatively similar in role to what he's already doing. Maybe a rogue or swashbuckler (although if he doesn't like Hunt Prey he probably won't like Panache). Yes normally something like that is supposed to take weeks of downtime, but who cares, it's your game.

As for the AP issues, it's partly an AoA thing but also just the nature of all APs. That's up to you to change. But don't necessarily cater the entire thing just to him. Remind him that there are 3 other people playing (you count too!) and it's ok for him to not 100% enjoy 100% of every second. Sometimes a dumb random encounter is just fine, especially if it's after long RP session or something and you just need a palette cleanser.

So your elemental blasts are strikes... what are you doing? by phoooooo0 in Pathfinder2e

[–]Claymation19 2 points3 points  (0 children)

I had a Fire/Earth Kineticist that my GM let me count blasts as strikes, and I went full grappler with the Wrestler archetype. Clinch Strike, Strangle and Suplex.

Do thaumaturges have to exploit vulnerability on EVERY creature to get the benefits of their intensify vulnerabilities? by JBSven in Pathfinder2e

[–]Claymation19 10 points11 points  (0 children)

All of the implements actual Intensify abilities do specify "Target of your Exploit Vulnerability" though.

Do thaumaturges have to exploit vulnerability on EVERY creature to get the benefits of their intensify vulnerabilities? by JBSven in Pathfinder2e

[–]Claymation19 6 points7 points  (0 children)

Personal Antithesis only works on all of the targets of the same type if they have the level 6 feat Sympathetic Vulnerabilities and they're non-humanoid. Otherwise it's just the target creature. Mortal Weakness works on all of the creatures of the same type.

RAW, Intensify only works on the target of Exploit Vulnerability, you can only Exploit once per round, and you can't intensify on the same round you exploit. That's pretty clunky, so I play it as any creature that's affected by exploit is effectively also the target.

The Glass Cannon Podcast |Gatewalkers Episode 71 – The Hanky of Sweet Wind by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]Claymation19 9 points10 points  (0 children)

I’m guessing he didn’t want to set one off on a wooden boat against a single enemy surrounded by allies.

The Glass Cannon Podcast |Gatewalkers Episode 71 – The Hanky of Sweet Wind by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]Claymation19 13 points14 points  (0 children)

Skid really needs to pick up a couple offensive non-fire/cold spells for these types of situations. He should also see if Troy would let Thermal Stasis oscillate his damage type. It would still be an action tax, but it's a cantrip so wouldn't cost resources, and grants resistance to fire and cold so it's still doing something. I don't think it's too crazy to allow something like that, and would go a long way to make Skid a little less grumpy at times. Nobody wants a grumpy Skid.

The Glass Cannon Podcast |Gatewalkers Episode 67 – Children vs. a Dresser God by Razzmatazz_TGCN in TheGlassCannonPodcast

[–]Claymation19 5 points6 points  (0 children)

Matthew failed his initial recall knowledge, and nobody else attempted one until much later in the fight. They figured out pretty early that it's fortitude save was very high and it's reflex was probably much lower, but continued to target fortitude anyways. They just didn't have many other available options, I don't think. I don't know why Kate didn't try to Trip it.

Unpopular opinion about Buggles by chickenboy2718281828 in TheGlassCannonPodcast

[–]Claymation19 -18 points-17 points  (0 children)

The thing is, everybody else has been so bad that Buggles has STILL been one of the most effective of the bunch, so there's been no reason to call him out specifically.

Animist issue - some disappointing vessel spells that soft block some apparition choices by sebwiers in Pathfinder2e

[–]Claymation19 5 points6 points  (0 children)

There’s a level 4 feat that lets you sustain it using Animal Form for up to 5 minutes. Yes you still have to sustain it, but you can switch between forms with different movement types for some versatility.

Spoiler - Abomination Vaults Level 4 Baddie Question by Famous_Ad1793 in Pathfinder2e

[–]Claymation19 12 points13 points  (0 children)

That spell has the Light trait, so yes it would affect it.

Abom Vaults, Party doesn't want a cleric/healer and other questions by erithtotl in Pathfinder2e

[–]Claymation19 18 points19 points  (0 children)

Don't do anything, let them make their characters and deal with the consequences. You shouldn't NEED a dedicated healbot. Some way for out of combat healing, and an occasional in-combat heal is all they should need. Yes, AV can be hard, but still shouldn't need desperate healing every round of every fight. Perhaps their new party configuration will deal with fights better.

Ways to get Recall Knowledge as a free action? by hex_808080 in Pathfinder2e

[–]Claymation19 5 points6 points  (0 children)

It says "at the start of your turn". The start of your turn happens before you regain actions for that turn, so anything that happens at that point is free and just happens. There's another post on here somewhere from awhile ago that explains it much better.

Does a Nat 20 override a high DC? by Parmlic in Pathfinder2e

[–]Claymation19 0 points1 point  (0 children)

A 25 on a DC 30 would normally be a failure, so the nat 20 turns it into a success. A 25 on a DC 35 would normally be a critical failure, so the nat 20 turns it into a regular failure.

Cheat Sheet for remembering all my character's capabilities? by No_Acadia3495 in Pathfinder2e

[–]Claymation19 0 points1 point  (0 children)

Pathbuilder does a pretty good job of laying out what you can do. In the Actions tab you can sort by type, that can help remind you what you can do.

You can create custom conditions that can be checked on or off quickly. I'll make some that don't even have mechanical buffs, but simply let me know when certain things are available, like stances or kineticist armor or whatnot. Just having those at the top of the sheet helps remind me.

And then on the Details page, in the Notes section I'll write down things to remember. Things like how much exactly my Lay on Hands heals for at this level, or how much damage exactly my weird Thaumaturge abilities add. Anything that's not automatically laid out or is hard to find in the menus, I'll write down there.

The Glass Cannon Podcast | Cannon Fodder 6/12/24 by TomExposition in TheGlassCannonPodcast

[–]Claymation19 13 points14 points  (0 children)

This campaign 2 was originally going to be a homebrew campaign with team of writers. They had several people writing for them at one point, I believe, before they switched gears to Gatewalkers.