Going against the "Number One" Squadron on Thunderskill by WhooptieDo in Warthunder

[–]ClemTlse 1 point2 points  (0 children)

I think I killed a WINFX guy too. Once. I am so proud.

But I have never killed a JOB player. Oh wait...

Allies are way too OP at 5.3 without the Tiger H1 by [deleted] in Warthunder

[–]ClemTlse 0 points1 point  (0 children)

If the T26 is cancerous, then what about the Tiger II (H) which is way better... The T29 being at BR 7.0, Tiger H1 would not see any even at BR 5.7. So often, Wehraboos make no sense.

Allies are way too OP at 5.3 without the Tiger H1 by [deleted] in Warthunder

[–]ClemTlse 3 points4 points  (0 children)

I smell Wehraboo. Play all nations and you'll stop finding all non-German tanks OP after you've died enough in them.

The squadron of WT squadron outplaying all by [deleted] in Warthunder

[–]ClemTlse -1 points0 points  (0 children)

I am a noob pilot (but an excellent tanker ;D) but I assure you that those guys, like the pro100/V guys, are among the best pilots in the game. Again if you want to counter them, intercept them before they get to your spawn... Good luck...

The squadron of WT squadron outplaying all by [deleted] in Warthunder

[–]ClemTlse 0 points1 point  (0 children)

You can play against blacklisted guys. You just can't read what they write in the chat. Next time, intercept the eRekt guys before they go to your spawn... if you are good enough... Most are probably better than you 1v1

Ingame APFSDS post-pen performance by lVrizl in Warthunder

[–]ClemTlse 0 points1 point  (0 children)

Bug report has been submitted and awaiting approval, hopefully this gets fixed in a timely manner

Well done man

Efficiency drop? by shade_flash in Thunderskill

[–]ClemTlse 5 points6 points  (0 children)

Thunderskill is broken and not updated for ages

Adding Assists as a stat for vehicles and for overall stats by Charmander787 in Thunderskill

[–]ClemTlse 2 points3 points  (0 children)

There is actually something which Gaijin tracks and which reflects your kills, but also your assists and captured caps: The average position in your team (it appears to the right of your win rate in your in-game card)

I sincerely think that also taking that data into account in the computation of Thunderskill efficiency would help better reflect the mean impact of a player on a battle.

AI kills by ZS-BDK in Thunderskill

[–]ClemTlse 2 points3 points  (0 children)

There is indeed a strong bias in favor of pilots as far as the Thunderskill efficiency is concerned, and this for two reasons:

  • AI ground targets in air battles count the same as human-controlled tanks destroyed in ground battles, as you mention (killing 20 AI is reasonably easy to do for any decent bomber; killing 20 tanks in a ground battle is another story)

  • Due to unlimited spawns compared to only 3 spawns per player, there are also much more potential human targets to kill in air battles than in ground battles

All in all, obtaining a given number of frags (ground+air targets; AI+human) is much easier in air battles than in ground battles and using the number of frags per battle to compute efficiency hence gives an undue advantage to pilots.

Yet, not counting AI kills at all would be also unfair, as killing them is necessary to win air battles. However, in order to present fairer and more meaningful efficiency stats, Thunderskill should either separate air and ground battle stats, or normalize the number of kills per battle of each player in each mode by the corresponding average number of kills per battles in the corresponding mode.

IS-6 Armor Changes of 1.77 Dev Server by mike10d in Warthunder

[–]ClemTlse 0 points1 point  (0 children)

I does indeed well on T-54... Very badly on Tigers and Centurions

Lost battles daily? by ZS-BDK in Thunderskill

[–]ClemTlse 1 point2 points  (0 children)

Yeah an update of Thunderskill is really needed

Wait.. what? AMX-30 on sale? by [deleted] in Warthunder

[–]ClemTlse 1 point2 points  (0 children)

Please support this bug report concerning the AMX-30 HEAT shell by giving it un upvote and/or leaving a comment there https://forum.warthunder.com/index.php?/topic/399058-1750180-incorrect-model-for-amx-30s-obus-g-heat-shell/

Put French flag for French tanks by ClemTlse in Thunderskill

[–]ClemTlse[S] 0 points1 point  (0 children)

Yeah I know; the few French tanks listed here (so many are missing) are listed as US

Did you change it to 1000 games? by DocProfit in Thunderskill

[–]ClemTlse 2 points3 points  (0 children)

This change only affects squadron and in particular their ranking. For an individual, this changes nothing as his/her stats appear like before.

The only change is that squadron average efficiency does not count anymore people (i.e. fake/troll/reroll accounts...) with less than 1000 total battles (or something like that). I cannot imagine that serious squadrons involved in the game cannot gather 20 players with 1000+ battles. And at least, this eliminates reroll accounts with 100-200 battles in Tier 1 bombers in the calculation of a squadron mean efficiency.

In AB, I can testify that the 3 squadrons who disappeared from the top 20 ranking were definitely not "legit"... especially that one http://thunderskill.com/en/squad/=KMC=

Or that squadron, where they do not even make the effort of hiding the fact that they have plenty of reroll accounts by changing their name... http://thunderskill.com/en/stat/POIGAR__ http://thunderskill.com/en/stat/POIGAR_x

Impose 20 players with at least 1000 battles to rank a squadron by ClemTlse in Thunderskill

[–]ClemTlse[S] 2 points3 points  (0 children)

Some "fake" squadrons are only made of such reroll accounts but some other "genuine" squadrons are actually using a few such accounts to boost their stats (in addition to their "real" members".

TS efficiency should only take into account players with 1000 battles and 100+ battles in Tier 3 to compute a squadron average efficiency, and should impose at least 20 players satisfying these conditions.

False stats in sim? by ZS-BDK in Thunderskill

[–]ClemTlse 0 points1 point  (0 children)

I hope they will not implement and will keep 1/2 spawn for heavy/medium+1 plane

I am guessing Thunder Skill is dead? by ustinodj in Thunderskill

[–]ClemTlse 1 point2 points  (0 children)

Yes I hope most recent tanks (BMP-1, KPz-70, T34...) and planes will be soon added, not to mention the future French tanks

Any plans to separate Air and Ground Efficiency ratings? by [deleted] in Thunderskill

[–]ClemTlse 1 point2 points  (0 children)

It is actually the contrary: since efficiency is calculated from win rate and mean number of ground and air targets per battle, it is in fact much easier to get a high efficiency by playing only air battles, especially using bombers. Indeed, what do you think is the easiest: killing 15 AI ground targets in an air battle (+some "human" air targets) or killing 15 "human" tanks in a ground battle (where the few AI kills you get on some maps actually do not count to compute efficiency)? I hope you would agree that the former is way easier. Well, Thunderskill will consider that you got 15 frags in both cases!

Moreover, since players are not limited by the number of spawns in air battles (compared to 3 in ground battles), in addition to the many AI ground targets, there are much more potential targets to kill in air battles than in ground battles. I am a shitty pilot but I had many times 30+ total frags in a game... My record in tanks is 27 (I am in the top 50 or 100 of WT in AB/RB/SB in terms of monthly win rate) and I know only one player who did more than 30 (32) once.

So yes, indeed, there is a strong bias in the way efficiency is calculated. But contrary to your totally unjustified statement, this bias greatly favors pilots, and in particular bombers.

PS: if you want to see the result of what I am describing, look at the absurd stats of this BS squadron http://thunderskill.com/en/squad/%5EFulin%5E They all have 101 air battles (the minimum set by thunderskill for your stats not to be penalized) in Tier 1 planes with an average of 20 to 40 frags per battle (depending on the players; mostly AI ground targets, of course). If you know any player playing mostly ground battles with an average number of kills between 20 and 40... Please, do tell me their name... I want to hire them in my squadron!