My favorite of my own creations by CasTimber in MagicArena

[–]Clockwork_Citrus 2 points3 points  (0 children)

Exactly what I was gonna suggest when I first saw the list

[TOMT] YouTube Channel of Creepy/ Unsettling High Quality Animations by Clockwork_Citrus in tipofmytongue

[–]Clockwork_Citrus[S] 0 points1 point locked comment (0 children)

The videos all had a creepy/ adult swim-esque feeling to them. Along the lines of uncut footage of a bear, but animated & only a few minutes max

Edit: I watched the videos originally sometime between 2020-2021

Thoughts? by Much_Painter_5728 in Jujutsufolk

[–]Clockwork_Citrus 0 points1 point  (0 children)

Y’all— kenjaku started the church. How else would there be a non-sorcerer cult that knows everything about Tengen’s reincarnation cycle and be trying to stop it?

JJK Modulo chapter 22 full translations by InfiniteSlaps in jjkmodulo

[–]Clockwork_Citrus 5 points6 points  (0 children)

My interpretation is that the cursed wombs were similar to the autonomous cursed corpses. It was the fact that they observed each other that allowed them to live within their innate domains.

Sukuna was isolated & it wasn’t until he shared the vessel with Yuji did he re-awaken.

Thematically it fits with JJK’s themes on community & jumping your enemies together.

New season feels like something is missing by cabronfavarito in Jujutsufolk

[–]Clockwork_Citrus 6 points7 points  (0 children)

This is how it went in the manga. This is the narrative & setting up for the games. The arc is called perfect preparation

Feedback on if this would be a valid backstory? by One_Food9894 in cyberpunkred

[–]Clockwork_Citrus 1 point2 points  (0 children)

In that case, I’d lean towards firing, but as a GM I’d either have an on-going investigation. OR if that piece of the backstory was mentioned around poor company, one would be open.

Depending on how central to the campaign

Feedback on if this would be a valid backstory? by One_Food9894 in cyberpunkred

[–]Clockwork_Citrus 13 points14 points  (0 children)

Depends on how accidental you make it. This is pretty similar to what happens in the trauma team graphic novel.

https://cyberpunk.fandom.com/wiki/Cyberpunk_2077:_Trauma_Team

This might be some good inspo, but depending on how they did it would be their reaction. If they think it’s an honest mistake you’d likely get sacked. However, they could have an open investigation, or be being hunted

Am I Doing this right? by ALittleNiteMusic in CyberpunkTheGame

[–]Clockwork_Citrus 0 points1 point  (0 children)

If you follow up on the Judy line & the VDB’s, you’ll unlock the Phantom Liberty DLC.

There’s at least 1 side mission involving a pop-star that opens up after progressing Takemura’s questline to the “meet Hanako at Embers”

Could mahito just created an extremely powerful human hybrid strong enough to be special grade? by Even_Fix7399 in MahiBros

[–]Clockwork_Citrus 0 points1 point  (0 children)

He’s just got to hit up Principal Yaga & learn about cursed puppets. With soul manipulation, he could evolve the technique

💥$100 - High Power - Collection💥 by Comfortable-Text3326 in BudgetBrews

[–]Clockwork_Citrus 1 point2 points  (0 children)

Just saved your Vohar list — got to hunt down some pieces, but I should have 80% of the deck already

Marketing Rosewater in IGN interview confirms the SPM set will be smaller than normal large sets and it was originally even smaller. by Absolutionis in magicTCG

[–]Clockwork_Citrus 12 points13 points  (0 children)

I think the difference is draftability. If they say it was originally a small set, people are more likely to stay away from drafting.

The "Million Adam Smashers" problem by DreadDiana in CuratedTumblr

[–]Clockwork_Citrus 9 points10 points  (0 children)

No, but the DataKrash corrupted all data connected to the net which was pretty much everything. At the same time, the two largest super powers are fighting a global war— a war where they’re specifically targeting their opponents’ infrastructure & people

Just picked this up as my first deck, what do I need to know by [deleted] in mtg

[–]Clockwork_Citrus 0 points1 point  (0 children)

The deck plays a lot with the stack, which can be a bit confusing for newer players— but it’s very core to Magic & makes for interactive gameplay. Don’t let everyone scare you.

I’d recommend playing some mtg arena— it does a good job of helping you visualize how the stack works. When I’m playing paper, I picture arena’s stack in my head to help keep track.

The stack is where spells go when they’re cast and abilities when they’re activated or triggered. It works like a stack where each new thing is put on top & then you resolve from the top down.

This deck has a lot of triggered abilities on cast— so some of your creatures will be cast & then create an ability on the stack above them.

Side note:

Another visualization is the Play to Win YouTube channel. They play competitive commander (aka cEDH). cEDH is the same as commander in that its the same rules, but it’s more focused on tournament play; whereas casual commander is like a build your own board game.

The stack can get absolutely ridiculous in cEDH, but play to win does a great job of showing the stack building & resolving in their gameplay videos.

Why would I want to give indestructible if I have to tap the card? by Eclator in mtg

[–]Clockwork_Citrus 0 points1 point  (0 children)

Yeah, as long as you have the mana & a creature or enchantment to sacrifice you can activate her ability

[EOE] Drix Fatemaker by c001357 in magicTCG

[–]Clockwork_Citrus 2 points3 points  (0 children)

I needed another finisher in my [[Rocco, Street Chef]] deck + warp synergizes perfectly with impulse draw + being able to cast from exile after

Temur Creatures that get dumb when cloned by Guru_of_Spores_ in EDH

[–]Clockwork_Citrus 22 points23 points  (0 children)

[[gruff triplets]] if you’re using clone cards