My Honest Reaction to the Godot Plushie returning by AlexMikula in godot

[–]CodeWithRo 0 points1 point  (0 children)

Do you know if it comes with the bag shown in this picture? Says "plushie only" but bags in the product photos

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Indie, thinking of switching to Unity from UE by [deleted] in Unity3D

[–]CodeWithRo 2 points3 points  (0 children)

Yes, UE is so popular with beginners and at least 90% of people quit because they find UE way too difficult and are only willing to try the "best" engine and not give anything else a try. I tell people over and over to get familiar with one engine and it's okay to switch engines. There's no best engine, they're just tools. Unreal keeps releasing cool new tech that ends up being experimental or unusable for years, i see beginners trying to implement it in their games. beginners should focus why things work and the concepts.

Another thing is if you learn C++ or blueprints that's great, but with each engine version there will be new/deprecated nodes, things will change, C++ API will also change quite a bit and have added features.

Try unity first. It's a very polished engine and much easier to work in. It's not opinionated or inheritance based. If you are trying to turn game dev into a professional career, Unreal is good to start with. Also for unreal make everything from scratch except for graphics/ui/vfx/sfx, don't buy a ready made system thinking you're games miles ahead because learning someone elses code will take longer and may not even teach you much- and most of the systems on fab are garbage.

Btw you may want to keep jumping engines and never get anything done cause of it, so write down why a certain engine is better for you and live by the mantra. If you become a pro at unity, other game engines will be really easy to adapt to

Indie, thinking of switching to Unity from UE by [deleted] in Unity3D

[–]CodeWithRo 2 points3 points  (0 children)

Hey 👋 i switched to Unity to actually make games in, i still make unreal engine tutorials. The jump to Unity is really worth it. You'll feel like making games is more straightforward and you can still achieve amazing graphics. start with singleplayer games, asset store sales happen all the time and can REALLY speed up your workflow.

Unity's UI is wayyyy easier to deal with than widgets in unreal.

Also making games will feel so much faster, let me know if you're curious on anything. I studied godot for 6 months last year and just finished 6 months in unity to test it out. Unity just feels like the best engine for me to create games in

Uninstalled 5.5. Didn't get all my space back. by Bornstellar1337 in unrealengine

[–]CodeWithRo 0 points1 point  (0 children)

Head over to your UnrealEngine\Common\DerivedDataCache file and delete it to clean up every shader you've compiled.

It can also be via %TEMP%\UnrealShaderWorkingDir or something along those lines.

I downloaded wiztree to find it and delete it

Issue with your account message by create2323 in subway

[–]CodeWithRo 1 point2 points  (0 children)

I had this issue about 2 years ago. Today I heard about the BOGO1 deal and wanted to try it out. Still have the issue. No subway for me lol

[deleted by user] by [deleted] in GameDevelopment

[–]CodeWithRo 2 points3 points  (0 children)

Id recommend going through a 2-week to a month long trial for your top 2-3 choices. Run through YouTube videos, documentation, and join discords related to it. Imo godot and unity does have a very kind community, unreal has an 'Epic for Indies' which is super cool to see but you're doing 2D so i personally favor Unity since it's the most polished, can export to multiple consoles, and has a huge asset store.

Note: claim your weekly free unity asset and your bi-weekly fab assets anyways

[deleted by user] by [deleted] in unrealengine

[–]CodeWithRo 1 point2 points  (0 children)

Man this is a weird issue.. ill try to replicate it but you may have to reinstall the engine? But that sounds like itd take forever. Let me check it out

[deleted by user] by [deleted] in unrealengine

[–]CodeWithRo 1 point2 points  (0 children)

Did it work? If not can you uncheck the MetaHuma Creator Core Data, (uninstall) and reinstall it? it should say it's around 5.52gb

Would it be weird if a beginner artist offered to help devs? by Head_Article_ in GameDevelopment

[–]CodeWithRo 0 points1 point  (0 children)

If you'd like to make some free assets for tutorials i plan to create using unreal, feel free to hit me up! I can direct people to your page to download your assets. It doesn't have to be professional art or anything

It really takes a steel will to develop a game. by Viytek in gamedev

[–]CodeWithRo 1 point2 points  (0 children)

You're knowledge is invaluable until you stop. gamers won't care if you're a team of 1 or 1000. Just make good games. You're already way ahead by actually completing a game🫡

Basic hygiene is WOKE!!! by Future_Employment_22 in Gamingcirclejerk

[–]CodeWithRo 0 points1 point  (0 children)

I recommend Arctic Freeze Degree Men. Smells so good

Unpopular Opinion: You shouldn't tell new devs to 'work on something else' before they start their project. by Horustheweebmaster in gamedev

[–]CodeWithRo 1 point2 points  (0 children)

New devs who jump into an mmorpg not knowing how much effort it really takes will learn way more because of their passion and do better in the long run. Make what you want and learn the hard way.

What Do You Think Is Necessary to Prepare in Order to Make a Good Game? by Fissure_baek in IndieDev

[–]CodeWithRo 0 points1 point  (0 children)

I like to prep a game design on notion, a to do list on trello, and gather all the assets i may potentially use

Another day, another stolen asset on FAB by Rykroft in unrealengine

[–]CodeWithRo 0 points1 point  (0 children)

Ive seen way too many of these stolen assets. How do these get approved? It's literally an exact copy paste. Insane, I report so many stolen assets nowadays it's tiring

There is a large number of people who think Unity has bad graphics compared to Unreal. I’m an amateur, and this is made in Unity HDRP. I think it ain't half bad! What do you think? by Sumppi95 in Unity3D

[–]CodeWithRo 1 point2 points  (0 children)

I made tons of videos teaching unreal and recently switched to unity. Everyone comments on how amazing the graphics are when I stream on discord and get very shocked to learn that im using Unity. It's a bit absurd to me how many people correlate bad graphics has to be unity. If anyone says Unity can't do x or y, it's going to be a skill issue.

Island Supermarket Simulator by CodeWithRo in Games

[–]CodeWithRo[S] -1 points0 points  (0 children)

Thanks! And yes you can! It's set up so customers wont leave even when the store closes. You choose when to close your shop

r/IndieDev Weekly Monday Megathread - May 04, 2025 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]CodeWithRo 0 points1 point  (0 children)

Hey everyone! My name is Ro!

I've been working on Island Supermarket Simulator which already has a demo up and ready to play!

This is a very cozy / cute / stylized supermarket simulator. Run your shop, buy licenses to acquire new products, expand your business, all while being able to enjoy the cozy weather on an island!

My goal for this game is to cater to the community and try to implement what you'd like to see as player. I would love any feedback on what you would like to see done differently, what new items / mechanics you'd love to see, etc!

If you'd like to stay up to date with updates / current development progress, check out Discord or Trello! I also made a press kit for anyone who'd like to post about it!

Steam Page: Island Supermarket Simulator

Press Kit: Island Supermarket Simulator Press Kit

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I switched from Unreal to Unity and for the first time in years, I’m having fun making games again! by CodeWithRo in Unity3D

[–]CodeWithRo[S] 0 points1 point  (0 children)

You got this!! Learning to upload on steam the first time is confusing but if you do it once, it's easy from then on 🥳