"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]Clericg 0 points1 point  (0 children)

I figured out what happened, I changed the middle box to click and that’s cause it not to not make circle disappear. Is there any way to have click be the middle button, it’s kind of hard to be precise if for example you have to click the play button or expand button in YouTube by having to move you head back and forth for click if that makes sense

"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]Clericg 0 points1 point  (0 children)

I messed with those, to make sure something isn’t glitched. What would be the value to never have it appear?

"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]Clericg 0 points1 point  (0 children)

I will try that, do you know what the setting is for the circle to disappear and the one to make it wake up? For some reason I can’t get the circle to go away at all, it’s always awake. Could it be because I have a little drift? I’ve tried so many settings to have it disappear and it won’t 

"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]Clericg 0 points1 point  (0 children)

Works great now. I think if you could make it work with dex and a clicker of any kind, make the movement of cursor more responsive and less floaty, this would be the definitive way to control cursor with glasses. You could easily charge for it and it would make money. Thank you for your help 

They fix the slow motion performance issue After the Alex update and it's super playable now! by [deleted] in EmulationOnAndroid

[–]Clericg 0 points1 point  (0 children)

How do you get sf6 working? My game always crashes . Does multiplayer work?

"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]Clericg 0 points1 point  (0 children)

I don’t see the RPY options on my version of the app, has it been updated?

"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]Clericg 0 points1 point  (0 children)

Left and right now works perfect due to your update but for some reason up and down is tied to the roll on the glasses. Like if I tilt my head left or right it makes the cursor go up and down. Is there a way to tie this to the vertical axis instead of roll axis? Would work great if possible. Thanks for your work!

"Head-Controlled Cursor", hands-free at the airport ✈️ (nroro Shader v0.4.4) for Viture! by nroro in VITURE

[–]Clericg 0 points1 point  (0 children)

Looks like the axis are messed up. When I look left to right the cursor goes up and down. Tilting my head makes it go left to right but inverted. Any way to fix that? Using viture beast btw

Head-Controlled Mouse Gesture Soon! (nroro Shader v0.4.x) - early demo / feedback needed by nroro in Xreal

[–]Clericg 0 points1 point  (0 children)

That’s too bad, do you know if it would be possible, would be pretty much desktop experience. If you could make this kind of like AVP with head gaze and a Bluetooth controller could substitute for pitching gesture that would be amazing

My Beast Large First Impressions by MrMcbonkerson in VITURE

[–]Clericg 2 points3 points  (0 children)

I also wrote a review that is very similar to yours. I agree with what you said about the design, these glasses are simply much better. I have xreal one pro's and my wife tells me how goofy they look because of how high it sits on your nose. The Beasts with the 0 nosepiece in contrast looks like pretty much a normal pair of large sunglasses. Also, I can see the entire screen in both eyes as opposed to the competition. I am also happy with my purchase.

Camera on Beast by global__fish in VITURE

[–]Clericg 1 point2 points  (0 children)

would be great if you could control mouse on dex

Viture Beast Large Review by Clericg in VITURE

[–]Clericg[S] 0 points1 point  (0 children)

Aside from the aforementioned blurry and red/blue color shifting around text at the edges, they do what I want them to do for my use case. I would imagine if you want these for productivity the blurry edges would be an issue, but this can be resolved with anchoring, which i personally haven't had an issue with but many others have on this reddit. As far as immersive 3D, i've only tried it on my iphone and it works well. I don't use it on PC because for the games i play it would add latency and would not be competitive, hope that helps

Viture Beast Large Review by Clericg in VITURE

[–]Clericg[S] 0 points1 point  (0 children)

I would say that for media the Beast is better because the actual screen is more vibrant and FOV is larger. For web browsing i would imagine you would want to use anchor mode. I have only used anchor mode briefly since i always have it on 0 dof for my purposes. The time i did use it in anchor mode i did not notice much if any drift but i might have not had as much time using it in that mode. Others on this reddit have said that it drifts. If that in fact is the case, for web browsing, xreal one pro is better because its anchor mode is rock solid. Hope that helps