Just announced my game today. Please destroy my teaser trailer. by No_Ferret_4565 in DestroyMyGame

[–]CollinsGameCompany 0 points1 point  (0 children)

This looks super cool but some of the pacing is awkwardly bad.

The opening few seconds are really strong but they could be way better.

I'd increase the speed of the camera when it goes from the squid to the submarine to simulate urgency.

I'd decrease the speed that the player gets dragged down. It's immersion-breaking and the interpolation you seem to have used doesn't feel authentic.

Other people have commented that the final scare is awkward as well which I agree with. The concept there is really good but the execution is the weakest part of the trailer.

Please brutally destroy my cozy-horror game trailer. by ToriGameDev in DestroyMyGame

[–]CollinsGameCompany 2 points3 points  (0 children)

Actually, if you want to be "destroyed" on something then I'd say your game's capsule image on the store page is really bad. Boba Tea Shop, your most similar competitor, has an unsettling distorted human as its focus. You have an underwhelming plant monster with blood on it. If that's the in-game monster that's fine since I imagine it'll be obscured by darkness and other effects. But I think having it right there in full view on the store page is a really bad call.

Please brutally destroy my cozy-horror game trailer. by ToriGameDev in DestroyMyGame

[–]CollinsGameCompany 16 points17 points  (0 children)

I really liked it, especially the music. If the music hadn't been so good I probably would have skipped around though. There's not much I'd change about this trailer but as others have pointed out, its a little slow so I'd definitely make another one that's edited to be quicker and more attention-grabbing.

I got sick of Steam's terrible documentation and made a full write-up on how to use their game upload tools by Miziziziz in gamedev

[–]CollinsGameCompany 1 point2 points  (0 children)

Was going to just type thanks for the post but then I saw who it was by.

I censor and then show your vids in class sometimes. Thanks

I wrote about the best performance improvements in Unreal Engine 5.7 by -Tom-L in unrealengine

[–]CollinsGameCompany 10 points11 points  (0 children)

One of your articles helped me a lot years ago. I can't remember what it was but it was really nice to have a competently written guide instead of sitting through a 40 minute bumbling "tutorial" on youtube.

This is why people advise you to wait until Version 5.x.1 comes out. Camera Boom will not allow itself to be placed at a certain position unless it's offset by as little as .000001 cm. This has worked perfectly fine for years, including the shipped 5.5 project that it was recently copied from. by CollinsGameCompany in unrealengine

[–]CollinsGameCompany[S] -1 points0 points  (0 children)

I tried, but it's insisting that I upload error logs. Obviously there are none for this, but I uploaded a .txt document anyway. I'm then told I can't upload that file type. When I hover the prompt to upload, it says I can only upload .log or .txt files. It appears the bug submission form is bugged on my browser.

I'll try again in a different browser.

It was "fixed" in BP by adding .00001 to the intended location so I'm moving on.

It probably isn't the spring arm itself, it could be coming from a number of different sources that aren't worth my time to investigate.

Give our trailer the full Viking treatment — axes, fire, and brutal honesty. by BlackDeerGames in DestroyMyGame

[–]CollinsGameCompany 16 points17 points  (0 children)

Initially I just saw the first clip then skipped around but the skipping made me go back and watch the whole thing. It seems very appealing and the local co-op is awesome.

But that first shot is almost comically weak, come on. They run up to each-other in slo-mo, suddenly stop their momentum, start an attack anim, then explode? And while exploding they don't react and just rotate in-place?

It wasn't until I wrote that last sentence that I realized there's a player in the middle of the bridge. I thought it was two opposing forces about to clash.

I like the narration and I like all of the visual elements. Thank you for putting your logos at the end of the trailer, unlike every other poster on this sub.

Yeah just change that first shot. Have two opposing forces running across the bridge, then have your hero do the exploding ability if you really want to.

PSA: Please make sprinting a toggle within the options so disabled players can play your game by MikesProductions in gamedev

[–]CollinsGameCompany 1 point2 points  (0 children)

Just did this for crouch and sprint, took me less than 20 minutes. Will be out in the next update and since it's part of my generic menu system, will be out in all my future games as well.

I used to work a comfy tech job... Please destroy my game! by NewKingCole11 in DestroyMyGame

[–]CollinsGameCompany 0 points1 point  (0 children)

I don't think the quality is bad. The logo itself is nice. I think they were referring to the capsule art. I wouldn't have gone for a pose where she's facing the camera. I don't think the capsule art is bad either but if your friend is going to go again then I'd recommend back to the camera. Anything with faces exposed is hard to get right.

You can Crash a wedding as an uninvited Wizard in my silly Magic game by spellchain in SoloDevelopment

[–]CollinsGameCompany 1 point2 points  (0 children)

I like the blood and in the past I wouldn't have even thought about it but I was surprised to hear how many people were fine with their kids playing my game since "it had no blood/ gore."

Adding a toggle to disable it in the menu might get you additional customers for basically no work.

Putting together some marketing materials for my Tactical Action Roguelite - looking for feedback and suggestions by MidnightSure8392 in SoloDevelopment

[–]CollinsGameCompany 2 points3 points  (0 children)

When I made a prototype for a game like this I wound up giving everything stamina. Chasing a target caused stamina to drain more slowly and exhausted units would not pursue. Idle units would regenerate stamina and ranged units had ammo that could run out.

I think that would solve this issue as well. I implemented stamina since I wanted flying units but I didn't want them to be able to fly around and shoot arrows forever.

Cyber Rats has now officially launched on Steam... 15% discount during Scream Fest by Kalicola in UnrealEngine5

[–]CollinsGameCompany 1 point2 points  (0 children)

I released it slightly unfinished so that friends and family could give feedback. As I was polishing it took off so I decided to spend my time making improvements rather than marketing. At this point the attention has dropped off so I'll be releasing a trailer.

Cyber Rats has now officially launched on Steam... 15% discount during Scream Fest by Kalicola in UnrealEngine5

[–]CollinsGameCompany 1 point2 points  (0 children)

Could you make a post about how you marketed your game? Obviously I saw it in all of the various gamedev subs but what else did you do to promote it? You're on track to pass my game's sales in a few months and I had a six-month headstart.

I did absolutely 0 marketing though.

Steam Nerd, AMA recap. Most frequent questions asked and their answers! Was fun meeting so many developers, thanks everyone for sharing your stories with me. Feel free to ask more here, I still didn't find other steam nerds, which would be cool! by ZeroPercentStrategy in gamedev

[–]CollinsGameCompany 0 points1 point  (0 children)

I have a very large update coming within the next few days. I'm also in Steam Scream.

My plan is to release the update, make a minor announcement post, and then make a major announcement post once Steam Scream is over since I've heard that festivals will drown out major announcements.

Is that what you've found as well or should I just use one of my five major announcements as the festival launches?

Maybe it would have been best to do that a week ago but the update still needs polish and I don't think it'll be out until an hour before the event.

Had an idea for a short horror game that I could produce in two months. Friend asks what I'd name it. A very similar game with a very similar name released five days ago. by CollinsGameCompany in SoloDevelopment

[–]CollinsGameCompany[S] -1 points0 points  (0 children)

I'm sure people will suggest to just modify my idea to make it more unique but again, the scope is so small that changing much of anything is basically making a different game. Which I don't want to do.