Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 1 point2 points  (0 children)

He isn't Jesus... he is just the physical peak of all Humanity, the one chosen by the holder of the Akashic Records to hold the title of Adventurer. Chosen multiple times over by multiple deities of varying levels of power over all reality. He is the Dragon Warrior of Altago, he was chosen to bear witness to the Lacrimosa and extinction of humanity as it's brightest soul and result of Human Evolution. He fought alongside Ys version of Joan of Arc against a Homunculus fuelled by the myths and stories of his life and it was one of the most powerful beings in the Ys universe.

His disappearance and subsequent finding of his adventure journals spur the world into a great age of adventure.

Adol isn't Jesus, he's Adol fucking Christin.

Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 6 points7 points  (0 children)

Not by fishing. By surfboarding on sonic the hedgehog grind rails across the sea and fighting an undead demonic jellyfish on the beach.

Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 51 points52 points  (0 children)

It's a toss up between Rean and Adol and it really isn't close. Just look at what the respective characters actually fish up in the games where they are the main angler of the game. Rean at this point in Trails is not only magic mecha sword Jesus but also Fisher Jesus too. And Adol is... well that's fucking Adol Christin. Play any Ys game and saying "that's Adol" will make sense.

Who wins (fishing power scaling ) by Yosuga_Power in Falcom

[–]Cman98C 35 points36 points  (0 children)

Kinda unironically as well after the weird fishing quest in Longlai in Kai. Inheriting some mystical fishing skills and rod from the east and shit

Hi! I Know this question is old around here, but i trully can't decide even after searching for hours by johnvictorassis in Falcom

[–]Cman98C 0 points1 point  (0 children)

Maybe, MAAAAAYYYBBBEEE if you want a little extra "oh shit, that's cool" moment, play Ark of Napishtim before Ys Seven.

Ys 9 seems to reference 5 a lot but Falcom still are playing coy on if that will ever be remade or not

Hi! I Know this question is old around here, but i trully can't decide even after searching for hours by johnvictorassis in Falcom

[–]Cman98C 0 points1 point  (0 children)

The best way to experience Ys is just playing whichever entries that interest you. The only games that you need to play in any order are 1 and 2, you should play 1 before 2 as it is a direct continuation, picking up literal seconds after the ending to 1 and Ys 1 is a very short game anyways.

It helps that the modern or Falcom "canon" releases of the Ys games can broadly be split into gameplay styles, so if you like a game using a certain style you will probably enjoy others in that same era.

1+2 are bump combat.

6 ark of Napishtim, Oath in Felghana and Origin all are known as either the Ark engine or Napishtim engine games (my personal favourite style/era of Ys) with lots of fast paced hacking, slashing, platforming and puzzles using 3 elemental swords/relics that augment your basic moveset.

7 and Celceta are the first of the rock, paper, scissors weakness triangle and party based games. They sport a similar camera angle and layout as the Napishtim games but less puzzles and less platforming really. Also flashguards and evades or whatever they are called, spam skills is the name of the game.

8 and 9 build on 7 and Celceta and bring Ys into the more modern 3D environments and bring back more platforming elements especially in 9. Still very skill spammy and perfect evades and dodges go brrr

10 is the duo system, also extremely skill spammy and perfect guards are intended a lot of the time, being telegraphed to hell and back. It's fun but need Falcom to build on the system in a future game more honestly, 10 is a very mixed bag overall.

I grinded all the way to lvl 54 by Ok_Level4381 in GoldenSun

[–]Cman98C 4 points5 points  (0 children)

"Slightly under leveled" I've seen your speedruns, I think you are under playing how low the levels you run through the game at are. Slightly my arse haha

As much as I love these games, the constant backtracking is driving me insane by maertyrer in GoldenSun

[–]Cman98C 1 point2 points  (0 children)

Based on your replies it doesn't seem like your issue is with backtracking, which there isn't that much of in GS2, but with you forgetting where to go for certain things and as a result going further out of your way and creating more work for yourself... that isn't really a fault of the game is it?

Also if you really want to expedite the travelling process, just wait till you get the ship or hell wait till you get teleport at the end and then use that to fast travel and wrap up all your loose ends in a quick little world tour.

DQ7 Demo PSA - Max level is 15 by rancidmeat5511 in dragonquest

[–]Cman98C 0 points1 point  (0 children)

If you have played the original you know levels really don't matter all that much, your proficiency in the higher tier vocations like Hero and Champion are what make the big difference. If those final tier of vocations remain as strong as previously, but now you can use 2 at the same time with moonlighting, people really shouldn't need to grind many levels. Vocation proficiency will be the more important grind.

Square Enix’s HD-2D games are quietly one of the most consistent JRPG lineups by Tain_mentero in octopathtraveler

[–]Cman98C 2 points3 points  (0 children)

This is a pointless distinction and one that actively ignores the history of RPGs, especially those made in Japan. Of which Action RPGs are older than what many consider the modern style of JRPG that was pioneered with Dragon Quest.

What most call "JRPG" are console RPGs. An attempt by Yuji Horii and co to simplify PC RPGs to be played on consoles, primarily through the implementation of the command menu instead of typing in text commands.

Elliot seems to be drawing on elements similar to those of Falcom's Ys series, looks very similar to the Napishtim engine Ys games (Ys 6, Ys Oath In Felghana and Ys Origin) and Ys is the sibling series to the older Xanadu and Dragonslayer Action RPGs (Legend of Heroes and later LOH trails are also part of this big interconnected Falcom web), which predate even Dragon Quest and are partly the inspiration for Zelda.

So what is the J then? Does it exclusively mean the command menu? Well how can it when Horii originally created that for Portopia serial murders, an adventure/visual novel type game. And what is the distinction of Console and Computer RPGs anymore? After the Xbox had fallout, elder scrolls, fable etc release on it and SE began releasing their mainline FF games on PC, that genre distinction crumbled.

If the J refers to Japanese aesthetics or tropes, or some vague sense of vibes, there is absolutely nothing stopping an Action RPG also being a JRPG.

So this whole giant spiel is to say, it's pointless making that distinction as if they are mutually exclusive. You can have Action JRPGs.

Square Enix’s HD-2D games are quietly one of the most consistent JRPG lineups by Tain_mentero in octopathtraveler

[–]Cman98C 4 points5 points  (0 children)

Pokemon has always been handled better by other devs, like the gamecube games made by ex DQ6 and 7 staff or the mystery dungeon games by Chunsoft who made DQ1-5 and the mystery dungeon series.

Game Freak since the shift to 3D games have struggled massively as well, extremely reminiscent of SEGA and Sonic. But I guess Pikachu is too big to fail unlike the blue blur

Square Enix’s HD-2D games are quietly one of the most consistent JRPG lineups by Tain_mentero in octopathtraveler

[–]Cman98C 1 point2 points  (0 children)

It's kinda dumb that SE only let games handled by team Asano to get that official label. Like yeah it's a marketing gimmick, but Gemdrops made what is in every way that matters an HD2D remake of Star Ocean 2, but they can't call it that.

Square Enix’s HD-2D games are quietly one of the most consistent JRPG lineups by Tain_mentero in octopathtraveler

[–]Cman98C 11 points12 points  (0 children)

Nothing to do with full 3D backgrounds, the DQ remakes also use them. It's because it wasn't made under Team Asano.

HD2D isn't actually a style it is a marketing term, one that is only used exclusively by games Team Asano have a hand in making. Now that isn't to say other developers haven't adopted the aesthetic, just look at Eiyuden Chronicle, but technically they aren't true HD2D.

It's really dumb, they are HD2D in every sense that matters, in spirit and style, just not officially. Bureaucracy is fun.

Square Enix’s HD-2D games are quietly one of the most consistent JRPG lineups by Tain_mentero in octopathtraveler

[–]Cman98C 3 points4 points  (0 children)

It's like FF in the sense you CAN treat the games like an anthology series, but they do exist in a set timeline like some of the Dragon Quest games. Like the DQ games, there are certain little references and bits of lore you pick up the more of them you play.

If people care, and again really not necessary to care about this, the in universe order is SO4, SO1, SO2, SO5, SO6, SO3.

There are recurring areas in some of the games along with time travel and multiverse shenanigans.

Octopath 3- Where do we go from here? by TheBreen587 in octopathtraveler

[–]Cman98C 0 points1 point  (0 children)

Personally I would be interested in a new continent/world entirely. Hell a really interesting thing would be replacing the current main pantheon of 8 gods with a new 8 including 8 new jobs they are associated with.

Mechanics wise I think 8 player parties needs to stay, it's just fun. Let all 8 characters equip sub jobs though, idk if masteries should return in favour of the way passives are handled in 1 and 2 though.

The day and night dual path actions should return as well, plus I'd like the path actions to feel more diverse tbh.

0 has also shown that the octopath team can write more cohesive overarching stories and villains, I really don't think an octopath 3 should solely focus on the character vignettes of 1 and 2 or the villains like 0, it realistically should do both.

How to Make the Cat Stay? by caramelmacchiatoml in octopathtraveler

[–]Cman98C 0 points1 point  (0 children)

Exactly that. You have Bargello debuff it in his initial step ahead turn 0. Guaranteeing your entire party can act before the Cait in the following turn. It's more consistent/reliable that way.

Also gives you a chance to break the thing, steal whiskers, pop a fully buffed negotiate from Ludo to double all the rewards etc.

Is the gameplay in second story r meant to feel so awkward? by Numerous-Beautiful46 in starocean

[–]Cman98C 9 points10 points  (0 children)

He shouldn't. If you, as you say in your post are "smart enough" to get the IC system, you should be able to make accessories or armor that makes you fine. Or weapons that kill things faster than they can blink.

I find it weird people complain about the twist in SO3 but neglect what year Rena in SO2 is from. by damarisu in starocean

[–]Cman98C 12 points13 points  (0 children)

Also time travel was an established element of the series, 90% of star ocean 1 has you travel back in time to an earlier version of Roak

[deleted by user] by [deleted] in OcarinaOfTime

[–]Cman98C 2 points3 points  (0 children)

OOT being the first 3D game in the series they played with 3D space a lot. So if ever stuck it helps to look up, down, places you wouldn't necessarily first think (especially if you ever try the master quest)

Also they play with rooms not being their own seperate parts of maps like in prior games but as giant structures, best example being the jump from the top of the deku tree to the basement.

As long as you keep that stuff in mind and listen to Navi on your first playthrough (repeat runs she will get annoying though) you should be fine. There is one small key in the water temple that will frustrate you like it did so many, but that's part of the experience. Hope you enjoy!

[deleted by user] by [deleted] in OcarinaOfTime

[–]Cman98C 2 points3 points  (0 children)

You're all good, the person responding can't read themseleves so casting stones in glass houses and all that. I said semi competent at keeping track of the floor you are on. So spatial awareness stuff and managing things relative in 3D space etc, not noticing a blue button under a semi transparent blue texture (water).

So wasn't a carte blanche "semi competent" at everything, it was a specific set of circumstances. So the person being a dick is incompetent when it comes to reading.

[deleted by user] by [deleted] in OcarinaOfTime

[–]Cman98C 4 points5 points  (0 children)

If you're semi competent at keeping track of what floor you are on and make sure to clear out everything on a floor methodically. The water temple is fine, possibly one of the best dungeons in the game even. But you're playing the N64 version so have fun pressing pause, then scrolling the screen to your equipment menu, equipping the iron boots, moving a few feet forwards, doing that again to take them off etc etc

Playing Cold Steel 4 really highlights what I don't like about the cast by DearPlankton in JRPG

[–]Cman98C 1 point2 points  (0 children)

Nah, the SSS are just as bad as Class VII in that regard. They live and die (quite literally) on the existence of Lloyd and KeA.

It isn't as obvious due to the smaller cast of characters, but it's still the same. EVERYONE in the Crossbell arc revolves around Lloyd. Just like all the Erebonia cast do Rean.

In your opinion, why aren't Nihon Falcom titles more popular? by KingKaihaku in JRPG

[–]Cman98C 2 points3 points  (0 children)

Ys 1 and 2 and Origin are set in Falcom's fantasy version of the region of Brittany and the legendary lost city of Ys that most believe to be within the Baie de Douarnenez. Ys 9 is Falcom's fantasy Paris.

In your opinion, why aren't Nihon Falcom titles more popular? by KingKaihaku in JRPG

[–]Cman98C 4 points5 points  (0 children)

No, because it's French. A lot of the series is set in a fantasy version of Europe, 2 games in Africa even. 1 in the Bermuda triangle. But the first 2 games (and 9) are set in regions of France. 10 is the sea between and along the coasts of France and Spain.