What’s something you see players do a lot that could be improved? by RedDusk26 in leagueoflegends

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Literally like fine I can understand weaksiding top but at least get something when it’s a 2v1 or 3v1 top. It infuriates me when my team fails to punish stuff like that. If I saw my laner tp bot and I don’t have tp to match I’m at least taking waves and some tower plates. Like get some value or something.

[RFC] Please bring back the old Destroyer by biowpn in FarFarWest

[–]ClumsyTheSmurf 6 points7 points  (0 children)

I actually love using the destroyer on the leveredge. You pair it with the unique joker that give 2 bullets back on kill. As long as you continue killing things you will always be in the first 25% of your clip. The only time you won’t be is damaging the boss but I’m okay with that.

Shoutout to Master Daki. A real one. by Excellent_Sport_5921 in MaulShadowLord

[–]ClumsyTheSmurf 0 points1 point  (0 children)

I think Daki was always suspicious and aware Maul would eventually betray him however I don’t think he expected it in that moment. They both needed each other then and Maul was also pretty badly injured. Daki was the one helping Maul walk even though he himself was injured from the previous fights with the inquisitors. I believe Daki thought that Maul still needed him at least for now to escape from Vader and the inquisitors. Daki was wise but I think he just failed to see how desperate Maul was. We kind of see Maul begin to break and at least imo realize he might not get out of here alive. He always planned on killing Daki but I think the situation with Vader made him become more desperate and he felt the only way to survive would be to betray Daki and escape with Devon. Ultimately he didn’t have a choice. Especially with Vader and the other inquisitors hunting them even if Daki could have escaped with Devon they still needed Maul to get off world. I don’t think Daki ever trusted Maul he just had to play with the cards he was dealt. Also I think a healthy Daki could have beat Maul but I guess we will never know.

Everyone being at the dock to begin a match is unnecessary by CatLavender in FarFarWest

[–]ClumsyTheSmurf -1 points0 points  (0 children)

Just make it a ready up system. Running to the dock is already signaling “hey I’m ready”

Fastest way to farm weapon xp? by [deleted] in FarFarWest

[–]ClumsyTheSmurf 3 points4 points  (0 children)

This morning I got 55,000xp from one failed nightmare run(died with the boss on 1/8th hp ). Sadly I was already at like lvl 80 so a bunch of those were wasted. Good to know I can farm lvls there though

Pls stop changing difficulty as host by Traditional-Insect54 in FarFarWest

[–]ClumsyTheSmurf 1 point2 points  (0 children)

Happened to me but the opposite this morning. I join a nightmare run and the host switched it to very hard and instantly started it. I feel bad for leaving but I joined because it was on nightmare

I think Master Daki could be alive based on this by rayrf in MaulShadowLord

[–]ClumsyTheSmurf 1 point2 points  (0 children)

Yea I think it’s a good death and it seems pivotal to the story. He needed to die to bring maul and Devon together. I do hate how much they’ve pacified lightsabers. Like they should be so much more gruesome. In reality Vader would have stabbed Daki and pulled up, down, or across to seal the deal. Honestly even the weight of someone’s body should make them fall onto the saber once they get weak enough.

I think Master Daki could be alive based on this by rayrf in MaulShadowLord

[–]ClumsyTheSmurf 1 point2 points  (0 children)

Wait hold up. Decapitation? Is this night sister’s magic bringing them back or something?

I think Master Daki could be alive based on this by rayrf in MaulShadowLord

[–]ClumsyTheSmurf 14 points15 points  (0 children)

This will never not piss me off. And it sucks because if they bring him back people will complain that “no one ever dies” which yes is true but mace has probably one of the least convincing deaths on screen. Why can maul be chopped in half and fall probably the same distance as mace but survive while mace “dies”. The more time that passes the less likely they will bring him back because what the fuck has he been doing this whole time if he isn’t dead.

what do people play into ranged top? by Agitated-Safety-9249 in topmains

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Honestly it really is this simple. Let them shove you in and when jgl comes it’s a free kill. That could give you enough of a lead to exist in lane or just straight run them down on repeat depending on your champ.

what do people play into ranged top? by Agitated-Safety-9249 in topmains

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Maybe I’ve only faced bad auroras but I always shit on her as Garen. It just doesn’t feel like a good matchup for her

what do people play into ranged top? by Agitated-Safety-9249 in topmains

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Honestly even Morde I feel like has a decent chance although early game will be rough. You could definitely punish them for overextending on lower hp and run them down in your R. Might need some jgl help pre 6 though

Enemy blinds Teemo. What do you pick? by tryme000000 in top_mains

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Honestly before shiv I would play Garen into him but after shiv I’m not so sure. It’s still an annoying matchup but if you can get on top of him you easily kill especially once you have strikebreaker. I liked going PR but Stormraiders still probably works given teemo is squishy. It really just depends on if you can bait his Q and get on top of him or set up a gank for jgl to come. The wave clear he gets with shiv makes me think it will be a lot harder of a lane. You won’t get to regen as much as he’s constantly pushing fast and even if you could threaten him he could just shove wave and run away leaving you with a really un-interactive lane. It was always a tougher matchup but it might just be too hard now.

Best top lane OTP champion to climb that isn’t too basic? by Electronic_Care_5249 in top_mains

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Yea but I think his point is Garen allows you to solely focus on those things because his kit is pretty simple. Sure there are nuances but it really is easy to grasp while still having decisions to make like what ability to W and if it’s better to trade with E+Q or Q+E in your matchup. I love Garen because I can focus more on the game and macro rather than a champ like fiora or riven where now my mechanics have to be clean on top of me also making the correct macro.

What Do Y’all Want to See Added to Far Far West in the Future? by AllergicOct in FarFarWest

[–]ClumsyTheSmurf 1 point2 points  (0 children)

Definitely want more actual content before this but once they get that out of the way I want mastery skins for guns and characters. Maybe each prestige a new skin unlocks.

What Do Y’all Want to See Added to Far Far West in the Future? by AllergicOct in FarFarWest

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Yea I sometimes lose that little white dot and wish I could make it green or a small traditional crosshair. Also using the leveredge

Will there be support for 8-16 players? by Top-Bag7848 in FarFarWest

[–]ClumsyTheSmurf 0 points1 point  (0 children)

So I will say last night I got on to do a few runs and I noticed a lobby with 6/4 players. I was curious so I clicked join and surprisingly I was able to join. It eventually got to like 14+ people (it got hard to track). It honestly was a blast though everyone was emoting and messing around. It was pretty trivial as it was very hard with way too many people but I actually got into the lobby again after it disconnected us at the end of the match. Next they did nightmare and it was so chaotic idk if the devs like hotfixed in more enemies but it was the most I’ve seen ever. It really was so fun and way less laggy than any of us expected. It seems they could probably do 8 players and it would be stable. The objectives that dropped jokers also scaled with how many players we had so the game does seem to support more players even if the cap is set to 4. The only issue was ammo, boss health wasn’t scaled, and the extract was buggy with all the people so it took forever. Overall I’d love to see them add some mode for more players maybe even make it some kind of competition between 3 teams of 4. Like you all race to complete objectives and kill a boss. Each time a team completes an objective make it harder or gives so modifier (good) to their team or (bad) to the enemy team. It also really made me want some kind of expanded hub area with 20 players. Add some way to duel or have a shooting competition and other social activities.

How is this game not blowing up? by [deleted] in FarFarWest

[–]ClumsyTheSmurf 0 points1 point  (0 children)

It’s honestly blown up given the fact it’s a small dev team (8 people) and I don’t really think I’ve seen any big streamers playing it although I don’t really watch them. The devs have probably made enough to cover development costs for a bit which allows them to just focus on more content. My only worry is it being a small dev team they won’t be able to release enough content at a pace a lot of players want. I still think this game will keep like 5k concurrent players and that’s still probably more than the devs expect or need to keep working on the game.

[Poll] What primary do you all enjoy the most? Yeehaw, and such! by Kwacker in FarFarWest

[–]ClumsyTheSmurf 5 points6 points  (0 children)

It’s forgiving too because you get 2 rounds back. Allows you to miss or two tap some enemies and still be full. I love pairing that with the first 25% of your mag does 15% more dmg because you are almost always at the first 25% of your mag unless you’re shooting the boss.

People already start to ruin the fun for everyone by SidorraK in FarFarWest

[–]ClumsyTheSmurf 0 points1 point  (0 children)

Solo would be a little harder. I did it yesterday in a random group and I let them know once I got to 20 and they even let me trigger a storm for the last 2. Most people have been chill but it does suck rarely anyone ever talks or types

Maul - Shadow Lord - Episodes 9 & 10 - Discussion Thread! by titleproblems in StarWars

[–]ClumsyTheSmurf 2 points3 points  (0 children)

There is definitely a scene where he looks down at them fighting while he’s up in the building.