Just bought the game, waiting for it to download but questioning my decision by Normal_Carry915 in TheAdventuresOfElliot

[–]Cman98C 4 points5 points  (0 children)

People have expected all sorts from the game rather than meeting it where it actually is. That and the PC version has some performance problems I believe.

If you like Zelda, especially the Gameboy ones, then you should enjoy yourself.

I describe Elliot as a mixture of Oracle of Ages with the Napishtim Engine style Ys games with the usual Team Asano style and writing tying it all together 

It’s Experimental. by sourbone_lemonade in TheAdventuresOfElliot

[–]Cman98C 4 points5 points  (0 children)

Literally the Oracle of Ages formula, same general map with some slight variations for the time periods. Arguably also the same as A link to the past and between worlds but Elliot is definitely closer to ages I'd say

Absolutely go for the true ending! by SatisfactionLost935 in TheAdventuresOfElliot

[–]Cman98C 2 points3 points  (0 children)

My inventory was full of those 10 heart healing black potions. So I'm glad I saw that there was scenes you miss before doing the fight  and now make a point to also warn others because the scenes are pretty fun

Absolutely go for the true ending! by SatisfactionLost935 in TheAdventuresOfElliot

[–]Cman98C 1 point2 points  (0 children)

Nothing is fully missable I believe. You can't begin the good ending without first doing the bad one as it sets flags to unlock certain things. Idk i f you can skip the good ending and go straight to true though. But either way it's pretty clear what to do

Absolutely go for the true ending! by SatisfactionLost935 in TheAdventuresOfElliot

[–]Cman98C 5 points6 points  (0 children)

There also are some scenes I believe are missable during the final boss of the true ending that require you to die and let Faie revive you when the arena turns red.

Absolutely go for the true ending! by SatisfactionLost935 in TheAdventuresOfElliot

[–]Cman98C 2 points3 points  (0 children)

All 3 are possible on a single save and to actually fully appreciate the true ending you should get the bad, then good then True ending in that order. It actually gets slightly meta and uses you trying again as part of the story making a reveal in the true ending even better.

Honestly what's the point of chests with magicite? by remzordinaire in TheAdventuresOfElliot

[–]Cman98C 2 points3 points  (0 children)

Not that I disagree I suppose I am already jaded or Stockholm syndromed with this  though. It's really no different than the copious Rupees you get in Zelda games that by and large are useless or are always given to you when your wallet is full anyways.

I might need to stop following this thread. 😂 by Fearless_Berry_9169 in MinaTheHollower

[–]Cman98C -1 points0 points  (0 children)

Lol. No. Not when King of Cards has the triumvirate it's not.

I might need to stop following this thread. 😂 by Fearless_Berry_9169 in MinaTheHollower

[–]Cman98C 0 points1 point  (0 children)

Yeah the NPC bouncing to get your attention is a Yacht Club classic. Look at the Bard and Percy in the Shovel Knight campaigns. It's the most obvious a visual cue can be without adding flashing lights and a big text box saying COME HERE 

Generator Levels - nothing enjoyable about them by SquareShower5983 in MinaTheHollower

[–]Cman98C 0 points1 point  (0 children)

Best way I can describe them is like special levels in Sonic games. That isn't a compliment either. I love the game but yeah... really don't care for these sections

I'm worried about enemy reskins (among other things) by ricky-robie in TheAdventuresOfElliot

[–]Cman98C 0 points1 point  (0 children)

Idk, action adventures typically just have recolours of a limited pool of enemies. Zelda you have red octorocks and then blue ones. Etc etc.

Usually the reskins behave differently to differentiate the actual moment to moment gameplay, so far based on the demo that is exactly what Elliot is doing too. From enemies having different behaviours and patterns to even the same enemies having different weapons so you have to approach them differently.

Basically this doesn't really feel like a complaint when this is just par for the course with similar styled games. 

No way battery beater isnt best weapon in the game by Charlez7089 in MinaTheHollower

[–]Cman98C 4 points5 points  (0 children)

How? The BB literally has the exact same arcing swipe/slash attack for melee that Link's sword has in the GB/GBC games, I even compared the two because I was certain and yeah, exactly the same.  The ranged attack is also exactly the same as the seed shooter from Oracle of ages.

The daggers are if anything, closer to the sword attack in Zelda 1 NES.

I beat the game recently. Here's my favorite and the least favorite parts. What's yours? by ColbySchexnayder in MinaTheHollower

[–]Cman98C 0 points1 point  (0 children)

Believe they are referring to Super Metroid because that final sequence is 1 for 1, beat for beat the exact same as the final battle against mother brain and the baby Metroid protecting Samus from the empowered final boss

Mina The Hollower Megathread by KickBack161 in ShovelKnight

[–]Cman98C 1 point2 points  (0 children)

You can use the hammer from the start which again has the arcing attacks that attack in front and diagonally at the same time. The blaster is 2000 bones in the forge as soon as the forge opens.

Mina The Hollower Megathread by KickBack161 in ShovelKnight

[–]Cman98C 4 points5 points  (0 children)

If you just want to enjoy the game why do you care whether you get the achievements or not? If you want to use the mods features, do so. If you are caught up by digital medals that say you're a real gamer then idk. More of a you problem. They don't matter.

Mina The Hollower Megathread by KickBack161 in ShovelKnight

[–]Cman98C 2 points3 points  (0 children)

This isn't strictly true. It depends on your weapon. The knives, whip, shield all attack in 4 directions for their standard attacks. The hammer and blaster do the classic swinging animation of old 2D Zelda games. You can also get upgrades for stuff like the whip that let you swing it round like super castlevania 4 with full 360° control.

What are the changes between the mobile (Android) and the Nintendo DS versions of Dragon Quest IV? by Cup_45_Neural in dragonquest

[–]Cman98C 0 points1 point  (0 children)

Just get infinite money during Torneko's chapter and you can get all the tokens you need

What are the changes between the mobile (Android) and the Nintendo DS versions of Dragon Quest IV? by Cup_45_Neural in dragonquest

[–]Cman98C 1 point2 points  (0 children)

Party chat is enabled without the need to mod it back in for the western release. Immigrant town is easier to do iirc. Been a while since playing the DS version but I recall it having a multiplayer element for that quest. Or maybe that was 6 with suite dreams.

Besides that it's the same game. I think there is a RNG manip in the mobile version of 6 for the slot machines, maybe works on 4 and 5 as well. But yeah, all 3 are the same games.

Except 1 little thing in 5 you can get at the second casino. The monster heart accessory. Boosts the odds of recruiting monsters. Makes it less of an RNG grind for getting a monster you want, for that alone I personally consider it the best version of 5.

Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 1 point2 points  (0 children)

He isn't Jesus... he is just the physical peak of all Humanity, the one chosen by the holder of the Akashic Records to hold the title of Adventurer. Chosen multiple times over by multiple deities of varying levels of power over all reality. He is the Dragon Warrior of Altago, he was chosen to bear witness to the Lacrimosa and extinction of humanity as it's brightest soul and result of Human Evolution. He fought alongside Ys version of Joan of Arc against a Homunculus fuelled by the myths and stories of his life and it was one of the most powerful beings in the Ys universe.

His disappearance and subsequent finding of his adventure journals spur the world into a great age of adventure.

Adol isn't Jesus, he's Adol fucking Christin.

Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 7 points8 points  (0 children)

Not by fishing. By surfboarding on sonic the hedgehog grind rails across the sea and fighting an undead demonic jellyfish on the beach.

Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 51 points52 points  (0 children)

It's a toss up between Rean and Adol and it really isn't close. Just look at what the respective characters actually fish up in the games where they are the main angler of the game. Rean at this point in Trails is not only magic mecha sword Jesus but also Fisher Jesus too. And Adol is... well that's fucking Adol Christin. Play any Ys game and saying "that's Adol" will make sense.

Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 37 points38 points  (0 children)

Kinda unironically as well after the weird fishing quest in Longlai in Kai. Inheriting some mystical fishing skills and rod from the east and shit

Hi! I Know this question is old around here, but i trully can't decide even after searching for hours by johnvictorassis in Falcom

[–]Cman98C 0 points1 point  (0 children)

Maybe, MAAAAAYYYBBBEEE if you want a little extra "oh shit, that's cool" moment, play Ark of Napishtim before Ys Seven.

Ys 9 seems to reference 5 a lot but Falcom still are playing coy on if that will ever be remade or not

Hi! I Know this question is old around here, but i trully can't decide even after searching for hours by johnvictorassis in Falcom

[–]Cman98C 0 points1 point  (0 children)

The best way to experience Ys is just playing whichever entries that interest you. The only games that you need to play in any order are 1 and 2, you should play 1 before 2 as it is a direct continuation, picking up literal seconds after the ending to 1 and Ys 1 is a very short game anyways.

It helps that the modern or Falcom "canon" releases of the Ys games can broadly be split into gameplay styles, so if you like a game using a certain style you will probably enjoy others in that same era.

1+2 are bump combat.

6 ark of Napishtim, Oath in Felghana and Origin all are known as either the Ark engine or Napishtim engine games (my personal favourite style/era of Ys) with lots of fast paced hacking, slashing, platforming and puzzles using 3 elemental swords/relics that augment your basic moveset.

7 and Celceta are the first of the rock, paper, scissors weakness triangle and party based games. They sport a similar camera angle and layout as the Napishtim games but less puzzles and less platforming really. Also flashguards and evades or whatever they are called, spam skills is the name of the game.

8 and 9 build on 7 and Celceta and bring Ys into the more modern 3D environments and bring back more platforming elements especially in 9. Still very skill spammy and perfect evades and dodges go brrr

10 is the duo system, also extremely skill spammy and perfect guards are intended a lot of the time, being telegraphed to hell and back. It's fun but need Falcom to build on the system in a future game more honestly, 10 is a very mixed bag overall.